Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-27 19:30:07 +01:00
Added RegionOffset and FlatRegionOffset.
Dieser Commit ist enthalten in:
Ursprung
53730bfa20
Commit
77071211f2
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.util;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.FlatRegionFunction;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Offsets the position parameter by adding a given offset vector.
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*/
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public class FlatRegionOffset implements FlatRegionFunction {
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private Vector2D offset;
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private final FlatRegionFunction function;
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/**
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* Create a new instance.
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*
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* @param offset the offset
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* @param function the function that is called with the offset position
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*/
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public FlatRegionOffset(Vector2D offset, FlatRegionFunction function) {
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checkNotNull(function);
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setOffset(offset);
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this.function = function;
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}
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/**
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* Get the offset that is added to the position.
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*
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* @return the offset
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*/
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public Vector2D getOffset() {
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return offset;
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}
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/**
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* Set the offset that is added to the position.
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*
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* @param offset the offset
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*/
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public void setOffset(Vector2D offset) {
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checkNotNull(offset);
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this.offset = offset;
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}
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@Override
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public boolean apply(Vector2D position) throws WorldEditException {
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return function.apply(position.add(offset));
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}
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}
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72
src/main/java/com/sk89q/worldedit/function/util/RegionOffset.java
Normale Datei
72
src/main/java/com/sk89q/worldedit/function/util/RegionOffset.java
Normale Datei
@ -0,0 +1,72 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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|
* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.util;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.RegionFunction;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Offsets the position parameter by adding a given offset vector.
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*/
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public class RegionOffset implements RegionFunction {
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private Vector offset;
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private final RegionFunction function;
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/**
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* Create a new instance.
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*
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* @param offset the offset
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* @param function the function that is called with the offset position
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*/
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public RegionOffset(Vector offset, RegionFunction function) {
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checkNotNull(function);
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setOffset(offset);
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this.function = function;
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}
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/**
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* Get the offset that is added to the position.
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*
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* @return the offset
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*/
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public Vector getOffset() {
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return offset;
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}
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/**
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* Set the offset that is added to the position.
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*
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* @param offset the offset
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*/
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public void setOffset(Vector offset) {
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checkNotNull(offset);
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this.offset = offset;
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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return function.apply(position.add(offset));
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}
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}
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