Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-13 22:50:06 +01:00
Use actual data for skull blocks
Dieser Commit ist enthalten in:
Ursprung
6c6f965ac7
Commit
8efb995667
@ -66,7 +66,7 @@ public class SkullBlock extends BaseBlock implements TileEntityBlock {
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* @param rot rotation (if on floor)
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* @param rot rotation (if on floor)
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*/
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*/
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public SkullBlock(int data, byte type, byte rot) {
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public SkullBlock(int data, byte type, byte rot) {
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super(BlockID.HEAD, 1);
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super(BlockID.HEAD, data);
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if (type < (byte) 0 || type > (byte) 4) {
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if (type < (byte) 0 || type > (byte) 4) {
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this.skullType = (byte) 0;
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this.skullType = (byte) 0;
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} else {
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} else {
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@ -84,7 +84,7 @@ public class SkullBlock extends BaseBlock implements TileEntityBlock {
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* @param owner name of player
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* @param owner name of player
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*/
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*/
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public SkullBlock(int data, byte rot, String owner) {
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public SkullBlock(int data, byte rot, String owner) {
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super(BlockID.HEAD, 1);
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super(BlockID.HEAD, data);
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this.rot = rot;
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this.rot = rot;
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this.setOwner(owner);
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this.setOwner(owner);
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if (owner == null || owner.isEmpty()) this.skullType = (byte) 0;
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if (owner == null || owner.isEmpty()) this.skullType = (byte) 0;
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