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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-07-22 18:18:03 +02:00

Improve per-player schematic declaration

Dieser Commit ist enthalten in:
NotMyFault 2021-02-22 10:47:34 +01:00
Ursprung e550189cb8
Commit 4a6af7182a
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 158F5701A6AAD00C

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@ -617,12 +617,19 @@ public class SchematicCommands {
if (Settings.IMP.PATHS.PER_PLAYER_SCHEMATICS && Settings.IMP.EXPERIMENTAL.PER_PLAYER_FILE_SIZE_LIMIT > -1) {
headerBytesElem += String.format(" / %dkb",
Settings.IMP.EXPERIMENTAL.PER_PLAYER_FILE_SIZE_LIMIT );
Settings.IMP.EXPERIMENTAL.PER_PLAYER_FILE_SIZE_LIMIT);
}
if (Settings.IMP.PATHS.PER_PLAYER_SCHEMATICS) {
String fullHeader = "| My Schematics: " + headerBytesElem + " |";
PaginationBox paginationBox = PaginationBox.fromComponents(fullHeader, pageCommand, components);
actor.print(paginationBox.create(page));
} else {
String fullHeader = "| Schematics: " + headerBytesElem + " |";
PaginationBox paginationBox = PaginationBox.fromComponents(fullHeader, pageCommand, components);
actor.print(paginationBox.create(page));
}
String fullHeader = "| Schematics: " + headerBytesElem + " |";
PaginationBox paginationBox = PaginationBox.fromComponents(fullHeader, pageCommand, components);
actor.print(paginationBox.create(page));
}
@Command(