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https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Make /toggleeditwand translatable
56182ad0793b79fe53927c1363be92a42e3af14d Co-Authored-By: Octavia Togami <2093023+octylFractal@users.noreply.github.com>
Dieser Commit ist enthalten in:
Ursprung
0ee1321546
Commit
9fbbcdb3f7
@ -312,15 +312,17 @@ public class SelectionCommands {
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)
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@CommandPermissions("worldedit.wand.toggle")
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public void toggleWand(Player player) {
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player.printInfo(TextComponent.of("The selection wand is now a normal tool. You can disable it with ")
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.append(TextComponent.of("/none", TextColor.AQUA).clickEvent(
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ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "/none")))
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.append(TextComponent.of(" and rebind it to any item with "))
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.append(TextComponent.of("//selwand", TextColor.AQUA).clickEvent(
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ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "//selwand")))
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.append(TextComponent.of(" or get a new wand with "))
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.append(TextComponent.of("//wand", TextColor.AQUA).clickEvent(
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ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "//wand"))));
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player.printInfo(
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TranslatableComponent.of(
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"worldedit.wand.selwand.now.tool",
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TextComponent.of("/tool none", TextColor.AQUA).clickEvent(
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ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "/tool none")),
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TextComponent.of("/tool selwand", TextColor.AQUA).clickEvent(
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ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "/tool selwand")),
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TextComponent.of("//wand", TextColor.AQUA).clickEvent(
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ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "//wand"))
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)
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);
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}
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@Command(
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@ -285,6 +285,7 @@
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"worldedit.chunk.selected": "Chunk selected: {0}, {1}",
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"worldedit.wand.invalid": "Wand item is mis-configured or disabled.",
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"worldedit.wand.selwand.info": "Left click: select pos #1; Right click: select pos #2",
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"worldedit.wand.selwand.now.tool": "The selection wand is now a normal tool. You can disable it with {0} and rebind it to any item with {1} or get a new wand with {2}.",
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"worldedit.wand.navwand.info": "Left click: jump to location; Right click: pass through walls",
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"worldedit.contract.contracted": "Region contracted {0} blocks.",
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"worldedit.shift.shifted": "Region shifted.",
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