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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-27 03:12:37 +01:00

Added RegionOffset and FlatRegionOffset.

Dieser Commit ist enthalten in:
sk89q 2014-03-28 16:48:53 -07:00
Ursprung 53730bfa20
Commit 77071211f2
2 geänderte Dateien mit 143 neuen und 0 gelöschten Zeilen

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.util;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.FlatRegionFunction;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Offsets the position parameter by adding a given offset vector.
*/
public class FlatRegionOffset implements FlatRegionFunction {
private Vector2D offset;
private final FlatRegionFunction function;
/**
* Create a new instance.
*
* @param offset the offset
* @param function the function that is called with the offset position
*/
public FlatRegionOffset(Vector2D offset, FlatRegionFunction function) {
checkNotNull(function);
setOffset(offset);
this.function = function;
}
/**
* Get the offset that is added to the position.
*
* @return the offset
*/
public Vector2D getOffset() {
return offset;
}
/**
* Set the offset that is added to the position.
*
* @param offset the offset
*/
public void setOffset(Vector2D offset) {
checkNotNull(offset);
this.offset = offset;
}
@Override
public boolean apply(Vector2D position) throws WorldEditException {
return function.apply(position.add(offset));
}
}

Datei anzeigen

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.util;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.RegionFunction;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Offsets the position parameter by adding a given offset vector.
*/
public class RegionOffset implements RegionFunction {
private Vector offset;
private final RegionFunction function;
/**
* Create a new instance.
*
* @param offset the offset
* @param function the function that is called with the offset position
*/
public RegionOffset(Vector offset, RegionFunction function) {
checkNotNull(function);
setOffset(offset);
this.function = function;
}
/**
* Get the offset that is added to the position.
*
* @return the offset
*/
public Vector getOffset() {
return offset;
}
/**
* Set the offset that is added to the position.
*
* @param offset the offset
*/
public void setOffset(Vector offset) {
checkNotNull(offset);
this.offset = offset;
}
@Override
public boolean apply(Vector position) throws WorldEditException {
return function.apply(position.add(offset));
}
}