Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 16:12:51 +02:00
Changed //cyl and //hcyl to respect boundaries.
Dieser Commit ist enthalten in:
Ursprung
3031480b38
Commit
3ad6577be6
@ -887,6 +887,19 @@ public class EditSession {
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int d = (5 - radius * 4) / 4;
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int affected = 0;
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if (height == 0) {
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return 0;
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} else if (height < 0) {
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height = -height;
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pos = pos.subtract(0, height, 0);
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}
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if (pos.getBlockY() - height - 1 < 0) {
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height = pos.getBlockY() + 1;
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} else if (pos.getBlockY() + height - 1 > 127) {
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height = 127 - pos.getBlockY() + 1;
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}
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affected += makeHCylinderPoints(pos, x, z, height, block);
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while (x < z) {
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@ -961,6 +974,19 @@ public class EditSession {
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int d = (5 - radius * 4) / 4;
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int affected = 0;
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if (height == 0) {
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return 0;
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} else if (height < 0) {
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height = -height;
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pos = pos.subtract(0, height, 0);
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}
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if (pos.getBlockY() - height - 1 < 0) {
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height = pos.getBlockY() + 1;
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} else if (pos.getBlockY() + height - 1 > 127) {
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height = 127 - pos.getBlockY() + 1;
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}
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affected += makeCylinderPoints(pos, x, z, height, block);
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while (x < z) {
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@ -411,7 +411,7 @@ public class WorldEdit {
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checkArgs(split, 2, 3, split[0]);
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BaseBlock block = getBlock(split[1]);
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int radius = Math.max(1, Integer.parseInt(split[2]));
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int height = split.length > 3 ? Math.max(1, Integer.parseInt(split[3])) : 1;
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int height = split.length > 3 ? Integer.parseInt(split[3]) : 1;
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Vector pos = session.getPlacementPosition(player);
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int affected = editSession.makeHollowCylinder(pos, block, radius, height);
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@ -424,7 +424,7 @@ public class WorldEdit {
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checkArgs(split, 2, 3, split[0]);
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BaseBlock block = getBlock(split[1]);
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int radius = Math.max(1, Integer.parseInt(split[2]));
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int height = split.length > 3 ? Math.max(1, Integer.parseInt(split[3])) : 1;
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int height = split.length > 3 ? Integer.parseInt(split[3]) : 1;
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Vector pos = session.getPlacementPosition(player);
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int affected = editSession.makeCylinder(pos, block, radius, height);
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@ -99,6 +99,26 @@ public class Vector {
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return (int)Math.round(x);
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}
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/**
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* Set X.
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*
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* @param x
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* @return new vector
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*/
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public Vector setX(double x) {
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return new Vector(x, y, z);
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}
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/**
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* Set X.
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*
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* @param x
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* @return new vector
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*/
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public Vector setX(int x) {
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return new Vector(x, y, z);
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}
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/**
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* @return the y
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*/
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@ -113,6 +133,26 @@ public class Vector {
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return (int)Math.round(y);
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}
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/**
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* Set Y.
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*
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* @param y
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* @return new vector
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*/
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public Vector setY(double y) {
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return new Vector(x, y, z);
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}
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/**
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* Set Y.
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*
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* @param y
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* @return new vector
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*/
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public Vector setY(int y) {
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return new Vector(x, y, z);
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}
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/**
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* @return the z
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*/
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@ -127,6 +167,26 @@ public class Vector {
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return (int)Math.round(z);
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}
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/**
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* Set Z.
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*
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* @param z
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* @return new vector
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*/
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public Vector setZ(double z) {
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return new Vector(x, y, z);
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}
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/**
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* Set Z.
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*
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* @param z
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* @return new vector
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*/
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public Vector setZ(int z) {
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return new Vector(x, y, z);
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}
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/**
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* Adds two points.
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*
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