Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Fixes and changes to forest/forestgen.
* Sync up implementations of the two commands. * Fix generating trees in spots with replaceable blocks. * Make message when you mistype tree-type arg more correct. Fixes WORLDEDIT-3869.
Dieser Commit ist enthalten in:
Ursprung
1934006d14
Commit
9b473cecbd
@ -44,6 +44,7 @@ import com.sk89q.worldedit.function.block.BlockDistributionCounter;
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import com.sk89q.worldedit.function.block.BlockReplace;
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import com.sk89q.worldedit.function.block.Counter;
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import com.sk89q.worldedit.function.block.Naturalizer;
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import com.sk89q.worldedit.function.generator.ForestGenerator;
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import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.function.mask.BlockMask;
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import com.sk89q.worldedit.function.mask.BlockStateMask;
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@ -1832,38 +1833,25 @@ public class EditSession implements Extent, AutoCloseable {
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int makeForest(BlockVector3 basePosition, int size, double density, TreeGenerator.TreeType treeType) throws MaxChangedBlocksException {
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int affected = 0;
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return makeForest(CuboidRegion.fromCenter(basePosition, size), density, treeType);
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}
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for (int x = basePosition.getBlockX() - size; x <= basePosition.getBlockX()
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+ size; ++x) {
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for (int z = basePosition.getBlockZ() - size; z <= basePosition.getBlockZ()
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+ size; ++z) {
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// Don't want to be in the ground
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if (!getBlock(BlockVector3.at(x, basePosition.getBlockY(), z)).getBlockType().getMaterial().isAir()) {
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continue;
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}
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// The gods don't want a tree here
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if (Math.random() >= density) {
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continue;
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} // def 0.05
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for (int y = basePosition.getBlockY(); y >= basePosition.getBlockY() - 10; --y) {
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// Check if we hit the ground
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BlockType t = getBlock(BlockVector3.at(x, y, z)).getBlockType();
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if (t == BlockTypes.GRASS_BLOCK || t == BlockTypes.DIRT) {
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treeType.generate(this, BlockVector3.at(x, y + 1, z));
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++affected;
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break;
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} else if (t == BlockTypes.SNOW) {
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setBlock(BlockVector3.at(x, y, z), BlockTypes.AIR.getDefaultState());
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} else if (!t.getMaterial().isAir()) { // Trees won't grow on this!
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break;
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}
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}
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}
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}
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return affected;
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/**
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* Makes a forest.
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*
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* @param region the region to generate trees in
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* @param density between 0 and 1, inclusive
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* @param treeType the tree type
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* @return number of trees created
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int makeForest(Region region, double density, TreeGenerator.TreeType treeType) throws MaxChangedBlocksException {
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ForestGenerator generator = new ForestGenerator(this, treeType);
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GroundFunction ground = new GroundFunction(new ExistingBlockMask(this), generator);
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LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
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visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
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Operations.completeLegacy(visitor);
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return ground.getAffected();
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}
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/**
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@ -197,7 +197,8 @@ public class GenerationCommands {
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)
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@CommandPermissions("worldedit.generation.forest")
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@Logging(POSITION)
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public void forestGen(Player player, LocalSession session, EditSession editSession, @Optional("10") int size, @Optional("tree") TreeType type, @Optional("5") double density) throws WorldEditException {
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public void forestGen(Player player, LocalSession session, EditSession editSession, @Optional("10") int size,
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@Optional("tree") TreeType type, @Optional("5") @Range(min = 0, max = 100) double density) throws WorldEditException {
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density = density / 100;
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int affected = editSession.makeForest(session.getPlacementPosition(player), size, density, type);
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player.print(affected + " trees created.");
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@ -445,14 +445,8 @@ public class RegionCommands {
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@Logging(REGION)
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public void forest(Player player, EditSession editSession, @Selection Region region, @Optional("tree") TreeType type,
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@Optional("5") @Range(min = 0, max = 100) double density) throws WorldEditException {
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density = density / 100;
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ForestGenerator generator = new ForestGenerator(editSession, type);
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GroundFunction ground = new GroundFunction(new ExistingBlockMask(editSession), generator);
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LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
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visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
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Operations.completeLegacy(visitor);
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player.print(ground.getAffected() + " trees created.");
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int affected = editSession.makeForest(region, density / 100, type);
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player.print(affected + " trees created.");
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}
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@Command(
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@ -54,15 +54,19 @@ public class ForestGenerator implements RegionFunction {
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BlockType t = block.getBlockType();
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if (t == BlockTypes.GRASS_BLOCK || t == BlockTypes.DIRT) {
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treeType.generate(editSession, position.add(0, 1, 0));
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return true;
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} else if (t == BlockTypes.GRASS || t == BlockTypes.DEAD_BUSH || t == BlockTypes.POPPY || t == BlockTypes.DANDELION) { // TODO: This list needs to be moved
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return treeType.generate(editSession, position.add(0, 1, 0));
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} else if (t.getMaterial().isReplacedDuringPlacement()) {
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// since the implementation's tree generators generally don't generate in non-air spots,
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// we trick editsession history here in the first call
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editSession.setBlock(position, BlockTypes.AIR.getDefaultState());
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treeType.generate(editSession, position);
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return true;
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} else if (t == BlockTypes.SNOW) {
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editSession.setBlock(position, BlockTypes.AIR.getDefaultState());
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return false;
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// and then trick the generator here by directly setting into the world
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editSession.getWorld().setBlock(position, BlockTypes.AIR.getDefaultState());
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// so that now the generator can generate the tree
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boolean success = treeType.generate(editSession, position);
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if (!success) {
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editSession.setBlock(position, block); // restore on failure
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}
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return success;
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} else { // Trees won't grow on this!
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return false;
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}
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@ -52,6 +52,7 @@ import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.registry.BiomeRegistry;
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import sun.reflect.generics.tree.Tree;
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import java.util.Arrays;
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import java.util.Collection;
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@ -290,7 +291,8 @@ public class WorldEditBinding extends BindingHelper {
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return type;
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} else {
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throw new ParameterException(
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String.format("Can't recognize tree type '%s' -- choose from: %s", input, Arrays.toString(TreeType.values())));
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String.format("Can't recognize tree type '%s' -- choose from: %s", input,
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TreeType.getPrimaryAliases()));
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}
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} else {
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return TreeType.TREE;
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