Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-27 03:12:37 +01:00
Apply a lot of synchronization to ChunkHolder (#941)
This is basically the main "chunk" class for internal FAWE. Chunk operations should (and are) almost always single-threaded operations, however, under certain circumstances it is possible for the chunk to be "called" (flushed: written to the world and sent to the player) from a separate thread. This would specifically occur from SingleThreadQueueExtent when there are a lot of chunks being loaded in memory by FAWE (where the chunk would then be submitted to a multi-threaded queue). It would therefore be possible for a thread accessing the chunk to attempt to access it in the middle of the call, which can lead to a number of issues, and it is my opinion that the most frequent of these is the NPE seen during lighting operations, where new chunks can be accessed/loaded very quickly, increasing the likelihood for the aforementioned synchronisation issue to occur. Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
Dieser Commit ist enthalten in:
Ursprung
6bd866bdf7
Commit
7a0dc39eb7
@ -59,11 +59,11 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void recycle() {
|
public synchronized void recycle() {
|
||||||
delegate = NULL;
|
delegate = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IBlockDelegate getDelegate() {
|
public synchronized IBlockDelegate getDelegate() {
|
||||||
return delegate;
|
return delegate;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -98,11 +98,13 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
return delegate.set(this).getBiomes();
|
return delegate.set(this).getBiomes();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override public char[][] getLight() {
|
@Override
|
||||||
|
public char[][] getLight() {
|
||||||
return delegate.set(this).getLight();
|
return delegate.set(this).getLight();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override public char[][] getSkyLight() {
|
@Override
|
||||||
|
public char[][] getSkyLight() {
|
||||||
return delegate.set(this).getSkyLight();
|
return delegate.set(this).getSkyLight();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -139,34 +141,36 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public CompoundTag getEntity(UUID uuid) {
|
public synchronized CompoundTag getEntity(UUID uuid) {
|
||||||
return delegate.get(this).getEntity(uuid);
|
return delegate.get(this).getEntity(uuid);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override public void setCreateCopy(boolean createCopy) {
|
@Override
|
||||||
|
public void setCreateCopy(boolean createCopy) {
|
||||||
this.createCopy = createCopy;
|
this.createCopy = createCopy;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override public boolean isCreateCopy() {
|
@Override
|
||||||
|
public boolean isCreateCopy() {
|
||||||
return createCopy;
|
return createCopy;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setLightingToGet(char[][] lighting) {
|
public synchronized void setLightingToGet(char[][] lighting) {
|
||||||
delegate.setLightingToGet(this, lighting);
|
delegate.setLightingToGet(this, lighting);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setSkyLightingToGet(char[][] lighting) {
|
public synchronized void setSkyLightingToGet(char[][] lighting) {
|
||||||
delegate.setSkyLightingToGet(this, lighting);
|
delegate.setSkyLightingToGet(this, lighting);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setHeightmapToGet(HeightMapType type, int[] data) {
|
public synchronized void setHeightmapToGet(HeightMapType type, int[] data) {
|
||||||
delegate.setHeightmapToGet(this, type, data);
|
delegate.setHeightmapToGet(this, type, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void flushLightToGet(boolean heightmaps) {
|
public synchronized void flushLightToGet(boolean heightmaps) {
|
||||||
delegate.flushLightToGet(this, heightmaps);
|
delegate.flushLightToGet(this, heightmaps);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -796,22 +800,22 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
};
|
};
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Map<BlockVector3, CompoundTag> getTiles() {
|
public synchronized Map<BlockVector3, CompoundTag> getTiles() {
|
||||||
return delegate.get(this).getTiles();
|
return delegate.get(this).getTiles();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Set<CompoundTag> getEntities() {
|
public synchronized Set<CompoundTag> getEntities() {
|
||||||
return delegate.get(this).getEntities();
|
return delegate.get(this).getEntities();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean hasSection(int layer) {
|
public synchronized boolean hasSection(int layer) {
|
||||||
return chunkExisting != null && chunkExisting.hasSection(layer);
|
return chunkExisting != null && chunkExisting.hasSection(layer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void filterBlocks(Filter filter, ChunkFilterBlock block, @Nullable Region region, boolean full) {
|
public synchronized void filterBlocks(Filter filter, ChunkFilterBlock block, @Nullable Region region, boolean full) {
|
||||||
final IChunkGet get = getOrCreateGet();
|
final IChunkGet get = getOrCreateGet();
|
||||||
final IChunkSet set = getOrCreateSet();
|
final IChunkSet set = getOrCreateSet();
|
||||||
set.setFastMode(fastmode);
|
set.setFastMode(fastmode);
|
||||||
@ -823,7 +827,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean trim(boolean aggressive) {
|
public synchronized boolean trim(boolean aggressive) {
|
||||||
if (chunkSet != null) {
|
if (chunkSet != null) {
|
||||||
final boolean result = chunkSet.trim(aggressive);
|
final boolean result = chunkSet.trim(aggressive);
|
||||||
if (result) {
|
if (result) {
|
||||||
@ -847,7 +851,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean trim(boolean aggressive, int layer) {
|
public synchronized boolean trim(boolean aggressive, int layer) {
|
||||||
return this.trim(aggressive);
|
return this.trim(aggressive);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -859,7 +863,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
/**
|
/**
|
||||||
* Get or create the existing part of this chunk.
|
* Get or create the existing part of this chunk.
|
||||||
*/
|
*/
|
||||||
public final IChunkGet getOrCreateGet() {
|
public synchronized final IChunkGet getOrCreateGet() {
|
||||||
if (chunkExisting == null) {
|
if (chunkExisting == null) {
|
||||||
chunkExisting = newWrappedGet();
|
chunkExisting = newWrappedGet();
|
||||||
}
|
}
|
||||||
@ -869,7 +873,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
/**
|
/**
|
||||||
* Get or create the settable part of this chunk.
|
* Get or create the settable part of this chunk.
|
||||||
*/
|
*/
|
||||||
public final IChunkSet getOrCreateSet() {
|
public synchronized final IChunkSet getOrCreateSet() {
|
||||||
if (chunkSet == null) {
|
if (chunkSet == null) {
|
||||||
chunkSet = newWrappedSet();
|
chunkSet = newWrappedSet();
|
||||||
}
|
}
|
||||||
@ -881,7 +885,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
* - The purpose of wrapping is to allow different extents to intercept / alter behavior
|
* - The purpose of wrapping is to allow different extents to intercept / alter behavior
|
||||||
* - e.g., caching, optimizations, filtering
|
* - e.g., caching, optimizations, filtering
|
||||||
*/
|
*/
|
||||||
private IChunkSet newWrappedSet() {
|
private synchronized IChunkSet newWrappedSet() {
|
||||||
return extent.getCachedSet(chunkX, chunkZ);
|
return extent.getCachedSet(chunkX, chunkZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -890,12 +894,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
* - The purpose of wrapping is to allow different extents to intercept / alter behavior
|
* - The purpose of wrapping is to allow different extents to intercept / alter behavior
|
||||||
* - e.g., caching, optimizations, filtering
|
* - e.g., caching, optimizations, filtering
|
||||||
*/
|
*/
|
||||||
private IChunkGet newWrappedGet() {
|
private synchronized IChunkGet newWrappedGet() {
|
||||||
return extent.getCachedGet(chunkX, chunkZ);
|
return extent.getCachedGet(chunkX, chunkZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public <V extends IChunk> void init(IQueueExtent<V> extent, int chunkX, int chunkZ) {
|
public synchronized <V extends IChunk> void init(IQueueExtent<V> extent, int chunkX, int chunkZ) {
|
||||||
this.extent = extent;
|
this.extent = extent;
|
||||||
this.chunkX = chunkX;
|
this.chunkX = chunkX;
|
||||||
this.chunkZ = chunkZ;
|
this.chunkZ = chunkZ;
|
||||||
@ -913,13 +917,17 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
public synchronized T call() {
|
public synchronized T call() {
|
||||||
if (chunkSet != null) {
|
if (chunkSet != null) {
|
||||||
chunkSet.setBitMask(bitMask);
|
chunkSet.setBitMask(bitMask);
|
||||||
return this.call(chunkSet, this::recycle);
|
return this.call(chunkSet, () -> {
|
||||||
|
synchronized (this) {
|
||||||
|
this.recycle();
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public T call(IChunkSet set, Runnable finalize) {
|
public synchronized T call(IChunkSet set, Runnable finalize) {
|
||||||
if (set != null) {
|
if (set != null) {
|
||||||
IChunkGet get = getOrCreateGet();
|
IChunkGet get = getOrCreateGet();
|
||||||
get.trim(false);
|
get.trim(false);
|
||||||
@ -955,79 +963,82 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean setBiome(int x, int y, int z, BiomeType biome) {
|
public synchronized boolean setBiome(int x, int y, int z, BiomeType biome) {
|
||||||
return delegate.setBiome(this, x, y, z, biome);
|
return delegate.setBiome(this, x, y, z, biome);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public <B extends BlockStateHolder<B>> boolean setBlock(int x, int y, int z, B block) {
|
public synchronized <B extends BlockStateHolder<B>> boolean setBlock(int x, int y, int z, B block) {
|
||||||
return delegate.setBlock(this, x, y, z, block);
|
return delegate.setBlock(this, x, y, z, block);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public BiomeType getBiomeType(int x, int y, int z) {
|
public synchronized BiomeType getBiomeType(int x, int y, int z) {
|
||||||
return delegate.getBiome(this, x, y, z);
|
return delegate.getBiome(this, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public BlockState getBlock(int x, int y, int z) {
|
public synchronized BlockState getBlock(int x, int y, int z) {
|
||||||
return delegate.getBlock(this, x, y, z);
|
return delegate.getBlock(this, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public BaseBlock getFullBlock(int x, int y, int z) {
|
public synchronized BaseBlock getFullBlock(int x, int y, int z) {
|
||||||
return delegate.getFullBlock(this, x, y, z);
|
return delegate.getFullBlock(this, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setSkyLight(int x, int y, int z, int value) {
|
public synchronized void setSkyLight(int x, int y, int z, int value) {
|
||||||
delegate.setSkyLight(this, x, y, z, value);
|
delegate.setSkyLight(this, x, y, z, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override public void setHeightMap(HeightMapType type, int[] heightMap) {
|
@Override
|
||||||
|
public synchronized void setHeightMap(HeightMapType type, int[] heightMap) {
|
||||||
delegate.setHeightMap(this, type, heightMap);
|
delegate.setHeightMap(this, type, heightMap);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override public void removeSectionLighting(int layer, boolean sky) {
|
@Override
|
||||||
|
public synchronized void removeSectionLighting(int layer, boolean sky) {
|
||||||
delegate.removeSectionLighting(this, layer, sky);
|
delegate.removeSectionLighting(this, layer, sky);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override public void setFullBright(int layer) {
|
@Override
|
||||||
|
public synchronized void setFullBright(int layer) {
|
||||||
delegate.setFullBright(this, layer);
|
delegate.setFullBright(this, layer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setBlockLight(int x, int y, int z, int value) {
|
public synchronized void setBlockLight(int x, int y, int z, int value) {
|
||||||
delegate.setBlockLight(this, x, y, z, value);
|
delegate.setBlockLight(this, x, y, z, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setLightLayer(int layer, char[] toSet) {
|
public synchronized void setLightLayer(int layer, char[] toSet) {
|
||||||
delegate.setLightLayer(this, layer, toSet);
|
delegate.setLightLayer(this, layer, toSet);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setSkyLightLayer(int layer, char[] toSet) {
|
public synchronized void setSkyLightLayer(int layer, char[] toSet) {
|
||||||
delegate.setSkyLightLayer(this, layer, toSet);
|
delegate.setSkyLightLayer(this, layer, toSet);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int getSkyLight(int x, int y, int z) {
|
public synchronized int getSkyLight(int x, int y, int z) {
|
||||||
return delegate.getSkyLight(this, x, y, z);
|
return delegate.getSkyLight(this, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int getEmmittedLight(int x, int y, int z) {
|
public synchronized int getEmmittedLight(int x, int y, int z) {
|
||||||
return delegate.getEmmittedLight(this, x, y, z);
|
return delegate.getEmmittedLight(this, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int getBrightness(int x, int y, int z) {
|
public synchronized int getBrightness(int x, int y, int z) {
|
||||||
return delegate.getBrightness(this, x, y, z);
|
return delegate.getBrightness(this, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int getOpacity(int x, int y, int z) {
|
public synchronized int getOpacity(int x, int y, int z) {
|
||||||
return delegate.getOpacity(this, x, y, z);
|
return delegate.getOpacity(this, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren