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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-09 13:00:05 +01:00

Re-Implement //regen (#598)

* start reimplementing regen command

* start reimplementing regen command

* Formatting and logic tweaks.

Regen will now throw exceptions but they are not caught yet.
ConversionSessions will now be closed when no longer being used instead of left open.

* fix //regen crashing server

* added //regen support for 1.16.1 and 1.15.2

* cleanup

* Update the issue template

* improve performance of regen by a factor of 40, approx 1.2 millon blocks/second

* Update the issue template

* Update the issue template & add a config (#640)

* Update the issue template

* Add a config.yml to the issue template

* improve performance of regen by a factor of 40, approx 1.2 millon blocks/second

* Fix entity rotation (#642)

* fix entity rotation
fixes #577 
Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>

* Fix toggle permission (#644)

* Fixes #529
* fix superperms perm toggling

Co-authored-by: @weaondara <wea_ondara@alpenblock.net>

* Fix #647

* Squash errors and debug to aid fixing #652 properly

* cleanup imports

* cleanup imports 2

* cleanup imports 3

* cleanup imports 4

* add patch by @SirYwell

* aysnc world gen with features and stuff and some minor issues

* optimizations, full chunkstatus, block populators

* optimizations, cleanup

* optimizations

* fix feature regeneration, fix temp folder deletion

* cleanup

* make chunk gen multithreaded

* fix precomputation of chunk lists for RegionLimitedWorldAccess again

* added regenerator abstraction, fix aioobe while running through chunk stati

* remove override for getChunkAt in freshnmsworld

* don't use concurrent chunk gen if custom chunk generators do not support it

* distinct between generator types

* improve regen speed for overworlds

* mix

* Add message that regen might take a while

* use a shared map for FastAreaLazy, cleanup imports

* use custom concurrency levels for chunk stati and process accordingly

* implement new regen in 1.15.2 and 1.16.1 as well

Conflicts:
	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java
	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java

* woops

* further abstraction, finalized regen impl

* Formatting

* Fix some typos, remove debug

* replace wildcard imports

* cleanup debug

* braces

* serr -> logger

* move regen impls to seperate classes

* fix world init for 1.16.1

* fix world init for 1.15.2

* fix world init for 1.15.2 #2

* use original world name for regeneration

* Update Regen_v1_15_R2.java

* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>

* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>

* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>

* improve documentation, use parallel task count for fawe settings

* fix compile

Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>
Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
Dieser Commit ist enthalten in:
Aurora 2020-10-10 11:57:12 +02:00 committet von GitHub
Ursprung d42e152348
Commit 3c6280b11e
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 4AEE18F83AFDEB23
14 geänderte Dateien mit 2155 neuen und 311 gelöschten Zeilen

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@ -32,6 +32,7 @@ import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter; import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.entity.Player; import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.wna.WorldNativeAccess; import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
@ -42,6 +43,7 @@ import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet; import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.util.TreeGenerator; import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.AbstractWorld; import com.sk89q.worldedit.world.AbstractWorld;
import com.sk89q.worldedit.world.RegenOptions;
import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder; import com.sk89q.worldedit.world.block.BlockStateHolder;
@ -202,61 +204,18 @@ public class BukkitWorld extends AbstractWorld {
} }
@Override @Override
public boolean regenerate(Region region, EditSession editSession) { public boolean regenerate(Region region, Extent extent, RegenOptions options) {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter(); BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
try { try {
if (adapter != null) { if (adapter != null) {
return adapter.regenerate(getWorld(), region, editSession); return adapter.regenerate(getWorld(), region, extent, options);
} else { } else {
throw new UnsupportedOperationException("Missing BukkitImplAdapater for this version."); throw new UnsupportedOperationException("Missing BukkitImplAdapater for this version.");
} }
} catch (Exception e) { } catch (Exception e) {
logger.warn("Regeneration via adapter failed.", e); logger.warn("Regeneration via adapter failed.", e);
return false;
} }
/*
BaseBlock[] history = new BaseBlock[16 * 16 * (getMaxY() + 1)];
for (BlockVector2 chunk : region.getChunks()) {
BlockVector3 min = BlockVector3.at(chunk.getBlockX() * 16, 0, chunk.getBlockZ() * 16);
// First save all the blocks inside
for (int x = 0; x < 16; ++x) {
for (int y = 0; y < (getMaxY() + 1); ++y) {
for (int z = 0; z < 16; ++z) {
BlockVector3 pt = min.add(x, y, z);
int index = y * 16 * 16 + z * 16 + x;
history[index] = editSession.getFullBlock(pt);
}
}
}
try {
getWorld().regenerateChunk(chunk.getBlockX(), chunk.getBlockZ());
} catch (Throwable t) {
logger.warn("Chunk generation via Bukkit raised an error", t);
}
// Then restore
for (int x = 0; x < 16; ++x) {
for (int y = 0; y < (getMaxY() + 1); ++y) {
for (int z = 0; z < 16; ++z) {
BlockVector3 pt = min.add(x, y, z);
int index = y * 16 * 16 + z * 16 + x;
// We have to restore the block if it was outside
if (!region.contains(pt)) {
editSession.smartSetBlock(pt, history[index]);
} else { // Otherwise fool with history
editSession.getChangeSet().add(new BlockChange(pt, history[index], editSession.getFullBlock(pt)));
}
}
}
}
}
return true;
*/
return editSession.regenerate(region);
} }
/** /**

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@ -25,11 +25,11 @@ import com.boydti.fawe.beta.implementation.packet.ChunkPacket;
import com.boydti.fawe.bukkit.FaweBukkit; import com.boydti.fawe.bukkit.FaweBukkit;
import com.sk89q.jnbt.CompoundTag; import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.Tag; import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.blocks.BaseItem; import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.entity.BaseEntity; import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.wna.WorldNativeAccess; import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Region;
@ -37,6 +37,7 @@ import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.Direction; import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.SideEffect; import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.world.DataFixer; import com.sk89q.worldedit.world.DataFixer;
import com.sk89q.worldedit.world.RegenOptions;
import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState; import com.sk89q.worldedit.world.block.BlockState;
@ -236,11 +237,12 @@ public interface BukkitImplAdapter<T> extends IBukkitAdapter {
* Regenerate a region in the given world, so it appears "as new". * Regenerate a region in the given world, so it appears "as new".
* @param world the world to regen in * @param world the world to regen in
* @param region the region to regen * @param region the region to regen
* @param session the session to use for setting blocks * @param extent the extent to use for setting blocks
* @param options the regeneration options
* @return true on success, false on failure * @return true on success, false on failure
*/ */
default boolean regenerate(org.bukkit.World world, Region region, EditSession session) { default boolean regenerate(World world, Region region, Extent extent, RegenOptions options) throws Exception{
return session.regenerate(region); throw new UnsupportedOperationException("This adapter does not support regeneration.");
} }
default IChunkGet get(World world, int chunkX, int chunkZ) { default IChunkGet get(World world, int chunkX, int chunkZ) {

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@ -0,0 +1,545 @@
package com.sk89q.worldedit.bukkit.adapter;
import com.boydti.fawe.beta.IChunkCache;
import com.boydti.fawe.beta.IChunkGet;
import com.boydti.fawe.beta.implementation.queue.SingleThreadQueueExtent;
import com.boydti.fawe.config.Settings;
import com.boydti.fawe.util.MathMan;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.world.RegenOptions;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.stream.Collectors;
import org.bukkit.generator.BlockPopulator;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Represents an abstract regeneration handler.
* @param <IChunkAccess> the type of the {@Code IChunkAccess} of the current Minecraft implementation
* @param <ProtoChunk> the type of the {@Code ProtoChunk} of the current Minecraft implementation
* @param <Chunk> the type of the {@Code Chunk} of the current Minecraft implementation
* @param <ChunkStatus> the type of the {@Code ChunkStatusWrapper} wrapping the {@Code ChunkStatus} enum
*/
public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess, Chunk extends IChunkAccess, ChunkStatus extends Regenerator.ChunkStatusWrapper<IChunkAccess>> {
public static final Logger logger = LoggerFactory.getLogger(Regenerator.class);
protected final org.bukkit.World originalBukkitWorld;
protected final Region region;
protected final Extent target;
protected final RegenOptions options;
//runtime
protected final Map<ChunkStatus, Concurrency> chunkStati = new LinkedHashMap<>();
protected boolean generateConcurrent = true;
protected long seed;
private final Long2ObjectLinkedOpenHashMap<ProtoChunk> protoChunks = new Long2ObjectLinkedOpenHashMap<>();
private final Long2ObjectOpenHashMap<Chunk> chunks = new Long2ObjectOpenHashMap<>();
private ExecutorService executor;
private SingleThreadQueueExtent source;
/**
* Initializes an abstract regeneration handler.
* @param originalBukkitWorld the Bukkit world containing all the information on how to regenerate the {code Region}
* @param region the selection to regenerate
* @param target the target {@code Extent} to paste the regenerated blocks into
* @param options the options to used while regenerating and pasting into the target {@code Extent}
*/
public Regenerator(org.bukkit.World originalBukkitWorld, Region region, Extent target, RegenOptions options) {
this.originalBukkitWorld = originalBukkitWorld;
this.region = region;
this.target = target;
this.options = options;
}
/**
* Regenerates the selected {@code Region}.
* @return whether or not the regeneration process was successful
* @throws Exception when something goes terribly wrong
*/
public boolean regenerate() throws Exception {
if (!prepare()) {
return false;
}
try {
if (!initNewWorld()) {
cleanup0();
return false;
}
} catch (Exception e) {
cleanup0();
throw e;
}
try {
if (!generate()) {
cleanup0();
return false;
}
} catch (Exception e) {
cleanup0();
throw e;
}
try {
copyToWorld();
} catch (Exception e) {
cleanup0();
throw e;
}
cleanup0();
return true;
}
/**
* Returns the {@code ProtoChunk} at the given chunk coordinates.
* @param x the chunk x coordinate
* @param z the chunk z coordinate
* @return the {@code ProtoChunk} at the given chunk coordinates or null if it is not part of the regeneration process or has not been initialized yet.
*/
protected ProtoChunk getProtoChunkAt(int x, int z) {
return protoChunks.get(MathMan.pairInt(x, z));
}
/**
* Returns the {@code Chunk} at the given chunk coordinates.
* @param x the chunk x coordinate
* @param z the chunk z coordinate
* @return the {@code Chunk} at the given chunk coordinates or null if it is not part of the regeneration process or has not been converted yet.
*/
protected Chunk getChunkAt(int x, int z) {
return chunks.get(MathMan.pairInt(x, z));
}
private boolean generate() throws Exception {
if (generateConcurrent) {
//Using concurrent chunk generation
executor = Executors.newFixedThreadPool(Settings.IMP.QUEUE.PARALLEL_THREADS);
} // else using sequential chunk generation, concurrent not supported
//TODO: can we get that required radius down without affecting chunk generation (e.g. strucures, features, ...)?
//for now it is working well and fast, if we are bored in the future we could do the research (a lot of it) to reduce the border radius
//generate chunk coords lists with a certain radius
Int2ObjectOpenHashMap<List<Long>> chunkCoordsForRadius = new Int2ObjectOpenHashMap<>();
chunkStati.keySet().stream().map(ChunkStatusWrapper::requiredNeigborChunkRadius0).distinct().forEach(radius -> {
if (radius == -1) //ignore ChunkStatus.EMPTY
return;
int border = 16 - radius; //9 = 8 + 1, 8: max border radius used in chunk stages, 1: need 1 extra chunk for chunk features to generate at the border of the region
chunkCoordsForRadius.put(radius, getChunkCoordsRegen(region, border));
});
//create chunks
for (Long xz : chunkCoordsForRadius.get(0)) {
ProtoChunk chunk = createProtoChunk(MathMan.unpairIntX(xz), MathMan.unpairIntY(xz));
protoChunks.put(xz, chunk);
}
//generate lists for RegionLimitedWorldAccess, need to be square with odd length (e.g. 17x17), 17 = 1 middle chunk + 8 border chunks * 2
Int2ObjectOpenHashMap<Long2ObjectOpenHashMap<List<IChunkAccess>>> worldlimits = new Int2ObjectOpenHashMap<>();
chunkStati.keySet().stream().map(ChunkStatusWrapper::requiredNeigborChunkRadius0).distinct().forEach(radius -> {
if (radius == -1) //ignore ChunkStatus.EMPTY
return;
Long2ObjectOpenHashMap<List<IChunkAccess>> map = new Long2ObjectOpenHashMap<>();
for (Long xz : chunkCoordsForRadius.get(radius)) {
int x = MathMan.unpairIntX(xz);
int z = MathMan.unpairIntY(xz);
List<IChunkAccess> l = new ArrayList<>((radius + 1 + radius) * (radius + 1 + radius));
for (int zz = z - radius; zz <= z + radius; zz++) { //order is important, first z then x
for (int xx = x - radius; xx <= x + radius; xx++) {
l.add(protoChunks.get(MathMan.pairInt(xx, zz)));
}
}
map.put(xz, l);
}
worldlimits.put(radius, map);
});
//run generation tasks exluding FULL chunk status
for (Map.Entry<ChunkStatus, Concurrency> entry : chunkStati.entrySet()) {
ChunkStatus chunkStatus = entry.getKey();
int radius = chunkStatus.requiredNeigborChunkRadius0();
List<Long> coords = chunkCoordsForRadius.get(radius);
if (this.generateConcurrent && entry.getValue() == Concurrency.RADIUS) {
SequentialTasks<ConcurrentTasks<SequentialTasks<Long>>> tasks = getChunkStatusTaskRows(coords, radius);
for (ConcurrentTasks<SequentialTasks<Long>> para : tasks) {
List scheduled = new ArrayList<>(tasks.size());
for (SequentialTasks<Long> row : para) {
scheduled.add((Callable) () -> {
for (Long xz : row) {
chunkStatus.processChunkSave(xz, worldlimits.get(radius).get(xz));
}
return null;
});
}
try {
List<Future> futures = executor.invokeAll(scheduled);
for (Future future : futures) {
future.get();
}
} catch (Exception e) {
e.printStackTrace();
}
}
} else if (this.generateConcurrent && entry.getValue() == Concurrency.FULL) {
// every chunk can be processed individually
List scheduled = new ArrayList(coords.size());
for (long xz : coords) {
scheduled.add((Callable) () -> {
chunkStatus.processChunkSave(xz, worldlimits.get(radius).get(xz));
return null;
});
}
try {
List<Future> futures = executor.invokeAll(scheduled);
for (Future future : futures) {
future.get();
}
} catch (Exception e) {
e.printStackTrace();
}
} else { // Concurrency.NONE or generateConcurrent == false
// run sequential
for (long xz : coords) {
chunkStatus.processChunkSave(xz, worldlimits.get(radius).get(xz));
}
}
}
//convert to proper chunks
for (Long xz : chunkCoordsForRadius.get(0)) {
ProtoChunk proto = protoChunks.get(xz);
chunks.put(xz, createChunk(proto));
}
//final chunkstatus
ChunkStatus FULL = getFullChunkStatus();
for (Long xz : chunkCoordsForRadius.get(0)) { //FULL.requiredNeighbourChunkRadius() == 0!
Chunk chunk = chunks.get(xz);
FULL.processChunkSave(xz, Arrays.asList(chunk));
}
//populate
List<BlockPopulator> populators = getBlockPopulators();
for (Long xz : chunkCoordsForRadius.get(0)) {
int x = MathMan.unpairIntX(xz);
int z = MathMan.unpairIntY(xz);
//prepare chunk seed
Random random = getChunkRandom(seed, x, z);
//actually populate
Chunk c = chunks.get(xz);
populators.forEach(pop -> {
populate(c, random, pop);
});
}
source = new SingleThreadQueueExtent();
source.init(null, initSourceQueueCache(), null);
return true;
}
private void copyToWorld() {
//Setting Blocks
long start = System.currentTimeMillis();
boolean genbiomes = options.shouldRegenBiomes();
for (BlockVector3 vec : region) {
target.setBlock(vec, source.getBlock(vec));
if (genbiomes) {
target.setBiome(vec, source.getBiome(vec));
}
// realExtent.setSkyLight(vec, extent.getSkyLight(vec));
// realExtent.setBlockLight(vec, extent.getBrightness(vec));
}
}
private void cleanup0() {
if (executor != null) {
executor.shutdownNow();
}
cleanup();
}
//functions to be implemented by sub class
/**
* <p>Implement the preparation process in here. DO NOT instanciate any variable here that require the cleanup function. This function is for gathering further information before initializing a new
* world.</p>
*
* <p>Fields required to be initialized: chunkStati, seed</p>
* <p>For chunkStati also see {code ChunkStatusWrapper}.</p>
*
* @return whether or not the preparation process was successful
*/
protected abstract boolean prepare();
/**
* Implement the creation of the seperate world in here.
*
* Fields required to be initialized: generateConcurrent
*
* @return true if everything went fine, otherwise false. When false is returned the Regenerator halts the regeneration process and calls the cleanup function.
* @throws java.lang.Exception When the implementation of this method throws and exception the Regenerator halts the regeneration process and calls the cleanup function.
*/
protected abstract boolean initNewWorld() throws Exception;
/**
* Implement the cleanup of all the mess that is created during the regeneration process (initNewWorld() and generate()).This function must not throw any exceptions.
*/
protected abstract void cleanup();
//functions to implement by sub class - regenate related
/**
* Implement the initialization of a {@code ProtoChunk} here.
*
* @param x the x coorinate of the {@code ProtoChunk} to create
* @param z the z coorinate of the {@code ProtoChunk} to create
* @return an initialized {@code ProtoChunk}
*/
protected abstract ProtoChunk createProtoChunk(int x, int z);
/**
* Implement the convertion of a {@code ProtoChunk} to a {@code Chunk} here.
*
* @param protoChunk the {@code ProtoChunk} to be converted to a {@code Chunk}
* @return the converted {@code Chunk}
*/
protected abstract Chunk createChunk(ProtoChunk protoChunk);
/**
* Return the {@code ChunkStatus.FULL} here.
* ChunkStatus.FULL is the last step of vanilla chunk generation.
*
* @return {@code ChunkStatus.FULL}
*/
protected abstract ChunkStatus getFullChunkStatus();
/**
* Return a list of {@code BlockPopulator} used to populate the original world here.
*
* @return {@code ChunkStatus.FULL}
*/
protected abstract List<BlockPopulator> getBlockPopulators();
/**
* Implement the population of the {@code Chunk} with the given chunk random and {@code BlockPopulator} here.
*
* @param chunk the {@code Chunk} to populate
* @param random the chunk random to use for population
* @param pop the {@code BlockPopulator} to use
*/
protected abstract void populate(Chunk chunk, Random random, BlockPopulator pop);
/**
* Implement the initialization an {@code IChunkCache<IChunkGet>} here. Use will need the {@code getChunkAt} function
* @return an initialized {@code IChunkCache<IChunkGet>}
*/
protected abstract IChunkCache<IChunkGet> initSourceQueueCache();
//algorithms
private List<Long> getChunkCoordsRegen(Region region, int border) { //needs to be square num of chunks
BlockVector3 oldMin = region.getMinimumPoint();
BlockVector3 newMin = BlockVector3.at((oldMin.getX() >> 4 << 4) - border * 16, oldMin.getY(), (oldMin.getZ() >> 4 << 4) - border * 16);
BlockVector3 oldMax = region.getMaximumPoint();
BlockVector3 newMax = BlockVector3.at((oldMax.getX() >> 4 << 4) + (border + 1) * 16 - 1, oldMax.getY(), (oldMax.getZ() >> 4 << 4) + (border + 1) * 16 - 1);
Region adjustedRegion = new CuboidRegion(newMin, newMax);
return adjustedRegion.getChunks().stream()
.map(c -> BlockVector2.at(c.getX(), c.getZ()))
.sorted(Comparator.<BlockVector2>comparingInt(c -> c.getZ()).thenComparingInt(c -> c.getX())) //needed for RegionLimitedWorldAccess
.map(c -> MathMan.pairInt(c.getX(), c.getZ()))
.collect(Collectors.toList());
}
/**
* Creates a list of chunkcoord rows that may be executed concurrently
*
* @param allcoords the coords that should be sorted into rows, must be sorted by z and x
* @param requiredNeighborChunkRadius the radius of neighbor chunks that may not be written to conccurently (ChunkStatus.requiredNeighborRadius)
* @return a list of chunkcoords rows that may be executed concurrently
*/
private SequentialTasks<ConcurrentTasks<SequentialTasks<Long>>> getChunkStatusTaskRows(List<Long> allcoords, int requiredNeighborChunkRadius) {
int requiredneighbors = Math.max(0, requiredNeighborChunkRadius);
int minx = allcoords.isEmpty() ? 0 : MathMan.unpairIntX(allcoords.get(0));
int maxx = allcoords.isEmpty() ? 0 : MathMan.unpairIntX(allcoords.get(allcoords.size() - 1));
int minz = allcoords.isEmpty() ? 0 : MathMan.unpairIntY(allcoords.get(0));
int maxz = allcoords.isEmpty() ? 0 : MathMan.unpairIntY(allcoords.get(allcoords.size() - 1));
SequentialTasks<ConcurrentTasks<SequentialTasks<Long>>> tasks;
if (maxz - minz > maxx - minx) {
int numlists = Math.min(requiredneighbors * 2 + 1, maxx - minx + 1);
Int2ObjectOpenHashMap<SequentialTasks<Long>> byx = new Int2ObjectOpenHashMap();
int expectedListLength = (allcoords.size() + 1) / (maxx - minx);
//init lists
for (int i = minx; i <= maxx; i++) {
byx.put(i, new SequentialTasks(expectedListLength));
}
//sort into lists by x coord
for (Long xz : allcoords) {
byx.get(MathMan.unpairIntX(xz)).add(xz);
}
//create parallel tasks
tasks = new SequentialTasks(numlists);
for (int offset = 0; offset < numlists; offset++) {
ConcurrentTasks<SequentialTasks<Long>> para = new ConcurrentTasks((maxz - minz + 1) / numlists + 1);
for (int i = 0; minx + i * numlists + offset <= maxx; i++)
para.add(byx.get(minx + i * numlists + offset));
tasks.add(para);
}
} else {
int numlists = Math.min(requiredneighbors * 2 + 1, maxz - minz + 1);
Int2ObjectOpenHashMap<SequentialTasks<Long>> byz = new Int2ObjectOpenHashMap();
int expectedListLength = (allcoords.size() + 1) / (maxz - minz);
//init lists
for (int i = minz; i <= maxz; i++) {
byz.put(i, new SequentialTasks(expectedListLength));
}
//sort into lists by x coord
for (Long xz : allcoords) {
byz.get(MathMan.unpairIntY(xz)).add(xz);
}
//create parallel tasks
tasks = new SequentialTasks(numlists);
for (int offset = 0; offset < numlists; offset++) {
ConcurrentTasks<SequentialTasks<Long>> para = new ConcurrentTasks((maxx - minx + 1) / numlists + 1);
for (int i = 0; minz + i * numlists + offset <= maxz; i++)
para.add(byz.get(minz + i * numlists + offset));
tasks.add(para);
}
}
return tasks;
}
private static Random getChunkRandom(long worldseed, int x, int z) {
Random random = new Random();
random.setSeed(worldseed);
long xRand = random.nextLong() / 2L * 2L + 1L;
long zRand = random.nextLong() / 2L * 2L + 1L;
random.setSeed((long) x * xRand + (long) z * zRand ^ worldseed);
return random;
}
//classes
/**
* This class is used to wrap the ChunkStatus of the current Minecraft implementation and as the implementation to execute a chunk generation step.
* @param <IChunkAccess> the IChunkAccess class of the current Minecraft implementation
*/
public static abstract class ChunkStatusWrapper<IChunkAccess> {
/**
* Return the required neighbor chunk radius the wrapped {@code ChunkStatus} requires.
*
* @return the radius of required neighbor chunks
*/
public abstract int requiredNeigborChunkRadius();
int requiredNeigborChunkRadius0() {
return Math.max(0, requiredNeigborChunkRadius());
}
/**
* Return the name of the wrapped {@code ChunkStatus}.
*
* @return the radius of required neighbor chunks
*/
public abstract String name();
/**
* Return the name of the wrapped {@code ChunkStatus}.
*
* @param xz represents the chunk coordinates of the chunk to process as denoted by {@code MathMan}
* @param accessibleChunks a list of chunks that will be used during the execution of the wrapped {@code ChunkStatus}.
* This list is order in the correct order required by the {@code ChunkStatus}, unless Mojang suddenly decides to do things differently.
*/
public abstract void processChunk(Long xz, List<IChunkAccess> accessibleChunks);
void processChunkSave(Long xz, List<IChunkAccess> accessibleChunks) {
try {
processChunk(xz, accessibleChunks);
} catch (Exception e) {
logger.error("Error while running " + name() + " on chunk " + MathMan.unpairIntX(xz) + "/" + MathMan.unpairIntY(xz), e);
}
}
}
public enum Concurrency {
FULL,
RADIUS,
NONE
}
public static class SequentialTasks<T> extends Tasks<T> {
public SequentialTasks(int expectedsize) {
super(expectedsize);
}
}
public static class ConcurrentTasks<T> extends Tasks<T> {
public ConcurrentTasks(int expectedsize) {
super(expectedsize);
}
}
public static class Tasks<T> implements Iterable<T> {
private final List<T> tasks;
public Tasks(int expectedsize) {
tasks = new ArrayList(expectedsize);
}
public void add(T task) {
tasks.add(task);
}
public List<T> list() {
return tasks;
}
public int size() {
return tasks.size();
}
@Override
public Iterator<T> iterator() {
return tasks.iterator();
}
@Override
public String toString() {
return tasks.toString();
}
}
}

Datei anzeigen

@ -22,36 +22,33 @@ package com.sk89q.worldedit.bukkit.adapter.impl;
import com.boydti.fawe.Fawe; import com.boydti.fawe.Fawe;
import com.boydti.fawe.FaweCache; import com.boydti.fawe.FaweCache;
import com.boydti.fawe.beta.IChunkGet; import com.boydti.fawe.beta.IChunkGet;
import com.boydti.fawe.beta.IQueueChunk;
import com.boydti.fawe.beta.IQueueExtent;
import com.boydti.fawe.beta.implementation.packet.ChunkPacket; import com.boydti.fawe.beta.implementation.packet.ChunkPacket;
import com.boydti.fawe.beta.implementation.queue.SingleThreadQueueExtent;
import com.boydti.fawe.bukkit.adapter.mc1_15_2.BlockMaterial_1_15_2; import com.boydti.fawe.bukkit.adapter.mc1_15_2.BlockMaterial_1_15_2;
import com.boydti.fawe.bukkit.adapter.mc1_15_2.BukkitAdapter_1_15_2; import com.boydti.fawe.bukkit.adapter.mc1_15_2.BukkitAdapter_1_15_2;
import com.boydti.fawe.bukkit.adapter.mc1_15_2.BukkitGetBlocks_1_15_2; import com.boydti.fawe.bukkit.adapter.mc1_15_2.BukkitGetBlocks_1_15_2;
import com.boydti.fawe.bukkit.adapter.mc1_15_2.FAWEWorldNativeAccess_1_15_2; import com.boydti.fawe.bukkit.adapter.mc1_15_2.FAWEWorldNativeAccess_1_15_2;
import com.boydti.fawe.bukkit.adapter.mc1_15_2.MapChunkUtil_1_15_2; import com.boydti.fawe.bukkit.adapter.mc1_15_2.MapChunkUtil_1_15_2;
import com.boydti.fawe.bukkit.adapter.mc1_15_2.nbt.LazyCompoundTag_1_15_2; import com.boydti.fawe.bukkit.adapter.mc1_15_2.nbt.LazyCompoundTag_1_15_2;
import com.google.common.io.Files; import com.google.common.base.Preconditions;
import com.sk89q.jnbt.CompoundTag; import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.StringTag; import com.sk89q.jnbt.StringTag;
import com.sk89q.jnbt.Tag; import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.blocks.TileEntityBlock; import com.sk89q.worldedit.blocks.TileEntityBlock;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter; import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.bukkit.adapter.CachedBukkitAdapter; import com.sk89q.worldedit.bukkit.adapter.CachedBukkitAdapter;
import com.sk89q.worldedit.bukkit.adapter.IDelegateBukkitImplAdapter; import com.sk89q.worldedit.bukkit.adapter.IDelegateBukkitImplAdapter;
import com.sk89q.worldedit.bukkit.adapter.impl.regen.Regen_v1_15_R2;
import com.sk89q.worldedit.entity.BaseEntity; import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.LazyBaseEntity; import com.sk89q.worldedit.entity.LazyBaseEntity;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.wna.WorldNativeAccess; import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.registry.state.Property; import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.SideEffect; import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet; import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.RegenOptions;
import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState; import com.sk89q.worldedit.world.block.BlockState;
@ -66,7 +63,6 @@ import net.minecraft.server.v1_15_R1.Block;
import net.minecraft.server.v1_15_R1.BlockPosition; import net.minecraft.server.v1_15_R1.BlockPosition;
import net.minecraft.server.v1_15_R1.Chunk; import net.minecraft.server.v1_15_R1.Chunk;
import net.minecraft.server.v1_15_R1.ChunkCoordIntPair; import net.minecraft.server.v1_15_R1.ChunkCoordIntPair;
import net.minecraft.server.v1_15_R1.ChunkProviderServer;
import net.minecraft.server.v1_15_R1.ChunkSection; import net.minecraft.server.v1_15_R1.ChunkSection;
import net.minecraft.server.v1_15_R1.Entity; import net.minecraft.server.v1_15_R1.Entity;
import net.minecraft.server.v1_15_R1.EntityPlayer; import net.minecraft.server.v1_15_R1.EntityPlayer;
@ -75,7 +71,6 @@ import net.minecraft.server.v1_15_R1.IBlockData;
import net.minecraft.server.v1_15_R1.IRegistry; import net.minecraft.server.v1_15_R1.IRegistry;
import net.minecraft.server.v1_15_R1.ItemStack; import net.minecraft.server.v1_15_R1.ItemStack;
import net.minecraft.server.v1_15_R1.MinecraftKey; import net.minecraft.server.v1_15_R1.MinecraftKey;
import net.minecraft.server.v1_15_R1.MinecraftServer;
import net.minecraft.server.v1_15_R1.NBTBase; import net.minecraft.server.v1_15_R1.NBTBase;
import net.minecraft.server.v1_15_R1.NBTTagCompound; import net.minecraft.server.v1_15_R1.NBTTagCompound;
import net.minecraft.server.v1_15_R1.NBTTagInt; import net.minecraft.server.v1_15_R1.NBTTagInt;
@ -83,12 +78,9 @@ import net.minecraft.server.v1_15_R1.PacketPlayOutMapChunk;
import net.minecraft.server.v1_15_R1.PlayerChunk; import net.minecraft.server.v1_15_R1.PlayerChunk;
import net.minecraft.server.v1_15_R1.TileEntity; import net.minecraft.server.v1_15_R1.TileEntity;
import net.minecraft.server.v1_15_R1.World; import net.minecraft.server.v1_15_R1.World;
import net.minecraft.server.v1_15_R1.WorldData;
import net.minecraft.server.v1_15_R1.WorldNBTStorage;
import net.minecraft.server.v1_15_R1.WorldServer; import net.minecraft.server.v1_15_R1.WorldServer;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.World.Environment;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;
import org.bukkit.craftbukkit.v1_15_R1.CraftChunk; import org.bukkit.craftbukkit.v1_15_R1.CraftChunk;
import org.bukkit.craftbukkit.v1_15_R1.CraftWorld; import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
@ -98,17 +90,11 @@ import org.bukkit.craftbukkit.v1_15_R1.entity.CraftEntity;
import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer; import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_15_R1.inventory.CraftItemStack; import org.bukkit.craftbukkit.v1_15_R1.inventory.CraftItemStack;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.generator.ChunkGenerator;
import java.io.File;
import java.io.IOException;
import java.lang.ref.WeakReference; import java.lang.ref.WeakReference;
import java.util.Map; import java.util.Map;
import java.util.OptionalInt; import java.util.OptionalInt;
import java.util.Set; import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.function.Supplier; import java.util.function.Supplier;
import java.util.stream.Stream; import java.util.stream.Stream;
import javax.annotation.Nullable; import javax.annotation.Nullable;
@ -119,7 +105,6 @@ import static org.slf4j.LoggerFactory.getLogger;
public final class FAWE_Spigot_v1_15_R2 extends CachedBukkitAdapter implements IDelegateBukkitImplAdapter<NBTBase> { public final class FAWE_Spigot_v1_15_R2 extends CachedBukkitAdapter implements IDelegateBukkitImplAdapter<NBTBase> {
private final Spigot_v1_15_R2 parent; private final Spigot_v1_15_R2 parent;
private char[] ibdToStateOrdinal; private char[] ibdToStateOrdinal;
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
// Code that may break between versions of Minecraft // Code that may break between versions of Minecraft
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
@ -157,8 +142,6 @@ public final class FAWE_Spigot_v1_15_R2 extends CachedBukkitAdapter implements I
public BlockMaterial getMaterial(BlockState state) { public BlockMaterial getMaterial(BlockState state) {
IBlockData bs = ((CraftBlockData) Bukkit.createBlockData(state.getAsString())).getState(); IBlockData bs = ((CraftBlockData) Bukkit.createBlockData(state.getAsString())).getState();
return new BlockMaterial_1_15_2(bs.getBlock(), bs); return new BlockMaterial_1_15_2(bs.getBlock(), bs);
} }
public Block getBlock(BlockType blockType) { public Block getBlock(BlockType blockType) {
@ -168,7 +151,7 @@ public final class FAWE_Spigot_v1_15_R2 extends CachedBukkitAdapter implements I
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
@Override @Override
public BaseBlock getBlock(Location location) { public BaseBlock getBlock(Location location) {
checkNotNull(location); Preconditions.checkNotNull(location);
CraftWorld craftWorld = ((CraftWorld) location.getWorld()); CraftWorld craftWorld = ((CraftWorld) location.getWorld());
int x = location.getBlockX(); int x = location.getBlockX();
@ -272,7 +255,7 @@ public final class FAWE_Spigot_v1_15_R2 extends CachedBukkitAdapter implements I
@Override @Override
public BaseEntity getEntity(org.bukkit.entity.Entity entity) { public BaseEntity getEntity(org.bukkit.entity.Entity entity) {
checkNotNull(entity); Preconditions.checkNotNull(entity);
CraftEntity craftEntity = ((CraftEntity) entity); CraftEntity craftEntity = ((CraftEntity) entity);
Entity mcEntity = craftEntity.getHandle(); Entity mcEntity = craftEntity.getHandle();
@ -417,83 +400,9 @@ public final class FAWE_Spigot_v1_15_R2 extends CachedBukkitAdapter implements I
} }
return parent.fromNative(foreign); return parent.fromNative(foreign);
} }
@Override @Override
public boolean regenerate(org.bukkit.World world, Region region, EditSession editSession) { public boolean regenerate(org.bukkit.World bukkitWorld, Region region, Extent target, RegenOptions options) throws Exception {
WorldServer originalWorld = ((CraftWorld) world).getHandle(); return new Regen_v1_15_R2(bukkitWorld, region, target, options).regenerate();
ChunkProviderServer provider = originalWorld.getChunkProvider();
if (!(provider instanceof ChunkProviderServer)) {
return false;
}
File saveFolder = Files.createTempDir();
// register this just in case something goes wrong
// normally it should be deleted at the end of this method
saveFolder.deleteOnExit();
try {
MinecraftServer server = originalWorld.getServer().getServer();
WorldNBTStorage originalDataManager = originalWorld.getDataManager();
WorldNBTStorage saveHandler = new WorldNBTStorage(saveFolder, originalDataManager.getDirectory().getName(), server, originalDataManager.getDataFixer());
WorldData newWorldData = new WorldData(originalWorld.worldData.a((NBTTagCompound) null),
server.dataConverterManager, getDataVersion(), null);
newWorldData.setName(UUID.randomUUID().toString());
ChunkGenerator gen = world.getGenerator();
Environment env = world.getEnvironment();
try (WorldServer freshWorld = new WorldServer(server,
server.executorService, saveHandler,
newWorldData,
originalWorld.worldProvider.getDimensionManager(),
originalWorld.getMethodProfiler(),
server.worldLoadListenerFactory.create(11),
env,
gen) {
@Override
public boolean addEntityChunk(net.minecraft.server.v1_15_R1.Entity entity) {
//Fixes #320; Prevent adding entities so we aren't attempting to spawn them asynchronously
return false;
}
}) {
// Pre-gen all the chunks
// We need to also pull one more chunk in every direction
Fawe.get().getQueueHandler().startSet(true);
try {
IQueueExtent<IQueueChunk> extent = new SingleThreadQueueExtent();
extent.init(null, (x, z) -> new BukkitGetBlocks_1_15_2(freshWorld, x, z) {
@Override
public Chunk ensureLoaded(World nmsWorld, int chunkX, int chunkZ) {
Chunk cached = nmsWorld.getChunkIfLoaded(chunkX, chunkZ);
if (cached != null) {
return cached;
}
Future<Chunk> future = Fawe.get().getQueueHandler().sync((Supplier<Chunk>) () -> freshWorld.getChunkAt(chunkX, chunkZ));
while (!future.isDone()) {
// this feels so dirty
freshWorld.getChunkProvider().runTasks();
}
try {
return future.get();
} catch (InterruptedException | ExecutionException e) {
throw new RuntimeException(e);
}
}
}, null);
for (BlockVector3 vec : region) {
editSession.setBlock(vec, extent.getFullBlock(vec));
}
} finally {
Fawe.get().getQueueHandler().endSet(true);
}
} catch (IOException e) {
throw new RuntimeException(e);
}
} catch (MaxChangedBlocksException e) {
throw new RuntimeException(e);
} finally {
saveFolder.delete();
}
return true;
} }
@Override @Override

Datei anzeigen

@ -28,23 +28,26 @@ import com.boydti.fawe.bukkit.adapter.mc1_16_1.BukkitGetBlocks_1_16_1;
import com.boydti.fawe.bukkit.adapter.mc1_16_1.FAWEWorldNativeAccess_1_16; import com.boydti.fawe.bukkit.adapter.mc1_16_1.FAWEWorldNativeAccess_1_16;
import com.boydti.fawe.bukkit.adapter.mc1_16_1.MapChunkUtil_1_16_1; import com.boydti.fawe.bukkit.adapter.mc1_16_1.MapChunkUtil_1_16_1;
import com.boydti.fawe.bukkit.adapter.mc1_16_1.nbt.LazyCompoundTag_1_16_1; import com.boydti.fawe.bukkit.adapter.mc1_16_1.nbt.LazyCompoundTag_1_16_1;
import com.google.common.base.Preconditions;
import com.sk89q.jnbt.CompoundTag; import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.StringTag; import com.sk89q.jnbt.StringTag;
import com.sk89q.jnbt.Tag; import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.blocks.TileEntityBlock; import com.sk89q.worldedit.blocks.TileEntityBlock;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter; import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.bukkit.adapter.CachedBukkitAdapter; import com.sk89q.worldedit.bukkit.adapter.CachedBukkitAdapter;
import com.sk89q.worldedit.bukkit.adapter.IDelegateBukkitImplAdapter; import com.sk89q.worldedit.bukkit.adapter.IDelegateBukkitImplAdapter;
import com.sk89q.worldedit.bukkit.adapter.impl.regen.Regen_v1_16_R1;
import com.sk89q.worldedit.entity.BaseEntity; import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.LazyBaseEntity; import com.sk89q.worldedit.entity.LazyBaseEntity;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.wna.WorldNativeAccess; import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.registry.state.Property; import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.SideEffect; import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet; import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.RegenOptions;
import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState; import com.sk89q.worldedit.world.block.BlockState;
@ -101,7 +104,6 @@ import static org.slf4j.LoggerFactory.getLogger;
public final class FAWE_Spigot_v1_16_R1 extends CachedBukkitAdapter implements IDelegateBukkitImplAdapter<NBTBase> { public final class FAWE_Spigot_v1_16_R1 extends CachedBukkitAdapter implements IDelegateBukkitImplAdapter<NBTBase> {
private final Spigot_v1_16_R1 parent; private final Spigot_v1_16_R1 parent;
private char[] ibdToStateOrdinal; private char[] ibdToStateOrdinal;
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
// Code that may break between versions of Minecraft // Code that may break between versions of Minecraft
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
@ -139,8 +141,6 @@ public final class FAWE_Spigot_v1_16_R1 extends CachedBukkitAdapter implements I
public BlockMaterial getMaterial(BlockState state) { public BlockMaterial getMaterial(BlockState state) {
IBlockData bs = ((CraftBlockData) Bukkit.createBlockData(state.getAsString())).getState(); IBlockData bs = ((CraftBlockData) Bukkit.createBlockData(state.getAsString())).getState();
return new BlockMaterial_1_16_1(bs.getBlock(), bs); return new BlockMaterial_1_16_1(bs.getBlock(), bs);
} }
public Block getBlock(BlockType blockType) { public Block getBlock(BlockType blockType) {
@ -150,7 +150,7 @@ public final class FAWE_Spigot_v1_16_R1 extends CachedBukkitAdapter implements I
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
@Override @Override
public BaseBlock getBlock(Location location) { public BaseBlock getBlock(Location location) {
checkNotNull(location); Preconditions.checkNotNull(location);
CraftWorld craftWorld = ((CraftWorld) location.getWorld()); CraftWorld craftWorld = ((CraftWorld) location.getWorld());
int x = location.getBlockX(); int x = location.getBlockX();
@ -254,7 +254,7 @@ public final class FAWE_Spigot_v1_16_R1 extends CachedBukkitAdapter implements I
@Override @Override
public BaseEntity getEntity(org.bukkit.entity.Entity entity) { public BaseEntity getEntity(org.bukkit.entity.Entity entity) {
checkNotNull(entity); Preconditions.checkNotNull(entity);
CraftEntity craftEntity = ((CraftEntity) entity); CraftEntity craftEntity = ((CraftEntity) entity);
Entity mcEntity = craftEntity.getHandle(); Entity mcEntity = craftEntity.getHandle();
@ -401,81 +401,8 @@ public final class FAWE_Spigot_v1_16_R1 extends CachedBukkitAdapter implements I
} }
@Override @Override
public boolean regenerate(org.bukkit.World world, Region region, EditSession editSession) { public boolean regenerate(org.bukkit.World bukkitWorld, Region region, Extent target, RegenOptions options) throws Exception {
// WorldServer originalWorld = ((CraftWorld) world).getHandle(); return new Regen_v1_16_R1(bukkitWorld, region, target, options).regenerate();
// ChunkProviderServer provider = originalWorld.getChunkProvider();
// if (!(provider instanceof ChunkProviderServer)) {
// return false;
// }
//
// File saveFolder = Files.createTempDir();
// // register this just in case something goes wrong
// // normally it should be deleted at the end of this method
// saveFolder.deleteOnExit();
// try {
// MinecraftServer server = originalWorld.getServer().getServer();
// Convertable.ConversionSession originalDataManager = server.convertable;
//// Convertable.ConversionSession saveHandler = new Convertable.ConversionSession(world.getName(), world.);
// WorldData newWorldData = new WorldData(originalWorld.worldData.a((NBTTagCompound) null),
// server.dataConverterManager, getDataVersion(), null);
// newWorldData.setName(UUID.randomUUID().toString());
//
// ChunkGenerator gen = world.getGenerator();
// Environment env = world.getEnvironment();
// try (WorldServer freshWorld = new WorldServer(server,
// server.executorService, originalDataManager,
// newWorldData,
// originalWorld.worldProvider.getDimensionManager(),
// originalWorld.getMethodProfiler(),
// server.worldLoadListenerFactory.create(11),
// env,
// gen) {
// @Override
// public boolean addEntityChunk(Entity entity) {
// //Fixes #320; Prevent adding entities so we aren't attempting to spawn them asynchronously
// return false;
// }
// }) {
//
// // Pre-gen all the chunks
// // We need to also pull one more chunk in every direction
// Fawe.get().getQueueHandler().startSet(true);
// try {
// IQueueExtent<IQueueChunk> extent = new SingleThreadQueueExtent();
// extent.init(null, (x, z) -> new BukkitGetBlocks_1_16_1(freshWorld, x, z) {
// @Override
// public Chunk ensureLoaded(World nmsWorld, int X, int Z) {
// Chunk cached = nmsWorld.getChunkIfLoaded(X, Z);
// if (cached != null) return cached;
// Future<Chunk> future = Fawe.get().getQueueHandler().sync((Supplier<Chunk>) () -> freshWorld.getChunkAt(X, Z));
// while (!future.isDone()) {
// // this feels so dirty
// freshWorld.getChunkProvider().runTasks();
// }
// try {
// return future.get();
// } catch (InterruptedException | ExecutionException e) {
// throw new RuntimeException(e);
// }
// }
// }, null);
// for (BlockVector3 vec : region) {
// editSession.setBlock(vec, extent.getFullBlock(vec));
// }
// } finally {
// Fawe.get().getQueueHandler().endSet(true);
// }
// } catch (IOException e) {
// throw new RuntimeException(e);
// }
// } catch (MaxChangedBlocksException e) {
// throw new RuntimeException(e);
// } finally {
// saveFolder.delete();
// }
// return true;
return false; //TODO: rework or remove for 1.16
} }
@Override @Override

Datei anzeigen

@ -28,23 +28,26 @@ import com.boydti.fawe.bukkit.adapter.mc1_16_2.BukkitGetBlocks_1_16_2;
import com.boydti.fawe.bukkit.adapter.mc1_16_2.FAWEWorldNativeAccess_1_16; import com.boydti.fawe.bukkit.adapter.mc1_16_2.FAWEWorldNativeAccess_1_16;
import com.boydti.fawe.bukkit.adapter.mc1_16_2.MapChunkUtil_1_16_2; import com.boydti.fawe.bukkit.adapter.mc1_16_2.MapChunkUtil_1_16_2;
import com.boydti.fawe.bukkit.adapter.mc1_16_2.nbt.LazyCompoundTag_1_16_2; import com.boydti.fawe.bukkit.adapter.mc1_16_2.nbt.LazyCompoundTag_1_16_2;
import com.google.common.base.Preconditions;
import com.sk89q.jnbt.CompoundTag; import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.StringTag; import com.sk89q.jnbt.StringTag;
import com.sk89q.jnbt.Tag; import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.blocks.TileEntityBlock; import com.sk89q.worldedit.blocks.TileEntityBlock;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter; import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.bukkit.adapter.CachedBukkitAdapter; import com.sk89q.worldedit.bukkit.adapter.CachedBukkitAdapter;
import com.sk89q.worldedit.bukkit.adapter.IDelegateBukkitImplAdapter; import com.sk89q.worldedit.bukkit.adapter.IDelegateBukkitImplAdapter;
import com.sk89q.worldedit.bukkit.adapter.impl.regen.Regen_v1_16_R2;
import com.sk89q.worldedit.entity.BaseEntity; import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.LazyBaseEntity; import com.sk89q.worldedit.entity.LazyBaseEntity;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.wna.WorldNativeAccess; import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.registry.state.Property; import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.SideEffect; import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet; import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.RegenOptions;
import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState; import com.sk89q.worldedit.world.block.BlockState;
@ -87,7 +90,6 @@ import org.bukkit.craftbukkit.v1_16_R2.entity.CraftEntity;
import org.bukkit.craftbukkit.v1_16_R2.entity.CraftPlayer; import org.bukkit.craftbukkit.v1_16_R2.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_16_R2.inventory.CraftItemStack; import org.bukkit.craftbukkit.v1_16_R2.inventory.CraftItemStack;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.lang.ref.WeakReference; import java.lang.ref.WeakReference;
import java.util.Map; import java.util.Map;
import java.util.OptionalInt; import java.util.OptionalInt;
@ -149,7 +151,7 @@ public final class FAWE_Spigot_v1_16_R2 extends CachedBukkitAdapter implements I
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
@Override @Override
public BaseBlock getBlock(Location location) { public BaseBlock getBlock(Location location) {
checkNotNull(location); Preconditions.checkNotNull(location);
CraftWorld craftWorld = ((CraftWorld) location.getWorld()); CraftWorld craftWorld = ((CraftWorld) location.getWorld());
int x = location.getBlockX(); int x = location.getBlockX();
@ -253,7 +255,7 @@ public final class FAWE_Spigot_v1_16_R2 extends CachedBukkitAdapter implements I
@Override @Override
public BaseEntity getEntity(org.bukkit.entity.Entity entity) { public BaseEntity getEntity(org.bukkit.entity.Entity entity) {
checkNotNull(entity); Preconditions.checkNotNull(entity);
CraftEntity craftEntity = ((CraftEntity) entity); CraftEntity craftEntity = ((CraftEntity) entity);
Entity mcEntity = craftEntity.getHandle(); Entity mcEntity = craftEntity.getHandle();
@ -400,81 +402,8 @@ public final class FAWE_Spigot_v1_16_R2 extends CachedBukkitAdapter implements I
} }
@Override @Override
public boolean regenerate(org.bukkit.World world, Region region, EditSession editSession) { public boolean regenerate(org.bukkit.World bukkitWorld, Region region, Extent target, RegenOptions options) throws Exception {
// WorldServer originalWorld = ((CraftWorld) world).getHandle(); return new Regen_v1_16_R2(bukkitWorld, region, target, options).regenerate();
// ChunkProviderServer provider = originalWorld.getChunkProvider();
// if (!(provider instanceof ChunkProviderServer)) {
// return false;
// }
//
// File saveFolder = Files.createTempDir();
// // register this just in case something goes wrong
// // normally it should be deleted at the end of this method
// saveFolder.deleteOnExit();
// try {
// MinecraftServer server = originalWorld.getServer().getServer();
// Convertable.ConversionSession originalDataManager = server.convertable;
//// Convertable.ConversionSession saveHandler = new Convertable.ConversionSession(world.getName(), world.);
// WorldData newWorldData = new WorldData(originalWorld.worldData.a((NBTTagCompound) null),
// server.dataConverterManager, getDataVersion(), null);
// newWorldData.setName(UUID.randomUUID().toString());
//
// ChunkGenerator gen = world.getGenerator();
// Environment env = world.getEnvironment();
// try (WorldServer freshWorld = new WorldServer(server,
// server.executorService, originalDataManager,
// newWorldData,
// originalWorld.worldProvider.getDimensionManager(),
// originalWorld.getMethodProfiler(),
// server.worldLoadListenerFactory.create(11),
// env,
// gen) {
// @Override
// public boolean addEntityChunk(Entity entity) {
// //Fixes #320; Prevent adding entities so we aren't attempting to spawn them asynchronously
// return false;
// }
// }) {
//
// // Pre-gen all the chunks
// // We need to also pull one more chunk in every direction
// Fawe.get().getQueueHandler().startSet(true);
// try {
// IQueueExtent<IQueueChunk> extent = new SingleThreadQueueExtent();
// extent.init(null, (x, z) -> new BukkitGetBlocks_1_16_2(freshWorld, x, z) {
// @Override
// public Chunk ensureLoaded(World nmsWorld, int X, int Z) {
// Chunk cached = nmsWorld.getChunkIfLoaded(X, Z);
// if (cached != null) return cached;
// Future<Chunk> future = Fawe.get().getQueueHandler().sync((Supplier<Chunk>) () -> freshWorld.getChunkAt(X, Z));
// while (!future.isDone()) {
// // this feels so dirty
// freshWorld.getChunkProvider().runTasks();
// }
// try {
// return future.get();
// } catch (InterruptedException | ExecutionException e) {
// throw new RuntimeException(e);
// }
// }
// }, null);
// for (BlockVector3 vec : region) {
// editSession.setBlock(vec, extent.getFullBlock(vec));
// }
// } finally {
// Fawe.get().getQueueHandler().endSet(true);
// }
// } catch (IOException e) {
// throw new RuntimeException(e);
// }
// } catch (MaxChangedBlocksException e) {
// throw new RuntimeException(e);
// } finally {
// saveFolder.delete();
// }
// return true;
return false; //TODO: rework or remove for 1.16
} }
@Override @Override

Datei anzeigen

@ -0,0 +1,478 @@
package com.sk89q.worldedit.bukkit.adapter.impl.regen;
import com.boydti.fawe.Fawe;
import com.boydti.fawe.beta.IChunkCache;
import com.boydti.fawe.beta.IChunkGet;
import com.boydti.fawe.bukkit.adapter.mc1_15_2.BukkitGetBlocks_1_15_2;
import com.mojang.datafixers.util.Either;
import com.sk89q.worldedit.bukkit.adapter.Regenerator;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.io.file.SafeFiles;
import com.sk89q.worldedit.world.RegenOptions;
import java.io.File;
import java.io.IOException;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.nio.file.Path;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BooleanSupplier;
import java.util.function.LongFunction;
import java.util.function.Supplier;
import javax.annotation.Nullable;
import net.minecraft.server.v1_15_R1.Area;
import net.minecraft.server.v1_15_R1.AreaContextTransformed;
import net.minecraft.server.v1_15_R1.AreaFactory;
import net.minecraft.server.v1_15_R1.AreaTransformer8;
import net.minecraft.server.v1_15_R1.BiomeBase;
import net.minecraft.server.v1_15_R1.BiomeLayoutOverworldConfiguration;
import net.minecraft.server.v1_15_R1.Biomes;
import net.minecraft.server.v1_15_R1.Chunk;
import net.minecraft.server.v1_15_R1.ChunkConverter;
import net.minecraft.server.v1_15_R1.ChunkCoordIntPair;
import net.minecraft.server.v1_15_R1.ChunkGenerator;
import net.minecraft.server.v1_15_R1.ChunkProviderFlat;
import net.minecraft.server.v1_15_R1.ChunkProviderGenerate;
import net.minecraft.server.v1_15_R1.ChunkProviderHell;
import net.minecraft.server.v1_15_R1.ChunkProviderServer;
import net.minecraft.server.v1_15_R1.ChunkProviderTheEnd;
import net.minecraft.server.v1_15_R1.ChunkStatus;
import net.minecraft.server.v1_15_R1.DefinedStructureManager;
import net.minecraft.server.v1_15_R1.GenLayer;
import net.minecraft.server.v1_15_R1.GenLayers;
import net.minecraft.server.v1_15_R1.GeneratorSettingsEnd;
import net.minecraft.server.v1_15_R1.GeneratorSettingsFlat;
import net.minecraft.server.v1_15_R1.GeneratorSettingsNether;
import net.minecraft.server.v1_15_R1.GeneratorSettingsOverworld;
import net.minecraft.server.v1_15_R1.IChunkAccess;
import net.minecraft.server.v1_15_R1.IRegistry;
import net.minecraft.server.v1_15_R1.LightEngineThreaded;
import net.minecraft.server.v1_15_R1.LinearCongruentialGenerator;
import net.minecraft.server.v1_15_R1.MinecraftServer;
import net.minecraft.server.v1_15_R1.NBTTagCompound;
import net.minecraft.server.v1_15_R1.NoiseGeneratorPerlin;
import net.minecraft.server.v1_15_R1.ProtoChunk;
import net.minecraft.server.v1_15_R1.World;
import net.minecraft.server.v1_15_R1.WorldChunkManager;
import net.minecraft.server.v1_15_R1.WorldChunkManagerOverworld;
import net.minecraft.server.v1_15_R1.WorldData;
import net.minecraft.server.v1_15_R1.WorldLoadListener;
import net.minecraft.server.v1_15_R1.WorldNBTStorage;
import net.minecraft.server.v1_15_R1.WorldServer;
import net.minecraft.server.v1_15_R1.WorldType;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_15_R1.CraftServer;
import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
import org.bukkit.craftbukkit.v1_15_R1.generator.CustomChunkGenerator;
import org.bukkit.craftbukkit.v1_15_R1.util.CraftMagicNumbers;
import org.bukkit.generator.BlockPopulator;
public class Regen_v1_15_R2 extends Regenerator<IChunkAccess, ProtoChunk, Chunk, Regen_v1_15_R2.ChunkStatusWrap> {
private static final Field serverWorldsField;
private static final Field worldPaperConfigField;
private static final Field flatBedrockField;
private static final Field delegateField;
private static final Field chunkProviderField;
//list of chunk stati in correct order without FULL
private static final Map<ChunkStatus, Regenerator.Concurrency> chunkStati = new LinkedHashMap<>();
static {
chunkStati.put(ChunkStatus.EMPTY, Regenerator.Concurrency.FULL); // radius -1, does nothing
chunkStati.put(ChunkStatus.STRUCTURE_STARTS, Regenerator.Concurrency.NONE); // uses unsynchronized maps
chunkStati.put(ChunkStatus.STRUCTURE_REFERENCES, Regenerator.Concurrency.FULL); // radius 8, but no writes to other chunks, only current chunk
chunkStati.put(ChunkStatus.BIOMES, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.NOISE, Regenerator.Concurrency.RADIUS); // radius 8
chunkStati.put(ChunkStatus.SURFACE, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.CARVERS, Regenerator.Concurrency.NONE); // radius 0, but RADIUS and FULL change results
chunkStati.put(ChunkStatus.LIQUID_CARVERS, Regenerator.Concurrency.NONE); // radius 0, but RADIUS and FULL change results
chunkStati.put(ChunkStatus.FEATURES, Regenerator.Concurrency.NONE); // uses unsynchronized maps
chunkStati.put(ChunkStatus.LIGHT, Regenerator.Concurrency.FULL); // radius 1, but no writes to other chunks, only current chunk
chunkStati.put(ChunkStatus.SPAWN, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.HEIGHTMAPS, Regenerator.Concurrency.FULL); // radius 0
try {
serverWorldsField = CraftServer.class.getDeclaredField("worlds");
serverWorldsField.setAccessible(true);
Field tmpPaperConfigField = null;
Field tmpFlatBedrockField = null;
try { //only present on paper
tmpPaperConfigField = World.class.getDeclaredField("paperConfig");
tmpPaperConfigField.setAccessible(true);
tmpFlatBedrockField = tmpPaperConfigField.getType().getDeclaredField("generateFlatBedrock");
tmpFlatBedrockField.setAccessible(true);
} catch (Exception e) {
tmpPaperConfigField = null;
tmpFlatBedrockField = null;
}
worldPaperConfigField = tmpPaperConfigField;
flatBedrockField = tmpFlatBedrockField;
delegateField = CustomChunkGenerator.class.getDeclaredField("delegate");
delegateField.setAccessible(true);
chunkProviderField = World.class.getDeclaredField("chunkProvider");
chunkProviderField.setAccessible(true);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
//runtime
private WorldServer originalNMSWorld;
private ChunkProviderServer originalChunkProvider;
private WorldServer freshNMSWorld;
private ChunkProviderServer freshChunkProvider;
private DefinedStructureManager structureManager;
private LightEngineThreaded lightEngine;
private ChunkGenerator generator;
private Path tempDir;
private boolean generateFlatBedrock = false;
public Regen_v1_15_R2(org.bukkit.World originalBukkitWorld, Region region, Extent target, RegenOptions options) {
super(originalBukkitWorld, region, target, options);
}
@Override
protected boolean prepare() {
this.originalNMSWorld = ((CraftWorld) originalBukkitWorld).getHandle();
originalChunkProvider = originalNMSWorld.getChunkProvider();
if (!(originalChunkProvider instanceof ChunkProviderServer)) {
return false;
}
//flat bedrock? (only on paper)
try {
generateFlatBedrock = flatBedrockField.getBoolean(worldPaperConfigField.get(originalNMSWorld));
} catch (Exception ignored) {
}
seed = options.getSeed().orElse(originalNMSWorld.getSeed());
chunkStati.forEach((s, c) -> super.chunkStati.put(new ChunkStatusWrap(s), c));
return true;
}
@Override
protected boolean initNewWorld() throws Exception {
//world folder
tempDir = java.nio.file.Files.createTempDirectory("WorldEditWorldGen");
//prepare for world init (see upstream implementation for reference)
org.bukkit.World.Environment env = originalBukkitWorld.getEnvironment();
org.bukkit.generator.ChunkGenerator gen = originalBukkitWorld.getGenerator();
MinecraftServer server = originalNMSWorld.getServer().getServer();
WorldData newWorldData = new WorldData(originalNMSWorld.worldData.a((NBTTagCompound) null), server.dataConverterManager, CraftMagicNumbers.INSTANCE.getDataVersion(), (NBTTagCompound) null);
newWorldData.setName("worldeditregentempworld");
WorldNBTStorage saveHandler = new WorldNBTStorage(new File(tempDir.toUri()), originalNMSWorld.getDataManager().getDirectory().getName(), server, server.dataConverterManager);
//init world
freshNMSWorld = Fawe.get().getQueueHandler().sync((Supplier<WorldServer>) () -> new WorldServer(server, server.executorService, saveHandler, newWorldData, originalNMSWorld.worldProvider.getDimensionManager(), originalNMSWorld.getMethodProfiler(), new RegenNoOpWorldLoadListener(), env, gen) {
@Override
public void doTick(BooleanSupplier booleansupplier) { //no ticking
}
}).get();
freshNMSWorld.savingDisabled = true;
removeWorldFromWorldsMap();
newWorldData.checkName(originalNMSWorld.getWorldData().getName()); //rename to original world name
try { //flat bedrock (paper only)
Object paperconf = worldPaperConfigField.get(freshNMSWorld);
flatBedrockField.setBoolean(paperconf, generateFlatBedrock);
} catch (Exception e) {
}
DefinedStructureManager tmpStructureManager = saveHandler.f();
freshChunkProvider = new ChunkProviderServer(freshNMSWorld, saveHandler.getDirectory(), server.aC(), tmpStructureManager, server.executorService, originalChunkProvider.chunkGenerator, freshNMSWorld.spigotConfig.viewDistance, new RegenNoOpWorldLoadListener(), () -> freshNMSWorld.getWorldPersistentData()) {
// redirect to our protoChunks list
@Override
public IChunkAccess getChunkAt(int x, int z, ChunkStatus chunkstatus, boolean flag) {
return getProtoChunkAt(x, z);
}
};
chunkProviderField.set(freshNMSWorld, freshChunkProvider);
//generator
if (originalChunkProvider.getChunkGenerator() instanceof ChunkProviderFlat) {
GeneratorSettingsFlat generatorSettingFlat = (GeneratorSettingsFlat) originalChunkProvider.getChunkGenerator().getSettings();
generator = new ChunkProviderFlat(freshNMSWorld, originalChunkProvider.getChunkGenerator().getWorldChunkManager(), generatorSettingFlat);
} else if (originalChunkProvider.getChunkGenerator() instanceof ChunkProviderGenerate) { //overworld
GeneratorSettingsOverworld settings = (GeneratorSettingsOverworld) originalChunkProvider.getChunkGenerator().getSettings();
WorldChunkManager chunkManager = originalChunkProvider.getChunkGenerator().getWorldChunkManager();
if (chunkManager instanceof WorldChunkManagerOverworld) { //should always be true
chunkManager = fastOverWorldChunkManager(chunkManager);
}
generator = new ChunkProviderGenerate(freshNMSWorld, chunkManager, settings);
} else if (originalChunkProvider.getChunkGenerator() instanceof ChunkProviderHell) { //nether
GeneratorSettingsNether settings = (GeneratorSettingsNether) originalChunkProvider.getChunkGenerator().getSettings();
generator = new ChunkProviderHell(freshNMSWorld, originalChunkProvider.getChunkGenerator().getWorldChunkManager(), settings);
} else if (originalChunkProvider.getChunkGenerator() instanceof ChunkProviderTheEnd) { //end
GeneratorSettingsEnd settings = (GeneratorSettingsEnd) originalChunkProvider.getChunkGenerator().getSettings();
generator = new ChunkProviderTheEnd(freshNMSWorld, originalChunkProvider.getChunkGenerator().getWorldChunkManager(), settings);
} else if (originalChunkProvider.getChunkGenerator() instanceof CustomChunkGenerator) {
ChunkGenerator delegate = (ChunkGenerator) delegateField.get(originalChunkProvider.getChunkGenerator());
generator = delegate;
} else {
System.out.println("Unsupported generator type " + originalChunkProvider.getChunkGenerator().getClass().getName());
return false;
}
if (originalNMSWorld.generator != null) {
// wrap custom world generator
generator = new CustomChunkGenerator(freshNMSWorld, originalNMSWorld.generator);
generateConcurrent = originalNMSWorld.generator.isParallelCapable();
}
//lets start then
structureManager = tmpStructureManager;
lightEngine = freshChunkProvider.getLightEngine();
return true;
}
@Override
protected void cleanup() {
//shutdown chunk provider
try {
Fawe.get().getQueueHandler().sync(() -> {
try {
freshChunkProvider.close(false);
} catch (IOException e) {
throw new RuntimeException(e);
}
});
} catch (Exception e) {
}
//remove world from server
try {
removeWorldFromWorldsMap();
} catch (Exception e) {
}
//delete directory
try {
SafeFiles.tryHardToDeleteDir(tempDir);
} catch (Exception e) {
}
}
@Override
protected ProtoChunk createProtoChunk(int x, int z) {
return new ProtoChunk(new ChunkCoordIntPair(x, z), ChunkConverter.a) {
public boolean generateFlatBedrock() {
return generateFlatBedrock;
}
};
}
@Override
protected Chunk createChunk(ProtoChunk protoChunk) {
return new Chunk(freshNMSWorld, protoChunk);
}
@Override
protected ChunkStatusWrap getFullChunkStatus() {
return new ChunkStatusWrap(ChunkStatus.FULL);
}
@Override
protected List<BlockPopulator> getBlockPopulators() {
return originalNMSWorld.getWorld().getPopulators();
}
@Override
protected void populate(Chunk chunk, Random random, BlockPopulator pop) {
pop.populate(freshNMSWorld.getWorld(), random, chunk.bukkitChunk);
}
@Override
protected IChunkCache<IChunkGet> initSourceQueueCache() {
return (chunkX, chunkZ) -> new BukkitGetBlocks_1_15_2(freshNMSWorld, chunkX, chunkZ) {
@Override
public Chunk ensureLoaded(World nmsWorld, int x, int z) {
return getChunkAt(x, z);
}
};
}
protected class ChunkStatusWrap extends Regenerator.ChunkStatusWrapper<IChunkAccess> {
private final ChunkStatus chunkStatus;
public ChunkStatusWrap(ChunkStatus chunkStatus) {
this.chunkStatus = chunkStatus;
}
@Override
public int requiredNeigborChunkRadius() {
return chunkStatus.f();
}
@Override
public String name() {
return chunkStatus.d();
}
@Override
public void processChunk(Long xz, List<IChunkAccess> accessibleChunks) {
chunkStatus.a(freshNMSWorld,
generator,
structureManager,
lightEngine,
c -> CompletableFuture.completedFuture(Either.left(c)),
accessibleChunks);
}
}
//util
private void removeWorldFromWorldsMap() {
Fawe.get().getQueueHandler().sync(() -> {
try {
Map<String, org.bukkit.World> map = (Map<String, org.bukkit.World>) serverWorldsField.get(Bukkit.getServer());
map.remove("worldeditregentempworld");
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
});
}
private WorldChunkManager fastOverWorldChunkManager(WorldChunkManager chunkManager) throws Exception {
Field genLayerField = WorldChunkManagerOverworld.class.getDeclaredField("d");
genLayerField.setAccessible(true);
Field areaLazyField = GenLayer.class.getDeclaredField("b");
areaLazyField.setAccessible(true);
Method initAreaFactoryMethod = GenLayers.class.getDeclaredMethod("a", WorldType.class, GeneratorSettingsOverworld.class, LongFunction.class);
initAreaFactoryMethod.setAccessible(true);
//init new WorldChunkManagerOverworld
BiomeLayoutOverworldConfiguration biomeconfig = new BiomeLayoutOverworldConfiguration(freshNMSWorld.getWorldData())
.a((GeneratorSettingsOverworld) originalChunkProvider.getChunkGenerator().getSettings());
chunkManager = new WorldChunkManagerOverworld(biomeconfig);
//replace genLayer
AreaFactory<FastAreaLazy> factory = (AreaFactory<FastAreaLazy>) initAreaFactoryMethod.invoke(null, biomeconfig.b(), biomeconfig.c(), (LongFunction) (l -> new FastWorldGenContextArea(seed, l)));
genLayerField.set(chunkManager, new FastGenLayer(factory));
return chunkManager;
}
private static class FastWorldGenContextArea implements AreaContextTransformed<FastAreaLazy> {
private final ConcurrentHashMap<Long, Integer> sharedAreaMap = new ConcurrentHashMap<>();
private final NoiseGeneratorPerlin perlinNoise;
private final long magicrandom;
private final ConcurrentHashMap<Long, Long> map = new ConcurrentHashMap<>(); //needed for multithreaded generation
public FastWorldGenContextArea(long seed, long lconst) {
this.magicrandom = mix(seed, lconst);
this.perlinNoise = new NoiseGeneratorPerlin(new Random(seed));
}
@Override
public FastAreaLazy a(AreaTransformer8 var0) {
return new FastAreaLazy(sharedAreaMap, var0);
}
@Override
public void a(long x, long z) {
long l = this.magicrandom;
l = LinearCongruentialGenerator.a(l, x);
l = LinearCongruentialGenerator.a(l, z);
l = LinearCongruentialGenerator.a(l, x);
l = LinearCongruentialGenerator.a(l, z);
this.map.put(Thread.currentThread().getId(), l);
}
@Override
public int a(int y) {
long tid = Thread.currentThread().getId();
long e = this.map.computeIfAbsent(tid, i -> 0L);
int mod = (int) Math.floorMod(e >> 24L, (long) y);
this.map.put(tid, LinearCongruentialGenerator.a(e, this.magicrandom));
return mod;
}
@Override
public NoiseGeneratorPerlin b() {
return this.perlinNoise;
}
private static long mix(long seed, long lconst) {
long l1 = lconst;
l1 = LinearCongruentialGenerator.a(l1, lconst);
l1 = LinearCongruentialGenerator.a(l1, lconst);
l1 = LinearCongruentialGenerator.a(l1, lconst);
long l2 = seed;
l2 = LinearCongruentialGenerator.a(l2, l1);
l2 = LinearCongruentialGenerator.a(l2, l1);
l2 = LinearCongruentialGenerator.a(l2, l1);
return l2;
}
}
private static class FastGenLayer extends GenLayer {
private final FastAreaLazy areaLazy;
public FastGenLayer(AreaFactory<FastAreaLazy> factory) throws Exception {
super(() -> null);
this.areaLazy = factory.make();
}
@Override
public BiomeBase a(int x, int z) {
BiomeBase biome = IRegistry.BIOME.fromId(this.areaLazy.a(x, z));
if (biome == null)
return Biomes.b;
return biome;
}
}
private static class FastAreaLazy implements Area {
private final AreaTransformer8 transformer;
//ConcurrentHashMap is 50% faster that Long2IntLinkedOpenHashMap in a syncronized context
//using a map for each thread worsens the performance significantly due to cache misses (factor 5)
private final ConcurrentHashMap<Long, Integer> sharedMap;
public FastAreaLazy(ConcurrentHashMap<Long, Integer> sharedMap, AreaTransformer8 transformer) {
this.sharedMap = sharedMap;
this.transformer = transformer;
}
@Override
public int a(int x, int z) {
long zx = ChunkCoordIntPair.pair(x, z);
return this.sharedMap.computeIfAbsent(zx, i -> this.transformer.apply(x, z));
}
}
private static class RegenNoOpWorldLoadListener implements WorldLoadListener {
private RegenNoOpWorldLoadListener() {
}
@Override
public void a(ChunkCoordIntPair chunkCoordIntPair) {
}
@Override
public void a(ChunkCoordIntPair chunkCoordIntPair, @Nullable ChunkStatus chunkStatus) {
}
@Override
public void b() {
}
}
}

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package com.sk89q.worldedit.bukkit.adapter.impl.regen;
import com.boydti.fawe.Fawe;
import com.boydti.fawe.beta.IChunkCache;
import com.boydti.fawe.beta.IChunkGet;
import com.boydti.fawe.bukkit.adapter.mc1_16_1.BukkitGetBlocks_1_16_1;
import com.google.common.collect.ImmutableList;
import com.mojang.datafixers.util.Either;
import com.mojang.serialization.Dynamic;
import com.mojang.serialization.Lifecycle;
import com.sk89q.worldedit.bukkit.adapter.Regenerator;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.io.file.SafeFiles;
import com.sk89q.worldedit.world.RegenOptions;
import java.io.IOException;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.nio.file.Path;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BooleanSupplier;
import java.util.function.LongFunction;
import java.util.function.Supplier;
import javax.annotation.Nullable;
import net.minecraft.server.v1_16_R1.Area;
import net.minecraft.server.v1_16_R1.AreaContextTransformed;
import net.minecraft.server.v1_16_R1.AreaFactory;
import net.minecraft.server.v1_16_R1.AreaTransformer8;
import net.minecraft.server.v1_16_R1.BiomeBase;
import net.minecraft.server.v1_16_R1.Biomes;
import net.minecraft.server.v1_16_R1.Chunk;
import net.minecraft.server.v1_16_R1.ChunkConverter;
import net.minecraft.server.v1_16_R1.ChunkCoordIntPair;
import net.minecraft.server.v1_16_R1.ChunkGenerator;
import net.minecraft.server.v1_16_R1.ChunkGeneratorAbstract;
import net.minecraft.server.v1_16_R1.ChunkProviderFlat;
import net.minecraft.server.v1_16_R1.ChunkProviderServer;
import net.minecraft.server.v1_16_R1.ChunkStatus;
import net.minecraft.server.v1_16_R1.Convertable;
import net.minecraft.server.v1_16_R1.DefinedStructureManager;
import net.minecraft.server.v1_16_R1.DynamicOpsNBT;
import net.minecraft.server.v1_16_R1.GenLayer;
import net.minecraft.server.v1_16_R1.GenLayers;
import net.minecraft.server.v1_16_R1.GeneratorSettingBase;
import net.minecraft.server.v1_16_R1.GeneratorSettings;
import net.minecraft.server.v1_16_R1.GeneratorSettingsFlat;
import net.minecraft.server.v1_16_R1.IChunkAccess;
import net.minecraft.server.v1_16_R1.IRegistry;
import net.minecraft.server.v1_16_R1.IRegistryCustom;
import net.minecraft.server.v1_16_R1.LightEngineThreaded;
import net.minecraft.server.v1_16_R1.LinearCongruentialGenerator;
import net.minecraft.server.v1_16_R1.MinecraftServer;
import net.minecraft.server.v1_16_R1.NBTBase;
import net.minecraft.server.v1_16_R1.NBTTagCompound;
import net.minecraft.server.v1_16_R1.NoiseGeneratorPerlin;
import net.minecraft.server.v1_16_R1.ProtoChunk;
import net.minecraft.server.v1_16_R1.RegistryReadOps;
import net.minecraft.server.v1_16_R1.ResourceKey;
import net.minecraft.server.v1_16_R1.World;
import net.minecraft.server.v1_16_R1.WorldChunkManager;
import net.minecraft.server.v1_16_R1.WorldChunkManagerOverworld;
import net.minecraft.server.v1_16_R1.WorldDataServer;
import net.minecraft.server.v1_16_R1.WorldDimension;
import net.minecraft.server.v1_16_R1.WorldLoadListener;
import net.minecraft.server.v1_16_R1.WorldServer;
import net.minecraft.server.v1_16_R1.WorldSettings;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_16_R1.CraftServer;
import org.bukkit.craftbukkit.v1_16_R1.CraftWorld;
import org.bukkit.craftbukkit.v1_16_R1.generator.CustomChunkGenerator;
import org.bukkit.generator.BlockPopulator;
public class Regen_v1_16_R1 extends Regenerator<IChunkAccess, ProtoChunk, Chunk, Regen_v1_16_R1.ChunkStatusWrap> {
private static final Field serverWorldsField;
private static final Field worldPaperConfigField;
private static final Field flatBedrockField;
private static final Field generatorSettingBaseField;
private static final Field generatorSettingFlatField;
private static final Field delegateField;
private static final Field chunkProviderField;
//list of chunk stati in correct order without FULL
private static final Map<ChunkStatus, Regenerator.Concurrency> chunkStati = new LinkedHashMap<>();
static {
chunkStati.put(ChunkStatus.EMPTY, Regenerator.Concurrency.FULL); // radius -1, does nothing
chunkStati.put(ChunkStatus.STRUCTURE_STARTS, Regenerator.Concurrency.NONE); // uses unsynchronized maps
chunkStati.put(ChunkStatus.STRUCTURE_REFERENCES, Regenerator.Concurrency.FULL); // radius 8, but no writes to other chunks, only current chunk
chunkStati.put(ChunkStatus.BIOMES, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.NOISE, Regenerator.Concurrency.RADIUS); // radius 8
chunkStati.put(ChunkStatus.SURFACE, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.CARVERS, Regenerator.Concurrency.NONE); // radius 0, but RADIUS and FULL change results
chunkStati.put(ChunkStatus.LIQUID_CARVERS, Regenerator.Concurrency.NONE); // radius 0, but RADIUS and FULL change results
chunkStati.put(ChunkStatus.FEATURES, Regenerator.Concurrency.NONE); // uses unsynchronized maps
chunkStati.put(ChunkStatus.LIGHT, Regenerator.Concurrency.FULL); // radius 1, but no writes to other chunks, only current chunk
chunkStati.put(ChunkStatus.SPAWN, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.HEIGHTMAPS, Regenerator.Concurrency.FULL); // radius 0
try {
serverWorldsField = CraftServer.class.getDeclaredField("worlds");
serverWorldsField.setAccessible(true);
Field tmpPaperConfigField = null;
Field tmpFlatBedrockField = null;
try { //only present on paper
tmpPaperConfigField = World.class.getDeclaredField("paperConfig");
tmpPaperConfigField.setAccessible(true);
tmpFlatBedrockField = tmpPaperConfigField.getType().getDeclaredField("generateFlatBedrock");
tmpFlatBedrockField.setAccessible(true);
} catch (Exception e) {
tmpPaperConfigField = null;
tmpFlatBedrockField = null;
}
worldPaperConfigField = tmpPaperConfigField;
flatBedrockField = tmpFlatBedrockField;
generatorSettingBaseField = ChunkGeneratorAbstract.class.getDeclaredField("h");
generatorSettingBaseField.setAccessible(true);
generatorSettingFlatField = ChunkProviderFlat.class.getDeclaredField("e");
generatorSettingFlatField.setAccessible(true);
delegateField = CustomChunkGenerator.class.getDeclaredField("delegate");
delegateField.setAccessible(true);
chunkProviderField = WorldServer.class.getDeclaredField("chunkProvider");
chunkProviderField.setAccessible(true);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
//runtime
private WorldServer originalNMSWorld;
private ChunkProviderServer originalChunkProvider;
private WorldServer freshNMSWorld;
private ChunkProviderServer freshChunkProvider;
private Convertable.ConversionSession session;
private DefinedStructureManager structureManager;
private LightEngineThreaded lightEngine;
private ChunkGenerator generator;
private Path tempDir;
private boolean generateFlatBedrock = false;
public Regen_v1_16_R1(org.bukkit.World originalBukkitWorld, Region region, Extent target, RegenOptions options) {
super(originalBukkitWorld, region, target, options);
}
@Override
protected boolean prepare() {
this.originalNMSWorld = ((CraftWorld) originalBukkitWorld).getHandle();
originalChunkProvider = originalNMSWorld.getChunkProvider();
if (!(originalChunkProvider instanceof ChunkProviderServer)) {
return false;
}
//flat bedrock? (only on paper)
try {
generateFlatBedrock = flatBedrockField.getBoolean(worldPaperConfigField.get(originalNMSWorld));
} catch (Exception ignored) {
}
seed = options.getSeed().orElse(originalNMSWorld.getSeed());
chunkStati.forEach((s, c) -> super.chunkStati.put(new ChunkStatusWrap(s), c));
return true;
}
@Override
protected boolean initNewWorld() throws Exception {
//world folder
tempDir = java.nio.file.Files.createTempDirectory("WorldEditWorldGen");
//prepare for world init (see upstream implementation for reference)
org.bukkit.World.Environment env = originalBukkitWorld.getEnvironment();
org.bukkit.generator.ChunkGenerator gen = originalBukkitWorld.getGenerator();
Convertable convertable = Convertable.a(tempDir);
ResourceKey<WorldDimension> worldDimKey = getWorldDimKey(env);
session = convertable.c("worldeditregentempworld", worldDimKey);
WorldDataServer originalWorldData = originalNMSWorld.worldDataServer;
MinecraftServer server = originalNMSWorld.getServer().getServer();
WorldDataServer levelProperties = (WorldDataServer) server.getSaveData();
GeneratorSettings newOpts = GeneratorSettings.a.encodeStart(DynamicOpsNBT.a, levelProperties.getGeneratorSettings()).flatMap(tag -> GeneratorSettings.a.parse(this.recursivelySetSeed(new Dynamic<>(DynamicOpsNBT.a, tag), seed, new HashSet<>()))).result().orElseThrow(() -> new IllegalStateException("Unable to map GeneratorOptions"));
WorldSettings newWorldSettings = new WorldSettings("worldeditregentempworld", originalWorldData.b.getGameType(), originalWorldData.b.hardcore, originalWorldData.b.getDifficulty(), originalWorldData.b.e(), originalWorldData.b.getGameRules(), originalWorldData.b.g());
WorldDataServer newWorldData = new WorldDataServer(newWorldSettings, newOpts, Lifecycle.stable());
//init world
freshNMSWorld = Fawe.get().getQueueHandler().sync((Supplier<WorldServer>) () -> new WorldServer(server, server.executorService, session, newWorldData, originalNMSWorld.getDimensionKey(), originalNMSWorld.getTypeKey(), originalNMSWorld.getDimensionManager(), new RegenNoOpWorldLoadListener(), ((WorldDimension) newOpts.e().a(worldDimKey)).c(), originalNMSWorld.isDebugWorld(), seed, ImmutableList.of(), false, env, gen) {
@Override
public void doTick(BooleanSupplier booleansupplier) { //no ticking
}
}).get();
freshNMSWorld.savingDisabled = true;
removeWorldFromWorldsMap();
newWorldData.checkName(originalNMSWorld.worldDataServer.getName()); //rename to original world name
freshChunkProvider = new ChunkProviderServer(freshNMSWorld, session, server.getDataFixer(), server.getDefinedStructureManager(), server.executorService, originalChunkProvider.chunkGenerator, freshNMSWorld.spigotConfig.viewDistance, server.isSyncChunkWrites(), new RegenNoOpWorldLoadListener(), () -> server.D().getWorldPersistentData()) {
// redirect to our protoChunks list
@Override
public IChunkAccess getChunkAt(int x, int z, ChunkStatus chunkstatus, boolean flag) {
return getProtoChunkAt(x, z);
}
};
chunkProviderField.set(freshNMSWorld, freshChunkProvider);
//generator
if (originalChunkProvider.getChunkGenerator() instanceof ChunkProviderFlat) {
GeneratorSettingsFlat generatorSettingFlat = (GeneratorSettingsFlat) generatorSettingFlatField.get(originalChunkProvider.getChunkGenerator());
generator = new ChunkProviderFlat(generatorSettingFlat);
} else if (originalChunkProvider.getChunkGenerator() instanceof ChunkGeneratorAbstract) {
GeneratorSettingBase generatorSettingBase = (GeneratorSettingBase) generatorSettingBaseField.get(originalChunkProvider.getChunkGenerator());
WorldChunkManager chunkManager = originalChunkProvider.getChunkGenerator().getWorldChunkManager();
if (chunkManager instanceof WorldChunkManagerOverworld) {
chunkManager = fastOverWorldChunkManager(chunkManager);
}
generator = new ChunkGeneratorAbstract(chunkManager, seed, generatorSettingBase);
} else if (originalChunkProvider.getChunkGenerator() instanceof CustomChunkGenerator) {
ChunkGenerator delegate = (ChunkGenerator) delegateField.get(originalChunkProvider.getChunkGenerator());
generator = delegate;
} else {
System.out.println("Unsupported generator type " + originalChunkProvider.getChunkGenerator().getClass().getName());
return false;
}
if (originalNMSWorld.generator != null) {
// wrap custom world generator
generator = new CustomChunkGenerator(freshNMSWorld, generator, originalNMSWorld.generator);
generateConcurrent = originalNMSWorld.generator.isParallelCapable();
}
//lets start then
structureManager = server.getDefinedStructureManager();
lightEngine = freshChunkProvider.getLightEngine();
return true;
}
@Override
protected void cleanup() {
try {
session.close();
} catch (Exception e) {
}
//shutdown chunk provider
try {
Fawe.get().getQueueHandler().sync(() -> {
try {
freshChunkProvider.close(false);
} catch (IOException e) {
throw new RuntimeException(e);
}
});
} catch (Exception e) {
}
//remove world from server
try {
removeWorldFromWorldsMap();
} catch (Exception e) {
}
//delete directory
try {
SafeFiles.tryHardToDeleteDir(tempDir);
} catch (Exception e) {
}
}
@Override
protected ProtoChunk createProtoChunk(int x, int z) {
return new ProtoChunk(new ChunkCoordIntPair(x, z), ChunkConverter.a) {
public boolean generateFlatBedrock() {
return generateFlatBedrock;
}
};
}
@Override
protected Chunk createChunk(ProtoChunk protoChunk) {
return new Chunk(freshNMSWorld, protoChunk);
}
@Override
protected ChunkStatusWrap getFullChunkStatus() {
return new ChunkStatusWrap(ChunkStatus.FULL);
}
@Override
protected List<BlockPopulator> getBlockPopulators() {
return originalNMSWorld.getWorld().getPopulators();
}
@Override
protected void populate(Chunk chunk, Random random, BlockPopulator pop) {
pop.populate(freshNMSWorld.getWorld(), random, chunk.bukkitChunk);
}
@Override
protected IChunkCache<IChunkGet> initSourceQueueCache() {
return (chunkX, chunkZ) -> new BukkitGetBlocks_1_16_1(freshNMSWorld, chunkX, chunkZ) {
@Override
public Chunk ensureLoaded(World nmsWorld, int x, int z) {
return getChunkAt(x, z);
}
};
}
protected class ChunkStatusWrap extends Regenerator.ChunkStatusWrapper<IChunkAccess> {
private final ChunkStatus chunkStatus;
public ChunkStatusWrap(ChunkStatus chunkStatus) {
this.chunkStatus = chunkStatus;
}
@Override
public int requiredNeigborChunkRadius() {
return chunkStatus.f();
}
@Override
public String name() {
return chunkStatus.d();
}
@Override
public void processChunk(Long xz, List<IChunkAccess> accessibleChunks) {
chunkStatus.a(freshNMSWorld,
generator,
structureManager,
lightEngine,
c -> CompletableFuture.completedFuture(Either.left(c)),
accessibleChunks);
}
}
//util
private void removeWorldFromWorldsMap() {
Fawe.get().getQueueHandler().sync(() -> {
try {
Map<String, org.bukkit.World> map = (Map<String, org.bukkit.World>) serverWorldsField.get(Bukkit.getServer());
map.remove("worldeditregentempworld");
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
});
}
private ResourceKey<WorldDimension> getWorldDimKey(org.bukkit.World.Environment env) {
switch (env) {
case NETHER:
return WorldDimension.THE_NETHER;
case THE_END:
return WorldDimension.THE_END;
case NORMAL:
default:
return WorldDimension.OVERWORLD;
}
}
private Dynamic<NBTBase> recursivelySetSeed(Dynamic<NBTBase> dynamic, long seed, Set<Dynamic<NBTBase>> seen) {
return !seen.add(dynamic) ? dynamic : dynamic.updateMapValues((pair) -> {
if (((Dynamic) pair.getFirst()).asString("").equals("seed")) {
return pair.mapSecond((v) -> {
return v.createLong(seed);
});
} else {
return ((Dynamic) pair.getSecond()).getValue() instanceof NBTTagCompound ? pair.mapSecond((v) -> {
return this.recursivelySetSeed((Dynamic) v, seed, seen);
}) : pair;
}
});
}
private WorldChunkManager fastOverWorldChunkManager(WorldChunkManager chunkManager) throws Exception {
Field legacyBiomeInitLayerField = WorldChunkManagerOverworld.class.getDeclaredField("i");
legacyBiomeInitLayerField.setAccessible(true);
Field largeBiomesField = WorldChunkManagerOverworld.class.getDeclaredField("j");
largeBiomesField.setAccessible(true);
Field genLayerField = WorldChunkManagerOverworld.class.getDeclaredField("f");
genLayerField.setAccessible(true);
Field areaLazyField = GenLayer.class.getDeclaredField("b");
areaLazyField.setAccessible(true);
Method initAreaFactoryMethod = GenLayers.class.getDeclaredMethod("a", boolean.class, int.class, int.class, LongFunction.class);
initAreaFactoryMethod.setAccessible(true);
//init new WorldChunkManagerOverworld
boolean legacyBiomeInitLayer = legacyBiomeInitLayerField.getBoolean(chunkManager);
boolean largebiomes = largeBiomesField.getBoolean(chunkManager);
chunkManager = new WorldChunkManagerOverworld(seed, legacyBiomeInitLayer, largebiomes);
//replace genLayer
AreaFactory<FastAreaLazy> factory = (AreaFactory<FastAreaLazy>) initAreaFactoryMethod.invoke(null, legacyBiomeInitLayer, largebiomes ? 6 : 4, 4, (LongFunction) (l -> new FastWorldGenContextArea(seed, l)));
genLayerField.set(chunkManager, new FastGenLayer(factory));
return chunkManager;
}
private static class FastWorldGenContextArea implements AreaContextTransformed<FastAreaLazy> {
private final ConcurrentHashMap<Long, Integer> sharedAreaMap = new ConcurrentHashMap<>();
private final NoiseGeneratorPerlin perlinNoise;
private final long magicrandom;
private final ConcurrentHashMap<Long, Long> map = new ConcurrentHashMap<>(); //needed for multithreaded generation
public FastWorldGenContextArea(long seed, long lconst) {
this.magicrandom = mix(seed, lconst);
this.perlinNoise = new NoiseGeneratorPerlin(new Random(seed));
}
@Override
public FastAreaLazy a(AreaTransformer8 var0) {
return new FastAreaLazy(sharedAreaMap, var0);
}
@Override
public void a(long x, long z) {
long l = this.magicrandom;
l = LinearCongruentialGenerator.a(l, x);
l = LinearCongruentialGenerator.a(l, z);
l = LinearCongruentialGenerator.a(l, x);
l = LinearCongruentialGenerator.a(l, z);
this.map.put(Thread.currentThread().getId(), l);
}
@Override
public int a(int y) {
long tid = Thread.currentThread().getId();
long e = this.map.computeIfAbsent(tid, i -> 0L);
int mod = (int) Math.floorMod(e >> 24L, (long) y);
this.map.put(tid, LinearCongruentialGenerator.a(e, this.magicrandom));
return mod;
}
@Override
public NoiseGeneratorPerlin b() {
return this.perlinNoise;
}
private static long mix(long seed, long lconst) {
long l1 = lconst;
l1 = LinearCongruentialGenerator.a(l1, lconst);
l1 = LinearCongruentialGenerator.a(l1, lconst);
l1 = LinearCongruentialGenerator.a(l1, lconst);
long l2 = seed;
l2 = LinearCongruentialGenerator.a(l2, l1);
l2 = LinearCongruentialGenerator.a(l2, l1);
l2 = LinearCongruentialGenerator.a(l2, l1);
return l2;
}
}
private static class FastGenLayer extends GenLayer {
private final FastAreaLazy areaLazy;
public FastGenLayer(AreaFactory<FastAreaLazy> factory) throws Exception {
super(() -> null);
this.areaLazy = factory.make();
}
@Override
public BiomeBase a(int x, int z) {
BiomeBase biome = IRegistry.BIOME.fromId(this.areaLazy.a(x, z));
if (biome == null)
return Biomes.b;
return biome;
}
}
private static class FastAreaLazy implements Area {
private final AreaTransformer8 transformer;
//ConcurrentHashMap is 50% faster that Long2IntLinkedOpenHashMap in a syncronized context
//using a map for each thread worsens the performance significantly due to cache misses (factor 5)
private final ConcurrentHashMap<Long, Integer> sharedMap;
public FastAreaLazy(ConcurrentHashMap<Long, Integer> sharedMap, AreaTransformer8 transformer) {
this.sharedMap = sharedMap;
this.transformer = transformer;
}
@Override
public int a(int x, int z) {
long zx = ChunkCoordIntPair.pair(x, z);
return this.sharedMap.computeIfAbsent(zx, i -> this.transformer.apply(x, z));
}
}
private static class RegenNoOpWorldLoadListener implements WorldLoadListener {
private RegenNoOpWorldLoadListener() {
}
@Override
public void a(ChunkCoordIntPair chunkCoordIntPair) {
}
@Override
public void a(ChunkCoordIntPair chunkCoordIntPair, @Nullable ChunkStatus chunkStatus) {
}
@Override
public void b() {
}
}
}

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package com.sk89q.worldedit.bukkit.adapter.impl.regen;
import com.boydti.fawe.Fawe;
import com.boydti.fawe.beta.IChunkCache;
import com.boydti.fawe.beta.IChunkGet;
import com.boydti.fawe.bukkit.adapter.mc1_16_2.BukkitGetBlocks_1_16_2;
import com.google.common.collect.ImmutableList;
import com.mojang.datafixers.util.Either;
import com.mojang.serialization.Dynamic;
import com.mojang.serialization.Lifecycle;
import com.sk89q.worldedit.bukkit.adapter.Regenerator;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.io.file.SafeFiles;
import com.sk89q.worldedit.world.RegenOptions;
import java.io.IOException;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.nio.file.Path;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BooleanSupplier;
import java.util.function.LongFunction;
import java.util.function.Supplier;
import javax.annotation.Nullable;
import net.minecraft.server.v1_16_R2.Area;
import net.minecraft.server.v1_16_R2.AreaContextTransformed;
import net.minecraft.server.v1_16_R2.AreaFactory;
import net.minecraft.server.v1_16_R2.AreaTransformer8;
import net.minecraft.server.v1_16_R2.BiomeBase;
import net.minecraft.server.v1_16_R2.BiomeRegistry;
import net.minecraft.server.v1_16_R2.Chunk;
import net.minecraft.server.v1_16_R2.ChunkConverter;
import net.minecraft.server.v1_16_R2.ChunkCoordIntPair;
import net.minecraft.server.v1_16_R2.ChunkGenerator;
import net.minecraft.server.v1_16_R2.ChunkGeneratorAbstract;
import net.minecraft.server.v1_16_R2.ChunkProviderFlat;
import net.minecraft.server.v1_16_R2.ChunkProviderServer;
import net.minecraft.server.v1_16_R2.ChunkStatus;
import net.minecraft.server.v1_16_R2.Convertable;
import net.minecraft.server.v1_16_R2.DefinedStructureManager;
import net.minecraft.server.v1_16_R2.DynamicOpsNBT;
import net.minecraft.server.v1_16_R2.GenLayer;
import net.minecraft.server.v1_16_R2.GenLayers;
import net.minecraft.server.v1_16_R2.GeneratorSettingBase;
import net.minecraft.server.v1_16_R2.GeneratorSettings;
import net.minecraft.server.v1_16_R2.GeneratorSettingsFlat;
import net.minecraft.server.v1_16_R2.IChunkAccess;
import net.minecraft.server.v1_16_R2.IRegistry;
import net.minecraft.server.v1_16_R2.IRegistryCustom;
import net.minecraft.server.v1_16_R2.LightEngineThreaded;
import net.minecraft.server.v1_16_R2.LinearCongruentialGenerator;
import net.minecraft.server.v1_16_R2.MinecraftServer;
import net.minecraft.server.v1_16_R2.NBTBase;
import net.minecraft.server.v1_16_R2.NBTTagCompound;
import net.minecraft.server.v1_16_R2.NoiseGeneratorPerlin;
import net.minecraft.server.v1_16_R2.ProtoChunk;
import net.minecraft.server.v1_16_R2.RegistryReadOps;
import net.minecraft.server.v1_16_R2.ResourceKey;
import net.minecraft.server.v1_16_R2.World;
import net.minecraft.server.v1_16_R2.WorldChunkManager;
import net.minecraft.server.v1_16_R2.WorldChunkManagerOverworld;
import net.minecraft.server.v1_16_R2.WorldDataServer;
import net.minecraft.server.v1_16_R2.WorldDimension;
import net.minecraft.server.v1_16_R2.WorldLoadListener;
import net.minecraft.server.v1_16_R2.WorldServer;
import net.minecraft.server.v1_16_R2.WorldSettings;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_16_R2.CraftServer;
import org.bukkit.craftbukkit.v1_16_R2.CraftWorld;
import org.bukkit.craftbukkit.v1_16_R2.generator.CustomChunkGenerator;
import org.bukkit.generator.BlockPopulator;
public class Regen_v1_16_R2 extends Regenerator<IChunkAccess, ProtoChunk, Chunk, Regen_v1_16_R2.ChunkStatusWrap> {
private static final Field serverWorldsField;
private static final Field worldPaperConfigField;
private static final Field flatBedrockField;
private static final Field generatorSettingBaseSupplierField;
private static final Field generatorSettingFlatField;
private static final Field delegateField;
private static final Field chunkProviderField;
//list of chunk stati in correct order without FULL
private static final Map<ChunkStatus, Regenerator.Concurrency> chunkStati = new LinkedHashMap<>();
static {
chunkStati.put(ChunkStatus.EMPTY, Regenerator.Concurrency.FULL); // radius -1, does nothing
chunkStati.put(ChunkStatus.STRUCTURE_STARTS, Regenerator.Concurrency.NONE); // uses unsynchronized maps
chunkStati.put(ChunkStatus.STRUCTURE_REFERENCES, Regenerator.Concurrency.FULL); // radius 8, but no writes to other chunks, only current chunk
chunkStati.put(ChunkStatus.BIOMES, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.NOISE, Regenerator.Concurrency.RADIUS); // radius 8
chunkStati.put(ChunkStatus.SURFACE, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.CARVERS, Regenerator.Concurrency.NONE); // radius 0, but RADIUS and FULL change results
chunkStati.put(ChunkStatus.LIQUID_CARVERS, Regenerator.Concurrency.NONE); // radius 0, but RADIUS and FULL change results
chunkStati.put(ChunkStatus.FEATURES, Regenerator.Concurrency.NONE); // uses unsynchronized maps
chunkStati.put(ChunkStatus.LIGHT, Regenerator.Concurrency.FULL); // radius 1, but no writes to other chunks, only current chunk
chunkStati.put(ChunkStatus.SPAWN, Regenerator.Concurrency.FULL); // radius 0
chunkStati.put(ChunkStatus.HEIGHTMAPS, Regenerator.Concurrency.FULL); // radius 0
try {
serverWorldsField = CraftServer.class.getDeclaredField("worlds");
serverWorldsField.setAccessible(true);
Field tmpPaperConfigField = null;
Field tmpFlatBedrockField = null;
try { //only present on paper
tmpPaperConfigField = World.class.getDeclaredField("paperConfig");
tmpPaperConfigField.setAccessible(true);
tmpFlatBedrockField = tmpPaperConfigField.getType().getDeclaredField("generateFlatBedrock");
tmpFlatBedrockField.setAccessible(true);
} catch (Exception e) {
tmpPaperConfigField = null;
tmpFlatBedrockField = null;
}
worldPaperConfigField = tmpPaperConfigField;
flatBedrockField = tmpFlatBedrockField;
generatorSettingBaseSupplierField = ChunkGeneratorAbstract.class.getDeclaredField("h");
generatorSettingBaseSupplierField.setAccessible(true);
generatorSettingFlatField = ChunkProviderFlat.class.getDeclaredField("e");
generatorSettingFlatField.setAccessible(true);
delegateField = CustomChunkGenerator.class.getDeclaredField("delegate");
delegateField.setAccessible(true);
chunkProviderField = WorldServer.class.getDeclaredField("chunkProvider");
chunkProviderField.setAccessible(true);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
//runtime
private WorldServer originalNMSWorld;
private ChunkProviderServer originalChunkProvider;
private WorldServer freshNMSWorld;
private ChunkProviderServer freshChunkProvider;
private Convertable.ConversionSession session;
private DefinedStructureManager structureManager;
private LightEngineThreaded lightEngine;
private ChunkGenerator generator;
private Path tempDir;
private boolean generateFlatBedrock = false;
public Regen_v1_16_R2(org.bukkit.World originalBukkitWorld, Region region, Extent target, RegenOptions options) {
super(originalBukkitWorld, region, target, options);
}
@Override
protected boolean prepare() {
this.originalNMSWorld = ((CraftWorld) originalBukkitWorld).getHandle();
originalChunkProvider = originalNMSWorld.getChunkProvider();
if (!(originalChunkProvider instanceof ChunkProviderServer)) {
return false;
}
//flat bedrock? (only on paper)
try {
generateFlatBedrock = flatBedrockField.getBoolean(worldPaperConfigField.get(originalNMSWorld));
} catch (Exception ignored) {
}
seed = options.getSeed().orElse(originalNMSWorld.getSeed());
chunkStati.forEach((s, c) -> super.chunkStati.put(new ChunkStatusWrap(s), c));
return true;
}
@Override
protected boolean initNewWorld() throws Exception {
//world folder
tempDir = java.nio.file.Files.createTempDirectory("WorldEditWorldGen");
//prepare for world init (see upstream implementation for reference)
org.bukkit.World.Environment env = originalBukkitWorld.getEnvironment();
org.bukkit.generator.ChunkGenerator gen = originalBukkitWorld.getGenerator();
Convertable convertable = Convertable.a(tempDir);
ResourceKey<WorldDimension> worldDimKey = getWorldDimKey(env);
session = convertable.c("worldeditregentempworld", worldDimKey);
WorldDataServer originalWorldData = originalNMSWorld.worldDataServer;
MinecraftServer server = originalNMSWorld.getServer().getServer();
WorldDataServer levelProperties = (WorldDataServer) server.getSaveData();
RegistryReadOps<NBTBase> nbtRegOps = RegistryReadOps.a(DynamicOpsNBT.a, server.dataPackResources.h(), IRegistryCustom.b());
GeneratorSettings newOpts = GeneratorSettings.a.encodeStart(nbtRegOps, levelProperties.getGeneratorSettings()).flatMap(tag -> GeneratorSettings.a.parse(this.recursivelySetSeed(new Dynamic<>(nbtRegOps, tag), seed, new HashSet<>()))).result().orElseThrow(() -> new IllegalStateException("Unable to map GeneratorOptions"));
WorldSettings newWorldSettings = new WorldSettings("worldeditregentempworld", originalWorldData.b.getGameType(), originalWorldData.b.hardcore, originalWorldData.b.getDifficulty(), originalWorldData.b.e(), originalWorldData.b.getGameRules(), originalWorldData.b.g());
WorldDataServer newWorldData = new WorldDataServer(newWorldSettings, newOpts, Lifecycle.stable());
//init world
freshNMSWorld = Fawe.get().getQueueHandler().sync((Supplier<WorldServer>) () -> new WorldServer(server, server.executorService, session, newWorldData, originalNMSWorld.getDimensionKey(), originalNMSWorld.getDimensionManager(), new RegenNoOpWorldLoadListener(), ((WorldDimension) newOpts.d().a(worldDimKey)).c(), originalNMSWorld.isDebugWorld(), seed, ImmutableList.of(), false, env, gen) {
@Override
public void doTick(BooleanSupplier booleansupplier) { //no ticking
}
}).get();
freshNMSWorld.savingDisabled = true;
removeWorldFromWorldsMap();
newWorldData.checkName(originalNMSWorld.worldDataServer.getName()); //rename to original world name
freshChunkProvider = new ChunkProviderServer(freshNMSWorld, session, server.getDataFixer(), server.getDefinedStructureManager(), server.executorService, originalChunkProvider.chunkGenerator, freshNMSWorld.spigotConfig.viewDistance, server.isSyncChunkWrites(), new RegenNoOpWorldLoadListener(), () -> server.E().getWorldPersistentData()) {
// redirect to our protoChunks list
@Override
public IChunkAccess getChunkAt(int x, int z, ChunkStatus chunkstatus, boolean flag) {
return getProtoChunkAt(x, z);
}
};
chunkProviderField.set(freshNMSWorld, freshChunkProvider);
//generator
if (originalChunkProvider.getChunkGenerator() instanceof ChunkProviderFlat) {
GeneratorSettingsFlat generatorSettingFlat = (GeneratorSettingsFlat) generatorSettingFlatField.get(originalChunkProvider.getChunkGenerator());
generator = new ChunkProviderFlat(generatorSettingFlat);
} else if (originalChunkProvider.getChunkGenerator() instanceof ChunkGeneratorAbstract) {
Supplier<GeneratorSettingBase> generatorSettingBaseSupplier = (Supplier<GeneratorSettingBase>) generatorSettingBaseSupplierField.get(originalChunkProvider.getChunkGenerator());
WorldChunkManager chunkManager = originalChunkProvider.getChunkGenerator().getWorldChunkManager();
if (chunkManager instanceof WorldChunkManagerOverworld) {
chunkManager = fastOverWorldChunkManager(chunkManager);
}
generator = new ChunkGeneratorAbstract(chunkManager, seed, generatorSettingBaseSupplier);
} else if (originalChunkProvider.getChunkGenerator() instanceof CustomChunkGenerator) {
ChunkGenerator delegate = (ChunkGenerator) delegateField.get(originalChunkProvider.getChunkGenerator());
generator = delegate;
} else {
System.out.println("Unsupported generator type " + originalChunkProvider.getChunkGenerator().getClass().getName());
return false;
}
if (originalNMSWorld.generator != null) {
// wrap custom world generator
generator = new CustomChunkGenerator(freshNMSWorld, generator, originalNMSWorld.generator);
generateConcurrent = originalNMSWorld.generator.isParallelCapable();
}
//lets start then
structureManager = server.getDefinedStructureManager();
lightEngine = freshChunkProvider.getLightEngine();
return true;
}
@Override
protected void cleanup() {
try {
session.close();
} catch (Exception e) {
}
//shutdown chunk provider
try {
Fawe.get().getQueueHandler().sync(() -> {
try {
freshChunkProvider.close(false);
} catch (IOException e) {
throw new RuntimeException(e);
}
});
} catch (Exception e) {
}
//remove world from server
try {
Fawe.get().getQueueHandler().sync(() -> {
removeWorldFromWorldsMap();
});
} catch (Exception e) {
}
//delete directory
try {
SafeFiles.tryHardToDeleteDir(tempDir);
} catch (Exception e) {
}
}
@Override
protected ProtoChunk createProtoChunk(int x, int z) {
return new ProtoChunk(new ChunkCoordIntPair(x, z), ChunkConverter.a) {
public boolean generateFlatBedrock() {
return generateFlatBedrock;
}
};
}
@Override
protected Chunk createChunk(ProtoChunk protoChunk) {
return new Chunk(freshNMSWorld, protoChunk);
}
@Override
protected ChunkStatusWrap getFullChunkStatus() {
return new ChunkStatusWrap(ChunkStatus.FULL);
}
@Override
protected List<BlockPopulator> getBlockPopulators() {
return originalNMSWorld.getWorld().getPopulators();
}
@Override
protected void populate(Chunk chunk, Random random, BlockPopulator pop) {
pop.populate(freshNMSWorld.getWorld(), random, chunk.bukkitChunk);
}
@Override
protected IChunkCache<IChunkGet> initSourceQueueCache() {
return (chunkX, chunkZ) -> new BukkitGetBlocks_1_16_2(freshNMSWorld, chunkX, chunkZ) {
@Override
public Chunk ensureLoaded(World nmsWorld, int x, int z) {
return getChunkAt(x, z);
}
};
}
protected class ChunkStatusWrap extends Regenerator.ChunkStatusWrapper<IChunkAccess> {
private final ChunkStatus chunkStatus;
public ChunkStatusWrap(ChunkStatus chunkStatus) {
this.chunkStatus = chunkStatus;
}
@Override
public int requiredNeigborChunkRadius() {
return chunkStatus.f();
}
@Override
public String name() {
return chunkStatus.d();
}
@Override
public void processChunk(Long xz, List<IChunkAccess> accessibleChunks) {
chunkStatus.a(freshNMSWorld,
generator,
structureManager,
lightEngine,
c -> CompletableFuture.completedFuture(Either.left(c)),
accessibleChunks);
}
}
//util
private void removeWorldFromWorldsMap() {
Fawe.get().getQueueHandler().sync(() -> {
try {
Map<String, org.bukkit.World> map = (Map<String, org.bukkit.World>) serverWorldsField.get(Bukkit.getServer());
map.remove("worldeditregentempworld");
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
});
}
private ResourceKey<WorldDimension> getWorldDimKey(org.bukkit.World.Environment env) {
switch (env) {
case NETHER:
return WorldDimension.THE_NETHER;
case THE_END:
return WorldDimension.THE_END;
case NORMAL:
default:
return WorldDimension.OVERWORLD;
}
}
private Dynamic<NBTBase> recursivelySetSeed(Dynamic<NBTBase> dynamic, long seed, Set<Dynamic<NBTBase>> seen) {
return !seen.add(dynamic) ? dynamic : dynamic.updateMapValues((pair) -> {
if (((Dynamic) pair.getFirst()).asString("").equals("seed")) {
return pair.mapSecond((v) -> {
return v.createLong(seed);
});
} else {
return ((Dynamic) pair.getSecond()).getValue() instanceof NBTTagCompound ? pair.mapSecond((v) -> {
return this.recursivelySetSeed((Dynamic) v, seed, seen);
}) : pair;
}
});
}
private WorldChunkManager fastOverWorldChunkManager(WorldChunkManager chunkManager) throws Exception {
Field legacyBiomeInitLayerField = WorldChunkManagerOverworld.class.getDeclaredField("i");
legacyBiomeInitLayerField.setAccessible(true);
Field largeBiomesField = WorldChunkManagerOverworld.class.getDeclaredField("j");
largeBiomesField.setAccessible(true);
Field biomeRegistryField = WorldChunkManagerOverworld.class.getDeclaredField("k");
biomeRegistryField.setAccessible(true);
Field genLayerField = WorldChunkManagerOverworld.class.getDeclaredField("f");
genLayerField.setAccessible(true);
Field areaLazyField = GenLayer.class.getDeclaredField("b");
areaLazyField.setAccessible(true);
Method initAreaFactoryMethod = GenLayers.class.getDeclaredMethod("a", boolean.class, int.class, int.class, LongFunction.class);
initAreaFactoryMethod.setAccessible(true);
//init new WorldChunkManagerOverworld
boolean legacyBiomeInitLayer = legacyBiomeInitLayerField.getBoolean(chunkManager);
boolean largebiomes = largeBiomesField.getBoolean(chunkManager);
IRegistry<BiomeBase> biomeRegistry = (IRegistry<BiomeBase>) biomeRegistryField.get(chunkManager);
chunkManager = new WorldChunkManagerOverworld(seed, legacyBiomeInitLayer, largebiomes, biomeRegistry);
//replace genLayer
AreaFactory<FastAreaLazy> factory = (AreaFactory<FastAreaLazy>) initAreaFactoryMethod.invoke(null, legacyBiomeInitLayer, largebiomes ? 6 : 4, 4, (LongFunction) (l -> new FastWorldGenContextArea(seed, l)));
genLayerField.set(chunkManager, new FastGenLayer(factory));
return chunkManager;
}
private static class FastWorldGenContextArea implements AreaContextTransformed<FastAreaLazy> {
private final ConcurrentHashMap<Long, Integer> sharedAreaMap = new ConcurrentHashMap<>();
private final NoiseGeneratorPerlin perlinNoise;
private final long magicrandom;
private final ConcurrentHashMap<Long, Long> map = new ConcurrentHashMap<>(); //needed for multithreaded generation
public FastWorldGenContextArea(long seed, long lconst) {
this.magicrandom = mix(seed, lconst);
this.perlinNoise = new NoiseGeneratorPerlin(new Random(seed));
}
@Override
public FastAreaLazy a(AreaTransformer8 var0) {
return new FastAreaLazy(sharedAreaMap, var0);
}
@Override
public void a(long x, long z) {
long l = this.magicrandom;
l = LinearCongruentialGenerator.a(l, x);
l = LinearCongruentialGenerator.a(l, z);
l = LinearCongruentialGenerator.a(l, x);
l = LinearCongruentialGenerator.a(l, z);
this.map.put(Thread.currentThread().getId(), l);
}
@Override
public int a(int y) {
long tid = Thread.currentThread().getId();
long e = this.map.computeIfAbsent(tid, i -> 0L);
int mod = (int) Math.floorMod(e >> 24L, (long) y);
this.map.put(tid, LinearCongruentialGenerator.a(e, this.magicrandom));
return mod;
}
@Override
public NoiseGeneratorPerlin b() {
return this.perlinNoise;
}
private static long mix(long seed, long lconst) {
long l1 = lconst;
l1 = LinearCongruentialGenerator.a(l1, lconst);
l1 = LinearCongruentialGenerator.a(l1, lconst);
l1 = LinearCongruentialGenerator.a(l1, lconst);
long l2 = seed;
l2 = LinearCongruentialGenerator.a(l2, l1);
l2 = LinearCongruentialGenerator.a(l2, l1);
l2 = LinearCongruentialGenerator.a(l2, l1);
return l2;
}
}
private static class FastGenLayer extends GenLayer {
private final FastAreaLazy areaLazy;
public FastGenLayer(AreaFactory<FastAreaLazy> factory) throws Exception {
super(() -> null);
this.areaLazy = factory.make();
}
@Override
public BiomeBase a(IRegistry<BiomeBase> registry, int x, int z) {
ResourceKey<BiomeBase> key = BiomeRegistry.a(this.areaLazy.a(x, z));
if (key == null)
return registry.a(BiomeRegistry.a(0));
BiomeBase biome = registry.a(key);
if (biome == null)
return registry.a(BiomeRegistry.a(0));
return biome;
}
}
private static class FastAreaLazy implements Area {
private final AreaTransformer8 transformer;
//ConcurrentHashMap is 50% faster that Long2IntLinkedOpenHashMap in a syncronized context
//using a map for each thread worsens the performance significantly due to cache misses (factor 5)
private final ConcurrentHashMap<Long, Integer> sharedMap;
public FastAreaLazy(ConcurrentHashMap<Long, Integer> sharedMap, AreaTransformer8 transformer) {
this.sharedMap = sharedMap;
this.transformer = transformer;
}
@Override
public int a(int x, int z) {
long zx = ChunkCoordIntPair.pair(x, z);
return this.sharedMap.computeIfAbsent(zx, i -> this.transformer.apply(x, z));
}
}
private static class RegenNoOpWorldLoadListener implements WorldLoadListener {
private RegenNoOpWorldLoadListener() {
}
@Override
public void a(ChunkCoordIntPair chunkCoordIntPair) {
}
@Override
public void a(ChunkCoordIntPair chunkCoordIntPair, @Nullable ChunkStatus chunkStatus) {
}
@Override
public void b() {
}
}
}

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@ -616,6 +616,7 @@ public class RegionCommands {
try { try {
session.setMask((Mask) null); session.setMask((Mask) null);
session.setSourceMask((Mask) null); session.setSourceMask((Mask) null);
actor.printInfo(TranslatableComponent.of("fawe.regen.time"));
success = world.regenerate(region, editSession); success = world.regenerate(region, editSession);
} finally { } finally {
session.setMask(mask); session.setMask(mask);

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@ -186,7 +186,7 @@ public interface Extent extends InputExtent, OutputExtent {
} }
default boolean regenerateChunk(int x, int z, @Nullable BiomeType type, @Nullable Long seed) { default boolean regenerateChunk(int x, int z, @Nullable BiomeType type, @Nullable Long seed) {
throw new UnsupportedOperationException("TODO NOT IMPLEMENTED: " + isWorld()); return false;
} }
/* /*

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@ -31,6 +31,7 @@ import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity; import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity; import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.entity.Player; import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Region;
@ -226,6 +227,10 @@ public class NullWorld extends AbstractWorld {
@Override @Override
public void sendFakeChunk(@Nullable Player player, ChunkPacket packet) { public void sendFakeChunk(@Nullable Player player, ChunkPacket packet) {
}
@Override
public boolean regenerate(Region region, Extent extent, RegenOptions options) {
return false;
} }
} }

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@ -31,6 +31,8 @@ import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Platform; import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.extent.Extent; import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.internal.util.DeprecationUtil;
import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.math.Vector3;
@ -218,7 +220,44 @@ public interface World extends Extent, Keyed, IChunkCache<IChunkGet> {
* @param editSession the {@link EditSession} * @param editSession the {@link EditSession}
* @return true if re-generation was successful * @return true if re-generation was successful
*/ */
boolean regenerate(Region region, EditSession editSession); default boolean regenerate(Region region, EditSession editSession) {
return regenerate(region, editSession, RegenOptions.builder().build());
}
/**
* Regenerate an area.
*
* @param region the region
* @param extent the {@link Extent}
* @return true if re-generation was successful
*/
default boolean regenerate(Region region, Extent extent) {
return regenerate(region, extent, RegenOptions.builder().build());
}
/**
* Regenerate an area.
*
* @param region the region
* @param extent the {@link Extent}
* @param options the regeneration options
* @return true if regeneration was successful
* @apiNote This must be overridden by new subclasses. See {@link NonAbstractForCompatibility}
* for details
*/
@NonAbstractForCompatibility(
delegateName = "regenerate",
delegateParams = { Region.class, EditSession.class }
)
default boolean regenerate(Region region, Extent extent, RegenOptions options) {
DeprecationUtil.checkDelegatingOverride(getClass());
if (extent instanceof EditSession) {
return regenerate(region, (EditSession) extent);
}
throw new UnsupportedOperationException("This World class ("
+ getClass().getName()
+ ") does not implement the general Extent variant of this method");
}
/** /**
* Generate a tree at the given position. * Generate a tree at the given position.

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@ -165,6 +165,8 @@
"fawe.tips.tip.biome.pattern": "Tip: The #biome[forest] pattern can be used in any command", "fawe.tips.tip.biome.pattern": "Tip: The #biome[forest] pattern can be used in any command",
"fawe.tips.tip.biome.mask": "Tip: Restrict to a biome with the `$jungle` mask", "fawe.tips.tip.biome.mask": "Tip: Restrict to a biome with the `$jungle` mask",
"fawe.regen.time": "Regenerating region, this might take a while!",
"worldedit.expand.description.vert": "Vertically expand the selection to world limits.", "worldedit.expand.description.vert": "Vertically expand the selection to world limits.",
"worldedit.expand.expanded": "Region expanded {0} blocks", "worldedit.expand.expanded": "Region expanded {0} blocks",
"worldedit.expand.expanded.vert": "Region expanded {0} blocks (top-to-bottom).", "worldedit.expand.expanded.vert": "Region expanded {0} blocks (top-to-bottom).",