Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-12 22:20:08 +01:00
Clean up some stray 128 values and update the defaults
Dieser Commit ist enthalten in:
Ursprung
87e40141c6
Commit
373e4b90c9
2
pom.xml
2
pom.xml
@ -49,7 +49,7 @@
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<dependency>
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<groupId>org.bukkit</groupId>
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<artifactId>bukkit</artifactId>
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<version>1.1-R5-SNAPSHOT</version>
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<version>1.1-R6</version>
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</dependency>
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<!-- Archive reading library for snapshots -->
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@ -77,7 +77,7 @@ public abstract class LocalPlayer {
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byte free = 0;
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while (y <= 129) {
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while (y <= world.getMaxY() + 2) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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++free;
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} else {
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@ -142,7 +142,7 @@ public abstract class LocalPlayer {
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byte free = 0;
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byte spots = 0;
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while (y <= 129) {
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while (y <= world.getMaxY() + 2) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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++free;
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} else {
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@ -266,7 +266,7 @@ public abstract class LocalPlayer {
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int maxY = Math.min(getWorld().getMaxY() + 1, initialY + distance);
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LocalWorld world = getPosition().getWorld();
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while (y <= 129) {
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while (y <= world.getMaxY() + 2) {
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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break; // Hit something
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} else if (y > maxY + 1) {
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@ -370,7 +370,7 @@ public abstract class LocalWorld {
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* @return
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*/
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public int getMaxY() {
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return 127;
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return 255;
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}
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/**
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@ -239,8 +239,8 @@ public class CuboidRegion extends AbstractRegion {
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}
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private void recalculate() {
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pos1 = pos1.clampY(0, world == null ? 127 : world.getMaxY());
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pos2 = pos2.clampY(0, world == null ? 127 : world.getMaxY());
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pos1 = pos1.clampY(0, world == null ? 255 : world.getMaxY());
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pos2 = pos2.clampY(0, world == null ? 255 : world.getMaxY());
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}
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@Override
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@ -123,8 +123,8 @@ public class Polygonal2DRegion extends AbstractRegion {
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minY = Math.min(oldMinY, oldMaxY);
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maxY = Math.max(oldMinY, oldMaxY);
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minY = Math.min(Math.max(0, minY), world == null ? 127 : world.getMaxY());
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maxY = Math.min(Math.max(0, maxY), world == null ? 127 : world.getMaxY());
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minY = Math.min(Math.max(0, minY), world == null ? 255 : world.getMaxY());
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maxY = Math.min(Math.max(0, maxY), world == null ? 255 : world.getMaxY());
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min = new BlockVector(minX, minY, minZ);
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max = new BlockVector(maxX, maxY, maxZ);
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