diff --git a/src/WorldEdit.java b/src/WorldEdit.java index 0fabd0353..63fb109d8 100644 --- a/src/WorldEdit.java +++ b/src/WorldEdit.java @@ -94,6 +94,8 @@ public class WorldEdit { commands.put("/editexpand", " [Num] - Expands the selection"); commands.put("/editcontract", " [Num] - Contracts the selection"); commands.put("/unstuck", "Go up to the first free spot"); + commands.put("/ascend", "Go up one level"); + commands.put("/descend", "Go dowm one level"); } /** @@ -202,6 +204,26 @@ public class WorldEdit { player.findFreePosition(); return true; + // Ascend a level + } else if(split[0].equalsIgnoreCase("/ascend")) { + checkArgs(split, 0, 0, split[0]); + if (player.ascendLevel()) { + player.print("Ascended a level."); + } else { + player.printError("No free spot above you found."); + } + return true; + + // Descend a level + } else if(split[0].equalsIgnoreCase("/descend")) { + checkArgs(split, 0, 0, split[0]); + if (player.descendLevel()) { + player.print("Descended a level."); + } else { + player.printError("No free spot below you found."); + } + return true; + // Set edit position #1 } else if (split[0].equalsIgnoreCase("/editpos1")) { checkArgs(split, 0, 0, split[0]); diff --git a/src/WorldEditPlayer.java b/src/WorldEditPlayer.java index 45141d54b..11ffa6b81 100644 --- a/src/WorldEditPlayer.java +++ b/src/WorldEditPlayer.java @@ -133,7 +133,7 @@ public class WorldEditPlayer { /** * Move the player. - * + * * @param pos * @param pitch * @param yaw @@ -148,6 +148,21 @@ public class WorldEditPlayer { player.teleportTo(loc); } + /** + * Move the player. + * + * @param pos + */ + public void setPosition(Vector pos) { + Location loc = new Location(); + loc.x = pos.getX(); + loc.y = pos.getY(); + loc.z = pos.getZ(); + loc.rotX = (float)getYaw(); + loc.rotY = (float)getPitch(); + player.teleportTo(loc); + } + /** * Find a position for the player to stand that is not inside a block. * Blocks above the player will be iteratively tested until there is @@ -186,6 +201,73 @@ public class WorldEditPlayer { } } + /** + * Go up one level to the next free space above. + * + * @return true if a spot was found + */ + public boolean ascendLevel() { + int x = (int)Math.floor(player.getX()); + int y = (int)Math.floor(player.getY()); + int z = (int)Math.floor(player.getZ()); + + byte free = 0; + byte spots = 0; + boolean inFree = false; + + while (y <= 129) { + if (etc.getServer().getBlockIdAt(x, y, z) == 0) { + free++; + } else { + free = 0; + inFree = false; + } + + if (free == 2 && inFree == false) { + inFree = true; + spots++; + if (y >= 129 || spots == 2) { + setPosition(new Vector(x + 0.5, y - 1, z + 0.5)); + return true; + } + } + + y++; + } + + return false; + } + + /** + * Go up one level to the next free space above. + * + * @return true if a spot was found + */ + public boolean descendLevel() { + int x = (int)Math.floor(player.getX()); + int y = (int)Math.floor(player.getY()) - 1; + int z = (int)Math.floor(player.getZ()); + + byte free = 0; + + while (y >= 0) { + if (etc.getServer().getBlockIdAt(x, y, z) == 0) { + free++; + } else { + free = 0; + } + + if (free == 2) { + setPosition(new Vector(x + 0.5, y, z + 0.5)); + return true; + } + + y--; + } + + return false; + } + /** * Gives the player an item. *