Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-27 19:30:07 +01:00
Added FloraPlacer FlatRegionFunction and //flora.
Dieser Commit ist enthalten in:
Ursprung
5d13ed2356
Commit
6f116cd564
@ -29,6 +29,7 @@ import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.generator.FloraPlacer;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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@ -404,7 +405,7 @@ public class RegionCommands {
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final Region region = session.getSelection(player.getWorld());
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final Region region = session.getSelection(player.getWorld());
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final Vector size = region.getMaximumPoint().subtract(region.getMinimumPoint());
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final Vector size = region.getMaximumPoint().subtract(region.getMinimumPoint());
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final Vector shiftVector = dir.multiply(count * (Math.abs(dir.dot(size))+1));
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final Vector shiftVector = dir.multiply(count * (Math.abs(dir.dot(size)) + 1));
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region.shift(shiftVector);
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region.shift(shiftVector);
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session.getRegionSelector(player.getWorld()).learnChanges();
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session.getRegionSelector(player.getWorld()).learnChanges();
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@ -517,7 +518,6 @@ public class RegionCommands {
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player.print(affected + " block(s) have been changed.");
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player.print(affected + " block(s) have been changed.");
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}
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}
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@Command(
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@Command(
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aliases = { "/forest" },
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aliases = { "/forest" },
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usage = "[type] [density]",
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usage = "[type] [density]",
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@ -554,4 +554,42 @@ public class RegionCommands {
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player.print(affected + " trees created.");
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player.print(affected + " trees created.");
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}
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}
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@Command(
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aliases = { "/flora" },
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usage = "[density]",
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desc = "Make flora within the region",
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min = 0,
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max = 1
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)
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@CommandPermissions("worldedit.region.flora")
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@Logging(REGION)
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public void flora(CommandContext args, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException {
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double density = args.argsLength() > 0 ? args.getDouble(0) / 100 : 0.1;
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Region region = session.getSelection(player.getWorld());
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FlatRegion flatRegion;
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if (region instanceof FlatRegion) {
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flatRegion = (FlatRegion) region;
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} else {
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player.print("(The given region is not a 'flat region', so a cuboid region will be used instead.)");
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flatRegion = CuboidRegion.makeCuboid(region);
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}
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int upperY = flatRegion.getMaximumY();
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int lowerY = flatRegion.getMinimumY();
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FloraPlacer generator = new FloraPlacer(editSession, lowerY, upperY);
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generator.setDensity(density);
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int affected = 0;
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for (Vector2D pt : flatRegion.asFlatRegion()) {
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if (generator.apply(pt)) {
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affected++;
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}
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}
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player.print(affected + " flora created.");
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}
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}
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}
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95
src/main/java/com/sk89q/worldedit/generator/FloraPlacer.java
Normale Datei
95
src/main/java/com/sk89q/worldedit/generator/FloraPlacer.java
Normale Datei
@ -0,0 +1,95 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.generator;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.patterns.BlockChance;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.RandomFillPattern;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Generates flora over an applied area.
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*/
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public class FloraPlacer extends GroundGenerator {
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private final EditSession editSession;
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private final Pattern desertPattern = getDesertPattern();
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private final Pattern temperatePattern = getTemperatePattern();
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/**
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* Create a new instance.
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*
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* @param editSession the edit session
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* @param lowerY the lower Y
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* @param upperY the upper Y (lowerY <= upperY)
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*/
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public FloraPlacer(EditSession editSession, int lowerY, int upperY) {
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super(editSession, lowerY, upperY);
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this.editSession = editSession;
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}
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/**
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* Get a pattern for plants to place inside a desert environment.
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*
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* @return a pattern that places flora
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*/
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public static Pattern getDesertPattern() {
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List<BlockChance> chance = new ArrayList<BlockChance>();
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chance.add(new BlockChance(new BaseBlock(BlockID.DEAD_BUSH), 30));
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chance.add(new BlockChance(new BaseBlock(BlockID.CACTUS), 20));
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chance.add(new BlockChance(new BaseBlock(BlockID.AIR), 300));
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return new RandomFillPattern(chance);
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}
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/**
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* Get a pattern for plants to place inside a temperate environment.
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*
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* @return a pattern that places flora
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*/
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public static Pattern getTemperatePattern() {
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List<BlockChance> chance = new ArrayList<BlockChance>();
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chance.add(new BlockChance(new BaseBlock(BlockID.LONG_GRASS, 1), 300));
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chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER), 5));
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chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER, 1), 1));
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chance.add(new BlockChance(new BaseBlock(BlockID.YELLOW_FLOWER), 5));
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return new RandomFillPattern(chance);
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}
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@Override
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protected boolean apply(Vector pt, BaseBlock block) throws WorldEditException {
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if (block.getType() == BlockID.GRASS) {
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editSession.setBlock(pt.add(0, 1, 0), temperatePattern.next(pt));
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return true;
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} else if (block.getType() == BlockID.SAND) {
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editSession.setBlock(pt.add(0, 1, 0), desertPattern.next(pt));
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return true;
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}
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return false;
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}
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}
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@ -22,21 +22,18 @@ package com.sk89q.worldedit.generator;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.operation.GroundFindingFunction;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.TreeGenerator;
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/**
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/**
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* Generates forests by searching for the ground starting from the given upper Y
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* Generates forests by searching for the ground starting from the given upper Y
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* coordinate for every column given.
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* coordinate for every column given.
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*/
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*/
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public class ForestGenerator extends GroundFindingFunction {
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public class ForestGenerator extends GroundGenerator {
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private final TreeGenerator treeGenerator;
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private final TreeGenerator treeGenerator;
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private final EditSession editSession;
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private final EditSession editSession;
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private double density;
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/**
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/**
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* Create a new instance.
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* Create a new instance.
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@ -52,31 +49,6 @@ public class ForestGenerator extends GroundFindingFunction {
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this.treeGenerator = treeGenerator;
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this.treeGenerator = treeGenerator;
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}
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}
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/**
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* Set the density (0 <= density <= 1) which indicates the percentage chance
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* that a tree will spawn in each column.
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*
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* @return the density
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*/
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public double getDensity() {
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return density;
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}
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/**
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* Get the density (0 <= density <= 1) which indicates the percentage chance
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* that a tree will spawn in each column.
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*
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* @param density the density
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*/
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public void setDensity(double density) {
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this.density = density;
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}
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@Override
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protected boolean shouldContinue(Vector2D pt) {
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return Math.random() < density;
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}
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@Override
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@Override
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protected boolean apply(Vector pt, BaseBlock block) throws MaxChangedBlocksException {
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protected boolean apply(Vector pt, BaseBlock block) throws MaxChangedBlocksException {
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int t = block.getType();
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int t = block.getType();
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69
src/main/java/com/sk89q/worldedit/generator/GroundGenerator.java
Normale Datei
69
src/main/java/com/sk89q/worldedit/generator/GroundGenerator.java
Normale Datei
@ -0,0 +1,69 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.generator;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.operation.GroundFindingFunction;
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/**
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* An abstract implementation for generators.
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*/
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public abstract class GroundGenerator extends GroundFindingFunction {
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private double density;
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/**
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* Create a new instance.
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*
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* @param editSession the edit session
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* @param lowerY the lower Y
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* @param upperY the upper Y (lowerY <= upperY)
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*/
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protected GroundGenerator(EditSession editSession, int lowerY, int upperY) {
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super(editSession, lowerY, upperY);
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}
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/**
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* Set the density (0 <= density <= 1) which indicates the percentage chance
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* that an object will spawn in each column.
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*
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* @return the density
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*/
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public double getDensity() {
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return density;
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}
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/**
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* Get the density (0 <= density <= 1) which indicates the percentage chance
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* that an object will spawn in each column.
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*
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* @param density the density
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*/
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public void setDensity(double density) {
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this.density = density;
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}
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@Override
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protected boolean shouldContinue(Vector2D pt) {
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return Math.random() < density;
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}
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}
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