Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Changed /descend to be a little more accurate, to not drop players from a high distance, and to not drop players into the void.
Dieser Commit ist enthalten in:
Ursprung
ad0bb92c8f
Commit
3a940ba936
@ -36,7 +36,7 @@ public abstract class WorldEditPlayer {
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public WorldEditPlayer() {
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public WorldEditPlayer() {
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server = WorldEdit.getServer();
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server = WorldEdit.getServer();
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}
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}
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/**
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/**
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* Get the name of the player.
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* Get the name of the player.
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*
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*
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@ -51,13 +51,13 @@ public abstract class WorldEditPlayer {
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public abstract Vector getBlockOn();
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public abstract Vector getBlockOn();
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/**
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/**
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* Get the point of the block that is being stood in.
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* Get the point of the block that is being stood in.
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*
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*
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* @return point
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* @return point
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*/
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*/
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public abstract Vector getBlockIn();
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public abstract Vector getBlockIn();
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/**
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/**
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* Get the player's position.
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* Get the player's position.
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*
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*
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* @return point
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* @return point
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*/
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*/
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public abstract Vector getPosition();
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public abstract Vector getPosition();
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@ -75,7 +75,7 @@ public abstract class WorldEditPlayer {
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public abstract double getYaw();
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public abstract double getYaw();
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/**
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/**
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* Get the ID of the item that the player is holding.
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* Get the ID of the item that the player is holding.
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*
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*
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* @return
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* @return
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*/
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*/
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public abstract int getItemInHand();
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public abstract int getItemInHand();
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@ -93,7 +93,7 @@ public abstract class WorldEditPlayer {
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/**
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/**
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* Get the player's cardinal direction (N, W, NW, etc.).
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* Get the player's cardinal direction (N, W, NW, etc.).
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*
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*
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* @return
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* @return
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*/
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*/
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public abstract String getCardinalDirection();
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public abstract String getCardinalDirection();
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@ -204,14 +204,14 @@ public abstract class WorldEditPlayer {
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* @return true if a spot was found
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* @return true if a spot was found
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*/
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*/
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public boolean descendLevel() {
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public boolean descendLevel() {
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Vector pos = getPosition();
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int x = pos.getBlockX();
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int y = pos.getBlockY() - 1;
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int y = pos.getBlockY() - 1;
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int z = pos.getBlockZ();
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int z = pos.getBlockZ();
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byte free = 0;
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byte free = 0;
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while (y >= 0) {
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while (y >= 1) {
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if (server.getBlockType(new Vector(x, y, z)) == 0) {
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if (server.getBlockType(new Vector(x, y, z)) == 0) {
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free++;
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free++;
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} else {
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} else {
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@ -219,8 +219,20 @@ public abstract class WorldEditPlayer {
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}
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}
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if (free == 2) {
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if (free == 2) {
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setPosition(new Vector(x + 0.5, y, z + 0.5));
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// So we've found a spot, but we have to drop the player
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return true;
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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if (server.getBlockType(new Vector(x, y, z)) != 0) {
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// Found a block!
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setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
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return true;
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}
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y--;
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}
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return false;
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}
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}
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y--;
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y--;
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@ -231,7 +243,7 @@ public abstract class WorldEditPlayer {
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/**
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/**
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* Gives the player an item.
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* Gives the player an item.
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*
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*
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* @param type
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* @param type
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* @param amt
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* @param amt
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*/
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*/
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@ -239,7 +251,7 @@ public abstract class WorldEditPlayer {
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/**
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/**
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* Returns true if equal.
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* Returns true if equal.
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*
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*
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* @param other
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* @param other
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* @return whether the other object is equivalent
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* @return whether the other object is equivalent
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*/
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*/
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