Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-07 12:00:07 +01:00
Fix setPosition
Dieser Commit ist enthalten in:
Ursprung
0afae082c2
Commit
501992dd20
@ -28,6 +28,7 @@ import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.extension.platform.AbstractPlayerActor;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.math.BlockVector3;
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@ -162,6 +163,16 @@ public class BukkitPlayer extends AbstractPlayerActor {
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@Override
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public void setPosition(Vector3 pos, float pitch, float yaw) {
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if (pos instanceof com.sk89q.worldedit.util.Location) {
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com.sk89q.worldedit.util.Location loc = (com.sk89q.worldedit.util.Location) pos;
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Extent extent = loc.getExtent();
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if (extent instanceof World) {
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org.bukkit.World world = Bukkit.getWorld(((World) extent).getName());
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System.out.println("Teleport to world " + world);
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player.teleport(new Location(world, pos.getX(), pos.getY(),
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pos.getZ(), yaw, pitch));
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}
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}
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player.teleport(new Location(player.getWorld(), pos.getX(), pos.getY(),
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pos.getZ(), yaw, pitch));
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}
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@ -118,7 +118,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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if (y - 1 != origY) {
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final BlockVector3 pos = BlockVector3.at(x, y - 2, z);
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final BlockStateHolder state = world.getBlock(pos);
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setPosition(Vector3.at(x + 0.5, y - 2 + BlockTypeUtil.centralTopLimit(state), z + 0.5));
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setPosition(new Location(world, Vector3.at(x + 0.5, y - 2 + BlockTypeUtil.centralTopLimit(state), z + 0.5)));
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}
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return;
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@ -139,7 +139,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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final BlockVector3 pos = BlockVector3.at(x, y, z);
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final BlockState id = world.getBlock(pos);
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if (id.getBlockType().getMaterial().isMovementBlocker()) {
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setPosition(Vector3.at(x + 0.5, y + + BlockTypeUtil.centralTopLimit(id), z + 0.5));
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setPosition(new Location(world, Vector3.at(x + 0.5, y + + BlockTypeUtil.centralTopLimit(id), z + 0.5)));
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return;
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}
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