Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 11:00:04 +01:00
Ursprung
dded68e071
Commit
5cc7a09769
@ -84,7 +84,7 @@ public class ParallelQueueExtent extends PassthroughExtent implements IQueueWrap
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// Get a pool, to operate on the chunks in parallel
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// Get a pool, to operate on the chunks in parallel
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final int size = Math.min(chunks.size(), Settings.IMP.QUEUE.PARALLEL_THREADS);
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final int size = Math.min(chunks.size(), Settings.IMP.QUEUE.PARALLEL_THREADS);
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if (size <= 1) {
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if (size <= 1 && chunksIter.hasNext()) {
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BlockVector2 pos = chunksIter.next();
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BlockVector2 pos = chunksIter.next();
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getExtent().apply(null, filter, region, pos.getX(), pos.getZ(), full);
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getExtent().apply(null, filter, region, pos.getX(), pos.getZ(), full);
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} else {
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} else {
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@ -237,33 +237,4 @@ public class ParallelQueueExtent extends PassthroughExtent implements IQueueWrap
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Mask mask = filter == null ? new ExistingBlockMask(this) : new BlockMask(this, filter);
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Mask mask = filter == null ? new ExistingBlockMask(this) : new BlockMask(this, filter);
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return replaceBlocks(region, mask, pattern);
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return replaceBlocks(region, mask, pattern);
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}
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}
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/*
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Don't need to optimize these
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*/
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// /**
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// * Sets the blocks at the center of the given region to the given pattern.
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// * If the center sits between two blocks on a certain axis, then two blocks
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// * will be placed to mark the center.
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// *
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// * @param region the region to find the center of
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// * @param pattern the replacement pattern
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// * @return the number of blocks placed
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// * @throws MaxChangedBlocksException thrown if too many blocks are changed
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// */
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// @Override
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// public int center(Region region, Pattern pattern) throws MaxChangedBlocksException {
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// checkNotNull(region);
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// checkNotNull(pattern);
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//
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// Vector3 center = region.getCenter();
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// Region centerRegion = new CuboidRegion(
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// this instanceof World ? (World) this : null, // Causes clamping of Y range
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// BlockVector3.at(((int) center.getX()), ((int) center.getY()), ((int) center.getZ())),
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// BlockVector3.at(MathUtils.roundHalfUp(center.getX()),
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// center.getY(), MathUtils.roundHalfUp(center.getZ())));
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// return setBlocks(centerRegion, pattern);
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// }
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}
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}
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