Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-27 03:12:37 +01:00
Changed how ground finding operations were implemented.
Dieser Commit ist enthalten in:
Ursprung
e5e5d8901a
Commit
60b839ed09
@ -40,11 +40,14 @@ import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.EllipsoidRegion;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.RegionOperationException;
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import com.sk89q.worldedit.regions.search.GroundSearch;
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import com.sk89q.worldedit.regions.search.MaskingGroundSearch;
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import com.sk89q.worldedit.shape.ArbitraryBiomeShape;
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import com.sk89q.worldedit.shape.ArbitraryShape;
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import com.sk89q.worldedit.shape.RegionShape;
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import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.noise.RandomNoise;
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import com.sk89q.worldedit.visitor.DownwardVisitor;
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import com.sk89q.worldedit.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.visitor.RecursiveVisitor;
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@ -552,7 +555,7 @@ public class EditSession {
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public int countBlocks(Region region, Set<BaseBlock> searchBlocks) {
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FuzzyBlockMask mask = new FuzzyBlockMask(searchBlocks);
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BlockCount count = new BlockCount();
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RegionMaskFilter filter = new RegionMaskFilter(this, mask, count);
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RegionMaskingFilter filter = new RegionMaskingFilter(this, mask, count);
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RegionVisitor visitor = new RegionVisitor(region, filter);
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OperationHelper.completeBlindly(visitor); // We can't throw exceptions, nor do we expect any
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return count.getCount();
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@ -977,7 +980,7 @@ public class EditSession {
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checkNotNull(pattern);
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BlockReplace replace = new BlockReplace(this, pattern);
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RegionMaskFilter filter = new RegionMaskFilter(this, mask, replace);
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RegionMaskingFilter filter = new RegionMaskingFilter(this, mask, replace);
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RegionVisitor visitor = new RegionVisitor(region, filter);
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OperationHelper.completeLegacy(visitor);
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return visitor.getAffected();
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@ -2045,13 +2048,20 @@ public class EditSession {
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position.add(-apothem, -5, -apothem),
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position.add(apothem, 10, apothem));
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(this, generator);
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scatter.setDensity(0.02);
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scatter.setRange(region);
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int lowerY = region.getMinimumPoint().getBlockY();
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int upperY = region.getMaximumPoint().getBlockY();
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double density = 0.02;
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// We want to find the ground
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GroundSearch search = new MaskingGroundSearch(this, new ExistingBlockMask());
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GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
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// We don't want to place a patch in every column
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Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
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FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(this, mask, groundFunction);
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// Generate those patches!
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FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
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FlatRegionVisitor operation = new FlatRegionVisitor(region, filter);
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OperationHelper.completeLegacy(operation);
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return operation.getAffected();
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@ -2122,16 +2132,14 @@ public class EditSession {
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throws WorldEditException {
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ForestGenerator generator = new ForestGenerator(this, treeGenerator);
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(this, generator);
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scatter.setDensity(density);
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scatter.setRange(lowerY, upperY);
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GroundSearch search = new MaskingGroundSearch(this, new ExistingBlockMask());
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GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
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Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
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FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(this, mask, groundFunction);
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int affected = 0;
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for (Vector2D pt : it) {
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if (scatter.apply(pt)) {
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if (filter.apply(pt)) {
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affected++;
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}
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}
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@ -31,8 +31,15 @@ import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.generator.FloraGenerator;
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import com.sk89q.worldedit.generator.ForestGenerator;
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import com.sk89q.worldedit.masks.ExistingBlockMask;
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import com.sk89q.worldedit.masks.Mask2D;
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import com.sk89q.worldedit.masks.NoiseFilter2D;
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import com.sk89q.worldedit.operation.FlatRegionMaskingFilter;
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import com.sk89q.worldedit.operation.GroundFunction;
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import com.sk89q.worldedit.regions.search.GroundSearch;
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import com.sk89q.worldedit.regions.search.MaskingGroundSearch;
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import com.sk89q.worldedit.util.noise.RandomNoise;
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import com.sk89q.worldedit.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.operation.GroundScatterFunction;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.operation.OperationHelper;
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import com.sk89q.worldedit.patterns.Pattern;
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@ -543,16 +550,18 @@ public class RegionCommands {
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Region region = session.getSelection(player.getWorld());
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// We want to generate trees
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ForestGenerator generator = new ForestGenerator(editSession, new TreeGenerator(type));
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(editSession, generator);
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scatter.setDensity(density);
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scatter.setRange(region);
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int lowerY = region.getMinimumPoint().getBlockY();
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int upperY = region.getMaximumPoint().getBlockY();
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// Generate that forest
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FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
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GroundSearch search = new MaskingGroundSearch(editSession, new ExistingBlockMask());
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GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
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Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
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FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(editSession, mask, groundFunction);
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// Execute
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FlatRegionVisitor operation = new FlatRegionVisitor(region, filter);
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OperationHelper.complete(operation);
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player.print(operation.getAffected() + " trees created.");
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@ -571,17 +580,18 @@ public class RegionCommands {
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double density = args.argsLength() > 0 ? args.getDouble(0) / 100 : 0.1;
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Region region = session.getSelection(player.getWorld());
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// We want to generate flora
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FloraGenerator generator = new FloraGenerator(editSession);
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(editSession, generator);
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scatter.setDensity(density);
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scatter.setRange(region);
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int lowerY = region.getMinimumPoint().getBlockY();
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int upperY = region.getMaximumPoint().getBlockY();
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// Generate that flora
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FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
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GroundSearch search = new MaskingGroundSearch(editSession, new ExistingBlockMask());
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GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
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Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
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FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(editSession, mask, groundFunction);
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// Execute
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FlatRegionVisitor operation = new FlatRegionVisitor(region, filter);
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OperationHelper.complete(operation);
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player.print(operation.getAffected() + " flora created.");
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@ -0,0 +1,62 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.masks.Mask2D;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Passes calls to {@link #apply(com.sk89q.worldedit.Vector2D)} to the
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* delegate {@link com.sk89q.worldedit.operation.FlatRegionFunction} if they
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* match the given mask.
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*/
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public class FlatRegionMaskingFilter implements FlatRegionFunction {
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private final EditSession editSession;
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private final FlatRegionFunction function;
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private Mask2D mask;
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/**
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* Create a new masking filter.
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*
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* @param editSession the edit session
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* @param mask the mask
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* @param function the delegate function to call
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*/
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public FlatRegionMaskingFilter(EditSession editSession, Mask2D mask, FlatRegionFunction function) {
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checkNotNull(function);
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checkNotNull(editSession);
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checkNotNull(mask);
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this.editSession = editSession;
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this.mask = mask;
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this.function = function;
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}
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@Override
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public boolean apply(Vector2D position) throws WorldEditException {
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return mask.matches(editSession, position) && function.apply(position);
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}
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}
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@ -1,188 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.regions.Region;
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/**
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* An abstract implementation of {@link com.sk89q.worldedit.operation.FlatRegionFunction}
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* that searches for the first "ground" block." A ground block is found when the
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* method {@link #shouldPassThrough(Vector, BaseBlock)} returns false, which, by default,
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* does so for all non-air blocks.
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* <p>
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* This function starts from the provided upperY in each block column and traverses
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* down the column until it finds the first ground block, at which point
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* {@link #apply(Vector, BaseBlock)} is called with the position and the
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* {@link BaseBlock} for the found ground block. Implementations that want
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* to skip certain columns (and avoid the ground search) can override
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* {@link #shouldContinue(com.sk89q.worldedit.Vector2D)} and return true as necessary.
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*/
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public abstract class GroundFindingFunction implements FlatRegionFunction {
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private final EditSession editSession;
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private int lowerY;
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private int upperY;
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/**
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* Create a new instance.
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*
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* @param editSession the edit session
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*/
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protected GroundFindingFunction(EditSession editSession) {
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this.editSession = editSession;
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checkYBounds();
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}
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/**
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* Check whether upperY is >= lowerY.
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*/
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private void checkYBounds() {
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if (upperY < lowerY) {
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throw new IllegalArgumentException("upperY must be greater than or equal to lowerY");
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}
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}
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/**
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* Get the upper Y coordinate to start the ground search from.
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*
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* @return the upper Y coordinate
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*/
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public int getUpperY() {
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return upperY;
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}
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/**
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* Get the lower Y coordinate to end the ground search at.
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*
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* @return lowerY the lower Y coordinate
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*/
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public int getLowerY() {
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return lowerY;
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}
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/**
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* Set the range of Y coordinates to perform a search for ground within.
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*
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* @param lowerY the lower Y coordinate
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* @param upperY the upper Y coordinate (upperY >= lowerY)
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*/
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public void setRange(int lowerY, int upperY) {
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this.lowerY = lowerY;
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this.upperY = upperY;
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checkYBounds();
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}
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/**
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* Set the range of Y coordinates to perform a search for ground within from
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* the minimum and maximum Y of the given region.
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*
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* @param region the region
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*/
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public void setRange(Region region) {
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setRange(region.getMinimumPoint().getBlockY(), region.getMaximumPoint().getBlockY());
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}
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/**
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* Increase the upper Y by the given amount.
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*
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* @param y the amount to increase the upper Y by
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*/
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public void raiseCeiling(int y) {
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if (y <= 0) {
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throw new IllegalArgumentException("Can't raise by a negative");
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}
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upperY += y;
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}
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@Override
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public final boolean apply(Vector2D pt) throws WorldEditException {
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// Don't want to be in the ground
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if (!editSession.getBlock(pt.toVector(upperY + 1)).isAir()) {
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return false;
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}
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if (!shouldContinue(pt)) {
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return false;
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}
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for (int y = upperY + 1; y >= lowerY; --y) {
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Vector testPt = pt.toVector(y);
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BaseBlock block = editSession.getBlock(testPt);
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if (!shouldPassThrough(testPt, block)) {
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return apply(testPt, block);
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}
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}
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return false;
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}
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/**
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* Returns whether a search for the ground should be performed for the given
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* column. Return false if the column is to be skipped.
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*
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* @param pt the point
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* @return true if the search should begin
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*/
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protected boolean shouldContinue(Vector2D pt) {
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return true;
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}
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/**
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* Returns whether the given block should be "passed through" when
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* conducting the ground search.
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* <p>
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* Examples of blocks where this method could return true include snow, tall
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* grass, shrubs, and flowers. Note that this method will also receive
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* calls on each air block so that condition must be handled. Be aware
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* that blocks passed through are not automatically removed
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* from the world, so implementations may need to remove the block
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* immediately above the ground.
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* <p>
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* The default implementation only returns true for air blocks.
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*
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* @param position the position
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* @param block the block
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* @return true if the block should be passed through during the ground search
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*/
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protected boolean shouldPassThrough(Vector position, BaseBlock block) {
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return block.getType() == BlockID.AIR;
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}
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/**
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* Apply the function to the given ground block.
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* <p>
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* Naive implementations may provide flowers, tall grass, and other
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* blocks not often considered to be the ground as the ground block.
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*
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* @param position the position
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* @param block the block
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* @return true if something was changed
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* @throws WorldEditException thrown on an error
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*/
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protected abstract boolean apply(Vector position, BaseBlock block) throws WorldEditException;
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}
|
64
src/main/java/com/sk89q/worldedit/operation/GroundFunction.java
Normale Datei
64
src/main/java/com/sk89q/worldedit/operation/GroundFunction.java
Normale Datei
@ -0,0 +1,64 @@
|
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/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.operation;
|
||||
|
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import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.Vector2D;
|
||||
import com.sk89q.worldedit.WorldEditException;
|
||||
import com.sk89q.worldedit.regions.search.GroundSearch;
|
||||
|
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import static com.google.common.base.Preconditions.checkArgument;
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||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* Accepts 2D coordinates to columns, finds the first ground block in each
|
||||
* column, and applies the given {@link RegionFunction} onto the ground blocks.
|
||||
*/
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||||
public class GroundFunction implements FlatRegionFunction {
|
||||
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private final RegionFunction function;
|
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private GroundSearch groundSearch;
|
||||
private int minY;
|
||||
private int maxY;
|
||||
|
||||
/**
|
||||
* Create a new instance.
|
||||
*
|
||||
* @param groundSearch the ground search implementation
|
||||
* @param minY the minimum Y (inclusive)
|
||||
* @param maxY the maximum Y (inclusive)
|
||||
* @param function the function to apply on ground blocks
|
||||
*/
|
||||
public GroundFunction(GroundSearch groundSearch, int minY, int maxY, RegionFunction function) {
|
||||
checkNotNull(function);
|
||||
checkNotNull(groundSearch);
|
||||
checkArgument(minY <= maxY, "minY <= maxY required");
|
||||
this.function = function;
|
||||
this.groundSearch = groundSearch;
|
||||
this.minY = minY;
|
||||
this.maxY = maxY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Vector2D pt) throws WorldEditException {
|
||||
Vector ground = groundSearch.findGround(pt.toVector(maxY), minY);
|
||||
return ground != null && function.apply(ground);
|
||||
}
|
||||
}
|
@ -1,128 +0,0 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.operation;
|
||||
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.Vector2D;
|
||||
import com.sk89q.worldedit.WorldEditException;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.noise.NoiseGenerator;
|
||||
import com.sk89q.worldedit.noise.RandomNoise;
|
||||
|
||||
/**
|
||||
* Randomly applies the given {@link RegionFunction} onto random ground blocks.
|
||||
* <p>
|
||||
* This class can be used to generate a structure randomly over an area.
|
||||
*/
|
||||
public class GroundScatterFunction extends GroundFindingFunction {
|
||||
|
||||
private NoiseGenerator noiseGenerator;
|
||||
private RegionFunction function;
|
||||
private double density;
|
||||
|
||||
/**
|
||||
* Create a new instance using a {@link RandomNoise} as the noise generator.
|
||||
*
|
||||
* @param editSession the edit session
|
||||
* @param function the function
|
||||
*/
|
||||
public GroundScatterFunction(EditSession editSession, RegionFunction function) {
|
||||
this(editSession, function, new RandomNoise());
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new instance.
|
||||
*
|
||||
* @param editSession the edit session
|
||||
* @param function the function
|
||||
*/
|
||||
public GroundScatterFunction(EditSession editSession, RegionFunction function, NoiseGenerator noiseGenerator) {
|
||||
super(editSession);
|
||||
this.function = function;
|
||||
this.noiseGenerator = noiseGenerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the density (0 <= density <= 1) which indicates the threshold that
|
||||
* must be met for the function to be applied to a column.
|
||||
*
|
||||
* @return the density
|
||||
*/
|
||||
public double getDensity() {
|
||||
return density;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the density (0 <= density <= 1) which indicates the threshold that
|
||||
* must be met for the function to be applied to a column.
|
||||
*
|
||||
* @param density the density
|
||||
*/
|
||||
public void setDensity(double density) {
|
||||
this.density = density;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the noise generator.
|
||||
*
|
||||
* @return the noise generator
|
||||
*/
|
||||
public NoiseGenerator getNoiseGenerator() {
|
||||
return noiseGenerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the noise generator.
|
||||
*
|
||||
* @param noiseGenerator the noise generator
|
||||
*/
|
||||
public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
|
||||
this.noiseGenerator = noiseGenerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the function to apply.
|
||||
*
|
||||
* @return the region function
|
||||
*/
|
||||
public RegionFunction getFunction() {
|
||||
return function;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the function to apply.
|
||||
*
|
||||
* @param function the region function
|
||||
*/
|
||||
public void setFunction(RegionFunction function) {
|
||||
this.function = function;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean shouldContinue(Vector2D pt) {
|
||||
return noiseGenerator.noise(pt) <= density;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean apply(Vector position, BaseBlock block) throws WorldEditException {
|
||||
return function.apply(position);
|
||||
}
|
||||
}
|
@ -27,18 +27,27 @@ import com.sk89q.worldedit.masks.Mask;
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* Passes positions that match the given mask onto the provided function.
|
||||
* Passes calls to {@link #apply(com.sk89q.worldedit.Vector)} to the
|
||||
* delegate {@link com.sk89q.worldedit.operation.RegionFunction} if they
|
||||
* match the given mask.
|
||||
*/
|
||||
public class RegionMaskFilter implements RegionFunction {
|
||||
public class RegionMaskingFilter implements RegionFunction {
|
||||
|
||||
private final EditSession editSession;
|
||||
private final Mask mask;
|
||||
private final RegionFunction function;
|
||||
private Mask mask;
|
||||
|
||||
public RegionMaskFilter(EditSession editSession, Mask mask, RegionFunction function) {
|
||||
checkNotNull(function, "function must not be null");
|
||||
checkNotNull(editSession, "editSession must not be null");
|
||||
checkNotNull(mask, "mask must not be null");
|
||||
/**
|
||||
* Create a new masking filter.
|
||||
*
|
||||
* @param editSession the edit session
|
||||
* @param mask the mask
|
||||
* @param function the function
|
||||
*/
|
||||
public RegionMaskingFilter(EditSession editSession, Mask mask, RegionFunction function) {
|
||||
checkNotNull(function);
|
||||
checkNotNull(editSession);
|
||||
checkNotNull(mask);
|
||||
|
||||
this.editSession = editSession;
|
||||
this.mask = mask;
|
||||
@ -47,11 +56,7 @@ public class RegionMaskFilter implements RegionFunction {
|
||||
|
||||
@Override
|
||||
public boolean apply(Vector position) throws WorldEditException {
|
||||
if (mask.matches(editSession, position)) {
|
||||
return function.apply(position);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
return mask.matches(editSession, position) && function.apply(position);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.regions.search;
|
||||
|
||||
import com.sk89q.worldedit.Vector;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkArgument;
|
||||
import static net.minecraft.util.com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* Utility class for finding the first ground block starting from a certain
|
||||
* position and traversing down.
|
||||
*/
|
||||
public abstract class AbstractGroundSearch implements GroundSearch {
|
||||
|
||||
/**
|
||||
* Returns whether the given block should be "passed through" when
|
||||
* conducting the ground search.
|
||||
*
|
||||
* @param position return whether the given block is the ground
|
||||
* @return true if the search should stop
|
||||
*/
|
||||
protected abstract boolean isGround(Vector position);
|
||||
|
||||
/**
|
||||
* Find the ground block starting from the given position and traversing
|
||||
* downward until reaching minY (inclusive).
|
||||
* </p>
|
||||
* The highest ground block that may be returned is at the location of
|
||||
* the origin location. The lowest ground block that may be returned is
|
||||
* in the same column as the origin but with y = minY.
|
||||
* </p>
|
||||
* It is possible for no ground block to be found if the given origin
|
||||
* block is underground to begin with.
|
||||
*
|
||||
* @param origin the origin
|
||||
* @param minY the minimum Y to end the search at
|
||||
* @return the location of a ground block, or null if none was found
|
||||
*/
|
||||
public Vector findGround(Vector origin, int minY) {
|
||||
checkNotNull(origin);
|
||||
checkArgument(minY <= origin.getBlockY(), "minY <= origin Y");
|
||||
|
||||
// Don't want to be in the ground
|
||||
if (isGround(origin.add(0, 1, 0))) {
|
||||
return null;
|
||||
}
|
||||
|
||||
for (int y = origin.getBlockY() + 1; y >= minY; --y) {
|
||||
Vector test = origin.setY(y);
|
||||
if (isGround(test)) {
|
||||
return test;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
47
src/main/java/com/sk89q/worldedit/regions/search/GroundSearch.java
Normale Datei
47
src/main/java/com/sk89q/worldedit/regions/search/GroundSearch.java
Normale Datei
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.regions.search;
|
||||
|
||||
import com.sk89q.worldedit.Vector;
|
||||
|
||||
/**
|
||||
* Given a column of blocks in the world, finds the first ground block
|
||||
* starting from a given Y.
|
||||
*/
|
||||
public interface GroundSearch {
|
||||
|
||||
/**
|
||||
* Find the ground block starting from the given position and traversing
|
||||
* downward until reaching minY (inclusive).
|
||||
* </p>
|
||||
* The highest ground block that may be returned is at the location of
|
||||
* the origin location. The lowest ground block that may be returned is
|
||||
* in the same column as the origin but with y = minY.
|
||||
* </p>
|
||||
* It is possible for no ground block to be found if the given origin
|
||||
* block is underground.
|
||||
*
|
||||
* @param origin the origin
|
||||
* @param minY the minimum Y to end the search at
|
||||
* @return the location of a ground block, or null if none was found
|
||||
*/
|
||||
Vector findGround(Vector origin, int minY);
|
||||
|
||||
}
|
@ -0,0 +1,68 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.regions.search;
|
||||
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.masks.Mask;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* A ground finder that uses a {@link com.sk89q.worldedit.masks.Mask} to determine
|
||||
* ground blocks.
|
||||
*/
|
||||
public class MaskingGroundSearch extends AbstractGroundSearch {
|
||||
|
||||
private final EditSession editSession;
|
||||
private final Mask mask;
|
||||
|
||||
/**
|
||||
* Create a new instance.
|
||||
* </p>
|
||||
* If a mask that matches non-ground blocks is available, it can be inverted with
|
||||
* {@link com.sk89q.worldedit.masks.InvertedMask}.
|
||||
*
|
||||
* @param editSession an edit session
|
||||
* @param mask a mask that matches ground blocks
|
||||
*/
|
||||
public MaskingGroundSearch(EditSession editSession, Mask mask) {
|
||||
checkNotNull(editSession);
|
||||
checkNotNull(mask);
|
||||
|
||||
this.editSession = editSession;
|
||||
this.mask = mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the mask that matches ground blocks.
|
||||
*
|
||||
* @return the mask
|
||||
*/
|
||||
public Mask getMask() {
|
||||
return mask;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean isGround(Vector position) {
|
||||
return mask.matches(editSession, position);
|
||||
}
|
||||
|
||||
}
|
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