Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 11:00:04 +01:00
Added a new Location and added Entity.getLocation().
Dieser Commit ist enthalten in:
Ursprung
b0a52a4cf7
Commit
33e641d5f2
@ -19,17 +19,12 @@
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package com.sk89q.worldedit.bukkit;
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package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.util.Location;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.PlayerNeededException;
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import com.sk89q.worldedit.ServerInterface;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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public class BukkitCommandSender extends LocalPlayer {
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public class BukkitCommandSender extends LocalPlayer {
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private CommandSender sender;
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private CommandSender sender;
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private WorldEditPlugin plugin;
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private WorldEditPlugin plugin;
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@ -97,6 +92,11 @@ public class BukkitCommandSender extends LocalPlayer {
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throw new PlayerNeededException();
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throw new PlayerNeededException();
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}
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}
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@Override
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public Location getLocation() {
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throw new PlayerNeededException();
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}
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@Override
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@Override
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public WorldVector getPosition() {
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public WorldVector getPosition() {
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throw new PlayerNeededException();
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throw new PlayerNeededException();
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@ -21,6 +21,7 @@ package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.util.Vectors;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -168,4 +169,12 @@ public class BukkitPlayer extends LocalPlayer {
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setPosition(new Vector(x + 0.5, y, z + 0.5));
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setPosition(new Vector(x + 0.5, y, z + 0.5));
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player.setFlying(true);
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player.setFlying(true);
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}
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}
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@Override
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public com.sk89q.worldedit.util.Location getLocation() {
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Location nativeLocation = player.getLocation();
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Vector position = BukkitUtil.toVector(nativeLocation);
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Vector direction = Vectors.fromEulerDeg(nativeLocation.getYaw(), nativeLocation.getPitch());
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return new com.sk89q.worldedit.util.Location(getWorld(), position, direction);
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}
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}
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}
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@ -27,6 +27,8 @@ import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.internal.LocalWorldAdapter;
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import com.sk89q.worldedit.internal.LocalWorldAdapter;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Vectors;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.packet.Packet250CustomPayload;
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import net.minecraft.network.packet.Packet250CustomPayload;
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@ -49,6 +51,13 @@ public class ForgePlayer extends LocalPlayer {
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return this.player.username;
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return this.player.username;
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}
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}
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@Override
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public Location getLocation() {
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Vector position = new Vector(this.player.posX, this.player.posY, this.player.posZ);
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Vector direction = Vectors.fromEulerDeg(this.player.cameraYaw, this.player.cameraPitch);
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return new Location(ForgeWorldEdit.inst.getWorld(this.player.worldObj), position, direction);
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}
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public WorldVector getPosition() {
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public WorldVector getPosition() {
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return new WorldVector(LocalWorldAdapter.wrap(ForgeWorldEdit.inst.getWorld(this.player.worldObj)), this.player.posX, this.player.posY, this.player.posZ);
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return new WorldVector(LocalWorldAdapter.wrap(ForgeWorldEdit.inst.getWorld(this.player.worldObj)), this.player.posX, this.player.posY, this.player.posZ);
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}
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}
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@ -19,6 +19,10 @@
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package com.sk89q.worldedit;
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package com.sk89q.worldedit;
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/**
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* @deprecated Use {@link com.sk89q.worldedit.util.Location} wherever possible
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*/
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@Deprecated
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public class Location {
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public class Location {
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private final LocalWorld world;
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private final LocalWorld world;
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private final Vector position;
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private final Vector position;
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@ -20,10 +20,9 @@
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package com.sk89q.worldedit;
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package com.sk89q.worldedit;
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/**
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/**
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* A vector with a world component.
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* @deprecated Use {@link com.sk89q.worldedit.util.Location} wherever possible
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*
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* @author sk89q
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*/
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*/
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@Deprecated
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public class WorldVector extends Vector {
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public class WorldVector extends Vector {
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/**
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/**
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* Represents the world.
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* Represents the world.
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@ -19,8 +19,12 @@
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package com.sk89q.worldedit.entity;
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package com.sk89q.worldedit.entity;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.WorldVectorFace;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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/**
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/**
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@ -166,6 +170,13 @@ public interface Entity {
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*/
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*/
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PlayerDirection getCardinalDirection();
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PlayerDirection getCardinalDirection();
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/**
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* Get the location of this entity.
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*
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* @return the location of the entity
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*/
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Location getLocation();
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/**
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/**
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* Get the actor's position.
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* Get the actor's position.
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* </p>
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* </p>
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300
src/main/java/com/sk89q/worldedit/util/Location.java
Normale Datei
300
src/main/java/com/sk89q/worldedit/util/Location.java
Normale Datei
@ -0,0 +1,300 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.util;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.world.World;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Represents a location in a world with has a direction.
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* </p>
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* Like {@code Vectors}, {@code Locations} are immutable and mutator methods
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* will create a new copy.
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* </p>
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* At the moment, but this may change in the future, {@link #hashCode()} and
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* {@link #equals(Object)} are subject to minor differences caused by
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* floating point errors.
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*/
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public class Location {
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private final World world;
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private final Vector position;
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private final Vector direction;
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/**
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* Create a new instance in the given world at 0, 0, 0 with a
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* direction vector of 0, 0, 0.
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*
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* @param world the world
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*/
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public Location(World world) {
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this(world, new Vector(), new Vector());
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}
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/**
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* Create a new instance in the given world with the given coordinates
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* with a direction vector of 0, 0, 0.
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*
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* @param world the world
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* @param x the X coordinate
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* @param y the Y coordinate
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* @param z the Z coordinate
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*/
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public Location(World world, double x, double y, double z) {
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this(world, new Vector(x, y, z), new Vector());
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}
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/**
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* Create a new instance in the given world with the given position
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* vector and a direction vector of 0, 0, 0.
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*
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* @param world the world
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* @param position the position vector
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*/
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public Location(World world, Vector position) {
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this(world, position, new Vector());
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}
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/**
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* Create a new instance in the given world with the given coordinates
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* and the given direction vector.
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*
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* @param world the world
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* @param x the X coordinate
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* @param y the Y coordinate
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* @param z the Z coordinate
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* @param direction the direction vector
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*/
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public Location(World world, double x, double y, double z, Vector direction) {
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this(world, new Vector(x, y, z), direction);
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}
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/**
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* Create a new instance in the given world with the given position vector
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* and the given direction vector.
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*
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* @param world the world
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* @param position the position vector
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* @param direction the direction vector
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*/
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public Location(World world, Vector position, Vector direction) {
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checkNotNull(world);
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checkNotNull(position);
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checkNotNull(direction);
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this.world = world;
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this.position = position;
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this.direction = direction;
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}
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/**
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* Get the world.
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*
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* @return the world
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*/
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public World getWorld() {
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return world;
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}
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/**
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* Create a clone of this object with the given world.
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*
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* @param world the new world
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* @return the new instance
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*/
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public Location setWorld(World world) {
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return new Location(world, position, getDirection());
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}
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/**
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* Get the direction.
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* </p>
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* The direction vector <em>may</em> be a null vector. It may or may not
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* be a unit vector.
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*
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* @return the direction
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*/
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public Vector getDirection() {
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return direction;
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}
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/**
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* Create a clone of this object with the given direction.
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*
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* @param direction the new direction
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* @return the new instance
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*/
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public Location setDirection(Vector direction) {
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return new Location(world, position, direction);
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}
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/**
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* Get a {@link Vector} form of this location's position.
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*
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* @return a vector
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*/
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public Vector toVector() {
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return position;
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}
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/**
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* Get the X component of the position vector.
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*
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* @return the X component
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*/
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public double getX() {
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return position.getX();
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}
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/**
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* Get the rounded X component of the position vector.
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*
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* @return the rounded X component
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*/
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public int getBlockX() {
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return position.getBlockX();
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}
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/**
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* Return a copy of this object with the X component of the new object
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||||||
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* set to the given value.
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*
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* @param x the new value for the X component
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* @return a new immutable instance
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*/
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public Location setX(double x) {
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return new Location(world, position.setX(x), direction);
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}
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/**
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||||||
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* Return a copy of this object with the X component of the new object
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||||||
|
* set to the given value.
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||||||
|
*
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||||||
|
* @param x the new value for the X component
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||||||
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* @return a new immutable instance
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||||||
|
*/
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||||||
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public Location setX(int x) {
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|
return new Location(world, position.setX(x), direction);
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||||||
|
}
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||||||
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|
||||||
|
/**
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||||||
|
* Get the Y component of the position vector.
|
||||||
|
*
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||||||
|
* @return the Y component
|
||||||
|
*/
|
||||||
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public double getY() {
|
||||||
|
return position.getY();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the rounded Y component of the position vector.
|
||||||
|
*
|
||||||
|
* @return the rounded Y component
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||||||
|
*/
|
||||||
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public int getBlockY() {
|
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return position.getBlockY();
|
||||||
|
}
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||||||
|
|
||||||
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/**
|
||||||
|
* Return a copy of this object with the Y component of the new object
|
||||||
|
* set to the given value.
|
||||||
|
*
|
||||||
|
* @param y the new value for the Y component
|
||||||
|
* @return a new immutable instance
|
||||||
|
*/
|
||||||
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public Location setY(double y) {
|
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return new Location(world, position.setY(y), direction);
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|
}
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|
|
||||||
|
/**
|
||||||
|
* Return a copy of this object with the Y component of the new object
|
||||||
|
* set to the given value.
|
||||||
|
*
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||||||
|
* @param y the new value for the Y component
|
||||||
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* @return a new immutable instance
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||||||
|
*/
|
||||||
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public Location setY(int y) {
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return new Location(world, position.setY(y), direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the Z component of the position vector.
|
||||||
|
*
|
||||||
|
* @return the Z component
|
||||||
|
*/
|
||||||
|
public double getZ() {
|
||||||
|
return position.getZ();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the rounded Z component of the position vector.
|
||||||
|
*
|
||||||
|
* @return the rounded Z component
|
||||||
|
*/
|
||||||
|
public int getBlockZ() {
|
||||||
|
return position.getBlockZ();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return a copy of this object with the Z component of the new object
|
||||||
|
* set to the given value.
|
||||||
|
*
|
||||||
|
* @param z the new value for the Y component
|
||||||
|
* @return a new immutable instance
|
||||||
|
*/
|
||||||
|
public Location setZ(double z) {
|
||||||
|
return new Location(world, position.setZ(z), direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return a copy of this object with the Z component of the new object
|
||||||
|
* set to the given value.
|
||||||
|
*
|
||||||
|
* @param z the new value for the Y component
|
||||||
|
* @return a new immutable instance
|
||||||
|
*/
|
||||||
|
public Location setZ(int z) {
|
||||||
|
return new Location(world, position.setZ(z), direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean equals(Object o) {
|
||||||
|
if (this == o) return true;
|
||||||
|
if (o == null || getClass() != o.getClass()) return false;
|
||||||
|
|
||||||
|
Location location = (Location) o;
|
||||||
|
|
||||||
|
if (!direction.equals(location.direction)) return false;
|
||||||
|
if (!position.equals(location.position)) return false;
|
||||||
|
if (!world.equals(location.world)) return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int hashCode() {
|
||||||
|
int result = world.hashCode();
|
||||||
|
result = 31 * result + position.hashCode();
|
||||||
|
result = 31 * result + direction.hashCode();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
65
src/main/java/com/sk89q/worldedit/util/Vectors.java
Normale Datei
65
src/main/java/com/sk89q/worldedit/util/Vectors.java
Normale Datei
@ -0,0 +1,65 @@
|
|||||||
|
/*
|
||||||
|
* WorldEdit, a Minecraft world manipulation toolkit
|
||||||
|
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||||
|
* Copyright (C) WorldEdit team and contributors
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify it
|
||||||
|
* under the terms of the GNU Lesser General Public License as published by the
|
||||||
|
* Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||||
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||||
|
* for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.sk89q.worldedit.util;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.Vector;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Utility methods for {@link Vector}s.
|
||||||
|
*/
|
||||||
|
public final class Vectors {
|
||||||
|
|
||||||
|
private Vectors() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a new {@link Vector} using Euler angles specified in degrees,
|
||||||
|
* but with no roll.
|
||||||
|
*
|
||||||
|
* @param yaw the yaw
|
||||||
|
* @param pitch the pitch
|
||||||
|
* @return a new {@link Vector}
|
||||||
|
*/
|
||||||
|
public static Vector fromEulerDeg(double yaw, double pitch) {
|
||||||
|
final double yawRadians = Math.toRadians(yaw);
|
||||||
|
final double pitchRadians = Math.toRadians(pitch);
|
||||||
|
return fromEulerRad(yawRadians, pitchRadians);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a new {@link Vector} using Euler angles specified in radians,
|
||||||
|
* but with no roll.
|
||||||
|
*
|
||||||
|
* @param yaw the yaw
|
||||||
|
* @param pitch the pitch
|
||||||
|
* @return a new {@link Vector}
|
||||||
|
*/
|
||||||
|
public static Vector fromEulerRad(double yaw, double pitch) {
|
||||||
|
final double y = -Math.sin(pitch);
|
||||||
|
|
||||||
|
final double h = Math.cos(pitch);
|
||||||
|
|
||||||
|
final double x = -h * Math.sin(yaw);
|
||||||
|
final double z = h * Math.cos(yaw);
|
||||||
|
|
||||||
|
return new Vector(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
156
src/test/java/com/sk89q/worldedit/util/LocationTest.java
Normale Datei
156
src/test/java/com/sk89q/worldedit/util/LocationTest.java
Normale Datei
@ -0,0 +1,156 @@
|
|||||||
|
/*
|
||||||
|
* WorldEdit, a Minecraft world manipulation toolkit
|
||||||
|
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||||
|
* Copyright (C) WorldEdit team and contributors
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify it
|
||||||
|
* under the terms of the GNU Lesser General Public License as published by the
|
||||||
|
* Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||||
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||||
|
* for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.sk89q.worldedit.util;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.Vector;
|
||||||
|
import com.sk89q.worldedit.world.World;
|
||||||
|
import org.junit.Test;
|
||||||
|
|
||||||
|
import static org.junit.Assert.assertEquals;
|
||||||
|
import static org.mockito.Mockito.mock;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Tests {@link Location}.
|
||||||
|
*/
|
||||||
|
public class LocationTest {
|
||||||
|
|
||||||
|
private static final int TEST_VALUE = 10;
|
||||||
|
private static final double EPSILON = 0.0001;
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testGetWorld() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location = new Location(world);
|
||||||
|
assertEquals(world, location.getWorld());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSetWorld() throws Exception {
|
||||||
|
World world1 = mock(World.class);
|
||||||
|
World world2 = mock(World.class);
|
||||||
|
Location location1 = new Location(world1);
|
||||||
|
Location location2 = location1.setWorld(world2);
|
||||||
|
assertEquals(world1, location1.getWorld());
|
||||||
|
assertEquals(world2, location2.getWorld());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testGetDirection() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Vector direction = new Vector(1, 1, 1);
|
||||||
|
Location location = new Location(world, new Vector(), direction);
|
||||||
|
assertEquals(direction, location.getDirection());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSetDirection() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Vector direction1 = new Vector(1, 1, 1);
|
||||||
|
Vector direction2 = new Vector(2, 2, 2);
|
||||||
|
Location location1 = new Location(world, new Vector(), direction1);
|
||||||
|
Location location2 = location1.setDirection(direction2);
|
||||||
|
assertEquals(direction1, location1.getDirection());
|
||||||
|
assertEquals(direction2, location2.getDirection());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testToVector() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Vector position = new Vector(1, 1, 1);
|
||||||
|
Location location = new Location(world, position);
|
||||||
|
assertEquals(position, location.toVector());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testGetX() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location = new Location(world, new Vector(TEST_VALUE, 0, 0));
|
||||||
|
assertEquals(TEST_VALUE, location.getX(), EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testGetBlockX() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location = new Location(world, new Vector(TEST_VALUE, 0, 0));
|
||||||
|
assertEquals(TEST_VALUE, location.getBlockX());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSetX() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location1 = new Location(world, new Vector());
|
||||||
|
Location location2 = location1.setX(TEST_VALUE);
|
||||||
|
assertEquals(0, location1.getX(), EPSILON);
|
||||||
|
assertEquals(TEST_VALUE, location2.getX(), EPSILON);
|
||||||
|
assertEquals(0, location2.getY(), EPSILON);
|
||||||
|
assertEquals(0, location2.getZ(), EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testGetY() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location = new Location(world, new Vector(0, TEST_VALUE, 0));
|
||||||
|
assertEquals(TEST_VALUE, location.getY(), EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testGetBlockY() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location = new Location(world, new Vector(0, TEST_VALUE, 0));
|
||||||
|
assertEquals(TEST_VALUE, location.getBlockY());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSetY() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location1 = new Location(world, new Vector());
|
||||||
|
Location location2 = location1.setY(TEST_VALUE);
|
||||||
|
assertEquals(0, location1.getY(), EPSILON);
|
||||||
|
assertEquals(0, location2.getX(), EPSILON);
|
||||||
|
assertEquals(TEST_VALUE, location2.getY(), EPSILON);
|
||||||
|
assertEquals(0, location2.getZ(), EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testGetZ() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location = new Location(world, new Vector(0, 0, TEST_VALUE));
|
||||||
|
assertEquals(TEST_VALUE, location.getZ(), EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testGetBlockZ() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location = new Location(world, new Vector(0, 0, TEST_VALUE));
|
||||||
|
assertEquals(TEST_VALUE, location.getBlockZ());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testSetZ() throws Exception {
|
||||||
|
World world = mock(World.class);
|
||||||
|
Location location1 = new Location(world, new Vector());
|
||||||
|
Location location2 = location1.setZ(TEST_VALUE);
|
||||||
|
assertEquals(0, location1.getZ(), EPSILON);
|
||||||
|
assertEquals(0, location2.getX(), EPSILON);
|
||||||
|
assertEquals(0, location2.getY(), EPSILON);
|
||||||
|
assertEquals(TEST_VALUE, location2.getZ(), EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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