Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-09 13:00:05 +01:00
Fix smooth brush
Dieser Commit ist enthalten in:
Ursprung
39830046bc
Commit
6558e549fd
@ -92,7 +92,10 @@ public class HeightMap {
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int yTmp = 255;
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int yTmp = 255;
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for (int z = 0; z < height; ++z) {
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for (int z = 0; z < height; ++z) {
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for (int x = 0; x < width; ++x, index++) {
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for (int x = 0; x < width; ++x, index++) {
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yTmp = session.getNearestSurfaceTerrainBlock(x + minX, z + minZ, yTmp, minY, maxY, Integer.MIN_VALUE, Integer.MAX_VALUE, mask);
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if (mask != null)
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yTmp = session.getNearestSurfaceTerrainBlock(x + minX, z + minZ, yTmp, minY, maxY, Integer.MIN_VALUE, Integer.MAX_VALUE, mask);
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else
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yTmp = session.getNearestSurfaceTerrainBlock(x + minX, z + minZ, yTmp, minY, maxY, Integer.MIN_VALUE, Integer.MAX_VALUE);
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switch (yTmp) {
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switch (yTmp) {
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case Integer.MIN_VALUE:
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case Integer.MIN_VALUE:
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yTmp = minY;
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yTmp = minY;
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