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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-25 10:30:04 +01:00

Use actual data for skull blocks

Dieser Commit ist enthalten in:
wizjany 2013-03-09 19:33:31 -05:00
Ursprung 6c6f965ac7
Commit 8efb995667

Datei anzeigen

@ -66,7 +66,7 @@ public class SkullBlock extends BaseBlock implements TileEntityBlock {
* @param rot rotation (if on floor) * @param rot rotation (if on floor)
*/ */
public SkullBlock(int data, byte type, byte rot) { public SkullBlock(int data, byte type, byte rot) {
super(BlockID.HEAD, 1); super(BlockID.HEAD, data);
if (type < (byte) 0 || type > (byte) 4) { if (type < (byte) 0 || type > (byte) 4) {
this.skullType = (byte) 0; this.skullType = (byte) 0;
} else { } else {
@ -84,7 +84,7 @@ public class SkullBlock extends BaseBlock implements TileEntityBlock {
* @param owner name of player * @param owner name of player
*/ */
public SkullBlock(int data, byte rot, String owner) { public SkullBlock(int data, byte rot, String owner) {
super(BlockID.HEAD, 1); super(BlockID.HEAD, data);
this.rot = rot; this.rot = rot;
this.setOwner(owner); this.setOwner(owner);
if (owner == null || owner.isEmpty()) this.skullType = (byte) 0; if (owner == null || owner.isEmpty()) this.skullType = (byte) 0;