diff --git a/contrib/editscripts/forestgen.js b/contrib/editscripts/forestgen.js deleted file mode 100644 index 108279525..000000000 --- a/contrib/editscripts/forestgen.js +++ /dev/null @@ -1,100 +0,0 @@ -// $Id$ -/* - * Rudimentary ugly pine tree forest generator - * Copyright (c) 2010 sk89q - * Licensed under the terms of GNU General Public License v3 -*/ - -/* - - Usage: - /editscript forestgen - /editscript forestgen 20 - - The first and only argument is the size of the square forest to - create as the distance away from your current position. Default 30 if - unspecified. - -*/ - -var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30; -var affected = 0; - -function chanceBlock(x, y, z, t, c) { - if (Math.random() <= c) { - minecraft.setBlock(x, y, z, t); - } -} - -function makeTree(x, y, z) { - var trunkHeight = Math.floor(Math.random() * 2) + 3; - var height = Math.floor(Math.random() * 5) + 8; - - // Create trunk - for (i = 0; i < trunkHeight; i++) { - minecraft.setBlock(x, y + i, z, 17); - } - - // Move up - y = y + trunkHeight; - - var pos2 = [-2, 2]; - - // Create tree + leaves - for (i = 0; i < height; i++) { - minecraft.setBlock(x, y + i, z, 17); - - // Less leaves at these levels - var chance = (i == 0 || i == height - 1) ? 0.6 : 1 - - // Inner leaves - chanceBlock(x - 1, y + i, z, 18, chance); - chanceBlock(x + 1, y + i, z, 18, chance); - chanceBlock(x, y + i, z - 1, 18, chance); - chanceBlock(x, y + i, z + 1, 18, chance); - chanceBlock(x + 1, y + i, z + 1, 18, chance); - chanceBlock(x - 1, y + i, z + 1, 18, chance); - chanceBlock(x + 1, y + i, z - 1, 18, chance); - chanceBlock(x - 1, y + i, z - 1, 18, chance); - - if (!(i == 0 || i == height - 1)) { - for (var j = -2; j <= 2; j++) { - chanceBlock(x - 2, y + i, z + j, 18, 0.6); - } - for (var j = -2; j <= 2; j++) { - chanceBlock(x + 2, y + i, z + j, 18, 0.6); - } - for (var j = -2; j <= 2; j++) { - chanceBlock(x + j, y + i, z - 2, 18, 0.6); - } - for (var j = -2; j <= 2; j++) { - chanceBlock(x + j, y + i, z + 2, 18, 0.6); - } - } - } - - minecraft.setBlock(x, y + height, z, 18); -} - -for (var x = player.blockX - size; x <= player.blockX + size; x++) { - for (var z = player.blockZ - size; z <= player.blockZ + size; z++) { - // Don't want to be in the ground - if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; } - // The gods don't want a tree here - if (Math.random() < 0.95) { continue; } - - for (var y = player.blockY; y >= player.blockY - 10; y--) { - // Check if we hit the ground - var t = minecraft.getBlock(x, y, z); - if (t == 2 || t == 3) { - makeTree(x, y + 1, z); - affected++; - break; - } else if (t != 0) { // Trees won't grow on this! - break; - } - } - } -} - -context.print(affected + " created tree(s)"); \ No newline at end of file diff --git a/contrib/editscripts/meteorshower.js b/contrib/editscripts/meteorshower.js deleted file mode 100644 index cf6fad2a7..000000000 --- a/contrib/editscripts/meteorshower.js +++ /dev/null @@ -1,48 +0,0 @@ -// $Id$ -/* - * Meteor shower generator - * Copyright (c) 2010 sk89q - * Licensed under the terms of GNU General Public License v3 -*/ - -/* - - Usage: - /editscript meteorshower - /editscript meteorshower 20 - - The first and only argument is the size of the square area to use. Default - to 30 if unspecified. - -*/ - -var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30; - -var fallenTypes = [1, 20, 15, 16]; - -function makeMeteorite(x, y, z) { - minecraft.setBlock(x, y, z, fallenTypes[Math.floor(Math.random() * fallenTypes.length)]); - minecraft.setBlock(x, y + 1, z, 17); - minecraft.setBlock(x, y + 2, z, 51); -} - -var initialBlockY = Math.min(63, player.blockY + 10); - -for (var x = player.blockX - size; x <= player.blockX + size; x++) { - for (var z = player.blockZ - size; z <= player.blockZ + size; z++) { - // Don't want to be in the ground - if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; } - if (Math.random() < 0.994) { continue; } - - for (var y = player.blockY; y >= player.blockY - 10; y--) { - // Check if we hit the ground - var t = minecraft.getBlock(x, y, z); - if (t != 0) { - makeMeteorite(x, y + 1, z); - break; - } - } - } -} - -context.print("Ruuuuuuuuun!"); \ No newline at end of file