3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-10 05:20:04 +01:00

Added a new Location and added Entity.getLocation().

Dieser Commit ist enthalten in:
sk89q 2014-04-26 19:48:21 -07:00
Ursprung b0a52a4cf7
Commit 33e641d5f2
9 geänderte Dateien mit 565 neuen und 12 gelöschten Zeilen

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@ -19,17 +19,12 @@
package com.sk89q.worldedit.bukkit;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.util.Location;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.PlayerNeededException;
import com.sk89q.worldedit.ServerInterface;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.extent.inventory.BlockBag;
public class BukkitCommandSender extends LocalPlayer {
private CommandSender sender;
private WorldEditPlugin plugin;
@ -97,6 +92,11 @@ public class BukkitCommandSender extends LocalPlayer {
throw new PlayerNeededException();
}
@Override
public Location getLocation() {
throw new PlayerNeededException();
}
@Override
public WorldVector getPosition() {
throw new PlayerNeededException();

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@ -21,6 +21,7 @@ package com.sk89q.worldedit.bukkit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.util.Vectors;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
@ -168,4 +169,12 @@ public class BukkitPlayer extends LocalPlayer {
setPosition(new Vector(x + 0.5, y, z + 0.5));
player.setFlying(true);
}
@Override
public com.sk89q.worldedit.util.Location getLocation() {
Location nativeLocation = player.getLocation();
Vector position = BukkitUtil.toVector(nativeLocation);
Vector direction = Vectors.fromEulerDeg(nativeLocation.getYaw(), nativeLocation.getPitch());
return new com.sk89q.worldedit.util.Location(getWorld(), position, direction);
}
}

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@ -27,6 +27,8 @@ import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.internal.LocalWorldAdapter;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.Vectors;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.Packet250CustomPayload;
@ -49,6 +51,13 @@ public class ForgePlayer extends LocalPlayer {
return this.player.username;
}
@Override
public Location getLocation() {
Vector position = new Vector(this.player.posX, this.player.posY, this.player.posZ);
Vector direction = Vectors.fromEulerDeg(this.player.cameraYaw, this.player.cameraPitch);
return new Location(ForgeWorldEdit.inst.getWorld(this.player.worldObj), position, direction);
}
public WorldVector getPosition() {
return new WorldVector(LocalWorldAdapter.wrap(ForgeWorldEdit.inst.getWorld(this.player.worldObj)), this.player.posX, this.player.posY, this.player.posZ);
}

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@ -19,6 +19,10 @@
package com.sk89q.worldedit;
/**
* @deprecated Use {@link com.sk89q.worldedit.util.Location} wherever possible
*/
@Deprecated
public class Location {
private final LocalWorld world;
private final Vector position;

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@ -20,10 +20,9 @@
package com.sk89q.worldedit;
/**
* A vector with a world component.
*
* @author sk89q
* @deprecated Use {@link com.sk89q.worldedit.util.Location} wherever possible
*/
@Deprecated
public class WorldVector extends Vector {
/**
* Represents the world.

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@ -19,8 +19,12 @@
package com.sk89q.worldedit.entity;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.WorldVectorFace;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.World;
/**
@ -166,6 +170,13 @@ public interface Entity {
*/
PlayerDirection getCardinalDirection();
/**
* Get the location of this entity.
*
* @return the location of the entity
*/
Location getLocation();
/**
* Get the actor's position.
* </p>

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@ -0,0 +1,300 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.util;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.world.World;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Represents a location in a world with has a direction.
* </p>
* Like {@code Vectors}, {@code Locations} are immutable and mutator methods
* will create a new copy.
* </p>
* At the moment, but this may change in the future, {@link #hashCode()} and
* {@link #equals(Object)} are subject to minor differences caused by
* floating point errors.
*/
public class Location {
private final World world;
private final Vector position;
private final Vector direction;
/**
* Create a new instance in the given world at 0, 0, 0 with a
* direction vector of 0, 0, 0.
*
* @param world the world
*/
public Location(World world) {
this(world, new Vector(), new Vector());
}
/**
* Create a new instance in the given world with the given coordinates
* with a direction vector of 0, 0, 0.
*
* @param world the world
* @param x the X coordinate
* @param y the Y coordinate
* @param z the Z coordinate
*/
public Location(World world, double x, double y, double z) {
this(world, new Vector(x, y, z), new Vector());
}
/**
* Create a new instance in the given world with the given position
* vector and a direction vector of 0, 0, 0.
*
* @param world the world
* @param position the position vector
*/
public Location(World world, Vector position) {
this(world, position, new Vector());
}
/**
* Create a new instance in the given world with the given coordinates
* and the given direction vector.
*
* @param world the world
* @param x the X coordinate
* @param y the Y coordinate
* @param z the Z coordinate
* @param direction the direction vector
*/
public Location(World world, double x, double y, double z, Vector direction) {
this(world, new Vector(x, y, z), direction);
}
/**
* Create a new instance in the given world with the given position vector
* and the given direction vector.
*
* @param world the world
* @param position the position vector
* @param direction the direction vector
*/
public Location(World world, Vector position, Vector direction) {
checkNotNull(world);
checkNotNull(position);
checkNotNull(direction);
this.world = world;
this.position = position;
this.direction = direction;
}
/**
* Get the world.
*
* @return the world
*/
public World getWorld() {
return world;
}
/**
* Create a clone of this object with the given world.
*
* @param world the new world
* @return the new instance
*/
public Location setWorld(World world) {
return new Location(world, position, getDirection());
}
/**
* Get the direction.
* </p>
* The direction vector <em>may</em> be a null vector. It may or may not
* be a unit vector.
*
* @return the direction
*/
public Vector getDirection() {
return direction;
}
/**
* Create a clone of this object with the given direction.
*
* @param direction the new direction
* @return the new instance
*/
public Location setDirection(Vector direction) {
return new Location(world, position, direction);
}
/**
* Get a {@link Vector} form of this location's position.
*
* @return a vector
*/
public Vector toVector() {
return position;
}
/**
* Get the X component of the position vector.
*
* @return the X component
*/
public double getX() {
return position.getX();
}
/**
* Get the rounded X component of the position vector.
*
* @return the rounded X component
*/
public int getBlockX() {
return position.getBlockX();
}
/**
* Return a copy of this object with the X component of the new object
* set to the given value.
*
* @param x the new value for the X component
* @return a new immutable instance
*/
public Location setX(double x) {
return new Location(world, position.setX(x), direction);
}
/**
* Return a copy of this object with the X component of the new object
* set to the given value.
*
* @param x the new value for the X component
* @return a new immutable instance
*/
public Location setX(int x) {
return new Location(world, position.setX(x), direction);
}
/**
* Get the Y component of the position vector.
*
* @return the Y component
*/
public double getY() {
return position.getY();
}
/**
* Get the rounded Y component of the position vector.
*
* @return the rounded Y component
*/
public int getBlockY() {
return position.getBlockY();
}
/**
* Return a copy of this object with the Y component of the new object
* set to the given value.
*
* @param y the new value for the Y component
* @return a new immutable instance
*/
public Location setY(double y) {
return new Location(world, position.setY(y), direction);
}
/**
* Return a copy of this object with the Y component of the new object
* set to the given value.
*
* @param y the new value for the Y component
* @return a new immutable instance
*/
public Location setY(int y) {
return new Location(world, position.setY(y), direction);
}
/**
* Get the Z component of the position vector.
*
* @return the Z component
*/
public double getZ() {
return position.getZ();
}
/**
* Get the rounded Z component of the position vector.
*
* @return the rounded Z component
*/
public int getBlockZ() {
return position.getBlockZ();
}
/**
* Return a copy of this object with the Z component of the new object
* set to the given value.
*
* @param z the new value for the Y component
* @return a new immutable instance
*/
public Location setZ(double z) {
return new Location(world, position.setZ(z), direction);
}
/**
* Return a copy of this object with the Z component of the new object
* set to the given value.
*
* @param z the new value for the Y component
* @return a new immutable instance
*/
public Location setZ(int z) {
return new Location(world, position.setZ(z), direction);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Location location = (Location) o;
if (!direction.equals(location.direction)) return false;
if (!position.equals(location.position)) return false;
if (!world.equals(location.world)) return false;
return true;
}
@Override
public int hashCode() {
int result = world.hashCode();
result = 31 * result + position.hashCode();
result = 31 * result + direction.hashCode();
return result;
}
}

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@ -0,0 +1,65 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.util;
import com.sk89q.worldedit.Vector;
/**
* Utility methods for {@link Vector}s.
*/
public final class Vectors {
private Vectors() {
}
/**
* Create a new {@link Vector} using Euler angles specified in degrees,
* but with no roll.
*
* @param yaw the yaw
* @param pitch the pitch
* @return a new {@link Vector}
*/
public static Vector fromEulerDeg(double yaw, double pitch) {
final double yawRadians = Math.toRadians(yaw);
final double pitchRadians = Math.toRadians(pitch);
return fromEulerRad(yawRadians, pitchRadians);
}
/**
* Create a new {@link Vector} using Euler angles specified in radians,
* but with no roll.
*
* @param yaw the yaw
* @param pitch the pitch
* @return a new {@link Vector}
*/
public static Vector fromEulerRad(double yaw, double pitch) {
final double y = -Math.sin(pitch);
final double h = Math.cos(pitch);
final double x = -h * Math.sin(yaw);
final double z = h * Math.cos(yaw);
return new Vector(x, y, z);
}
}

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@ -0,0 +1,156 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.util;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.world.World;
import org.junit.Test;
import static org.junit.Assert.assertEquals;
import static org.mockito.Mockito.mock;
/**
* Tests {@link Location}.
*/
public class LocationTest {
private static final int TEST_VALUE = 10;
private static final double EPSILON = 0.0001;
@Test
public void testGetWorld() throws Exception {
World world = mock(World.class);
Location location = new Location(world);
assertEquals(world, location.getWorld());
}
@Test
public void testSetWorld() throws Exception {
World world1 = mock(World.class);
World world2 = mock(World.class);
Location location1 = new Location(world1);
Location location2 = location1.setWorld(world2);
assertEquals(world1, location1.getWorld());
assertEquals(world2, location2.getWorld());
}
@Test
public void testGetDirection() throws Exception {
World world = mock(World.class);
Vector direction = new Vector(1, 1, 1);
Location location = new Location(world, new Vector(), direction);
assertEquals(direction, location.getDirection());
}
@Test
public void testSetDirection() throws Exception {
World world = mock(World.class);
Vector direction1 = new Vector(1, 1, 1);
Vector direction2 = new Vector(2, 2, 2);
Location location1 = new Location(world, new Vector(), direction1);
Location location2 = location1.setDirection(direction2);
assertEquals(direction1, location1.getDirection());
assertEquals(direction2, location2.getDirection());
}
@Test
public void testToVector() throws Exception {
World world = mock(World.class);
Vector position = new Vector(1, 1, 1);
Location location = new Location(world, position);
assertEquals(position, location.toVector());
}
@Test
public void testGetX() throws Exception {
World world = mock(World.class);
Location location = new Location(world, new Vector(TEST_VALUE, 0, 0));
assertEquals(TEST_VALUE, location.getX(), EPSILON);
}
@Test
public void testGetBlockX() throws Exception {
World world = mock(World.class);
Location location = new Location(world, new Vector(TEST_VALUE, 0, 0));
assertEquals(TEST_VALUE, location.getBlockX());
}
@Test
public void testSetX() throws Exception {
World world = mock(World.class);
Location location1 = new Location(world, new Vector());
Location location2 = location1.setX(TEST_VALUE);
assertEquals(0, location1.getX(), EPSILON);
assertEquals(TEST_VALUE, location2.getX(), EPSILON);
assertEquals(0, location2.getY(), EPSILON);
assertEquals(0, location2.getZ(), EPSILON);
}
@Test
public void testGetY() throws Exception {
World world = mock(World.class);
Location location = new Location(world, new Vector(0, TEST_VALUE, 0));
assertEquals(TEST_VALUE, location.getY(), EPSILON);
}
@Test
public void testGetBlockY() throws Exception {
World world = mock(World.class);
Location location = new Location(world, new Vector(0, TEST_VALUE, 0));
assertEquals(TEST_VALUE, location.getBlockY());
}
@Test
public void testSetY() throws Exception {
World world = mock(World.class);
Location location1 = new Location(world, new Vector());
Location location2 = location1.setY(TEST_VALUE);
assertEquals(0, location1.getY(), EPSILON);
assertEquals(0, location2.getX(), EPSILON);
assertEquals(TEST_VALUE, location2.getY(), EPSILON);
assertEquals(0, location2.getZ(), EPSILON);
}
@Test
public void testGetZ() throws Exception {
World world = mock(World.class);
Location location = new Location(world, new Vector(0, 0, TEST_VALUE));
assertEquals(TEST_VALUE, location.getZ(), EPSILON);
}
@Test
public void testGetBlockZ() throws Exception {
World world = mock(World.class);
Location location = new Location(world, new Vector(0, 0, TEST_VALUE));
assertEquals(TEST_VALUE, location.getBlockZ());
}
@Test
public void testSetZ() throws Exception {
World world = mock(World.class);
Location location1 = new Location(world, new Vector());
Location location2 = location1.setZ(TEST_VALUE);
assertEquals(0, location1.getZ(), EPSILON);
assertEquals(0, location2.getX(), EPSILON);
assertEquals(0, location2.getY(), EPSILON);
assertEquals(TEST_VALUE, location2.getZ(), EPSILON);
}
}