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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-24 18:10:08 +01:00

Made some variables in CuboidClipboard.flip final

Dieser Commit ist enthalten in:
TomyLobo 2011-08-28 12:28:31 +02:00
Ursprung 447de4b206
Commit 4dcbae03fe

Datei anzeigen

@ -176,24 +176,24 @@ public class CuboidClipboard {
* @param dir
*/
public void flip(FlipDirection dir, boolean aroundPlayer) {
int width = getWidth();
int length = getLength();
int height = getHeight();
final int width = getWidth();
final int length = getLength();
final int height = getHeight();
switch (dir) {
case NORTH_SOUTH:
int wid = (int)Math.ceil(width / 2.0f);
final int wid = (int) Math.ceil(width / 2.0f);
for (int xs = 0; xs < wid; ++xs) {
for (int z = 0; z < length; ++z) {
for (int y = 0; y < height; ++y) {
BaseBlock a = data[xs][y][z];
final BaseBlock a = data[xs][y][z];
//System.out.println(xs+"/"+y+"/"+z+": "+a.getType());
a.flip(dir);
if (xs == width - xs - 1)
continue;
BaseBlock b = data[width - xs - 1][y][z];
final BaseBlock b = data[width - xs - 1][y][z];
b.flip(dir);
data[xs][y][z] = b;
@ -208,17 +208,17 @@ public class CuboidClipboard {
break;
case WEST_EAST:
int len = (int)Math.ceil(length / 2.0f);
final int len = (int) Math.ceil(length / 2.0f);
for (int zs = 0; zs < len; ++zs) {
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
BaseBlock a = data[x][y][zs];
final BaseBlock a = data[x][y][zs];
a.flip(dir);
if (zs == length - zs - 1)
continue;
BaseBlock b = data[x][y][length - zs - 1];
final BaseBlock b = data[x][y][length - zs - 1];
b.flip(dir);
data[x][y][zs] = b;
@ -233,17 +233,17 @@ public class CuboidClipboard {
break;
case UP_DOWN:
int hei = (int)Math.ceil(height / 2.0f);
final int hei = (int) Math.ceil(height / 2.0f);
for (int ys = 0; ys < hei; ++ys) {
for (int x = 0; x < width; ++x) {
for (int z = 0; z < length; ++z) {
BaseBlock a = data[x][ys][z];
final BaseBlock a = data[x][ys][z];
a.flip(dir);
if (ys == height - ys - 1)
continue;
BaseBlock b = data[x][height - ys - 1][z];
final BaseBlock b = data[x][height - ys - 1][z];
b.flip(dir);
data[x][ys][z] = b;