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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-03 01:50:07 +01:00

Sort of fix biome getting

It seems to want to put random blocks where the biome isn't
Dieser Commit ist enthalten in:
dordsor21 2020-05-14 16:27:24 +01:00
Ursprung bdc129cf7b
Commit 35169230ad
2 geänderte Dateien mit 4 neuen und 4 gelöschten Zeilen

Datei anzeigen

@ -100,11 +100,11 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
BiomeBase base = null;
if (y == -1) {
for (y = 0; y < FaweCache.IMP.WORLD_HEIGHT; y++) {
base = index.getBiome(x, y, z);
base = index.getBiome(x >> 2, y >> 2, z >> 2);
if (base != null) break;
}
} else {
base = index.getBiome(x, y, z);
base = index.getBiome(x >> 2, y >> 2, z >> 2);
}
return base != null ? BukkitAdapter.adapt(CraftBlock.biomeBaseToBiome(base)) : null;
}

Datei anzeigen

@ -105,11 +105,11 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
BiomeBase base = null;
if (y == -1) {
for (y = 0; y < FaweCache.IMP.WORLD_HEIGHT; y++) {
base = index.getBiome(x, y, z);
base = index.getBiome(x >> 2, y >> 2, z >> 2);
if (base != null) break;
}
} else {
base = index.getBiome(x, y, z);
base = index.getBiome(x >> 2, y >> 2, z >> 2);
}
return base != null ? BukkitAdapter.adapt(CraftBlock.biomeBaseToBiome(base)) : null;
}