Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-05 11:00:05 +01:00
Use BlockVectorSet
Dieser Commit ist enthalten in:
Ursprung
f7cdae5e56
Commit
9e2832c273
@ -3321,7 +3321,7 @@ public class EditSession extends AbstractDelegateExtent implements HasFaweQueue,
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}
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private void recurseHollow(Region region, BlockVector3 origin, Set<BlockVector3> outside) {
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final BlockVectorSet queue = new BlockVectorSet();
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final LocalBlockVectorSet queue = new LocalBlockVectorSet();
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while (!queue.isEmpty()) {
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Iterator<BlockVector3> iter = queue.iterator();
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while (iter.hasNext()) {
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@ -19,6 +19,7 @@
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package com.sk89q.worldedit.regions;
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import com.boydti.fawe.object.collection.BlockVectorSet;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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@ -181,7 +182,7 @@ public abstract class AbstractRegion implements Region {
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@Override
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public Set<BlockVector3> getChunkCubes() {
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final Set<BlockVector3> chunks = new HashSet<>();
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final Set<BlockVector3> chunks = new BlockVectorSet();
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final BlockVector3 min = getMinimumPoint();
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final BlockVector3 max = getMaximumPoint();
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@ -24,6 +24,8 @@ import com.boydti.fawe.config.Settings;
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import static com.google.common.base.Preconditions.checkArgument;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.boydti.fawe.object.collection.BlockVectorSet;
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import com.boydti.fawe.object.collection.LocalBlockVectorSet;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.MutableBlockVector3;
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@ -371,7 +373,7 @@ public class CuboidRegion extends AbstractRegion implements FlatRegion {
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}
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@Override
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public Set<BlockVector3> getChunkCubes() {
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Set<BlockVector3> chunks = new HashSet<>();
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Set<BlockVector3> chunks = new BlockVectorSet();
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BlockVector3 min = getMinimumPoint();
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BlockVector3 max = getMaximumPoint();
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@ -19,6 +19,7 @@
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package com.sk89q.worldedit.world.snapshot;
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import com.boydti.fawe.object.collection.LocalBlockVectorSet;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.math.BlockVector2;
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@ -35,13 +36,14 @@ import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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/**
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* A snapshot restore operation.
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*/
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public class SnapshotRestore {
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private final Map<BlockVector2, ArrayList<BlockVector3>> neededChunks = new LinkedHashMap<>();
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private final Map<BlockVector2, Set<BlockVector3>> neededChunks = new LinkedHashMap<>();
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private final ChunkStore chunkStore;
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private final EditSession editSession;
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private ArrayList<BlockVector2> missingChunks;
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@ -108,7 +110,7 @@ public class SnapshotRestore {
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// Unidentified chunk
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if (!neededChunks.containsKey(chunkPos)) {
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neededChunks.put(chunkPos, new ArrayList<>());
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neededChunks.put(chunkPos, new LocalBlockVectorSet());
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}
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neededChunks.get(chunkPos).add(pos);
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@ -134,7 +136,7 @@ public class SnapshotRestore {
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errorChunks = new ArrayList<>();
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// Now let's start restoring!
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for (Map.Entry<BlockVector2, ArrayList<BlockVector3>> entry : neededChunks.entrySet()) {
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for (Map.Entry<BlockVector2, Set<BlockVector3>> entry : neededChunks.entrySet()) {
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BlockVector2 chunkPos = entry.getKey();
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Chunk chunk;
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