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https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
chore: Update adapters
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f0880a27a0
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74486fc8c9
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@ -159,7 +159,7 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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//generate chunk coords lists with a certain radius
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Int2ObjectOpenHashMap<List<Long>> chunkCoordsForRadius = new Int2ObjectOpenHashMap<>();
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chunkStati.keySet().stream().map(ChunkStatusWrapper::requiredNeigborChunkRadius0).distinct().forEach(radius -> {
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chunkStati.keySet().stream().map(ChunkStatusWrapper::requiredNeighborChunkRadius0).distinct().forEach(radius -> {
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if (radius == -1) { //ignore ChunkStatus.EMPTY
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return;
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}
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@ -176,7 +176,7 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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//generate lists for RegionLimitedWorldAccess, need to be square with odd length (e.g. 17x17), 17 = 1 middle chunk + 8 border chunks * 2
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Int2ObjectOpenHashMap<Long2ObjectOpenHashMap<List<IChunkAccess>>> worldlimits = new Int2ObjectOpenHashMap<>();
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chunkStati.keySet().stream().map(ChunkStatusWrapper::requiredNeigborChunkRadius0).distinct().forEach(radius -> {
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chunkStati.keySet().stream().map(ChunkStatusWrapper::requiredNeighborChunkRadius0).distinct().forEach(radius -> {
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if (radius == -1) { //ignore ChunkStatus.EMPTY
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return;
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}
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@ -198,7 +198,7 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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//run generation tasks excluding FULL chunk status
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for (Map.Entry<ChunkStatus, Concurrency> entry : chunkStati.entrySet()) {
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ChunkStatus chunkStatus = entry.getKey();
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int radius = chunkStatus.requiredNeigborChunkRadius0();
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int radius = chunkStatus.requiredNeighborChunkRadius0();
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List<Long> coords = chunkCoordsForRadius.get(radius);
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if (this.generateConcurrent && entry.getValue() == Concurrency.RADIUS) {
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@ -502,7 +502,7 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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*/
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public abstract int requiredNeighborChunkRadius();
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int requiredNeigborChunkRadius0() {
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int requiredNeighborChunkRadius0() {
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return Math.max(0, requiredNeighborChunkRadius());
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}
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