Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-20 01:40:06 +01:00
Fix console command usage.
Dieser Commit ist enthalten in:
Ursprung
23ca70e49a
Commit
44dc926c49
@ -28,6 +28,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.world.World;
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import org.enginehub.piston.CommandParameters;
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import org.enginehub.piston.exception.CommandException;
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import org.enginehub.piston.gen.CommandCallListener;
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import org.enginehub.piston.inject.Key;
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@ -73,15 +74,23 @@ public class CommandLoggingHandler implements CommandCallListener, AutoCloseable
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logMode = loggingAnnotation.value();
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}
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Optional<Actor> playerOpt = parameters.injectedValue(Key.of(Actor.class));
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Optional<World> worldOpt = parameters.injectedValue(Key.of(World.class));
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Optional<Actor> actorOpt = parameters.injectedValue(Key.of(Actor.class));
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if (!playerOpt.isPresent() || !worldOpt.isPresent()) {
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if (!actorOpt.isPresent()) {
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return;
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}
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Actor actor = actorOpt.get();
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Actor actor = playerOpt.get();
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World world = worldOpt.get();
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World world;
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try {
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Optional<World> worldOpt = parameters.injectedValue(Key.of(World.class));
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if (!worldOpt.isPresent()) {
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return;
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}
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world = worldOpt.get();
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} catch (CommandException ex) {
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return;
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}
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builder.append("WorldEdit: ").append(actor.getName());
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builder.append(" (in \"").append(world.getName()).append("\")");
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