Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 08:02:50 +02:00
Fix brush pattern args
Dieser Commit ist enthalten in:
Ursprung
e7e2b44b34
Commit
88c946188b
@ -239,7 +239,7 @@ public class BrushCommands {
|
||||
desc = "Create lines"
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.line")
|
||||
public void lineBrush(InjectedValueAccess context, Pattern fill,
|
||||
public void lineBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
|
||||
@Arg(desc = "The radius to sample for blending", def = "0")
|
||||
Expression radius,
|
||||
@Switch(name = 'h', desc = "Create only a shell")
|
||||
@ -296,7 +296,7 @@ public class BrushCommands {
|
||||
desc = "Create a hanging line between two points"
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.spline")
|
||||
public void catenaryBrush(InjectedValueAccess context, Pattern fill,
|
||||
public void catenaryBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
|
||||
@Arg(def = "1.2", desc = "Length of wire compared to distance between points") @Range(min = 1) double lengthFactor,
|
||||
@Arg(desc = "The radius to sample for blending", def = "0")
|
||||
Expression radius,
|
||||
@ -322,7 +322,7 @@ public class BrushCommands {
|
||||
"Video: https://www.youtube.com/watch?v=zSN-2jJxXlM"
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.surfacespline") // 0, 0, 0, 10, 0,
|
||||
public void surfaceSpline(Player player, InjectedValueAccess context, Pattern fill,
|
||||
public void surfaceSpline(Player player, InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
|
||||
@Arg(desc = "The radius to sample for blending", def = "0")
|
||||
Expression radius,
|
||||
@Arg(desc = "double", def = "0") double tension,
|
||||
@ -343,7 +343,8 @@ public class BrushCommands {
|
||||
desc = "Creates a distorted sphere"
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.rock")
|
||||
public void blobBrush(InjectedValueAccess context, Pattern fill,
|
||||
public void blobBrush(InjectedValueAccess context,
|
||||
@Arg(desc = "Pattern") Pattern fill,
|
||||
@Arg(desc = "Vector3", def = "10")
|
||||
Vector3 radius,
|
||||
@Arg(desc = "double", def = "100")
|
||||
@ -424,7 +425,7 @@ public class BrushCommands {
|
||||
descFooter = "Use a height map to paint any surface.\n"
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.stencil")
|
||||
public void stencilBrush(LocalSession session, InjectedValueAccess context, Pattern fill,
|
||||
public void stencilBrush(LocalSession session, InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
|
||||
@Arg(desc = "Expression", def = "5") Expression radius,
|
||||
@Arg(desc = "String", def = "") String image,
|
||||
@Arg(def = "0", desc = "rotation") @Range(min = 0, max = 360) int rotation,
|
||||
@ -487,7 +488,7 @@ public class BrushCommands {
|
||||
"The -r flag will apply random rotation"
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.surface")
|
||||
public void surfaceBrush(InjectedValueAccess context, Pattern fill,
|
||||
public void surfaceBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
|
||||
@Arg(desc = "Expression", def = "5")
|
||||
Expression radius) throws WorldEditException {
|
||||
worldEdit.checkMaxBrushRadius(radius);
|
||||
@ -501,7 +502,7 @@ public class BrushCommands {
|
||||
"Video: https://youtu.be/RPZIaTbqoZw?t=34s"
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.scatter")
|
||||
public void scatterBrush(InjectedValueAccess context, Pattern fill,
|
||||
public void scatterBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
|
||||
@Arg(desc = "Expression", def = "5")
|
||||
Expression radius,
|
||||
@Arg(desc = "double", def = "5")
|
||||
@ -573,7 +574,7 @@ public class BrushCommands {
|
||||
"Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block."
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.splatter")
|
||||
public void splatterBrush(InjectedValueAccess context, Pattern fill,
|
||||
public void splatterBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
|
||||
@Arg(desc = "Expression", def = "5") Expression radius,
|
||||
@Arg(desc = "double", def = "1") double points,
|
||||
@Arg(desc = "double", def = "5") double recursion,
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren