Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-10 05:20:04 +01:00
Update for MC 1.5
Dieser Commit ist enthalten in:
Ursprung
ca1cecbdf4
Commit
94ef1591e8
@ -58,6 +58,7 @@ public final class BlockData {
|
|||||||
|
|
||||||
case BlockID.POWERED_RAIL:
|
case BlockID.POWERED_RAIL:
|
||||||
case BlockID.DETECTOR_RAIL:
|
case BlockID.DETECTOR_RAIL:
|
||||||
|
case BlockID.ACTIVATOR_RAIL:
|
||||||
switch (data & 0x7) {
|
switch (data & 0x7) {
|
||||||
case 0: return 1 | (data & ~0x7);
|
case 0: return 1 | (data & ~0x7);
|
||||||
case 1: return 0 | (data & ~0x7);
|
case 1: return 0 | (data & ~0x7);
|
||||||
@ -77,6 +78,7 @@ public final class BlockData {
|
|||||||
case BlockID.SPRUCE_WOOD_STAIRS:
|
case BlockID.SPRUCE_WOOD_STAIRS:
|
||||||
case BlockID.BIRCH_WOOD_STAIRS:
|
case BlockID.BIRCH_WOOD_STAIRS:
|
||||||
case BlockID.JUNGLE_WOOD_STAIRS:
|
case BlockID.JUNGLE_WOOD_STAIRS:
|
||||||
|
case BlockID.QUARTZ_STAIRS:
|
||||||
switch (data) {
|
switch (data) {
|
||||||
case 0: return 2;
|
case 0: return 2;
|
||||||
case 1: return 3;
|
case 1: return 3;
|
||||||
@ -126,6 +128,8 @@ public final class BlockData {
|
|||||||
case BlockID.BURNING_FURNACE:
|
case BlockID.BURNING_FURNACE:
|
||||||
case BlockID.DISPENSER:
|
case BlockID.DISPENSER:
|
||||||
case BlockID.ENDER_CHEST:
|
case BlockID.ENDER_CHEST:
|
||||||
|
case BlockID.TRAPPED_CHEST:
|
||||||
|
case BlockID.DROPPER:
|
||||||
switch (data) {
|
switch (data) {
|
||||||
case 2: return 5;
|
case 2: return 5;
|
||||||
case 3: return 4;
|
case 3: return 4;
|
||||||
@ -148,6 +152,8 @@ public final class BlockData {
|
|||||||
if (data >= 4 && data <= 11) data ^= 0xc;
|
if (data >= 4 && data <= 11) data ^= 0xc;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case BlockID.COMPARATOR_OFF:
|
||||||
|
case BlockID.COMPARATOR_ON:
|
||||||
case BlockID.REDSTONE_REPEATER_OFF:
|
case BlockID.REDSTONE_REPEATER_OFF:
|
||||||
case BlockID.REDSTONE_REPEATER_ON:
|
case BlockID.REDSTONE_REPEATER_ON:
|
||||||
int dir = data & 0x03;
|
int dir = data & 0x03;
|
||||||
@ -194,6 +200,8 @@ public final class BlockData {
|
|||||||
case BlockID.FENCE_GATE:
|
case BlockID.FENCE_GATE:
|
||||||
return ((data + 1) & 0x3) | (data & ~0x3);
|
return ((data + 1) & 0x3) | (data & ~0x3);
|
||||||
|
|
||||||
|
case BlockID.ANVIL:
|
||||||
|
return data ^ 0x1;
|
||||||
}
|
}
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
@ -232,6 +240,7 @@ public final class BlockData {
|
|||||||
|
|
||||||
case BlockID.POWERED_RAIL:
|
case BlockID.POWERED_RAIL:
|
||||||
case BlockID.DETECTOR_RAIL:
|
case BlockID.DETECTOR_RAIL:
|
||||||
|
case BlockID.ACTIVATOR_RAIL:
|
||||||
int power = data & ~0x7;
|
int power = data & ~0x7;
|
||||||
switch (data & 0x7) {
|
switch (data & 0x7) {
|
||||||
case 1: return 0 | power;
|
case 1: return 0 | power;
|
||||||
@ -252,6 +261,7 @@ public final class BlockData {
|
|||||||
case BlockID.SPRUCE_WOOD_STAIRS:
|
case BlockID.SPRUCE_WOOD_STAIRS:
|
||||||
case BlockID.BIRCH_WOOD_STAIRS:
|
case BlockID.BIRCH_WOOD_STAIRS:
|
||||||
case BlockID.JUNGLE_WOOD_STAIRS:
|
case BlockID.JUNGLE_WOOD_STAIRS:
|
||||||
|
case BlockID.QUARTZ_STAIRS:
|
||||||
switch (data) {
|
switch (data) {
|
||||||
case 2: return 0;
|
case 2: return 0;
|
||||||
case 3: return 1;
|
case 3: return 1;
|
||||||
@ -301,6 +311,8 @@ public final class BlockData {
|
|||||||
case BlockID.BURNING_FURNACE:
|
case BlockID.BURNING_FURNACE:
|
||||||
case BlockID.DISPENSER:
|
case BlockID.DISPENSER:
|
||||||
case BlockID.ENDER_CHEST:
|
case BlockID.ENDER_CHEST:
|
||||||
|
case BlockID.TRAPPED_CHEST:
|
||||||
|
case BlockID.DROPPER:
|
||||||
switch (data) {
|
switch (data) {
|
||||||
case 5: return 2;
|
case 5: return 2;
|
||||||
case 4: return 3;
|
case 4: return 3;
|
||||||
@ -323,6 +335,8 @@ public final class BlockData {
|
|||||||
if (data >= 4 && data <= 11) data ^= 0xc;
|
if (data >= 4 && data <= 11) data ^= 0xc;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case BlockID.COMPARATOR_OFF:
|
||||||
|
case BlockID.COMPARATOR_ON:
|
||||||
case BlockID.REDSTONE_REPEATER_OFF:
|
case BlockID.REDSTONE_REPEATER_OFF:
|
||||||
case BlockID.REDSTONE_REPEATER_ON:
|
case BlockID.REDSTONE_REPEATER_ON:
|
||||||
int dir = data & 0x03;
|
int dir = data & 0x03;
|
||||||
@ -367,6 +381,10 @@ public final class BlockData {
|
|||||||
|
|
||||||
case BlockID.FENCE_GATE:
|
case BlockID.FENCE_GATE:
|
||||||
return ((data + 3) & 0x3) | (data & ~0x3);
|
return ((data + 3) & 0x3) | (data & ~0x3);
|
||||||
|
|
||||||
|
case BlockID.ANVIL:
|
||||||
|
return data ^ 0x1;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
@ -465,6 +483,7 @@ public final class BlockData {
|
|||||||
case BlockID.SPRUCE_WOOD_STAIRS:
|
case BlockID.SPRUCE_WOOD_STAIRS:
|
||||||
case BlockID.BIRCH_WOOD_STAIRS:
|
case BlockID.BIRCH_WOOD_STAIRS:
|
||||||
case BlockID.JUNGLE_WOOD_STAIRS:
|
case BlockID.JUNGLE_WOOD_STAIRS:
|
||||||
|
case BlockID.QUARTZ_STAIRS:
|
||||||
data ^= flipY << 2;
|
data ^= flipY << 2;
|
||||||
switch (data) {
|
switch (data) {
|
||||||
case 0:
|
case 0:
|
||||||
@ -508,6 +527,8 @@ public final class BlockData {
|
|||||||
case BlockID.BURNING_FURNACE:
|
case BlockID.BURNING_FURNACE:
|
||||||
case BlockID.DISPENSER:
|
case BlockID.DISPENSER:
|
||||||
case BlockID.ENDER_CHEST:
|
case BlockID.ENDER_CHEST:
|
||||||
|
case BlockID.TRAPPED_CHEST:
|
||||||
|
case BlockID.DROPPER:
|
||||||
switch (data) {
|
switch (data) {
|
||||||
case 2:
|
case 2:
|
||||||
case 3:
|
case 3:
|
||||||
@ -525,6 +546,8 @@ public final class BlockData {
|
|||||||
|
|
||||||
case BlockID.REDSTONE_REPEATER_OFF:
|
case BlockID.REDSTONE_REPEATER_OFF:
|
||||||
case BlockID.REDSTONE_REPEATER_ON:
|
case BlockID.REDSTONE_REPEATER_ON:
|
||||||
|
case BlockID.COMPARATOR_OFF:
|
||||||
|
case BlockID.COMPARATOR_ON:
|
||||||
case BlockID.COCOA_PLANT:
|
case BlockID.COCOA_PLANT:
|
||||||
case BlockID.TRIPWIRE_HOOK:
|
case BlockID.TRIPWIRE_HOOK:
|
||||||
switch (data & 0x3) {
|
switch (data & 0x3) {
|
||||||
@ -653,6 +676,29 @@ public final class BlockData {
|
|||||||
return mod((data & 0x3) + 1, 4) | store; // switch type with bottom bits and reapply top bits
|
return mod((data & 0x3) + 1, 4) | store; // switch type with bottom bits and reapply top bits
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// same here
|
||||||
|
case BlockID.QUARTZ_BLOCK:
|
||||||
|
if (increment == -1 && data > 2) {
|
||||||
|
switch (data) {
|
||||||
|
case 2: return 3;
|
||||||
|
case 3: return 4;
|
||||||
|
case 4: return 2;
|
||||||
|
}
|
||||||
|
} else if (increment == 1) {
|
||||||
|
switch (data) {
|
||||||
|
case 0:
|
||||||
|
return 1;
|
||||||
|
case 1:
|
||||||
|
return 2;
|
||||||
|
case 2:
|
||||||
|
case 3:
|
||||||
|
case 4:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
case BlockID.LONG_GRASS:
|
case BlockID.LONG_GRASS:
|
||||||
case BlockID.STONE_BRICK:
|
case BlockID.STONE_BRICK:
|
||||||
case BlockID.SILVERFISH_BLOCK:
|
case BlockID.SILVERFISH_BLOCK:
|
||||||
@ -674,6 +720,7 @@ public final class BlockData {
|
|||||||
case BlockID.SPRUCE_WOOD_STAIRS:
|
case BlockID.SPRUCE_WOOD_STAIRS:
|
||||||
case BlockID.BIRCH_WOOD_STAIRS:
|
case BlockID.BIRCH_WOOD_STAIRS:
|
||||||
case BlockID.JUNGLE_WOOD_STAIRS:
|
case BlockID.JUNGLE_WOOD_STAIRS:
|
||||||
|
case BlockID.QUARTZ_STAIRS:
|
||||||
if (data > 7) return -1;
|
if (data > 7) return -1;
|
||||||
return mod((data + increment), 8);
|
return mod((data + increment), 8);
|
||||||
|
|
||||||
@ -723,11 +770,15 @@ public final class BlockData {
|
|||||||
case BlockID.LADDER:
|
case BlockID.LADDER:
|
||||||
case BlockID.CHEST:
|
case BlockID.CHEST:
|
||||||
case BlockID.ENDER_CHEST:
|
case BlockID.ENDER_CHEST:
|
||||||
|
case BlockID.TRAPPED_CHEST:
|
||||||
|
case BlockID.DROPPER:
|
||||||
if (data < 2 || data > 5) return -1;
|
if (data < 2 || data > 5) return -1;
|
||||||
return mod((data - 2 + increment), 4) + 2;
|
return mod((data - 2 + increment), 4) + 2;
|
||||||
|
|
||||||
case BlockID.REDSTONE_REPEATER_OFF:
|
case BlockID.REDSTONE_REPEATER_OFF:
|
||||||
case BlockID.REDSTONE_REPEATER_ON:
|
case BlockID.REDSTONE_REPEATER_ON:
|
||||||
|
case BlockID.COMPARATOR_OFF:
|
||||||
|
case BlockID.COMPARATOR_ON:
|
||||||
case BlockID.TRAP_DOOR:
|
case BlockID.TRAP_DOOR:
|
||||||
case BlockID.FENCE_GATE:
|
case BlockID.FENCE_GATE:
|
||||||
case BlockID.LEAVES:
|
case BlockID.LEAVES:
|
||||||
|
@ -173,4 +173,18 @@ public final class BlockID {
|
|||||||
public static final int WOODEN_BUTTON = 143;
|
public static final int WOODEN_BUTTON = 143;
|
||||||
public static final int HEAD = 144;
|
public static final int HEAD = 144;
|
||||||
public static final int ANVIL = 145;
|
public static final int ANVIL = 145;
|
||||||
|
public static final int TRAPPED_CHEST = 146;
|
||||||
|
public static final int PRESSURE_PLATE_LIGHT = 147;
|
||||||
|
public static final int PRESSURE_PLATE_HEAVY = 148;
|
||||||
|
public static final int COMPARATOR_OFF = 149;
|
||||||
|
public static final int COMPARATOR_ON = 150;
|
||||||
|
public static final int DAYLIGHT_SENSOR = 151;
|
||||||
|
public static final int REDSTONE_BLOCK = 152;
|
||||||
|
public static final int QUARTZ_ORE = 153;
|
||||||
|
public static final int HOPPER = 154;
|
||||||
|
public static final int QUARTZ_BLOCK = 155;
|
||||||
|
public static final int QUARTZ_STAIRS = 156;
|
||||||
|
public static final int ACTIVATOR_RAIL = 157;
|
||||||
|
public static final int DROPPER = 158;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -180,7 +180,20 @@ public enum BlockType {
|
|||||||
POTATOES(BlockID.POTATOES, "Potatoes", "patatoes", "potatoesblock"),
|
POTATOES(BlockID.POTATOES, "Potatoes", "patatoes", "potatoesblock"),
|
||||||
WOODEN_BUTTON(BlockID.WOODEN_BUTTON, "Wooden button", "woodbutton", "woodenbutton"),
|
WOODEN_BUTTON(BlockID.WOODEN_BUTTON, "Wooden button", "woodbutton", "woodenbutton"),
|
||||||
HEAD(BlockID.HEAD, "Head", "head", "headmount", "mount"),
|
HEAD(BlockID.HEAD, "Head", "head", "headmount", "mount"),
|
||||||
ANVIL(BlockID.ANVIL, "Anvil", "anvil", "blacksmith");
|
ANVIL(BlockID.ANVIL, "Anvil", "anvil", "blacksmith"),
|
||||||
|
TRAPPED_CHEST(BlockID.TRAPPED_CHEST, "Trapped Chest", "trappedchest", "redstonechest"),
|
||||||
|
PRESSURE_PLATE_LIGHT(BlockID.PRESSURE_PLATE_LIGHT, "Weighted Pressure Plate (Light)", "lightpressureplate"),
|
||||||
|
PRESSURE_PLATE_HEAVY(BlockID.PRESSURE_PLATE_HEAVY, "Weighted Pressure Plate (Heavy)", "heavypressureplate"),
|
||||||
|
COMPARATOR_OFF(BlockID.COMPARATOR_OFF, "Redstone Comparator (inactive)", "redstonecomparator", "comparator"),
|
||||||
|
COMPARATOR_ON(BlockID.COMPARATOR_ON, "Redstone Comparator (active)", "redstonecomparatoron", "comparatoron"),
|
||||||
|
DAYLIGHT_SENSOR(BlockID.DAYLIGHT_SENSOR, "Daylight Sesnor", "daylightsensor", "lightsensor"),
|
||||||
|
REDSTONE_BLOCK(BlockID.REDSTONE_BLOCK, "Block of Redstone", "redstoneblock", "blockofredstone"),
|
||||||
|
QUARTZ_ORE(BlockID.QUARTZ_ORE, "Nether Quartz Ore", "quartzore", "netherquartzore"),
|
||||||
|
HOPPER(BlockID.HOPPER, "Hopper", "hopper"),
|
||||||
|
QUARTZ_BLOCK(BlockID.QUARTZ_BLOCK, "Block of Quartz", "quartzblock"),
|
||||||
|
QUARTZ_STAIRS(BlockID.QUARTZ_STAIRS, "Quartz Stairs", "quartzstairs"),
|
||||||
|
ACTIVATOR_RAIL(BlockID.ACTIVATOR_RAIL, "Activator Rail", "activatorrail", "tntrail", "activatortrack"),
|
||||||
|
DROPPER(BlockID.DROPPER, "Dropper", "dropper");
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Stores a map of the IDs for fast access.
|
* Stores a map of the IDs for fast access.
|
||||||
@ -331,6 +344,11 @@ public enum BlockType {
|
|||||||
shouldPlaceLast.add(BlockID.POTATOES);
|
shouldPlaceLast.add(BlockID.POTATOES);
|
||||||
shouldPlaceLast.add(BlockID.WOODEN_BUTTON);
|
shouldPlaceLast.add(BlockID.WOODEN_BUTTON);
|
||||||
shouldPlaceLast.add(BlockID.HEAD);
|
shouldPlaceLast.add(BlockID.HEAD);
|
||||||
|
shouldPlaceLast.add(BlockID.PRESSURE_PLATE_LIGHT);
|
||||||
|
shouldPlaceLast.add(BlockID.PRESSURE_PLATE_HEAVY);
|
||||||
|
shouldPlaceLast.add(BlockID.COMPARATOR_OFF);
|
||||||
|
shouldPlaceLast.add(BlockID.COMPARATOR_ON);
|
||||||
|
shouldPlaceLast.add(BlockID.ACTIVATOR_RAIL);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -429,6 +447,11 @@ public enum BlockType {
|
|||||||
canPassThrough.add(BlockID.POTATOES);
|
canPassThrough.add(BlockID.POTATOES);
|
||||||
canPassThrough.add(BlockID.WOODEN_BUTTON);
|
canPassThrough.add(BlockID.WOODEN_BUTTON);
|
||||||
canPassThrough.add(BlockID.HEAD);
|
canPassThrough.add(BlockID.HEAD);
|
||||||
|
canPassThrough.add(BlockID.PRESSURE_PLATE_LIGHT);
|
||||||
|
canPassThrough.add(BlockID.PRESSURE_PLATE_HEAVY);
|
||||||
|
canPassThrough.add(BlockID.COMPARATOR_OFF);
|
||||||
|
canPassThrough.add(BlockID.COMPARATOR_ON);
|
||||||
|
canPassThrough.add(BlockID.ACTIVATOR_RAIL);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -598,6 +621,12 @@ public enum BlockType {
|
|||||||
usesData.add(BlockID.WOODEN_BUTTON);
|
usesData.add(BlockID.WOODEN_BUTTON);
|
||||||
usesData.add(BlockID.HEAD);
|
usesData.add(BlockID.HEAD);
|
||||||
usesData.add(BlockID.ANVIL);
|
usesData.add(BlockID.ANVIL);
|
||||||
|
usesData.add(BlockID.PRESSURE_PLATE_LIGHT);
|
||||||
|
usesData.add(BlockID.PRESSURE_PLATE_HEAVY);
|
||||||
|
usesData.add(BlockID.QUARTZ_BLOCK);
|
||||||
|
usesData.add(BlockID.QUARTZ_STAIRS);
|
||||||
|
usesData.add(BlockID.ACTIVATOR_RAIL);
|
||||||
|
usesData.add(BlockID.DROPPER);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -629,6 +658,9 @@ public enum BlockType {
|
|||||||
isContainerBlock.add(BlockID.BURNING_FURNACE);
|
isContainerBlock.add(BlockID.BURNING_FURNACE);
|
||||||
isContainerBlock.add(BlockID.CHEST);
|
isContainerBlock.add(BlockID.CHEST);
|
||||||
isContainerBlock.add(BlockID.BREWING_STAND);
|
isContainerBlock.add(BlockID.BREWING_STAND);
|
||||||
|
isContainerBlock.add(BlockID.TRAPPED_CHEST);
|
||||||
|
isContainerBlock.add(BlockID.HOPPER);
|
||||||
|
isContainerBlock.add(BlockID.DROPPER);
|
||||||
//isContainerBlock.add(BlockID.ENDER_CHEST); // ender chest has no own inventory, don't add this here
|
//isContainerBlock.add(BlockID.ENDER_CHEST); // ender chest has no own inventory, don't add this here
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -677,6 +709,16 @@ public enum BlockType {
|
|||||||
isRedstoneBlock.add(BlockID.TRIPWIRE_HOOK);
|
isRedstoneBlock.add(BlockID.TRIPWIRE_HOOK);
|
||||||
isRedstoneBlock.add(BlockID.COMMAND_BLOCK);
|
isRedstoneBlock.add(BlockID.COMMAND_BLOCK);
|
||||||
isRedstoneBlock.add(BlockID.WOODEN_BUTTON);
|
isRedstoneBlock.add(BlockID.WOODEN_BUTTON);
|
||||||
|
isRedstoneBlock.add(BlockID.TRAPPED_CHEST);
|
||||||
|
isRedstoneBlock.add(BlockID.PRESSURE_PLATE_LIGHT);
|
||||||
|
isRedstoneBlock.add(BlockID.PRESSURE_PLATE_HEAVY);
|
||||||
|
isRedstoneBlock.add(BlockID.COMPARATOR_OFF);
|
||||||
|
isRedstoneBlock.add(BlockID.COMPARATOR_ON);
|
||||||
|
isRedstoneBlock.add(BlockID.DAYLIGHT_SENSOR);
|
||||||
|
isRedstoneBlock.add(BlockID.REDSTONE_BLOCK);
|
||||||
|
isRedstoneBlock.add(BlockID.HOPPER);
|
||||||
|
isRedstoneBlock.add(BlockID.ACTIVATOR_RAIL);
|
||||||
|
isRedstoneBlock.add(BlockID.DROPPER);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -708,6 +750,8 @@ public enum BlockType {
|
|||||||
canTransferRedstone.add(BlockID.REDSTONE_WIRE);
|
canTransferRedstone.add(BlockID.REDSTONE_WIRE);
|
||||||
canTransferRedstone.add(BlockID.REDSTONE_REPEATER_OFF);
|
canTransferRedstone.add(BlockID.REDSTONE_REPEATER_OFF);
|
||||||
canTransferRedstone.add(BlockID.REDSTONE_REPEATER_ON);
|
canTransferRedstone.add(BlockID.REDSTONE_REPEATER_ON);
|
||||||
|
canTransferRedstone.add(BlockID.COMPARATOR_OFF);
|
||||||
|
canTransferRedstone.add(BlockID.COMPARATOR_ON);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -745,6 +789,10 @@ public enum BlockType {
|
|||||||
isRedstoneSource.add(BlockID.STONE_BUTTON);
|
isRedstoneSource.add(BlockID.STONE_BUTTON);
|
||||||
isRedstoneSource.add(BlockID.TRIPWIRE_HOOK);
|
isRedstoneSource.add(BlockID.TRIPWIRE_HOOK);
|
||||||
isRedstoneSource.add(BlockID.WOODEN_BUTTON);
|
isRedstoneSource.add(BlockID.WOODEN_BUTTON);
|
||||||
|
isRedstoneSource.add(BlockID.PRESSURE_PLATE_LIGHT);
|
||||||
|
isRedstoneSource.add(BlockID.PRESSURE_PLATE_HEAVY);
|
||||||
|
isRedstoneSource.add(BlockID.DAYLIGHT_SENSOR);
|
||||||
|
isRedstoneSource.add(BlockID.REDSTONE_BLOCK);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -774,6 +822,7 @@ public enum BlockType {
|
|||||||
isRailBlock.add(BlockID.POWERED_RAIL);
|
isRailBlock.add(BlockID.POWERED_RAIL);
|
||||||
isRailBlock.add(BlockID.DETECTOR_RAIL);
|
isRailBlock.add(BlockID.DETECTOR_RAIL);
|
||||||
isRailBlock.add(BlockID.MINECART_TRACKS);
|
isRailBlock.add(BlockID.MINECART_TRACKS);
|
||||||
|
isRailBlock.add(BlockID.ACTIVATOR_RAIL);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -814,6 +863,7 @@ public enum BlockType {
|
|||||||
isNaturalTerrainBlock.add(BlockID.NETHERSTONE);
|
isNaturalTerrainBlock.add(BlockID.NETHERSTONE);
|
||||||
isNaturalTerrainBlock.add(BlockID.SLOW_SAND);
|
isNaturalTerrainBlock.add(BlockID.SLOW_SAND);
|
||||||
isNaturalTerrainBlock.add(BlockID.LIGHTSTONE);
|
isNaturalTerrainBlock.add(BlockID.LIGHTSTONE);
|
||||||
|
isNaturalTerrainBlock.add(BlockID.QUARTZ_ORE);
|
||||||
|
|
||||||
// ores
|
// ores
|
||||||
isNaturalTerrainBlock.add(BlockID.COAL_ORE);
|
isNaturalTerrainBlock.add(BlockID.COAL_ORE);
|
||||||
@ -869,6 +919,8 @@ public enum BlockType {
|
|||||||
emitsLight.add(BlockID.END_PORTAL);
|
emitsLight.add(BlockID.END_PORTAL);
|
||||||
emitsLight.add(BlockID.REDSTONE_LAMP_ON);
|
emitsLight.add(BlockID.REDSTONE_LAMP_ON);
|
||||||
emitsLight.add(BlockID.ENDER_CHEST);
|
emitsLight.add(BlockID.ENDER_CHEST);
|
||||||
|
emitsLight.add(BlockID.BEACON);
|
||||||
|
emitsLight.add(BlockID.REDSTONE_BLOCK);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -967,6 +1019,15 @@ public enum BlockType {
|
|||||||
isTranslucent.add(BlockID.WOODEN_BUTTON);
|
isTranslucent.add(BlockID.WOODEN_BUTTON);
|
||||||
isTranslucent.add(BlockID.HEAD);
|
isTranslucent.add(BlockID.HEAD);
|
||||||
isTranslucent.add(BlockID.ANVIL);
|
isTranslucent.add(BlockID.ANVIL);
|
||||||
|
isTranslucent.add(BlockID.TRAPPED_CHEST);
|
||||||
|
isTranslucent.add(BlockID.PRESSURE_PLATE_LIGHT);
|
||||||
|
isTranslucent.add(BlockID.PRESSURE_PLATE_HEAVY);
|
||||||
|
isTranslucent.add(BlockID.COMPARATOR_OFF);
|
||||||
|
isTranslucent.add(BlockID.COMPARATOR_ON);
|
||||||
|
isTranslucent.add(BlockID.DAYLIGHT_SENSOR);
|
||||||
|
isTranslucent.add(BlockID.HOPPER);
|
||||||
|
isTranslucent.add(BlockID.QUARTZ_STAIRS);
|
||||||
|
isTranslucent.add(BlockID.ACTIVATOR_RAIL);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -992,7 +1053,7 @@ public enum BlockType {
|
|||||||
* 1. block yields itself => addIdentity
|
* 1. block yields itself => addIdentity
|
||||||
* 2. block is part of a 2-block object => drop an appropriate item for one of the 2 blocks
|
* 2. block is part of a 2-block object => drop an appropriate item for one of the 2 blocks
|
||||||
* 3. block can be placed by right-clicking an obtainable item on the ground => use that item
|
* 3. block can be placed by right-clicking an obtainable item on the ground => use that item
|
||||||
* 4. block yields more than one item => addIdentity
|
* 4. block yields more than one item => addIdentities
|
||||||
* 5. block yields exactly one item => use that item
|
* 5. block yields exactly one item => use that item
|
||||||
* 6. block is a liquid => drop nothing
|
* 6. block is a liquid => drop nothing
|
||||||
* 7. block is created from thin air by the game other than by the map generator => drop nothing
|
* 7. block is created from thin air by the game other than by the map generator => drop nothing
|
||||||
@ -1137,6 +1198,31 @@ public enum BlockType {
|
|||||||
addIdentity(BlockID.SPRUCE_WOOD_STAIRS); // rule 1
|
addIdentity(BlockID.SPRUCE_WOOD_STAIRS); // rule 1
|
||||||
addIdentity(BlockID.BIRCH_WOOD_STAIRS); // rule 1
|
addIdentity(BlockID.BIRCH_WOOD_STAIRS); // rule 1
|
||||||
addIdentity(BlockID.JUNGLE_WOOD_STAIRS); // rule 1
|
addIdentity(BlockID.JUNGLE_WOOD_STAIRS); // rule 1
|
||||||
|
addIdentity(BlockID.COMMAND_BLOCK); // rule 1
|
||||||
|
addIdentities(BlockID.COBBLESTONE_WALL, 1); // rule 4
|
||||||
|
nonDataBlockBagItems.put(BlockID.FLOWER_POT, new BaseItemStack(ItemID.FLOWER_POT)); // rule 3
|
||||||
|
nonDataBlockBagItems.put(BlockID.CARROTS, new BaseItemStack(ItemID.CARROT)); // rule 3
|
||||||
|
nonDataBlockBagItems.put(BlockID.POTATOES, new BaseItemStack(ItemID.POTATO)); // rule 3
|
||||||
|
addIdentity(BlockID.WOODEN_BUTTON); // rule 1
|
||||||
|
nonDataBlockBagItems.put(BlockID.HEAD, doNotDestroy); // exception, can't handle TE data
|
||||||
|
addIdentities(BlockID.ANVIL, 2); // rule 4
|
||||||
|
addIdentity(BlockID.TRAPPED_CHEST); // rule 1
|
||||||
|
addIdentity(BlockID.PRESSURE_PLATE_LIGHT); // rule 1
|
||||||
|
addIdentity(BlockID.PRESSURE_PLATE_HEAVY); // rule 1
|
||||||
|
nonDataBlockBagItems.put(BlockID.COMPARATOR_OFF, new BaseItemStack(ItemID.COMPARATOR)); // rule 3
|
||||||
|
nonDataBlockBagItems.put(BlockID.COMPARATOR_ON, new BaseItemStack(ItemID.COMPARATOR)); // rule 3
|
||||||
|
addIdentity(BlockID.DAYLIGHT_SENSOR); // rule 1
|
||||||
|
addIdentity(BlockID.REDSTONE_BLOCK); // rule 1
|
||||||
|
nonDataBlockBagItems.put(BlockID.QUARTZ_ORE, new BaseItemStack(ItemID.NETHER_QUARTZ)); // rule 3
|
||||||
|
addIdentity(BlockID.HOPPER); // rule 1
|
||||||
|
addIdentities(BlockID.QUARTZ_BLOCK, 1); // rule 4
|
||||||
|
for (int i = 2; i <= 4; i++) {
|
||||||
|
dataBlockBagItems.put(typeDataKey(BlockID.QUARTZ_BLOCK, i), new BaseItem(BlockID.QUARTZ_BLOCK, (short) 2)); // rule 4, quartz pillars
|
||||||
|
}
|
||||||
|
addIdentity(BlockID.QUARTZ_STAIRS); // rule 1
|
||||||
|
addIdentity(BlockID.ACTIVATOR_RAIL); // rule 1
|
||||||
|
addIdentity(BlockID.DROPPER); // rule 1
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -1240,9 +1326,6 @@ public enum BlockType {
|
|||||||
case BlockID.DOUBLE_STEP:
|
case BlockID.DOUBLE_STEP:
|
||||||
return new BaseItemStack(BlockID.STEP, 2, data);
|
return new BaseItemStack(BlockID.STEP, 2, data);
|
||||||
|
|
||||||
case BlockID.WOODEN_STAIRS:
|
|
||||||
return new BaseItemStack(BlockID.WOOD);
|
|
||||||
|
|
||||||
case BlockID.REDSTONE_WIRE:
|
case BlockID.REDSTONE_WIRE:
|
||||||
return new BaseItemStack(ItemID.REDSTONE_DUST);
|
return new BaseItemStack(ItemID.REDSTONE_DUST);
|
||||||
|
|
||||||
@ -1265,9 +1348,6 @@ public enum BlockType {
|
|||||||
case BlockID.WOODEN_DOOR:
|
case BlockID.WOODEN_DOOR:
|
||||||
return new BaseItemStack(ItemID.WOODEN_DOOR_ITEM);
|
return new BaseItemStack(ItemID.WOODEN_DOOR_ITEM);
|
||||||
|
|
||||||
case BlockID.COBBLESTONE_STAIRS:
|
|
||||||
return new BaseItemStack(BlockID.COBBLESTONE);
|
|
||||||
|
|
||||||
case BlockID.WALL_SIGN:
|
case BlockID.WALL_SIGN:
|
||||||
return new BaseItemStack(ItemID.SIGN);
|
return new BaseItemStack(ItemID.SIGN);
|
||||||
|
|
||||||
@ -1323,21 +1403,12 @@ public enum BlockType {
|
|||||||
case BlockID.MELON_STEM:
|
case BlockID.MELON_STEM:
|
||||||
return new BaseItemStack(ItemID.MELON_SEEDS);
|
return new BaseItemStack(ItemID.MELON_SEEDS);
|
||||||
|
|
||||||
case BlockID.BRICK_STAIRS:
|
|
||||||
return new BaseItemStack(BlockID.BRICK);
|
|
||||||
|
|
||||||
case BlockID.STONE_BRICK_STAIRS:
|
|
||||||
return new BaseItemStack(BlockID.STONE_BRICK);
|
|
||||||
|
|
||||||
case BlockID.MYCELIUM:
|
case BlockID.MYCELIUM:
|
||||||
return new BaseItemStack(BlockID.DIRT);
|
return new BaseItemStack(BlockID.DIRT);
|
||||||
|
|
||||||
case BlockID.LILY_PAD:
|
case BlockID.LILY_PAD:
|
||||||
return new BaseItemStack(BlockID.LILY_PAD);
|
return new BaseItemStack(BlockID.LILY_PAD);
|
||||||
|
|
||||||
case BlockID.NETHER_BRICK_STAIRS:
|
|
||||||
return new BaseItemStack(BlockID.NETHER_BRICK);
|
|
||||||
|
|
||||||
case BlockID.NETHER_WART:
|
case BlockID.NETHER_WART:
|
||||||
return new BaseItemStack(ItemID.NETHER_WART_SEED, random.nextInt(3) + 1);
|
return new BaseItemStack(ItemID.NETHER_WART_SEED, random.nextInt(3) + 1);
|
||||||
|
|
||||||
@ -1347,6 +1418,51 @@ public enum BlockType {
|
|||||||
case BlockID.CAULDRON:
|
case BlockID.CAULDRON:
|
||||||
return new BaseItemStack(ItemID.CAULDRON);
|
return new BaseItemStack(ItemID.CAULDRON);
|
||||||
|
|
||||||
|
case BlockID.REDSTONE_LAMP_ON:
|
||||||
|
return new BaseItemStack(BlockID.REDSTONE_LAMP_OFF);
|
||||||
|
|
||||||
|
case BlockID.DOUBLE_WOODEN_STEP:
|
||||||
|
return new BaseItemStack(BlockID.WOODEN_STEP, 2, data);
|
||||||
|
|
||||||
|
case BlockID.COCOA_PLANT:
|
||||||
|
return new BaseItemStack(ItemID.INK_SACK, (data >= 2 ? 3 : 1), (short) 3);
|
||||||
|
|
||||||
|
case BlockID.EMERALD_ORE:
|
||||||
|
return new BaseItemStack(ItemID.EMERALD);
|
||||||
|
|
||||||
|
case BlockID.TRIPWIRE:
|
||||||
|
return new BaseItemStack(ItemID.STRING);
|
||||||
|
|
||||||
|
case BlockID.FLOWER_POT:
|
||||||
|
return new BaseItemStack(ItemID.FLOWER_POT);
|
||||||
|
|
||||||
|
case BlockID.CARROTS:
|
||||||
|
return new BaseItemStack(ItemID.CARROT, random.nextInt(3) + 1);
|
||||||
|
|
||||||
|
case BlockID.POTATOES:
|
||||||
|
return new BaseItemStack(ItemID.POTATO, random.nextInt(3) + 1);
|
||||||
|
|
||||||
|
case BlockID.COMPARATOR_OFF:
|
||||||
|
case BlockID.COMPARATOR_ON:
|
||||||
|
return new BaseItemStack(ItemID.COMPARATOR);
|
||||||
|
|
||||||
|
case BlockID.QUARTZ_ORE:
|
||||||
|
return new BaseItemStack(ItemID.NETHER_QUARTZ);
|
||||||
|
|
||||||
|
case BlockID.QUARTZ_BLOCK:
|
||||||
|
return new BaseItemStack(BlockID.QUARTZ_BLOCK, (data >= 2 ? 2 : data));
|
||||||
|
|
||||||
|
case BlockID.WOODEN_STAIRS:
|
||||||
|
case BlockID.COBBLESTONE_STAIRS:
|
||||||
|
case BlockID.BRICK_STAIRS:
|
||||||
|
case BlockID.STONE_BRICK_STAIRS:
|
||||||
|
case BlockID.NETHER_BRICK_STAIRS:
|
||||||
|
case BlockID.SPRUCE_WOOD_STAIRS:
|
||||||
|
case BlockID.BIRCH_WOOD_STAIRS:
|
||||||
|
case BlockID.JUNGLE_WOOD_STAIRS:
|
||||||
|
case BlockID.QUARTZ_STAIRS:
|
||||||
|
return new BaseItemStack(id); // strip data from stairs
|
||||||
|
|
||||||
case BlockID.BEDROCK:
|
case BlockID.BEDROCK:
|
||||||
case BlockID.WATER:
|
case BlockID.WATER:
|
||||||
case BlockID.STATIONARY_WATER:
|
case BlockID.STATIONARY_WATER:
|
||||||
@ -1366,6 +1482,7 @@ public enum BlockType {
|
|||||||
case BlockID.VINE:
|
case BlockID.VINE:
|
||||||
case BlockID.END_PORTAL:
|
case BlockID.END_PORTAL:
|
||||||
case BlockID.END_PORTAL_FRAME:
|
case BlockID.END_PORTAL_FRAME:
|
||||||
|
case BlockID.HEAD:
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1415,6 +1532,7 @@ public enum BlockType {
|
|||||||
// redstone torches: see torches
|
// redstone torches: see torches
|
||||||
for (int offset = 0; offset <= 8; offset += 8) {
|
for (int offset = 0; offset <= 8; offset += 8) {
|
||||||
addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
|
addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
|
||||||
|
addCardinals(BlockID.WOODEN_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
|
||||||
}
|
}
|
||||||
nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN);
|
nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN);
|
||||||
nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
|
nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
|
||||||
@ -1437,6 +1555,15 @@ public enum BlockType {
|
|||||||
addCardinals(BlockID.TRIPWIRE_HOOK, offset + 2, offset + 3, offset + 0, offset + 1);
|
addCardinals(BlockID.TRIPWIRE_HOOK, offset + 2, offset + 3, offset + 0, offset + 1);
|
||||||
}
|
}
|
||||||
nonDataAttachments.put(BlockID.TRIPWIRE, PlayerDirection.DOWN);
|
nonDataAttachments.put(BlockID.TRIPWIRE, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.FLOWER_POT, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.CARROTS, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.POTATOES, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.ANVIL, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.PRESSURE_PLATE_LIGHT, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.PRESSURE_PLATE_HEAVY, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.COMPARATOR_OFF, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.COMPARATOR_ON, PlayerDirection.DOWN);
|
||||||
|
nonDataAttachments.put(BlockID.ACTIVATOR_RAIL, PlayerDirection.DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -173,6 +173,11 @@ public final class ItemID {
|
|||||||
public static final int FIREWORK_ROCKET = 401;
|
public static final int FIREWORK_ROCKET = 401;
|
||||||
public static final int FIREWORK_STAR = 402;
|
public static final int FIREWORK_STAR = 402;
|
||||||
public static final int ENCHANTED_BOOK = 403;
|
public static final int ENCHANTED_BOOK = 403;
|
||||||
|
public static final int COMPARATOR = 404;
|
||||||
|
public static final int NETHER_BRICK = 405;
|
||||||
|
public static final int NETHER_QUARTZ = 406;
|
||||||
|
public static final int TNT_MINECART = 407;
|
||||||
|
public static final int HOPPER_MINECART = 408;
|
||||||
|
|
||||||
@Deprecated public static final int GOLD_RECORD = 2256; // deprecated, but leave it there
|
@Deprecated public static final int GOLD_RECORD = 2256; // deprecated, but leave it there
|
||||||
@Deprecated public static final int GREEN_RECORD = 2257; // deprecated, but leave it there
|
@Deprecated public static final int GREEN_RECORD = 2257; // deprecated, but leave it there
|
||||||
|
@ -559,6 +559,8 @@ public enum ItemType {
|
|||||||
shouldNotStack.add(ItemID.FIREWORK_ROCKET);
|
shouldNotStack.add(ItemID.FIREWORK_ROCKET);
|
||||||
shouldNotStack.add(ItemID.FIREWORK_STAR);
|
shouldNotStack.add(ItemID.FIREWORK_STAR);
|
||||||
shouldNotStack.add(ItemID.ENCHANTED_BOOK);
|
shouldNotStack.add(ItemID.ENCHANTED_BOOK);
|
||||||
|
shouldNotStack.add(ItemID.TNT_MINECART);
|
||||||
|
shouldNotStack.add(ItemID.HOPPER_MINECART);
|
||||||
shouldNotStack.add(ItemID.DISC_13);
|
shouldNotStack.add(ItemID.DISC_13);
|
||||||
shouldNotStack.add(ItemID.DISC_CAT);
|
shouldNotStack.add(ItemID.DISC_CAT);
|
||||||
shouldNotStack.add(ItemID.DISC_BLOCKS);
|
shouldNotStack.add(ItemID.DISC_BLOCKS);
|
||||||
@ -602,6 +604,7 @@ public enum ItemType {
|
|||||||
usesDamageValue.add(BlockID.WOODEN_STEP);
|
usesDamageValue.add(BlockID.WOODEN_STEP);
|
||||||
usesDamageValue.add(BlockID.COBBLESTONE_WALL);
|
usesDamageValue.add(BlockID.COBBLESTONE_WALL);
|
||||||
usesDamageValue.add(BlockID.ANVIL);
|
usesDamageValue.add(BlockID.ANVIL);
|
||||||
|
usesDamageValue.add(BlockID.QUARTZ_BLOCK);
|
||||||
|
|
||||||
usesDamageValue.add(ItemID.COAL);
|
usesDamageValue.add(ItemID.COAL);
|
||||||
usesDamageValue.add(ItemID.INK_SACK);
|
usesDamageValue.add(ItemID.INK_SACK);
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren