Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Merge pull request #370 from thislooksfun/feature/fix-selection-bounds
Fix clamping issue
Dieser Commit ist enthalten in:
Commit
9cce332879
@ -105,13 +105,13 @@ public class PrimitiveBindings extends Bindings {
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final double radiusX, radiusY, radiusZ;
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switch (radii.length) {
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case 1:
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radiusX = radiusY = radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0]));
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radiusX = radiusY = radiusZ = PrimitiveBindings.parseNumericInput(radii[0]);
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break;
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case 3:
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radiusX = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0]));
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radiusY = Math.max(1, PrimitiveBindings.parseNumericInput(radii[1]));
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radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[2]));
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radiusX = PrimitiveBindings.parseNumericInput(radii[0]);
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radiusY = PrimitiveBindings.parseNumericInput(radii[1]);
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radiusZ = PrimitiveBindings.parseNumericInput(radii[2]);
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break;
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default:
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@ -135,12 +135,12 @@ public class PrimitiveBindings extends Bindings {
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final double radiusX, radiusZ;
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switch (radii.length) {
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case 1:
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radiusX = radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0]));
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radiusX = radiusZ = PrimitiveBindings.parseNumericInput(radii[0]);
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break;
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case 2:
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radiusX = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0]));
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radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[1]));
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radiusX = PrimitiveBindings.parseNumericInput(radii[0]);
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radiusZ = PrimitiveBindings.parseNumericInput(radii[1]);
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break;
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default:
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@ -163,13 +163,13 @@ public class PrimitiveBindings extends Bindings {
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final double radiusX, radiusY, radiusZ;
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switch (radii.length) {
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case 1:
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radiusX = radiusY = radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0]));
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radiusX = radiusY = radiusZ = PrimitiveBindings.parseNumericInput(radii[0]);
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break;
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case 3:
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radiusX = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0]));
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radiusY = Math.max(1, PrimitiveBindings.parseNumericInput(radii[1]));
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radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[2]));
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radiusX = PrimitiveBindings.parseNumericInput(radii[0]);
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radiusY = PrimitiveBindings.parseNumericInput(radii[1]);
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radiusZ = PrimitiveBindings.parseNumericInput(radii[2]);
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break;
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default:
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@ -192,12 +192,12 @@ public class PrimitiveBindings extends Bindings {
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final double radiusX, radiusZ;
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switch (radii.length) {
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case 1:
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radiusX = radiusZ = Math.max(1, parseNumericInput(radii[0]));
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radiusX = radiusZ = parseNumericInput(radii[0]);
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break;
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case 2:
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radiusX = Math.max(1, parseNumericInput(radii[0]));
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radiusZ = Math.max(1, parseNumericInput(radii[1]));
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radiusX = parseNumericInput(radii[0]);
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radiusZ = parseNumericInput(radii[1]);
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break;
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default:
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