Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 16:12:51 +02:00
Added //walls.
Dieser Commit ist enthalten in:
Ursprung
33ff7fb34c
Commit
6c33aa44e2
@ -570,7 +570,7 @@ public class EditSession {
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/**
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* Make faces of the region (as if it was a cuboid if it's not).
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*
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*
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* @param region
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* @param block
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* @return number of blocks affected
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@ -582,7 +582,7 @@ public class EditSession {
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); x++) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); y++) {
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if (setBlock(new Vector(x, y, min.getBlockZ()), block)) { affected++; }
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@ -608,6 +608,39 @@ public class EditSession {
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return affected;
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}
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/**
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* Make walls of the region (as if it was a cuboid if it's not).
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*
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* @param region
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* @param block
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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*/
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public int makeCuboidWalls(Region region, BaseBlock block)
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throws MaxChangedBlocksException {
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int affected = 0;
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); x++) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); y++) {
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if (setBlock(new Vector(x, y, min.getBlockZ()), block)) { affected++; }
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if (setBlock(new Vector(x, y, max.getBlockZ()), block)) { affected++; }
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affected++;
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}
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}
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for (int y = min.getBlockY(); y <= max.getBlockY(); y++) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); z++) {
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if (setBlock(new Vector(min.getBlockX(), y, z), block)) { affected++; }
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if (setBlock(new Vector(max.getBlockX(), y, z), block)) { affected++; }
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}
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}
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return affected;
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}
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/**
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* Overlays a layer of blocks over a cuboid area.
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*
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@ -123,6 +123,7 @@ public class WorldEdit {
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commands.put("//size", "Get size of selected region");
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commands.put("//set", "[ID] - Set all blocks inside region");
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commands.put("//outline", "[ID] - Outline the region with blocks");
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commands.put("//walls", "[ID] - Build walls");
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commands.put("//replace", "<FromID> [ToID] - Replace all existing blocks inside region");
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commands.put("//overlay", "[ID] - Overlay the area one layer");
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commands.put("/removeabove", "<Size> <Height> - Remove blocks above head");
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@ -575,6 +576,15 @@ public class WorldEdit {
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return true;
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// Set the walls of a region
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} else if(split[0].equalsIgnoreCase("//walls")) {
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checkArgs(split, 1, 1, split[0]);
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BaseBlock block = getBlock(split[1]);
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int affected = editSession.makeCuboidWalls(session.getRegion(), block);
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player.print(affected + " block(s) have been changed.");
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return true;
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// Drain pools
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} else if(split[0].equalsIgnoreCase("//drain")) {
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checkArgs(split, 1, 1, split[0]);
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