Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-07 03:50:06 +01:00
Improve notes on getting the stored section range/refactor method name
Dieser Commit ist enthalten in:
Ursprung
37998ec598
Commit
6cbd9631a0
@ -71,7 +71,7 @@ public abstract class ChunkFilterBlock extends AbstractExtentFilterBlock {
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*/
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public final IChunkSet filter(IChunk chunk, IChunkGet get, IChunkSet set, Filter filter) {
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initChunk(chunk.getX(), chunk.getZ());
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for (int layer = get.getMinSectionIndex(); layer <= get.getMaxSectionIndex(); layer++) {
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for (int layer = get.getMinSectionPosition(); layer <= get.getMaxSectionPosition(); layer++) {
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if (set.hasSection(layer)) {
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initLayer(get, set, layer);
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filter(filter);
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@ -87,7 +87,7 @@ public abstract class ChunkFilterBlock extends AbstractExtentFilterBlock {
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if (region != null) {
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region.filter(chunk, filter, this, get, set, full);
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} else {
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for (int layer = get.getMinSectionIndex(); layer <= get.getMaxSectionIndex(); layer++) {
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for (int layer = get.getMinSectionPosition(); layer <= get.getMaxSectionPosition(); layer++) {
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if ((!full && !get.hasSection(layer)) || !filter.appliesLayer(chunk, layer)) {
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continue;
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}
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@ -37,7 +37,7 @@ public class HeightmapProcessor implements IBatchProcessor {
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int skip = 0;
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int allSkipped = (1 << TYPES.length) - 1; // lowest types.length bits are set
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layer:
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for (int layer = set.getMaxSectionIndex(); layer >= set.getMinSectionIndex(); layer--) {
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for (int layer = set.getMaxSectionPosition(); layer >= set.getMinSectionPosition() >> 4; layer--) {
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boolean hasSectionSet = set.hasSection(layer);
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boolean hasSectionGet = get.hasSection(layer);
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if (!(hasSectionSet || hasSectionGet)) {
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@ -94,7 +94,7 @@ public class HeightmapProcessor implements IBatchProcessor {
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// ignore if that position was already set
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if (!updated[i][j] && type.includes(block)) {
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// mc requires + 1, heightmaps are normalized internally
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heightmaps[i][j] = ((layer - set.getMinSectionIndex()) << 4) + y + 1;
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heightmaps[i][j] = ((layer - get.getMinSectionPosition()) << 4) + y + 1;
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updated[i][j] = true; // mark as updated
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}
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}
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@ -30,10 +30,10 @@ public class RelightProcessor implements IBatchProcessor {
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} else if (Settings.IMP.LIGHTING.MODE == 1) {
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byte[] fix = new byte[get.getSectionCount()];
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boolean relight = false;
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for (int i = get.getMaxSectionIndex(); i >= get.getMinSectionIndex(); i--) {
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for (int i = get.getMaxSectionPosition(); i >= get.getMinSectionPosition(); i--) {
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if (!set.hasSection(i)) {
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// Array index cannot be < 0 so "add" the min
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fix[i - get.getMinSectionIndex()] = Relighter.SkipReason.AIR;
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fix[i - get.getMinSectionPosition()] = Relighter.SkipReason.AIR;
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continue;
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}
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relight = true;
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@ -157,7 +157,7 @@ public abstract class AbstractChangeSet implements ChangeSet, IBatchProcessor {
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addEntityCreate(tag);
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}
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}
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for (int layer = get.getMinSectionIndex(); layer <= get.getMaxSectionIndex(); layer++) {
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for (int layer = get.getMinSectionPosition(); layer <= get.getMaxSectionPosition(); layer++) {
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if (!set.hasSection(layer)) {
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continue;
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}
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@ -197,7 +197,7 @@ public abstract class AbstractChangeSet implements ChangeSet, IBatchProcessor {
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BiomeType[] biomes = set.getBiomes();
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if (biomes != null) {
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int index = 0;
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for (int layer = get.getMinSectionIndex(); layer <= get.getMaxSectionIndex(); layer++) {
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for (int layer = get.getMinSectionPosition(); layer <= get.getMaxSectionPosition(); layer++) {
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if (!set.hasBiomes(layer)) {
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continue;
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}
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@ -41,7 +41,7 @@ public interface IBatchProcessor {
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*/
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default boolean trimY(IChunkSet set, int minY, int maxY) {
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int minLayer = (minY - 1) >> 4;
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for (int layer = set.getMinSectionIndex(); layer <= minLayer; layer++) {
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for (int layer = set.getMinSectionPosition(); layer <= minLayer; layer++) {
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if (set.hasSection(layer)) {
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if (layer == minLayer) {
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char[] arr = set.load(layer);
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@ -56,7 +56,7 @@ public interface IBatchProcessor {
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}
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}
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int maxLayer = (maxY + 1) >> 4;
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for (int layer = maxLayer; layer < set.getMaxSectionIndex(); layer++) {
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for (int layer = maxLayer; layer < set.getMaxSectionPosition(); layer++) {
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if (set.hasSection(layer)) {
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if (layer == minLayer) {
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char[] arr = set.load(layer);
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@ -44,7 +44,7 @@ public interface IBlocks extends Trimable {
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BiomeType getBiomeType(int x, int y, int z);
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default int getBitMask() {
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return IntStream.range(getMinSectionIndex(), getMaxSectionIndex() + 1).filter(this::hasSection)
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return IntStream.range(getMinSectionPosition(), getMaxSectionPosition() + 1).filter(this::hasSection)
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.map(layer -> (1 << layer)).sum();
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}
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@ -55,19 +55,23 @@ public interface IBlocks extends Trimable {
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IBlocks reset();
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/**
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* Get the number of stores sections
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* Get the number of stored sections
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*/
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int getSectionCount();
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/**
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* Max ChunkSection array index
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* Get the highest layer position stored in the internal chunk. For 1.16 and below, always returns 15. For 1.17 and above, may
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* not return a value correct to the world if this is a {@link IChunkSet} instance, which defaults to 15. For extended
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* height worlds, this will only return over 15 if blocks are stored outside the default range.
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*/
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int getMaxSectionIndex();
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int getMaxSectionPosition();
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/**
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* Min ChunkSection array index
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* Get the lowest layer position stored in the internal chunk. For 1.16 and below, always returns 0. For 1.17 and above, may
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* not return a value correct to the world if this is a {@link IChunkSet} instance, which defaults to 0. For extended
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* height worlds, this will only return under 0 if blocks are stored outside the default range.
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*/
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int getMinSectionIndex();
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int getMinSectionPosition();
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default byte[] toByteArray(boolean full, boolean stretched) {
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return toByteArray(null, getBitMask(), full, stretched);
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@ -210,12 +210,12 @@ public class BitSetBlocks implements IChunkSet {
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}
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@Override
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public int getMaxSectionIndex() {
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public int getMaxSectionPosition() {
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return minSectionIndex;
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}
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@Override
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public int getMinSectionIndex() {
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public int getMinSectionPosition() {
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return maxSectionIndex;
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}
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@ -327,12 +327,12 @@ public class CharSetBlocks extends CharBlocks implements IChunkSet {
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}
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@Override
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public int getMaxSectionIndex() {
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public int getMaxSectionPosition() {
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return maxSectionIndex;
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}
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@Override
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public int getMinSectionIndex() {
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public int getMinSectionPosition() {
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return minSectionIndex;
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}
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@ -100,12 +100,12 @@ public final class NullChunkGet implements IChunkGet {
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}
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@Override
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public int getMaxSectionIndex() {
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public int getMaxSectionPosition() {
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return 0;
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}
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@Override
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public int getMinSectionIndex() {
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public int getMinSectionPosition() {
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return 0;
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}
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@ -190,13 +190,13 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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}
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@Override
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public int getMaxSectionIndex() {
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return getOrCreateGet().getMaxSectionIndex();
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public int getMaxSectionPosition() {
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return getOrCreateGet().getMaxSectionPosition();
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}
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@Override
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public int getMinSectionIndex() {
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return getOrCreateGet().getMinSectionIndex();
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public int getMinSectionPosition() {
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return getOrCreateGet().getMinSectionPosition();
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}
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public void flushLightToGet() {
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@ -285,7 +285,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public int getSkyLight(ChunkHolder chunk, int x, int y, int z) {
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if (chunk.chunkSet.getSkyLight() != null) {
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int layer = y >> 4;
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layer -= chunk.chunkSet.getMinSectionIndex();
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layer -= chunk.chunkSet.getMinSectionPosition();
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if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
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if (chunk.chunkSet.getSkyLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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@ -302,7 +302,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public int getEmittedLight(ChunkHolder chunk, int x, int y, int z) {
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if (chunk.chunkSet.getLight() != null) {
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int layer = y >> 4;
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layer -= chunk.chunkSet.getMinSectionIndex();
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layer -= chunk.chunkSet.getMinSectionPosition();
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if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
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if (chunk.chunkSet.getLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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@ -332,11 +332,11 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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@Override
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public void flushLightToGet(ChunkHolder chunk) {
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chunk.chunkExisting.setLightingToGet(chunk.chunkSet.getLight(), chunk.chunkSet.getMinSectionIndex(),
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chunk.chunkSet.getMaxSectionIndex()
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chunk.chunkExisting.setLightingToGet(chunk.chunkSet.getLight(), chunk.chunkSet.getMinSectionPosition(),
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chunk.chunkSet.getMaxSectionPosition()
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);
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chunk.chunkExisting.setSkyLightingToGet(chunk.chunkSet.getSkyLight(), chunk.chunkSet.getMinSectionIndex(),
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chunk.chunkSet.getMaxSectionIndex()
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chunk.chunkExisting.setSkyLightingToGet(chunk.chunkSet.getSkyLight(), chunk.chunkSet.getMinSectionPosition(),
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chunk.chunkSet.getMaxSectionPosition()
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);
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}
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@ -344,8 +344,8 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public void setLightingToGet(ChunkHolder chunk, char[][] lighting) {
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chunk.chunkExisting.setLightingToGet(
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lighting,
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chunk.chunkSet.getMinSectionIndex(),
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chunk.chunkSet.getMaxSectionIndex()
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chunk.chunkSet.getMinSectionPosition(),
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chunk.chunkSet.getMaxSectionPosition()
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);
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}
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@ -353,8 +353,8 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public void setSkyLightingToGet(ChunkHolder chunk, char[][] lighting) {
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chunk.chunkExisting.setSkyLightingToGet(
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lighting,
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chunk.chunkSet.getMinSectionIndex(),
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chunk.chunkSet.getMaxSectionIndex()
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chunk.chunkSet.getMinSectionPosition(),
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chunk.chunkSet.getMaxSectionPosition()
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);
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}
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@ -498,8 +498,8 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public void setLightingToGet(ChunkHolder chunk, char[][] lighting) {
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chunk.chunkExisting.setLightingToGet(
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lighting,
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chunk.chunkSet.getMinSectionIndex(),
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chunk.chunkSet.getMaxSectionIndex()
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chunk.chunkSet.getMinSectionPosition(),
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chunk.chunkSet.getMaxSectionPosition()
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);
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}
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@ -507,8 +507,8 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public void setSkyLightingToGet(ChunkHolder chunk, char[][] lighting) {
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chunk.chunkExisting.setSkyLightingToGet(
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lighting,
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chunk.chunkSet.getMinSectionIndex(),
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chunk.chunkSet.getMaxSectionIndex()
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chunk.chunkSet.getMinSectionPosition(),
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chunk.chunkSet.getMaxSectionPosition()
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);
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}
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@ -615,7 +615,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public int getSkyLight(ChunkHolder chunk, int x, int y, int z) {
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if (chunk.chunkSet.getSkyLight() != null) {
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int layer = y >> 4;
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layer -= chunk.chunkSet.getMinSectionIndex();
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layer -= chunk.chunkSet.getMinSectionPosition();
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if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
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if (chunk.chunkSet.getSkyLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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@ -634,7 +634,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public int getEmittedLight(ChunkHolder chunk, int x, int y, int z) {
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if (chunk.chunkSet.getLight() != null) {
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int layer = y >> 4;
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layer -= chunk.chunkSet.getMinSectionIndex();
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layer -= chunk.chunkSet.getMinSectionPosition();
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if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
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if (chunk.chunkSet.getLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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@ -681,14 +681,14 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public void setLightingToGet(ChunkHolder chunk, char[][] lighting) {
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chunk.getOrCreateGet();
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chunk.delegate = BOTH;
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chunk.setLightingToGet(lighting, chunk.chunkSet.getMinSectionIndex(), chunk.chunkSet.getMaxSectionIndex());
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chunk.setLightingToGet(lighting, chunk.chunkSet.getMinSectionPosition(), chunk.chunkSet.getMaxSectionPosition());
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}
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@Override
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public void setSkyLightingToGet(ChunkHolder chunk, char[][] lighting) {
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chunk.getOrCreateGet();
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chunk.delegate = BOTH;
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chunk.setSkyLightingToGet(lighting, chunk.chunkSet.getMinSectionIndex(), chunk.chunkSet.getMaxSectionIndex());
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chunk.setSkyLightingToGet(lighting, chunk.chunkSet.getMinSectionPosition(), chunk.chunkSet.getMaxSectionPosition());
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}
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@Override
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@ -846,14 +846,14 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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public void setLightingToGet(ChunkHolder chunk, char[][] lighting) {
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chunk.getOrCreateGet();
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chunk.delegate = GET;
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chunk.setLightingToGet(lighting, chunk.chunkSet.getMinSectionIndex(), chunk.chunkSet.getMaxSectionIndex());
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chunk.setLightingToGet(lighting, chunk.chunkSet.getMinSectionPosition(), chunk.chunkSet.getMaxSectionPosition());
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}
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@Override
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public void setSkyLightingToGet(ChunkHolder chunk, char[][] lighting) {
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chunk.getOrCreateGet();
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chunk.delegate = GET;
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chunk.setSkyLightingToGet(lighting, chunk.chunkSet.getMinSectionIndex(), chunk.chunkSet.getMaxSectionIndex());
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chunk.setSkyLightingToGet(lighting, chunk.chunkSet.getMinSectionPosition(), chunk.chunkSet.getMaxSectionPosition());
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}
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@Override
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@ -209,12 +209,12 @@ public final class NullChunk implements IQueueChunk {
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}
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@Override
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public int getMaxSectionIndex() {
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public int getMaxSectionPosition() {
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return 0;
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}
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@Override
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public int getMinSectionIndex() {
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public int getMinSectionPosition() {
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return 0;
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}
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@ -744,7 +744,7 @@ public class CuboidRegion extends AbstractRegion implements FlatRegion {
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if (bx >= minX && tx <= maxX && bz >= minZ && tz <= maxZ) {
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// contains all X/Z
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if (minY <= set.getMinSectionIndex() << 4 && maxY >= (set.getMaxSectionIndex() << 4) + 15) {
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if (minY <= set.getMinSectionPosition() << 4 && maxY >= (set.getMaxSectionPosition() << 4) + 15) {
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return set;
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}
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trimY(set, minY, maxY);
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@ -752,7 +752,7 @@ public class CuboidRegion extends AbstractRegion implements FlatRegion {
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return set;
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}
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if (tx >= minX && bx <= maxX && tz >= minZ && bz <= maxZ) {
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if (minY > set.getMinSectionIndex() << 4 || maxY < (set.getMaxSectionIndex() << 4) + 15) {
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if (minY > set.getMinSectionPosition() << 4 || maxY < (set.getMaxSectionPosition() << 4) + 15) {
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trimY(set, minY, maxY);
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}
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final int lowerX = Math.max(0, minX - bx);
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@ -767,7 +767,7 @@ public class CuboidRegion extends AbstractRegion implements FlatRegion {
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boolean trimX = lowerX != 0 || upperX != 15;
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boolean trimZ = lowerZ != 0 || upperZ != 15;
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for (int layer = get.getMinSectionIndex(); layer < get.getMaxSectionIndex(); layer++) {
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for (int layer = get.getMinSectionPosition(); layer < get.getMaxSectionPosition(); layer++) {
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if (set.hasSection(layer)) {
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char[] arr = set.load(layer);
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if (trimX || trimZ) {
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|
@ -244,8 +244,8 @@ public interface Region extends Iterable<BlockVector3>, Cloneable, IBatchProcess
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final IChunkSet set,
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boolean full
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) {
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int minSection = Math.max(get.getMinSectionIndex(), getMinimumY() >> 4);
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int maxSection = Math.min(get.getMaxSectionIndex(), getMaximumY() >> 4);
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int minSection = Math.max(get.getMinSectionPosition(), getMinimumY() >> 4);
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int maxSection = Math.min(get.getMaxSectionPosition(), getMaximumY() >> 4);
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block = block.initChunk(chunk.getX(), chunk.getZ());
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for (int layer = minSection; layer <= maxSection; layer++) {
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if ((!full && !set.hasSection(layer)) || !filter.appliesLayer(chunk, layer)) {
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|
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