Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 10:30:04 +01:00
Fixed door rotation and disabled door y flipping.
Mojang radically changd the way doors work, so y flipping on a per-block basis is now impossible.
Dieser Commit ist enthalten in:
Ursprung
06ef568bdd
Commit
9220831ea4
@ -106,6 +106,13 @@ public final class BlockData {
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case BlockID.WOODEN_DOOR:
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case BlockID.WOODEN_DOOR:
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case BlockID.IRON_DOOR:
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case BlockID.IRON_DOOR:
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if ((data & 0x8) != 0) {
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// door top halves contain no orientation information
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break;
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}
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/* FALL-THROUGH */
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case BlockID.COCOA_PLANT:
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case BlockID.COCOA_PLANT:
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case BlockID.TRIPWIRE_HOOK:
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case BlockID.TRIPWIRE_HOOK:
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int extra = data & ~0x3;
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int extra = data & ~0x3;
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@ -305,6 +312,13 @@ public final class BlockData {
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case BlockID.WOODEN_DOOR:
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case BlockID.WOODEN_DOOR:
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case BlockID.IRON_DOOR:
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case BlockID.IRON_DOOR:
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if ((data & 0x8) != 0) {
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// door top halves contain no orientation information
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break;
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}
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/* FALL-THROUGH */
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case BlockID.COCOA_PLANT:
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case BlockID.COCOA_PLANT:
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case BlockID.TRIPWIRE_HOOK:
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case BlockID.TRIPWIRE_HOOK:
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int extra = data & ~0x3;
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int extra = data & ~0x3;
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@ -532,7 +546,11 @@ public final class BlockData {
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case BlockID.WOODEN_DOOR:
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case BlockID.WOODEN_DOOR:
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case BlockID.IRON_DOOR:
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case BlockID.IRON_DOOR:
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data ^= flipY << 3;
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if ((data & 0x8) != 0) {
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// door top halves contain no orientation information
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break;
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}
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switch (data & 0x3) {
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switch (data & 0x3) {
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case 0: return data + flipX + flipZ * 3;
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case 0: return data + flipX + flipZ * 3;
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case 1: return data - flipX + flipZ;
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case 1: return data - flipX + flipZ;
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