Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Changed /descend to be a little more accurate, to not drop players from a high distance, and to not drop players into the void.
Dieser Commit ist enthalten in:
Ursprung
ad0bb92c8f
Commit
3a940ba936
@ -204,14 +204,14 @@ public abstract class WorldEditPlayer {
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
public boolean descendLevel() {
|
||||
Vector pos = getPosition();
|
||||
Vector pos = getBlockIn();
|
||||
int x = pos.getBlockX();
|
||||
int y = pos.getBlockY() - 1;
|
||||
int z = pos.getBlockZ();
|
||||
|
||||
byte free = 0;
|
||||
|
||||
while (y >= 0) {
|
||||
while (y >= 1) {
|
||||
if (server.getBlockType(new Vector(x, y, z)) == 0) {
|
||||
free++;
|
||||
} else {
|
||||
@ -219,7 +219,13 @@ public abstract class WorldEditPlayer {
|
||||
}
|
||||
|
||||
if (free == 2) {
|
||||
setPosition(new Vector(x + 0.5, y, z + 0.5));
|
||||
// So we've found a spot, but we have to drop the player
|
||||
// lightly and also check to see if there's something to
|
||||
// stand upon
|
||||
while (y >= 0) {
|
||||
if (server.getBlockType(new Vector(x, y, z)) != 0) {
|
||||
// Found a block!
|
||||
setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -229,6 +235,12 @@ public abstract class WorldEditPlayer {
|
||||
return false;
|
||||
}
|
||||
|
||||
y--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives the player an item.
|
||||
*
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren