Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-10 05:20:04 +01:00
Whitespace fixes, reactivated command adjustments
Dieser Commit ist enthalten in:
Ursprung
d2968b1976
Commit
7f7178957a
@ -29,6 +29,7 @@ import org.spout.api.geo.World;
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import org.spout.api.geo.cuboid.Block;
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import org.spout.api.geo.discrete.Point;
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import org.spout.api.material.block.BlockFace;
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import org.spout.api.math.MathHelper;
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import org.spout.api.math.Vector3;
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import org.spout.api.player.Player;
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@ -85,9 +86,9 @@ public class SpoutUtil {
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public static Point center(Point loc) {
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return new Point(
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loc.getWorld(),
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loc.getX() + 0.5F,
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loc.getY() + 0.5F,
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loc.getZ() + 0.5F
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MathHelper.floor(loc.getX()) + 0.5F,
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MathHelper.floor(loc.getY()) + 0.5F,
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MathHelper.floor(loc.getZ()) + 0.5F
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);
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}
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@ -81,9 +81,14 @@ public class WorldEditPlayerListener implements Listener {
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*
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* @param event Relevant event details
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*/
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//@EventHandler(order = Order.EARLY)
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@EventHandler(order = Order.EARLY)
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public void onPlayerCommandPreprocess(PreCommandEvent event) {
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if (event.getMessage().startsWith("nowe:")) {
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event.setMessage(event.getMessage().substring(5));
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return;
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}
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String[] split = event.getMessage().split(" ");
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if (split.length > 0) {
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