Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Improve per-player schematic declaration
Dieser Commit ist enthalten in:
Ursprung
e550189cb8
Commit
4a6af7182a
@ -617,12 +617,19 @@ public class SchematicCommands {
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if (Settings.IMP.PATHS.PER_PLAYER_SCHEMATICS && Settings.IMP.EXPERIMENTAL.PER_PLAYER_FILE_SIZE_LIMIT > -1) {
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if (Settings.IMP.PATHS.PER_PLAYER_SCHEMATICS && Settings.IMP.EXPERIMENTAL.PER_PLAYER_FILE_SIZE_LIMIT > -1) {
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headerBytesElem += String.format(" / %dkb",
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headerBytesElem += String.format(" / %dkb",
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Settings.IMP.EXPERIMENTAL.PER_PLAYER_FILE_SIZE_LIMIT );
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Settings.IMP.EXPERIMENTAL.PER_PLAYER_FILE_SIZE_LIMIT);
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}
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if (Settings.IMP.PATHS.PER_PLAYER_SCHEMATICS) {
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String fullHeader = "| My Schematics: " + headerBytesElem + " |";
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PaginationBox paginationBox = PaginationBox.fromComponents(fullHeader, pageCommand, components);
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actor.print(paginationBox.create(page));
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} else {
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String fullHeader = "| Schematics: " + headerBytesElem + " |";
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PaginationBox paginationBox = PaginationBox.fromComponents(fullHeader, pageCommand, components);
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actor.print(paginationBox.create(page));
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}
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}
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String fullHeader = "| Schematics: " + headerBytesElem + " |";
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PaginationBox paginationBox = PaginationBox.fromComponents(fullHeader, pageCommand, components);
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actor.print(paginationBox.create(page));
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}
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}
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@Command(
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@Command(
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