Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-07 00:22:51 +02:00
Apply a lot of synchronization to ChunkHolder (#941)
This is basically the main "chunk" class for internal FAWE. Chunk operations should (and are) almost always single-threaded operations, however, under certain circumstances it is possible for the chunk to be "called" (flushed: written to the world and sent to the player) from a separate thread. This would specifically occur from SingleThreadQueueExtent when there are a lot of chunks being loaded in memory by FAWE (where the chunk would then be submitted to a multi-threaded queue). It would therefore be possible for a thread accessing the chunk to attempt to access it in the middle of the call, which can lead to a number of issues, and it is my opinion that the most frequent of these is the NPE seen during lighting operations, where new chunks can be accessed/loaded very quickly, increasing the likelihood for the aforementioned synchronisation issue to occur. Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
Dieser Commit ist enthalten in:
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6bd866bdf7
Commit
7a0dc39eb7
@ -59,11 +59,11 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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}
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@Override
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public void recycle() {
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public synchronized void recycle() {
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delegate = NULL;
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}
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public IBlockDelegate getDelegate() {
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public synchronized IBlockDelegate getDelegate() {
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return delegate;
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}
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@ -98,11 +98,13 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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return delegate.set(this).getBiomes();
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}
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@Override public char[][] getLight() {
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@Override
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public char[][] getLight() {
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return delegate.set(this).getLight();
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}
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@Override public char[][] getSkyLight() {
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@Override
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public char[][] getSkyLight() {
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return delegate.set(this).getSkyLight();
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}
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@ -139,34 +141,36 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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}
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@Override
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public CompoundTag getEntity(UUID uuid) {
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public synchronized CompoundTag getEntity(UUID uuid) {
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return delegate.get(this).getEntity(uuid);
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}
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@Override public void setCreateCopy(boolean createCopy) {
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@Override
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public void setCreateCopy(boolean createCopy) {
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this.createCopy = createCopy;
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}
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@Override public boolean isCreateCopy() {
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@Override
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public boolean isCreateCopy() {
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return createCopy;
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}
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@Override
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public void setLightingToGet(char[][] lighting) {
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public synchronized void setLightingToGet(char[][] lighting) {
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delegate.setLightingToGet(this, lighting);
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}
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@Override
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public void setSkyLightingToGet(char[][] lighting) {
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public synchronized void setSkyLightingToGet(char[][] lighting) {
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delegate.setSkyLightingToGet(this, lighting);
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}
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@Override
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public void setHeightmapToGet(HeightMapType type, int[] data) {
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public synchronized void setHeightmapToGet(HeightMapType type, int[] data) {
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delegate.setHeightmapToGet(this, type, data);
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}
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public void flushLightToGet(boolean heightmaps) {
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public synchronized void flushLightToGet(boolean heightmaps) {
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delegate.flushLightToGet(this, heightmaps);
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}
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@ -796,22 +800,22 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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};
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@Override
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public Map<BlockVector3, CompoundTag> getTiles() {
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public synchronized Map<BlockVector3, CompoundTag> getTiles() {
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return delegate.get(this).getTiles();
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}
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@Override
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public Set<CompoundTag> getEntities() {
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public synchronized Set<CompoundTag> getEntities() {
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return delegate.get(this).getEntities();
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}
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@Override
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public boolean hasSection(int layer) {
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public synchronized boolean hasSection(int layer) {
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return chunkExisting != null && chunkExisting.hasSection(layer);
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}
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@Override
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public void filterBlocks(Filter filter, ChunkFilterBlock block, @Nullable Region region, boolean full) {
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public synchronized void filterBlocks(Filter filter, ChunkFilterBlock block, @Nullable Region region, boolean full) {
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final IChunkGet get = getOrCreateGet();
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final IChunkSet set = getOrCreateSet();
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set.setFastMode(fastmode);
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@ -823,7 +827,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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}
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@Override
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public boolean trim(boolean aggressive) {
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public synchronized boolean trim(boolean aggressive) {
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if (chunkSet != null) {
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final boolean result = chunkSet.trim(aggressive);
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if (result) {
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@ -847,7 +851,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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}
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@Override
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public boolean trim(boolean aggressive, int layer) {
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public synchronized boolean trim(boolean aggressive, int layer) {
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return this.trim(aggressive);
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}
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@ -859,7 +863,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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/**
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* Get or create the existing part of this chunk.
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*/
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public final IChunkGet getOrCreateGet() {
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public synchronized final IChunkGet getOrCreateGet() {
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if (chunkExisting == null) {
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chunkExisting = newWrappedGet();
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}
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@ -869,7 +873,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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/**
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* Get or create the settable part of this chunk.
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*/
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public final IChunkSet getOrCreateSet() {
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public synchronized final IChunkSet getOrCreateSet() {
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if (chunkSet == null) {
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chunkSet = newWrappedSet();
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}
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@ -881,7 +885,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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* - The purpose of wrapping is to allow different extents to intercept / alter behavior
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* - e.g., caching, optimizations, filtering
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*/
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private IChunkSet newWrappedSet() {
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private synchronized IChunkSet newWrappedSet() {
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return extent.getCachedSet(chunkX, chunkZ);
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}
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@ -890,12 +894,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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* - The purpose of wrapping is to allow different extents to intercept / alter behavior
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* - e.g., caching, optimizations, filtering
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*/
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private IChunkGet newWrappedGet() {
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private synchronized IChunkGet newWrappedGet() {
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return extent.getCachedGet(chunkX, chunkZ);
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}
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@Override
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public <V extends IChunk> void init(IQueueExtent<V> extent, int chunkX, int chunkZ) {
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public synchronized <V extends IChunk> void init(IQueueExtent<V> extent, int chunkX, int chunkZ) {
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this.extent = extent;
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this.chunkX = chunkX;
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this.chunkZ = chunkZ;
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@ -913,13 +917,17 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public synchronized T call() {
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if (chunkSet != null) {
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chunkSet.setBitMask(bitMask);
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return this.call(chunkSet, this::recycle);
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return this.call(chunkSet, () -> {
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synchronized (this) {
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this.recycle();
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}
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});
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}
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return null;
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}
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@Override
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public T call(IChunkSet set, Runnable finalize) {
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public synchronized T call(IChunkSet set, Runnable finalize) {
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if (set != null) {
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IChunkGet get = getOrCreateGet();
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get.trim(false);
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@ -955,79 +963,82 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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}
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@Override
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public boolean setBiome(int x, int y, int z, BiomeType biome) {
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public synchronized boolean setBiome(int x, int y, int z, BiomeType biome) {
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return delegate.setBiome(this, x, y, z, biome);
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}
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@Override
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public <B extends BlockStateHolder<B>> boolean setBlock(int x, int y, int z, B block) {
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public synchronized <B extends BlockStateHolder<B>> boolean setBlock(int x, int y, int z, B block) {
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return delegate.setBlock(this, x, y, z, block);
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}
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@Override
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public BiomeType getBiomeType(int x, int y, int z) {
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public synchronized BiomeType getBiomeType(int x, int y, int z) {
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return delegate.getBiome(this, x, y, z);
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}
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@Override
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public BlockState getBlock(int x, int y, int z) {
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public synchronized BlockState getBlock(int x, int y, int z) {
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return delegate.getBlock(this, x, y, z);
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}
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@Override
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public BaseBlock getFullBlock(int x, int y, int z) {
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public synchronized BaseBlock getFullBlock(int x, int y, int z) {
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return delegate.getFullBlock(this, x, y, z);
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}
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@Override
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public void setSkyLight(int x, int y, int z, int value) {
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public synchronized void setSkyLight(int x, int y, int z, int value) {
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delegate.setSkyLight(this, x, y, z, value);
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}
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@Override public void setHeightMap(HeightMapType type, int[] heightMap) {
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@Override
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public synchronized void setHeightMap(HeightMapType type, int[] heightMap) {
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delegate.setHeightMap(this, type, heightMap);
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}
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@Override public void removeSectionLighting(int layer, boolean sky) {
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@Override
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public synchronized void removeSectionLighting(int layer, boolean sky) {
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delegate.removeSectionLighting(this, layer, sky);
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}
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@Override public void setFullBright(int layer) {
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@Override
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public synchronized void setFullBright(int layer) {
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delegate.setFullBright(this, layer);
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}
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@Override
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public void setBlockLight(int x, int y, int z, int value) {
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public synchronized void setBlockLight(int x, int y, int z, int value) {
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delegate.setBlockLight(this, x, y, z, value);
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}
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@Override
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public void setLightLayer(int layer, char[] toSet) {
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public synchronized void setLightLayer(int layer, char[] toSet) {
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delegate.setLightLayer(this, layer, toSet);
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}
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@Override
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public void setSkyLightLayer(int layer, char[] toSet) {
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public synchronized void setSkyLightLayer(int layer, char[] toSet) {
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delegate.setSkyLightLayer(this, layer, toSet);
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}
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@Override
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public int getSkyLight(int x, int y, int z) {
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public synchronized int getSkyLight(int x, int y, int z) {
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return delegate.getSkyLight(this, x, y, z);
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}
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@Override
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public int getEmmittedLight(int x, int y, int z) {
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public synchronized int getEmmittedLight(int x, int y, int z) {
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return delegate.getEmmittedLight(this, x, y, z);
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}
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@Override
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public int getBrightness(int x, int y, int z) {
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public synchronized int getBrightness(int x, int y, int z) {
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return delegate.getBrightness(this, x, y, z);
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}
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@Override
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public int getOpacity(int x, int y, int z) {
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public synchronized int getOpacity(int x, int y, int z) {
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return delegate.getOpacity(this, x, y, z);
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}
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