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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-10 05:20:04 +01:00

Update for MC 1.5

Dieser Commit ist enthalten in:
Wizjany 2013-03-03 00:55:57 -05:00 committet von wizjany
Ursprung ca1cecbdf4
Commit 94ef1591e8
5 geänderte Dateien mit 218 neuen und 18 gelöschten Zeilen

Datei anzeigen

@ -58,6 +58,7 @@ public final class BlockData {
case BlockID.POWERED_RAIL: case BlockID.POWERED_RAIL:
case BlockID.DETECTOR_RAIL: case BlockID.DETECTOR_RAIL:
case BlockID.ACTIVATOR_RAIL:
switch (data & 0x7) { switch (data & 0x7) {
case 0: return 1 | (data & ~0x7); case 0: return 1 | (data & ~0x7);
case 1: return 0 | (data & ~0x7); case 1: return 0 | (data & ~0x7);
@ -77,6 +78,7 @@ public final class BlockData {
case BlockID.SPRUCE_WOOD_STAIRS: case BlockID.SPRUCE_WOOD_STAIRS:
case BlockID.BIRCH_WOOD_STAIRS: case BlockID.BIRCH_WOOD_STAIRS:
case BlockID.JUNGLE_WOOD_STAIRS: case BlockID.JUNGLE_WOOD_STAIRS:
case BlockID.QUARTZ_STAIRS:
switch (data) { switch (data) {
case 0: return 2; case 0: return 2;
case 1: return 3; case 1: return 3;
@ -126,6 +128,8 @@ public final class BlockData {
case BlockID.BURNING_FURNACE: case BlockID.BURNING_FURNACE:
case BlockID.DISPENSER: case BlockID.DISPENSER:
case BlockID.ENDER_CHEST: case BlockID.ENDER_CHEST:
case BlockID.TRAPPED_CHEST:
case BlockID.DROPPER:
switch (data) { switch (data) {
case 2: return 5; case 2: return 5;
case 3: return 4; case 3: return 4;
@ -148,6 +152,8 @@ public final class BlockData {
if (data >= 4 && data <= 11) data ^= 0xc; if (data >= 4 && data <= 11) data ^= 0xc;
break; break;
case BlockID.COMPARATOR_OFF:
case BlockID.COMPARATOR_ON:
case BlockID.REDSTONE_REPEATER_OFF: case BlockID.REDSTONE_REPEATER_OFF:
case BlockID.REDSTONE_REPEATER_ON: case BlockID.REDSTONE_REPEATER_ON:
int dir = data & 0x03; int dir = data & 0x03;
@ -194,6 +200,8 @@ public final class BlockData {
case BlockID.FENCE_GATE: case BlockID.FENCE_GATE:
return ((data + 1) & 0x3) | (data & ~0x3); return ((data + 1) & 0x3) | (data & ~0x3);
case BlockID.ANVIL:
return data ^ 0x1;
} }
return data; return data;
@ -232,6 +240,7 @@ public final class BlockData {
case BlockID.POWERED_RAIL: case BlockID.POWERED_RAIL:
case BlockID.DETECTOR_RAIL: case BlockID.DETECTOR_RAIL:
case BlockID.ACTIVATOR_RAIL:
int power = data & ~0x7; int power = data & ~0x7;
switch (data & 0x7) { switch (data & 0x7) {
case 1: return 0 | power; case 1: return 0 | power;
@ -252,6 +261,7 @@ public final class BlockData {
case BlockID.SPRUCE_WOOD_STAIRS: case BlockID.SPRUCE_WOOD_STAIRS:
case BlockID.BIRCH_WOOD_STAIRS: case BlockID.BIRCH_WOOD_STAIRS:
case BlockID.JUNGLE_WOOD_STAIRS: case BlockID.JUNGLE_WOOD_STAIRS:
case BlockID.QUARTZ_STAIRS:
switch (data) { switch (data) {
case 2: return 0; case 2: return 0;
case 3: return 1; case 3: return 1;
@ -301,6 +311,8 @@ public final class BlockData {
case BlockID.BURNING_FURNACE: case BlockID.BURNING_FURNACE:
case BlockID.DISPENSER: case BlockID.DISPENSER:
case BlockID.ENDER_CHEST: case BlockID.ENDER_CHEST:
case BlockID.TRAPPED_CHEST:
case BlockID.DROPPER:
switch (data) { switch (data) {
case 5: return 2; case 5: return 2;
case 4: return 3; case 4: return 3;
@ -323,6 +335,8 @@ public final class BlockData {
if (data >= 4 && data <= 11) data ^= 0xc; if (data >= 4 && data <= 11) data ^= 0xc;
break; break;
case BlockID.COMPARATOR_OFF:
case BlockID.COMPARATOR_ON:
case BlockID.REDSTONE_REPEATER_OFF: case BlockID.REDSTONE_REPEATER_OFF:
case BlockID.REDSTONE_REPEATER_ON: case BlockID.REDSTONE_REPEATER_ON:
int dir = data & 0x03; int dir = data & 0x03;
@ -367,6 +381,10 @@ public final class BlockData {
case BlockID.FENCE_GATE: case BlockID.FENCE_GATE:
return ((data + 3) & 0x3) | (data & ~0x3); return ((data + 3) & 0x3) | (data & ~0x3);
case BlockID.ANVIL:
return data ^ 0x1;
} }
return data; return data;
@ -465,6 +483,7 @@ public final class BlockData {
case BlockID.SPRUCE_WOOD_STAIRS: case BlockID.SPRUCE_WOOD_STAIRS:
case BlockID.BIRCH_WOOD_STAIRS: case BlockID.BIRCH_WOOD_STAIRS:
case BlockID.JUNGLE_WOOD_STAIRS: case BlockID.JUNGLE_WOOD_STAIRS:
case BlockID.QUARTZ_STAIRS:
data ^= flipY << 2; data ^= flipY << 2;
switch (data) { switch (data) {
case 0: case 0:
@ -508,6 +527,8 @@ public final class BlockData {
case BlockID.BURNING_FURNACE: case BlockID.BURNING_FURNACE:
case BlockID.DISPENSER: case BlockID.DISPENSER:
case BlockID.ENDER_CHEST: case BlockID.ENDER_CHEST:
case BlockID.TRAPPED_CHEST:
case BlockID.DROPPER:
switch (data) { switch (data) {
case 2: case 2:
case 3: case 3:
@ -525,6 +546,8 @@ public final class BlockData {
case BlockID.REDSTONE_REPEATER_OFF: case BlockID.REDSTONE_REPEATER_OFF:
case BlockID.REDSTONE_REPEATER_ON: case BlockID.REDSTONE_REPEATER_ON:
case BlockID.COMPARATOR_OFF:
case BlockID.COMPARATOR_ON:
case BlockID.COCOA_PLANT: case BlockID.COCOA_PLANT:
case BlockID.TRIPWIRE_HOOK: case BlockID.TRIPWIRE_HOOK:
switch (data & 0x3) { switch (data & 0x3) {
@ -653,6 +676,29 @@ public final class BlockData {
return mod((data & 0x3) + 1, 4) | store; // switch type with bottom bits and reapply top bits return mod((data & 0x3) + 1, 4) | store; // switch type with bottom bits and reapply top bits
} }
// same here
case BlockID.QUARTZ_BLOCK:
if (increment == -1 && data > 2) {
switch (data) {
case 2: return 3;
case 3: return 4;
case 4: return 2;
}
} else if (increment == 1) {
switch (data) {
case 0:
return 1;
case 1:
return 2;
case 2:
case 3:
case 4:
return 0;
}
} else {
return -1;
}
case BlockID.LONG_GRASS: case BlockID.LONG_GRASS:
case BlockID.STONE_BRICK: case BlockID.STONE_BRICK:
case BlockID.SILVERFISH_BLOCK: case BlockID.SILVERFISH_BLOCK:
@ -674,6 +720,7 @@ public final class BlockData {
case BlockID.SPRUCE_WOOD_STAIRS: case BlockID.SPRUCE_WOOD_STAIRS:
case BlockID.BIRCH_WOOD_STAIRS: case BlockID.BIRCH_WOOD_STAIRS:
case BlockID.JUNGLE_WOOD_STAIRS: case BlockID.JUNGLE_WOOD_STAIRS:
case BlockID.QUARTZ_STAIRS:
if (data > 7) return -1; if (data > 7) return -1;
return mod((data + increment), 8); return mod((data + increment), 8);
@ -723,11 +770,15 @@ public final class BlockData {
case BlockID.LADDER: case BlockID.LADDER:
case BlockID.CHEST: case BlockID.CHEST:
case BlockID.ENDER_CHEST: case BlockID.ENDER_CHEST:
case BlockID.TRAPPED_CHEST:
case BlockID.DROPPER:
if (data < 2 || data > 5) return -1; if (data < 2 || data > 5) return -1;
return mod((data - 2 + increment), 4) + 2; return mod((data - 2 + increment), 4) + 2;
case BlockID.REDSTONE_REPEATER_OFF: case BlockID.REDSTONE_REPEATER_OFF:
case BlockID.REDSTONE_REPEATER_ON: case BlockID.REDSTONE_REPEATER_ON:
case BlockID.COMPARATOR_OFF:
case BlockID.COMPARATOR_ON:
case BlockID.TRAP_DOOR: case BlockID.TRAP_DOOR:
case BlockID.FENCE_GATE: case BlockID.FENCE_GATE:
case BlockID.LEAVES: case BlockID.LEAVES:

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@ -173,4 +173,18 @@ public final class BlockID {
public static final int WOODEN_BUTTON = 143; public static final int WOODEN_BUTTON = 143;
public static final int HEAD = 144; public static final int HEAD = 144;
public static final int ANVIL = 145; public static final int ANVIL = 145;
public static final int TRAPPED_CHEST = 146;
public static final int PRESSURE_PLATE_LIGHT = 147;
public static final int PRESSURE_PLATE_HEAVY = 148;
public static final int COMPARATOR_OFF = 149;
public static final int COMPARATOR_ON = 150;
public static final int DAYLIGHT_SENSOR = 151;
public static final int REDSTONE_BLOCK = 152;
public static final int QUARTZ_ORE = 153;
public static final int HOPPER = 154;
public static final int QUARTZ_BLOCK = 155;
public static final int QUARTZ_STAIRS = 156;
public static final int ACTIVATOR_RAIL = 157;
public static final int DROPPER = 158;
} }

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@ -180,7 +180,20 @@ public enum BlockType {
POTATOES(BlockID.POTATOES, "Potatoes", "patatoes", "potatoesblock"), POTATOES(BlockID.POTATOES, "Potatoes", "patatoes", "potatoesblock"),
WOODEN_BUTTON(BlockID.WOODEN_BUTTON, "Wooden button", "woodbutton", "woodenbutton"), WOODEN_BUTTON(BlockID.WOODEN_BUTTON, "Wooden button", "woodbutton", "woodenbutton"),
HEAD(BlockID.HEAD, "Head", "head", "headmount", "mount"), HEAD(BlockID.HEAD, "Head", "head", "headmount", "mount"),
ANVIL(BlockID.ANVIL, "Anvil", "anvil", "blacksmith"); ANVIL(BlockID.ANVIL, "Anvil", "anvil", "blacksmith"),
TRAPPED_CHEST(BlockID.TRAPPED_CHEST, "Trapped Chest", "trappedchest", "redstonechest"),
PRESSURE_PLATE_LIGHT(BlockID.PRESSURE_PLATE_LIGHT, "Weighted Pressure Plate (Light)", "lightpressureplate"),
PRESSURE_PLATE_HEAVY(BlockID.PRESSURE_PLATE_HEAVY, "Weighted Pressure Plate (Heavy)", "heavypressureplate"),
COMPARATOR_OFF(BlockID.COMPARATOR_OFF, "Redstone Comparator (inactive)", "redstonecomparator", "comparator"),
COMPARATOR_ON(BlockID.COMPARATOR_ON, "Redstone Comparator (active)", "redstonecomparatoron", "comparatoron"),
DAYLIGHT_SENSOR(BlockID.DAYLIGHT_SENSOR, "Daylight Sesnor", "daylightsensor", "lightsensor"),
REDSTONE_BLOCK(BlockID.REDSTONE_BLOCK, "Block of Redstone", "redstoneblock", "blockofredstone"),
QUARTZ_ORE(BlockID.QUARTZ_ORE, "Nether Quartz Ore", "quartzore", "netherquartzore"),
HOPPER(BlockID.HOPPER, "Hopper", "hopper"),
QUARTZ_BLOCK(BlockID.QUARTZ_BLOCK, "Block of Quartz", "quartzblock"),
QUARTZ_STAIRS(BlockID.QUARTZ_STAIRS, "Quartz Stairs", "quartzstairs"),
ACTIVATOR_RAIL(BlockID.ACTIVATOR_RAIL, "Activator Rail", "activatorrail", "tntrail", "activatortrack"),
DROPPER(BlockID.DROPPER, "Dropper", "dropper");
/** /**
* Stores a map of the IDs for fast access. * Stores a map of the IDs for fast access.
@ -331,6 +344,11 @@ public enum BlockType {
shouldPlaceLast.add(BlockID.POTATOES); shouldPlaceLast.add(BlockID.POTATOES);
shouldPlaceLast.add(BlockID.WOODEN_BUTTON); shouldPlaceLast.add(BlockID.WOODEN_BUTTON);
shouldPlaceLast.add(BlockID.HEAD); shouldPlaceLast.add(BlockID.HEAD);
shouldPlaceLast.add(BlockID.PRESSURE_PLATE_LIGHT);
shouldPlaceLast.add(BlockID.PRESSURE_PLATE_HEAVY);
shouldPlaceLast.add(BlockID.COMPARATOR_OFF);
shouldPlaceLast.add(BlockID.COMPARATOR_ON);
shouldPlaceLast.add(BlockID.ACTIVATOR_RAIL);
} }
/** /**
@ -429,6 +447,11 @@ public enum BlockType {
canPassThrough.add(BlockID.POTATOES); canPassThrough.add(BlockID.POTATOES);
canPassThrough.add(BlockID.WOODEN_BUTTON); canPassThrough.add(BlockID.WOODEN_BUTTON);
canPassThrough.add(BlockID.HEAD); canPassThrough.add(BlockID.HEAD);
canPassThrough.add(BlockID.PRESSURE_PLATE_LIGHT);
canPassThrough.add(BlockID.PRESSURE_PLATE_HEAVY);
canPassThrough.add(BlockID.COMPARATOR_OFF);
canPassThrough.add(BlockID.COMPARATOR_ON);
canPassThrough.add(BlockID.ACTIVATOR_RAIL);
} }
/** /**
@ -598,6 +621,12 @@ public enum BlockType {
usesData.add(BlockID.WOODEN_BUTTON); usesData.add(BlockID.WOODEN_BUTTON);
usesData.add(BlockID.HEAD); usesData.add(BlockID.HEAD);
usesData.add(BlockID.ANVIL); usesData.add(BlockID.ANVIL);
usesData.add(BlockID.PRESSURE_PLATE_LIGHT);
usesData.add(BlockID.PRESSURE_PLATE_HEAVY);
usesData.add(BlockID.QUARTZ_BLOCK);
usesData.add(BlockID.QUARTZ_STAIRS);
usesData.add(BlockID.ACTIVATOR_RAIL);
usesData.add(BlockID.DROPPER);
} }
/** /**
@ -629,6 +658,9 @@ public enum BlockType {
isContainerBlock.add(BlockID.BURNING_FURNACE); isContainerBlock.add(BlockID.BURNING_FURNACE);
isContainerBlock.add(BlockID.CHEST); isContainerBlock.add(BlockID.CHEST);
isContainerBlock.add(BlockID.BREWING_STAND); isContainerBlock.add(BlockID.BREWING_STAND);
isContainerBlock.add(BlockID.TRAPPED_CHEST);
isContainerBlock.add(BlockID.HOPPER);
isContainerBlock.add(BlockID.DROPPER);
//isContainerBlock.add(BlockID.ENDER_CHEST); // ender chest has no own inventory, don't add this here //isContainerBlock.add(BlockID.ENDER_CHEST); // ender chest has no own inventory, don't add this here
} }
@ -677,6 +709,16 @@ public enum BlockType {
isRedstoneBlock.add(BlockID.TRIPWIRE_HOOK); isRedstoneBlock.add(BlockID.TRIPWIRE_HOOK);
isRedstoneBlock.add(BlockID.COMMAND_BLOCK); isRedstoneBlock.add(BlockID.COMMAND_BLOCK);
isRedstoneBlock.add(BlockID.WOODEN_BUTTON); isRedstoneBlock.add(BlockID.WOODEN_BUTTON);
isRedstoneBlock.add(BlockID.TRAPPED_CHEST);
isRedstoneBlock.add(BlockID.PRESSURE_PLATE_LIGHT);
isRedstoneBlock.add(BlockID.PRESSURE_PLATE_HEAVY);
isRedstoneBlock.add(BlockID.COMPARATOR_OFF);
isRedstoneBlock.add(BlockID.COMPARATOR_ON);
isRedstoneBlock.add(BlockID.DAYLIGHT_SENSOR);
isRedstoneBlock.add(BlockID.REDSTONE_BLOCK);
isRedstoneBlock.add(BlockID.HOPPER);
isRedstoneBlock.add(BlockID.ACTIVATOR_RAIL);
isRedstoneBlock.add(BlockID.DROPPER);
} }
/** /**
@ -708,6 +750,8 @@ public enum BlockType {
canTransferRedstone.add(BlockID.REDSTONE_WIRE); canTransferRedstone.add(BlockID.REDSTONE_WIRE);
canTransferRedstone.add(BlockID.REDSTONE_REPEATER_OFF); canTransferRedstone.add(BlockID.REDSTONE_REPEATER_OFF);
canTransferRedstone.add(BlockID.REDSTONE_REPEATER_ON); canTransferRedstone.add(BlockID.REDSTONE_REPEATER_ON);
canTransferRedstone.add(BlockID.COMPARATOR_OFF);
canTransferRedstone.add(BlockID.COMPARATOR_ON);
} }
/** /**
@ -745,6 +789,10 @@ public enum BlockType {
isRedstoneSource.add(BlockID.STONE_BUTTON); isRedstoneSource.add(BlockID.STONE_BUTTON);
isRedstoneSource.add(BlockID.TRIPWIRE_HOOK); isRedstoneSource.add(BlockID.TRIPWIRE_HOOK);
isRedstoneSource.add(BlockID.WOODEN_BUTTON); isRedstoneSource.add(BlockID.WOODEN_BUTTON);
isRedstoneSource.add(BlockID.PRESSURE_PLATE_LIGHT);
isRedstoneSource.add(BlockID.PRESSURE_PLATE_HEAVY);
isRedstoneSource.add(BlockID.DAYLIGHT_SENSOR);
isRedstoneSource.add(BlockID.REDSTONE_BLOCK);
} }
/** /**
@ -774,6 +822,7 @@ public enum BlockType {
isRailBlock.add(BlockID.POWERED_RAIL); isRailBlock.add(BlockID.POWERED_RAIL);
isRailBlock.add(BlockID.DETECTOR_RAIL); isRailBlock.add(BlockID.DETECTOR_RAIL);
isRailBlock.add(BlockID.MINECART_TRACKS); isRailBlock.add(BlockID.MINECART_TRACKS);
isRailBlock.add(BlockID.ACTIVATOR_RAIL);
} }
/** /**
@ -814,6 +863,7 @@ public enum BlockType {
isNaturalTerrainBlock.add(BlockID.NETHERSTONE); isNaturalTerrainBlock.add(BlockID.NETHERSTONE);
isNaturalTerrainBlock.add(BlockID.SLOW_SAND); isNaturalTerrainBlock.add(BlockID.SLOW_SAND);
isNaturalTerrainBlock.add(BlockID.LIGHTSTONE); isNaturalTerrainBlock.add(BlockID.LIGHTSTONE);
isNaturalTerrainBlock.add(BlockID.QUARTZ_ORE);
// ores // ores
isNaturalTerrainBlock.add(BlockID.COAL_ORE); isNaturalTerrainBlock.add(BlockID.COAL_ORE);
@ -869,6 +919,8 @@ public enum BlockType {
emitsLight.add(BlockID.END_PORTAL); emitsLight.add(BlockID.END_PORTAL);
emitsLight.add(BlockID.REDSTONE_LAMP_ON); emitsLight.add(BlockID.REDSTONE_LAMP_ON);
emitsLight.add(BlockID.ENDER_CHEST); emitsLight.add(BlockID.ENDER_CHEST);
emitsLight.add(BlockID.BEACON);
emitsLight.add(BlockID.REDSTONE_BLOCK);
} }
/** /**
@ -967,6 +1019,15 @@ public enum BlockType {
isTranslucent.add(BlockID.WOODEN_BUTTON); isTranslucent.add(BlockID.WOODEN_BUTTON);
isTranslucent.add(BlockID.HEAD); isTranslucent.add(BlockID.HEAD);
isTranslucent.add(BlockID.ANVIL); isTranslucent.add(BlockID.ANVIL);
isTranslucent.add(BlockID.TRAPPED_CHEST);
isTranslucent.add(BlockID.PRESSURE_PLATE_LIGHT);
isTranslucent.add(BlockID.PRESSURE_PLATE_HEAVY);
isTranslucent.add(BlockID.COMPARATOR_OFF);
isTranslucent.add(BlockID.COMPARATOR_ON);
isTranslucent.add(BlockID.DAYLIGHT_SENSOR);
isTranslucent.add(BlockID.HOPPER);
isTranslucent.add(BlockID.QUARTZ_STAIRS);
isTranslucent.add(BlockID.ACTIVATOR_RAIL);
} }
/** /**
@ -992,7 +1053,7 @@ public enum BlockType {
* 1. block yields itself => addIdentity * 1. block yields itself => addIdentity
* 2. block is part of a 2-block object => drop an appropriate item for one of the 2 blocks * 2. block is part of a 2-block object => drop an appropriate item for one of the 2 blocks
* 3. block can be placed by right-clicking an obtainable item on the ground => use that item * 3. block can be placed by right-clicking an obtainable item on the ground => use that item
* 4. block yields more than one item => addIdentity * 4. block yields more than one item => addIdentities
* 5. block yields exactly one item => use that item * 5. block yields exactly one item => use that item
* 6. block is a liquid => drop nothing * 6. block is a liquid => drop nothing
* 7. block is created from thin air by the game other than by the map generator => drop nothing * 7. block is created from thin air by the game other than by the map generator => drop nothing
@ -1137,6 +1198,31 @@ public enum BlockType {
addIdentity(BlockID.SPRUCE_WOOD_STAIRS); // rule 1 addIdentity(BlockID.SPRUCE_WOOD_STAIRS); // rule 1
addIdentity(BlockID.BIRCH_WOOD_STAIRS); // rule 1 addIdentity(BlockID.BIRCH_WOOD_STAIRS); // rule 1
addIdentity(BlockID.JUNGLE_WOOD_STAIRS); // rule 1 addIdentity(BlockID.JUNGLE_WOOD_STAIRS); // rule 1
addIdentity(BlockID.COMMAND_BLOCK); // rule 1
addIdentities(BlockID.COBBLESTONE_WALL, 1); // rule 4
nonDataBlockBagItems.put(BlockID.FLOWER_POT, new BaseItemStack(ItemID.FLOWER_POT)); // rule 3
nonDataBlockBagItems.put(BlockID.CARROTS, new BaseItemStack(ItemID.CARROT)); // rule 3
nonDataBlockBagItems.put(BlockID.POTATOES, new BaseItemStack(ItemID.POTATO)); // rule 3
addIdentity(BlockID.WOODEN_BUTTON); // rule 1
nonDataBlockBagItems.put(BlockID.HEAD, doNotDestroy); // exception, can't handle TE data
addIdentities(BlockID.ANVIL, 2); // rule 4
addIdentity(BlockID.TRAPPED_CHEST); // rule 1
addIdentity(BlockID.PRESSURE_PLATE_LIGHT); // rule 1
addIdentity(BlockID.PRESSURE_PLATE_HEAVY); // rule 1
nonDataBlockBagItems.put(BlockID.COMPARATOR_OFF, new BaseItemStack(ItemID.COMPARATOR)); // rule 3
nonDataBlockBagItems.put(BlockID.COMPARATOR_ON, new BaseItemStack(ItemID.COMPARATOR)); // rule 3
addIdentity(BlockID.DAYLIGHT_SENSOR); // rule 1
addIdentity(BlockID.REDSTONE_BLOCK); // rule 1
nonDataBlockBagItems.put(BlockID.QUARTZ_ORE, new BaseItemStack(ItemID.NETHER_QUARTZ)); // rule 3
addIdentity(BlockID.HOPPER); // rule 1
addIdentities(BlockID.QUARTZ_BLOCK, 1); // rule 4
for (int i = 2; i <= 4; i++) {
dataBlockBagItems.put(typeDataKey(BlockID.QUARTZ_BLOCK, i), new BaseItem(BlockID.QUARTZ_BLOCK, (short) 2)); // rule 4, quartz pillars
}
addIdentity(BlockID.QUARTZ_STAIRS); // rule 1
addIdentity(BlockID.ACTIVATOR_RAIL); // rule 1
addIdentity(BlockID.DROPPER); // rule 1
} }
/** /**
@ -1240,9 +1326,6 @@ public enum BlockType {
case BlockID.DOUBLE_STEP: case BlockID.DOUBLE_STEP:
return new BaseItemStack(BlockID.STEP, 2, data); return new BaseItemStack(BlockID.STEP, 2, data);
case BlockID.WOODEN_STAIRS:
return new BaseItemStack(BlockID.WOOD);
case BlockID.REDSTONE_WIRE: case BlockID.REDSTONE_WIRE:
return new BaseItemStack(ItemID.REDSTONE_DUST); return new BaseItemStack(ItemID.REDSTONE_DUST);
@ -1265,9 +1348,6 @@ public enum BlockType {
case BlockID.WOODEN_DOOR: case BlockID.WOODEN_DOOR:
return new BaseItemStack(ItemID.WOODEN_DOOR_ITEM); return new BaseItemStack(ItemID.WOODEN_DOOR_ITEM);
case BlockID.COBBLESTONE_STAIRS:
return new BaseItemStack(BlockID.COBBLESTONE);
case BlockID.WALL_SIGN: case BlockID.WALL_SIGN:
return new BaseItemStack(ItemID.SIGN); return new BaseItemStack(ItemID.SIGN);
@ -1323,21 +1403,12 @@ public enum BlockType {
case BlockID.MELON_STEM: case BlockID.MELON_STEM:
return new BaseItemStack(ItemID.MELON_SEEDS); return new BaseItemStack(ItemID.MELON_SEEDS);
case BlockID.BRICK_STAIRS:
return new BaseItemStack(BlockID.BRICK);
case BlockID.STONE_BRICK_STAIRS:
return new BaseItemStack(BlockID.STONE_BRICK);
case BlockID.MYCELIUM: case BlockID.MYCELIUM:
return new BaseItemStack(BlockID.DIRT); return new BaseItemStack(BlockID.DIRT);
case BlockID.LILY_PAD: case BlockID.LILY_PAD:
return new BaseItemStack(BlockID.LILY_PAD); return new BaseItemStack(BlockID.LILY_PAD);
case BlockID.NETHER_BRICK_STAIRS:
return new BaseItemStack(BlockID.NETHER_BRICK);
case BlockID.NETHER_WART: case BlockID.NETHER_WART:
return new BaseItemStack(ItemID.NETHER_WART_SEED, random.nextInt(3) + 1); return new BaseItemStack(ItemID.NETHER_WART_SEED, random.nextInt(3) + 1);
@ -1347,6 +1418,51 @@ public enum BlockType {
case BlockID.CAULDRON: case BlockID.CAULDRON:
return new BaseItemStack(ItemID.CAULDRON); return new BaseItemStack(ItemID.CAULDRON);
case BlockID.REDSTONE_LAMP_ON:
return new BaseItemStack(BlockID.REDSTONE_LAMP_OFF);
case BlockID.DOUBLE_WOODEN_STEP:
return new BaseItemStack(BlockID.WOODEN_STEP, 2, data);
case BlockID.COCOA_PLANT:
return new BaseItemStack(ItemID.INK_SACK, (data >= 2 ? 3 : 1), (short) 3);
case BlockID.EMERALD_ORE:
return new BaseItemStack(ItemID.EMERALD);
case BlockID.TRIPWIRE:
return new BaseItemStack(ItemID.STRING);
case BlockID.FLOWER_POT:
return new BaseItemStack(ItemID.FLOWER_POT);
case BlockID.CARROTS:
return new BaseItemStack(ItemID.CARROT, random.nextInt(3) + 1);
case BlockID.POTATOES:
return new BaseItemStack(ItemID.POTATO, random.nextInt(3) + 1);
case BlockID.COMPARATOR_OFF:
case BlockID.COMPARATOR_ON:
return new BaseItemStack(ItemID.COMPARATOR);
case BlockID.QUARTZ_ORE:
return new BaseItemStack(ItemID.NETHER_QUARTZ);
case BlockID.QUARTZ_BLOCK:
return new BaseItemStack(BlockID.QUARTZ_BLOCK, (data >= 2 ? 2 : data));
case BlockID.WOODEN_STAIRS:
case BlockID.COBBLESTONE_STAIRS:
case BlockID.BRICK_STAIRS:
case BlockID.STONE_BRICK_STAIRS:
case BlockID.NETHER_BRICK_STAIRS:
case BlockID.SPRUCE_WOOD_STAIRS:
case BlockID.BIRCH_WOOD_STAIRS:
case BlockID.JUNGLE_WOOD_STAIRS:
case BlockID.QUARTZ_STAIRS:
return new BaseItemStack(id); // strip data from stairs
case BlockID.BEDROCK: case BlockID.BEDROCK:
case BlockID.WATER: case BlockID.WATER:
case BlockID.STATIONARY_WATER: case BlockID.STATIONARY_WATER:
@ -1366,6 +1482,7 @@ public enum BlockType {
case BlockID.VINE: case BlockID.VINE:
case BlockID.END_PORTAL: case BlockID.END_PORTAL:
case BlockID.END_PORTAL_FRAME: case BlockID.END_PORTAL_FRAME:
case BlockID.HEAD:
return null; return null;
} }
@ -1415,6 +1532,7 @@ public enum BlockType {
// redstone torches: see torches // redstone torches: see torches
for (int offset = 0; offset <= 8; offset += 8) { for (int offset = 0; offset <= 8; offset += 8) {
addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2); addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
addCardinals(BlockID.WOODEN_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
} }
nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
@ -1437,6 +1555,15 @@ public enum BlockType {
addCardinals(BlockID.TRIPWIRE_HOOK, offset + 2, offset + 3, offset + 0, offset + 1); addCardinals(BlockID.TRIPWIRE_HOOK, offset + 2, offset + 3, offset + 0, offset + 1);
} }
nonDataAttachments.put(BlockID.TRIPWIRE, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.TRIPWIRE, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.FLOWER_POT, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.CARROTS, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.POTATOES, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.ANVIL, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.PRESSURE_PLATE_LIGHT, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.PRESSURE_PLATE_HEAVY, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.COMPARATOR_OFF, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.COMPARATOR_ON, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.ACTIVATOR_RAIL, PlayerDirection.DOWN);
} }
/** /**

Datei anzeigen

@ -173,6 +173,11 @@ public final class ItemID {
public static final int FIREWORK_ROCKET = 401; public static final int FIREWORK_ROCKET = 401;
public static final int FIREWORK_STAR = 402; public static final int FIREWORK_STAR = 402;
public static final int ENCHANTED_BOOK = 403; public static final int ENCHANTED_BOOK = 403;
public static final int COMPARATOR = 404;
public static final int NETHER_BRICK = 405;
public static final int NETHER_QUARTZ = 406;
public static final int TNT_MINECART = 407;
public static final int HOPPER_MINECART = 408;
@Deprecated public static final int GOLD_RECORD = 2256; // deprecated, but leave it there @Deprecated public static final int GOLD_RECORD = 2256; // deprecated, but leave it there
@Deprecated public static final int GREEN_RECORD = 2257; // deprecated, but leave it there @Deprecated public static final int GREEN_RECORD = 2257; // deprecated, but leave it there

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@ -559,6 +559,8 @@ public enum ItemType {
shouldNotStack.add(ItemID.FIREWORK_ROCKET); shouldNotStack.add(ItemID.FIREWORK_ROCKET);
shouldNotStack.add(ItemID.FIREWORK_STAR); shouldNotStack.add(ItemID.FIREWORK_STAR);
shouldNotStack.add(ItemID.ENCHANTED_BOOK); shouldNotStack.add(ItemID.ENCHANTED_BOOK);
shouldNotStack.add(ItemID.TNT_MINECART);
shouldNotStack.add(ItemID.HOPPER_MINECART);
shouldNotStack.add(ItemID.DISC_13); shouldNotStack.add(ItemID.DISC_13);
shouldNotStack.add(ItemID.DISC_CAT); shouldNotStack.add(ItemID.DISC_CAT);
shouldNotStack.add(ItemID.DISC_BLOCKS); shouldNotStack.add(ItemID.DISC_BLOCKS);
@ -602,6 +604,7 @@ public enum ItemType {
usesDamageValue.add(BlockID.WOODEN_STEP); usesDamageValue.add(BlockID.WOODEN_STEP);
usesDamageValue.add(BlockID.COBBLESTONE_WALL); usesDamageValue.add(BlockID.COBBLESTONE_WALL);
usesDamageValue.add(BlockID.ANVIL); usesDamageValue.add(BlockID.ANVIL);
usesDamageValue.add(BlockID.QUARTZ_BLOCK);
usesDamageValue.add(ItemID.COAL); usesDamageValue.add(ItemID.COAL);
usesDamageValue.add(ItemID.INK_SACK); usesDamageValue.add(ItemID.INK_SACK);