Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Separated out fluids and blocks - they're different now
Dieser Commit ist enthalten in:
Ursprung
70aceb3837
Commit
416480c16d
@ -23,6 +23,7 @@ import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.LazyBlock;
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import com.sk89q.worldedit.blocks.type.BlockCategories;
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import com.sk89q.worldedit.blocks.type.BlockState;
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import com.sk89q.worldedit.blocks.type.BlockStateHolder;
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import com.sk89q.worldedit.blocks.type.BlockTypes;
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@ -1445,7 +1446,7 @@ public class EditSession implements Extent {
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for (int y = world.getMaxY(); y >= 1; --y) {
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Vector pt = new Vector(x, y, z);
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com.sk89q.worldedit.blocks.type.BlockType id = getLazyBlock(pt).getBlockType();
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com.sk89q.worldedit.blocks.type.BlockType id = getBlock(pt).getBlockType();
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if (id == BlockTypes.ICE) {
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if (setBlock(pt, water)) {
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@ -1495,14 +1496,14 @@ public class EditSession implements Extent {
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for (int y = world.getMaxY(); y >= 1; --y) {
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Vector pt = new Vector(x, y, z);
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int id = getLazyBlock(pt).getId();
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com.sk89q.worldedit.blocks.type.BlockType id = getBlock(pt).getBlockType();
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if (id == BlockID.AIR) {
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if (id == BlockTypes.AIR) {
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continue;
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}
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// Ice!
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if (id == BlockID.WATER || id == BlockID.STATIONARY_WATER) {
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if (id == BlockTypes.WATER) {
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if (setBlock(pt, ice)) {
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++affected;
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}
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@ -1510,9 +1511,9 @@ public class EditSession implements Extent {
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}
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// Snow should not cover these blocks
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if (BlockType.isTranslucent(id)) {
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if (BlockType.isTranslucent(id.getLegacyId())) {
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// Add snow on leaves
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if (id != BlockID.LEAVES && id != BlockID.LEAVES2) {
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if (BlockCategories.LEAVES.contains(id)) {
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break;
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}
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}
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@ -67,10 +67,6 @@ public class BlockCategories {
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public static final BlockCategory WOODEN_STAIRS = new BlockCategory("minecraft:wooden_stairs");
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public static final BlockCategory WOOL = new BlockCategory("minecraft:wool");
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// Fluids
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public static final BlockCategory LAVA = new BlockCategory("minecraft:lava");
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public static final BlockCategory WATER = new BlockCategory("minecraft:water");
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private static final Map<String, BlockCategory> categoryMapping = new HashMap<>();
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static {
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@ -94,7 +90,7 @@ public class BlockCategories {
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}
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@Nullable
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public static BlockCategory getBlockType(String id) {
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public static BlockCategory getBlockCategory(String id) {
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// If it has no namespace, assume minecraft.
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if (id != null && !id.contains(":")) {
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id = "minecraft:" + id;
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Datei-Diff unterdrückt, da er zu groß ist
Diff laden
@ -0,0 +1,74 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks.type;
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import java.lang.reflect.Field;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import javax.annotation.Nullable;
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/**
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* Stores a list of categories of Block Types.
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*/
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public class FluidCategories {
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private FluidCategories() {
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}
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public static final FluidCategory LAVA = new FluidCategory("minecraft:lava");
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public static final FluidCategory WATER = new FluidCategory("minecraft:water");
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private static final Map<String, FluidCategory> categoryMapping = new HashMap<>();
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static {
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for (Field field : FluidCategories.class.getFields()) {
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if (field.getType() == FluidCategory.class) {
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try {
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registerCategory((FluidCategory) field.get(null));
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} catch (IllegalAccessException e) {
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e.printStackTrace();
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}
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}
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}
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}
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public static void registerCategory(FluidCategory fluidCategory) {
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if (categoryMapping.containsKey(fluidCategory.getId()) && !fluidCategory.getId().startsWith("minecraft:")) {
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throw new IllegalArgumentException("Existing category with this ID already registered");
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}
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categoryMapping.put(fluidCategory.getId(), fluidCategory);
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}
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@Nullable
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public static FluidCategory getFluidCategory(String id) {
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// If it has no namespace, assume minecraft.
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if (id != null && !id.contains(":")) {
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id = "minecraft:" + id;
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}
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return categoryMapping.get(id);
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}
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public static Collection<FluidCategory> values() {
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return categoryMapping.values();
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}
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}
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@ -0,0 +1,58 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks.type;
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import java.util.Collections;
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import java.util.Set;
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/**
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* A category of fluids. This is due to the splitting up of
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* blocks such as wool into separate ids.
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*/
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public class FluidCategory {
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private final String id;
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public FluidCategory(String id) {
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this.id = id;
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}
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public String getId() {
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return this.id;
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}
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public Set<FluidType> getFluidTypes() {
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return Collections.emptySet(); // TODO Make this work.
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// return WorldEdit.getInstance().getPlatformManager()
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// .queryCapability(Capability.GAME_HOOKS).getRegistries()
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// .getBlockCategoryRegistry().getCategorisedByName(this.id);
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}
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/**
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* Checks whether the FluidType is contained within
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* this category.
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*
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* @param fluidType The fluidType
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* @return If it's a part of this category
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*/
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public boolean contains(FluidType fluidType) {
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return getFluidTypes().contains(fluidType);
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}
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}
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@ -0,0 +1,52 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks.type;
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/**
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* Minecraft now has a 'fluid' system. This is a
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* stub class to represent what it may be in the future.
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*/
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public class FluidType {
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private String id;
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public FluidType(String id) {
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this.id = id;
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}
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/**
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* Gets the ID of this block.
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*
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* @return The id
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*/
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public String getId() {
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return this.id;
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}
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@Override
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public int hashCode() {
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return this.id.hashCode();
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}
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@Override
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public boolean equals(Object obj) {
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return obj instanceof FluidType && this.id.equals(((FluidType) obj).id);
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}
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}
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@ -0,0 +1,78 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks.type;
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import java.lang.reflect.Field;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import javax.annotation.Nullable;
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/**
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* Stores a list of common Fluid String IDs.
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*/
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public class FluidTypes {
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private FluidTypes() {
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}
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public static final FluidType EMPTY = new FluidType("minecraft:empty");
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public static final FluidType FLOWING_LAVA = new FluidType("minecraft:flowing_lava");
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public static final FluidType FLOWING_WATER = new FluidType("minecraft:flowing_water");
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public static final FluidType LAVA = new FluidType("minecraft:lava");
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public static final FluidType WATER = new FluidType("minecraft:water");
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private static final Map<String, FluidType> fluidMapping = new HashMap<>();
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static {
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for (Field field : FluidTypes.class.getFields()) {
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if (field.getType() == FluidType.class) {
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try {
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registerFluid((FluidType) field.get(null));
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} catch (IllegalAccessException e) {
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e.printStackTrace();
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}
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}
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}
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}
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public static void registerFluid(FluidType fluidType) {
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if (fluidMapping.containsKey(fluidType.getId()) && !fluidType.getId().startsWith("minecraft:")) {
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throw new IllegalArgumentException("Existing fluid with this ID already registered");
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}
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fluidMapping.put(fluidType.getId(), fluidType);
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}
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@Nullable
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public static FluidType getFluidType(String id) {
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// If it has no namespace, assume minecraft.
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if (id != null && !id.contains(":")) {
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id = "minecraft:" + id;
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}
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return fluidMapping.get(id);
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}
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public static Collection<FluidType> values() {
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return fluidMapping.values();
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}
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}
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@ -88,7 +88,7 @@ public class ItemCategories {
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}
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@Nullable
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public static ItemCategory getBlockType(String id) {
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public static ItemCategory getItemCategory(String id) {
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// If it has no namespace, assume minecraft.
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if (id != null && !id.contains(":")) {
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id = "minecraft:" + id;
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@ -175,8 +175,9 @@ public class UtilityCommands {
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double radius = Math.max(0, args.getDouble(0));
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we.checkMaxRadius(radius);
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// TODO Investigate with a real build of 1.13
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int affected = editSession.fixLiquid(
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session.getPlacementPosition(player), radius, BlockTypes.FLOWING_LAVA, BlockTypes.LAVA);
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session.getPlacementPosition(player), radius, BlockTypes.LAVA, BlockTypes.LAVA);
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player.print(affected + " block(s) have been changed.");
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}
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@ -193,8 +194,9 @@ public class UtilityCommands {
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double radius = Math.max(0, args.getDouble(0));
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we.checkMaxRadius(radius);
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// TODO Investigate with a real build of 1.13
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int affected = editSession.fixLiquid(
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session.getPlacementPosition(player), radius, BlockTypes.FLOWING_WATER, BlockTypes.WATER);
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session.getPlacementPosition(player), radius, BlockTypes.WATER, BlockTypes.WATER);
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player.print(affected + " block(s) have been changed.");
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}
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|
@ -22,6 +22,8 @@ package com.sk89q.worldedit.event.extent;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.type.BlockState;
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import com.sk89q.worldedit.blocks.type.BlockStateHolder;
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import com.sk89q.worldedit.event.Event;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extent.Extent;
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@ -53,7 +55,7 @@ import static com.sk89q.worldedit.EditSession.Stage;
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* is set to {@link Stage#BEFORE_HISTORY}, then you can drop (or log) changes
|
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* before the change has reached the history, reordering, and actual change
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* extents, <em>but</em> that means that any changes made with
|
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* {@link EditSession#rawSetBlock(Vector, BaseBlock)} will skip your
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* {@link EditSession#rawSetBlock(Vector, BlockStateHolder)} will skip your
|
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* custom {@link Extent} because that method bypasses history (and reorder).
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* It is thus recommended that loggers intercept at {@link Stage#BEFORE_CHANGE}
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* and block interceptors intercept at BOTH {@link Stage#BEFORE_CHANGE} and
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|
@ -172,7 +172,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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final com.sk89q.worldedit.blocks.type.BlockType type = block.getBlockType();
|
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|
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// Don't get put in lava!
|
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if (type == BlockTypes.LAVA || type == BlockTypes.FLOWING_LAVA) {
|
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if (type == BlockTypes.LAVA) {
|
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return false;
|
||||
}
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@ -214,7 +214,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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final com.sk89q.worldedit.blocks.type.BlockType type = block.getBlockType();
|
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|
||||
// Don't want to end up in lava
|
||||
if (type != BlockTypes.AIR && type != BlockTypes.LAVA && type != BlockTypes.FLOWING_LAVA) {
|
||||
if (type != BlockTypes.AIR && type != BlockTypes.LAVA) {
|
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// Found a block!
|
||||
setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
|
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return true;
|
||||
|
@ -23,7 +23,6 @@ import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.MaxChangedBlocksException;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.WorldEditException;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.blocks.type.BlockState;
|
||||
import com.sk89q.worldedit.blocks.type.BlockStateHolder;
|
||||
import com.sk89q.worldedit.blocks.type.BlockTypes;
|
||||
@ -214,6 +213,6 @@ public class GardenPatchGenerator implements RegionFunction {
|
||||
* @return a melon pattern
|
||||
*/
|
||||
public static Pattern getMelonPattern() {
|
||||
return new BlockPattern(BlockTypes.MELON_BLOCK.getDefaultState());
|
||||
return new BlockPattern(BlockTypes.MELON.getDefaultState());
|
||||
}
|
||||
}
|
||||
|
@ -148,8 +148,7 @@ public class HeightMap {
|
||||
BlockState existing = session.getBlock(new Vector(xr, curHeight, zr));
|
||||
|
||||
// Skip water/lava
|
||||
if (existing.getBlockType() != BlockTypes.WATER && existing.getBlockType() != BlockTypes.FLOWING_WATER
|
||||
&& existing.getBlockType() != BlockTypes.LAVA && existing.getBlockType() != BlockTypes.FLOWING_LAVA) {
|
||||
if (existing.getBlockType() != BlockTypes.WATER && existing.getBlockType() != BlockTypes.LAVA) {
|
||||
session.setBlock(new Vector(xr, newHeight, zr), existing);
|
||||
++blocksChanged;
|
||||
|
||||
|
@ -67,9 +67,7 @@ public abstract class AbstractWorld implements World {
|
||||
public Mask createLiquidMask() {
|
||||
return new BlockMask(this,
|
||||
new BlockState(BlockTypes.LAVA, new HashMap<>()),
|
||||
new BlockState(BlockTypes.FLOWING_LAVA, new HashMap<>()),
|
||||
new BlockState(BlockTypes.WATER, new HashMap<>()),
|
||||
new BlockState(BlockTypes.FLOWING_WATER, new HashMap<>()));
|
||||
new BlockState(BlockTypes.WATER, new HashMap<>()));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -1,131 +0,0 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.world.storage;
|
||||
|
||||
import com.sk89q.worldedit.CuboidClipboard.FlipDirection;
|
||||
|
||||
/**
|
||||
* Block data related classes.
|
||||
*
|
||||
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData}
|
||||
*/
|
||||
@Deprecated
|
||||
public final class BlockData {
|
||||
|
||||
private BlockData() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotate a block's data value 90 degrees (north->east->south->west->north);
|
||||
*
|
||||
* @param type type ID of the block
|
||||
* @param data data value of the block
|
||||
* @return a new data value
|
||||
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#rotate90(int, int)}
|
||||
*/
|
||||
@Deprecated
|
||||
public static int rotate90(int type, int data) {
|
||||
return com.sk89q.worldedit.blocks.BlockData.rotate90(type, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotate a block's data value -90 degrees (north<-east<-south<-west<-north);
|
||||
*
|
||||
* @param type type ID of the block
|
||||
* @param data data value of the block
|
||||
* @return a new data value
|
||||
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#rotate90Reverse(int, int)}
|
||||
*/
|
||||
@Deprecated
|
||||
public static int rotate90Reverse(int type, int data) {
|
||||
return com.sk89q.worldedit.blocks.BlockData.rotate90Reverse(type, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Flip a block's data value.
|
||||
*
|
||||
* @param type type ID of the block
|
||||
* @param data data value of the block
|
||||
* @return a new data value
|
||||
* @deprecated use return {@link com.sk89q.worldedit.blocks.BlockData#flip(int, int)}
|
||||
*/
|
||||
@Deprecated
|
||||
public static int flip(int type, int data) {
|
||||
return rotate90(type, rotate90(type, data));
|
||||
}
|
||||
|
||||
/**
|
||||
* Flip a block's data value.
|
||||
*
|
||||
* @param type type ID of the block
|
||||
* @param data data value of the block
|
||||
* @param direction the direction to flip
|
||||
* @return a new data value
|
||||
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#flip(int, int, FlipDirection)}
|
||||
*/
|
||||
@Deprecated
|
||||
public static int flip(int type, int data, FlipDirection direction) {
|
||||
return com.sk89q.worldedit.blocks.BlockData.flip(type, data, direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Cycle a block's data value. This usually goes through some rotational pattern
|
||||
* depending on the block. If it returns -1, it means the id and data specified
|
||||
* do not have anything to cycle to.
|
||||
*
|
||||
* @param type block id to be cycled
|
||||
* @param data block data value that it starts at
|
||||
* @param increment whether to go forward (1) or backward (-1) in the cycle
|
||||
* @return the new data value for the block
|
||||
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#cycle(int, int, int)}
|
||||
*/
|
||||
@Deprecated
|
||||
public static int cycle(int type, int data, int increment) {
|
||||
return com.sk89q.worldedit.blocks.BlockData.cycle(type, data, increment);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the data value for the next color of cloth in the rainbow. This
|
||||
* should not be used if you want to just increment the data value.
|
||||
*
|
||||
* @param data the data value
|
||||
* @return a new data value
|
||||
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#nextClothColor(int)}
|
||||
*/
|
||||
@Deprecated
|
||||
public static int nextClothColor(int data) {
|
||||
return com.sk89q.worldedit.blocks.BlockData.nextClothColor(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the data value for the previous ext color of cloth in the rainbow.
|
||||
* This should not be used if you want to just increment the data value.
|
||||
*
|
||||
* @param data the data value
|
||||
* @return a new data value
|
||||
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#prevClothColor(int)}
|
||||
*/
|
||||
@Deprecated
|
||||
public static int prevClothColor(int data) {
|
||||
return com.sk89q.worldedit.blocks.BlockData.prevClothColor(data);
|
||||
}
|
||||
|
||||
|
||||
}
|
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