3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-02 17:40:09 +01:00

Updated README.md with issue tracker information; removed old general concepts overview.

Dieser Commit ist enthalten in:
sk89q 2011-08-06 14:22:59 -07:00
Ursprung 266f272d88
Commit 5ac943368a

120
README.md
Datei anzeigen

@ -16,6 +16,12 @@ simply run:
Maven will automatically download dependencies for you. Note: For that to work,
be sure to add Maven to your "PATH".
Issue Tracker
-------------
Please submit bug reports and feature requests here:
http://redmine.sk89q.com/projects/worldedit/issues
Contributing
------------
@ -25,117 +31,3 @@ look at it, make comments, and merge it into WorldEdit if everything
works out.
Your submissions have to be licensed under the GNU General Public License v3.
General Concepts
----------------
The entry point for all of WorldEdit is in `com.sk89q.worldedit.WorldEdit`.
This is where all the events and chat commands are handled. The commands
themselves are found in the `com.sk89q.worldedit.commands` package.
Each user has a _session_ that stores session-related data, including
history and clipboard. The class that handles session data is
`com.sk89q.worldedit.LocalSession`. A copy of it is created when needed
by the `getSession` method of `WorldEdit` and it's also stored on
`WorldEdit` in a hash map. The history is merely a list of
`com.sk89q.worldedit.EditSession`s, while the clipboard is a copy of
`com.sk89q.worldedit.CuboidClipboard`.
Now, one of the most important classes in WorldEdit is
`com.sk89q.worldedit.EditSession`. Nearly all block sets and gets are routed
through it because it automatically records a log of operations (for undo),
handles block placement order, and does a lot of magic to make sure things
come out the way it is intended. However, to make sure that block placement
order is adhered, remember to call `EditSession.enableQueue()` and later
`EditSession.flushQueue()`. Also, to actually an edit session in a player's
history, it has to be passed to `LocalSession.remember(EditSession)`.
Blocks in WorldEdit are entirely abstracted. Block types and block data not
simply passed around; rather, because blocks can contain a lot more data
(such as with signs and such), all blocks are an instance of
`com.sk89q.worldedit.blocks.BaseBlock`. For special block types, there's
a `SignBlock`, a `ChestBlock`, etc. Blocks are __detached__ from the world,
meaning they don't know where they are. You can pass them around freely
if you want (this is why syntax like `//set sign:3|Hi|there!` can work).
If you are making a command, you need to add the new command to `plugin.yml`
if you are using Bukkit. However,
`com.sk89q.worldedit.dev.DocumentationPrinter` is a program that will
generate `plugin.yml` by using Java reflection on the command classes.
Commands are given an edit session automatically (with queue
enabled) and so there's not much to set up. If you want to add a new class
altogether that contains commands, you need to update the constructor of
`com.sk89q.worldedit.WorldEdit` load your class.
### Core Routines ###
`com.sk89q.worldedit.WorldEdit.getBlock` handles the block syntax
(such as `sign:3|Hi|there!`).
`com.sk89q.worldedit.WorldEdit.getBlockPattern` handles the pattern
syntax (such as `90%rock,10%brick` or `#clipboard`).
Package Summary
---------------
WorldEdit is well organized and uses abstraction heavily to make adding new
things easy. An explanation of WorldEdit's package layout is as follows:
* `com.sk89q.bukkit.migration` has classes to handle permissions for
Bukkit plugins until Bukkit attains built-in permissions support
* `com.sk89q.util` has some utility classes
* `com.sk89q.util.commands` has some base command handling code
(commands in WorldEdit are defined using Java annotations)
* `com.sk89q.worldedit` has core WorldEdit classes
* `com.sk89q.worldedit.bags` has support for block sources and sinks
such as inventory (which allows blocks to be taken from a player's
inventory)
* `com.sk89q.worldedit.blocks` abstracts blocks from the game
(such as chest blocks, etc.) and has support for all block data
* `com.sk89q.worldedit.bukkit` contains the implementation of WorldEdit
for Bukkit as a plugin
* `com.sk89q.worldedit.commands` has all of WorldEdit's chat commands
* `com.sk89q.worldedit.data` contains classes to read Minecraft's world
files directly from disk
* `com.sk89q.worldedit.dev` contains a class to generate documentation
and other development-related files
* `com.sk89q.worldedit.filters` contains filters used for the smoothing
algorithm
* `com.sk89q.worldedit.patterns` contains the pattern support
(such as for `//set 90%rock,10%air` or `//set #clipboard`)
* `com.sk89q.worldedit.regions` contains the selection regions for
WorldEdit; there's only one at the moment (a cuboid), but different
region shapes can be added easily
* `com.sk89q.worldedit.scripting` contains scripting engines
* `com.sk89q.worldedit.snapshots` contains snapshot loading code (but
actual world file reading code is in `com.sk89q.worldedit.data`)
* `com.sk89q.worldedit.superpickaxe` contains the code for the different
super pickaxe modes
* `com.sk89q.worldedit.superpickaxe.brush` contains the different brush
shapes for the brush super pickaxe tools
* `com.sk89q.worldedit.util` has some utility classes
* `org.jnbt` is the JNBT library to read JNBT formatted files
Task Tutorials
--------------
### How to Add a Command ###
1. If you want to add your command to an existing category of commands
(check out the classes in `com.sk89q.worldedit.commands`) then you
can just re-use one. If you want to create a new class, create a new
class (it does not have to inherit or implement anything) and add it
to the constructor of `com.sk89q.worldedit.WorldEdit`.
2. Add a new method, named anything.
3. Add the `@Command` annotation to signify that it is a command. The
`aliases` property contains a list of command aliases and the first
one in the list is the main alias. `usage` contains parameter usage
information. `desc` is a short description. `flags` is an optional
string of flags (each flag is only one character long).
`min` is the minimum number of arguments. `max` is the maximum number of
arguments and it can be -1 to allow an unlimited number.
4. Adding `@CommandPermissions` causes permissions to be checked for the
command. Only one permission needs to be satisfied in the list.
5. Write the command.
6. If using Bukkit, update `plugin.yml` or run
`com.sk89q.worldedit.dev.DocumentationPrinter` to generate it for you.
7. Compile and test!