3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-08 04:20:06 +01:00
- Removed unnecessary config options
- Added config explanations
- Fixed Typos
- Minor code cleanup
- Removed outdated, hardcoded, voxelwiki links
- Minor message changes
Dieser Commit ist enthalten in:
NotMyFault 2019-06-13 23:03:14 +02:00
Ursprung 20d624a571
Commit 2f9ece3268
84 geänderte Dateien mit 67 neuen und 334 gelöschten Zeilen

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@ -1,6 +1,5 @@
package com.boydti.fawe.bukkit.favs; package com.boydti.fawe.bukkit.favs;
import com.boydti.fawe.config.BBC;
import com.boydti.fawe.object.FawePlayer; import com.boydti.fawe.object.FawePlayer;
import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.input.InputParseException; import com.sk89q.worldedit.extension.input.InputParseException;

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@ -3,9 +3,6 @@ package com.thevoxelbox.voxelsniper;
import com.sk89q.worldedit.world.block.BlockTypes; import com.sk89q.worldedit.world.block.BlockTypes;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
/**
*
*/
public class Message { public class Message {
private static final int BRUSH_SIZE_WARNING_THRESHOLD = 20; private static final int BRUSH_SIZE_WARNING_THRESHOLD = 20;
private final SnipeData snipeData; private final SnipeData snipeData;

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@ -23,9 +23,9 @@ public final class PaintingWrapper {
/** /**
* The paint method used to scroll or set a painting to a specific type. * The paint method used to scroll or set a painting to a specific type.
* *
* @param p The player executing the method * @param p The player executing the method
* @param auto Scroll automatically? If false will use 'choice' to try and set the painting * @param auto Scroll automatically? If false will use 'choice' to try and set the painting
* @param back Scroll in reverse? * @param back Scroll in reverse?
* @param choice Chosen index to set the painting to * @param choice Chosen index to set the painting to
*/ */
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")

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@ -1,8 +1,5 @@
package com.thevoxelbox.voxelsniper; package com.thevoxelbox.voxelsniper;
/**
*
*/
public enum SnipeAction { public enum SnipeAction {
ARROW, GUNPOWDER ARROW, GUNPOWDER
} }

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@ -128,10 +128,10 @@ public class Sniper {
/** /**
* Sniper execution call. * Sniper execution call.
* *
* @param action Action player performed * @param action Action player performed
* @param itemInHand Item in hand of player * @param itemInHand Item in hand of player
* @param clickedBlock Block that the player targeted/interacted with * @param clickedBlock Block that the player targeted/interacted with
* @param clickedFace Face of that targeted Block * @param clickedFace Face of that targeted Block
* @return true if command visibly processed, false otherwise. * @return true if command visibly processed, false otherwise.
*/ */
public boolean snipe(final Action action, final Material itemInHand, final Block clickedBlock, final BlockFace clickedFace) { public boolean snipe(final Action action, final Material itemInHand, final Block clickedBlock, final BlockFace clickedFace) {

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@ -6,9 +6,6 @@ import org.bukkit.entity.Player;
import java.util.Map; import java.util.Map;
import java.util.UUID; import java.util.UUID;
/**
*
*/
public class SniperManager { public class SniperManager {
private Map<UUID, Sniper> sniperInstances = Maps.newHashMap(); private Map<UUID, Sniper> sniperInstances = Maps.newHashMap();
private VoxelSniper plugin; private VoxelSniper plugin;

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@ -1,19 +1,14 @@
package com.thevoxelbox.voxelsniper; package com.thevoxelbox.voxelsniper;
import com.google.common.base.Preconditions;
import org.bukkit.configuration.file.FileConfiguration; import org.bukkit.configuration.file.FileConfiguration;
import java.util.List;
/** /**
* Configuration storage defining global configurations for VoxelSniper. * Configuration storage defining global configurations for VoxelSniper.
*/ */
public class VoxelSniperConfiguration { public class VoxelSniperConfiguration {
public static final String CONFIG_IDENTIFIER_LITESNIPER_MAX_BRUSH_SIZE = "litesniper-max-brush-size"; public static final String CONFIG_IDENTIFIER_LITESNIPER_MAX_BRUSH_SIZE = "litesniper-max-brush-size";
public static final String CONFIG_IDENTIFIER_UNDO_CACHE_SIZE = "undo-cache-size";
public static final String CONFIG_IDENTIFIER_MESSAGE_ON_LOGIN_ENABLED = "message-on-login-enabled"; public static final String CONFIG_IDENTIFIER_MESSAGE_ON_LOGIN_ENABLED = "message-on-login-enabled";
public static final int DEFAULT_LITESNIPER_MAX_BRUSH_SIZE = 5; public static final int DEFAULT_LITESNIPER_MAX_BRUSH_SIZE = 30;
public static final int DEFAULT_UNDO_CACHE_SIZE = 20;
public static final boolean DEFAULT_MESSAGE_ON_LOGIN_ENABLED = true; public static final boolean DEFAULT_MESSAGE_ON_LOGIN_ENABLED = true;
private FileConfiguration configuration; private FileConfiguration configuration;
@ -24,24 +19,6 @@ public class VoxelSniperConfiguration {
this.configuration = configuration; this.configuration = configuration;
} }
/**
* Returns the maximum amount of snipes stored in the undo cache of snipers.
*
* @return the maximum amount of snipes stored in the undo cache of snipers
*/
public int getUndoCacheSize() {
return configuration.getInt(CONFIG_IDENTIFIER_UNDO_CACHE_SIZE, DEFAULT_UNDO_CACHE_SIZE);
}
/**
* Set the maximum amount of snipes stored in the undo cache of snipers.
*
* @param size size of undo cache
*/
public void setUndoCacheSize(int size) {
configuration.set(CONFIG_IDENTIFIER_UNDO_CACHE_SIZE, size);
}
/** /**
* Returns maximum size of brushes that LiteSnipers can use. * Returns maximum size of brushes that LiteSnipers can use.
* *
@ -51,15 +28,6 @@ public class VoxelSniperConfiguration {
return configuration.getInt(CONFIG_IDENTIFIER_LITESNIPER_MAX_BRUSH_SIZE, DEFAULT_LITESNIPER_MAX_BRUSH_SIZE); return configuration.getInt(CONFIG_IDENTIFIER_LITESNIPER_MAX_BRUSH_SIZE, DEFAULT_LITESNIPER_MAX_BRUSH_SIZE);
} }
/**
* Set maximum size of brushes that LiteSnipers can use.
*
* @param size maximum size
*/
public void setLiteSniperMaxBrushSize(int size) {
configuration.set(CONFIG_IDENTIFIER_LITESNIPER_MAX_BRUSH_SIZE, size);
}
/** /**
* Returns if the login message is enabled. * Returns if the login message is enabled.
* *
@ -68,13 +36,4 @@ public class VoxelSniperConfiguration {
public boolean isMessageOnLoginEnabled() { public boolean isMessageOnLoginEnabled() {
return configuration.getBoolean(CONFIG_IDENTIFIER_MESSAGE_ON_LOGIN_ENABLED, DEFAULT_MESSAGE_ON_LOGIN_ENABLED); return configuration.getBoolean(CONFIG_IDENTIFIER_MESSAGE_ON_LOGIN_ENABLED, DEFAULT_MESSAGE_ON_LOGIN_ENABLED);
} }
/**
* Set the message on login to be enabled or disabled.
*
* @param enabled Message on Login enabled
*/
public void setMessageOnLoginEnabled(boolean enabled) {
configuration.set(CONFIG_IDENTIFIER_MESSAGE_ON_LOGIN_ENABLED, enabled);
}
} }

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@ -6,15 +6,9 @@ import org.bukkit.ChatColor;
import org.bukkit.block.Biome; import org.bukkit.block.Biome;
import org.bukkit.block.Block; import org.bukkit.block.Block;
/**
*
*/
public class BiomeBrush extends Brush { public class BiomeBrush extends Brush {
private Biome selectedBiome = Biome.PLAINS;
/** private Biome selectedBiome = Biome.PLAINS;
*
*/
public BiomeBrush() { public BiomeBrush() {
this.setName("Biome (/b biome [Biome Name])"); this.setName("Biome (/b biome [Biome Name])");
} }

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@ -7,9 +7,7 @@ import com.thevoxelbox.voxelsniper.Undo;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
public class BlendBallBrush extends BlendBrushBase { public class BlendBallBrush extends BlendBrushBase {
/**
*
*/
public BlendBallBrush() { public BlendBallBrush() {
this.setName("Blend Ball"); this.setName("Blend Ball");
} }

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@ -7,9 +7,7 @@ import com.thevoxelbox.voxelsniper.Undo;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
public class BlendDiscBrush extends BlendBrushBase { public class BlendDiscBrush extends BlendBrushBase {
/**
*
*/
public BlendDiscBrush() { public BlendDiscBrush() {
this.setName("Blend Disc"); this.setName("Blend Disc");
} }

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@ -7,9 +7,7 @@ import com.thevoxelbox.voxelsniper.Undo;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
public class BlendVoxelBrush extends BlendBrushBase { public class BlendVoxelBrush extends BlendBrushBase {
/**
*
*/
public BlendVoxelBrush() { public BlendVoxelBrush() {
this.setName("Blend Voxel"); this.setName("Blend Voxel");
} }

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@ -7,9 +7,7 @@ import com.thevoxelbox.voxelsniper.Undo;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
public class BlendVoxelDiscBrush extends BlendBrushBase { public class BlendVoxelDiscBrush extends BlendBrushBase {
/**
*
*/
public BlendVoxelDiscBrush() { public BlendVoxelDiscBrush() {
this.setName("Blend Voxel Disc"); this.setName("Blend Voxel Disc");
} }

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@ -18,9 +18,6 @@ public class BlobBrush extends PerformBrush {
private Random randomGenerator = new Random(); private Random randomGenerator = new Random();
private int growPercent = GROW_PERCENT_DEFAULT; // chance block on recursion pass is made active private int growPercent = GROW_PERCENT_DEFAULT; // chance block on recursion pass is made active
/**
*
*/
public BlobBrush() { public BlobBrush() {
this.setName("Blob"); this.setName("Blob");
} }

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@ -36,9 +36,6 @@ public class BlockResetBrush extends Brush {
BlockResetBrush.DENIED_UPDATES.add(Material.OAK_FENCE_GATE); BlockResetBrush.DENIED_UPDATES.add(Material.OAK_FENCE_GATE);
} }
/**
*
*/
public BlockResetBrush() { public BlockResetBrush() {
this.setName("Block Reset Brush"); this.setName("Block Reset Brush");
} }

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@ -9,17 +9,17 @@ import com.thevoxelbox.voxelsniper.SnipeData;
import org.bukkit.Material; import org.bukkit.Material;
/** /**
* This brush only looks for solid blocks, and then changes those plus any air blocks touching them. If it works, this brush should be faster than the original This brush only looks for solid blocks, and then changes those plus any air blocks touching them. If it works, this brush should be faster than the original
* blockPositionY an amount proportional to the volume of a snipe selection area / the number of blocks touching air in the selection. This is because every solid block blockPositionY an amount proportional to the volume of a snipe selection area / the number of blocks touching air in the selection. This is because every solid block
* surrounded blockPositionY others should take equally long to check and not change as it would take MC to change them and then check and find no lighting to update. For surrounded blockPositionY others should take equally long to check and not change as it would take MC to change them and then check and find no lighting to update. For
* air blocks surrounded blockPositionY other air blocks, this brush saves about 80-100 checks blockPositionY not updating them or their lighting. And for air blocks touching solids, air blocks surrounded blockPositionY other air blocks, this brush saves about 80-100 checks blockPositionY not updating them or their lighting. And for air blocks touching solids,
* this brush is slower, because it replaces the air once per solid block it is touching. I assume on average this is about 2 blocks. So every air block this brush is slower, because it replaces the air once per solid block it is touching. I assume on average this is about 2 blocks. So every air block
* touching a solid negates one air block floating in air. Thus, for selections that have more air blocks surrounded blockPositionY air than air blocks touching solids, touching a solid negates one air block floating in air. Thus, for selections that have more air blocks surrounded blockPositionY air than air blocks touching solids,
* this brush will be faster, which is almost always the case, especially for undeveloped terrain and for larger brush sizes (unlike the original brush, this this brush will be faster, which is almost always the case, especially for undeveloped terrain and for larger brush sizes (unlike the original brush, this
* should only slow down blockPositionY the square of the brush size, not the cube of the brush size). For typical terrain, blockPositionY my calculations, overall speed increase is should only slow down blockPositionY the square of the brush size, not the cube of the brush size). For typical terrain, blockPositionY my calculations, overall speed increase is
* about a factor of 5-6 for a size 20 brush. For a complicated city or ship, etc., this may be only a factor of about 2. In a hypothetical worst case scenario about a factor of 5-6 for a size 20 brush. For a complicated city or ship, etc., this may be only a factor of about 2. In a hypothetical worst case scenario
* of a 3d checkerboard of stone and air every other block, this brush should only be about 1.5x slower than the original brush. Savings increase for larger of a 3d checkerboard of stone and air every other block, this brush should only be about 1.5x slower than the original brush. Savings increase for larger
* brushes. brushes.
* *
* @author GavJenks * @author GavJenks
*/ */

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@ -33,9 +33,9 @@ public abstract class Brush implements IBrush {
private String name = "Undefined"; private String name = "Undefined";
/** /**
* @param x * @param x X coordinate
* @param y * @param y Y coordinate
* @param z * @param z Z coordinate
* @return {@link Block} * @return {@link Block}
*/ */
public final AsyncBlock clampY(final int x, final int y, final int z) { public final AsyncBlock clampY(final int x, final int y, final int z) {
@ -103,9 +103,9 @@ public abstract class Brush implements IBrush {
/** /**
* Overridable getTarget method. * Overridable getTarget method.
* *
* @param v * @param v Sniper caller
* @param clickedBlock * @param clickedBlock Block that the player targeted/interacted with
* @param clickedFace * @param clickedFace Face of that targeted Block
* @return boolean * @return boolean
*/ */
protected final boolean getTarget(final SnipeData v, final AsyncBlock clickedBlock, final BlockFace clickedFace) { protected final boolean getTarget(final SnipeData v, final AsyncBlock clickedBlock, final BlockFace clickedFace) {
@ -243,9 +243,9 @@ public abstract class Brush implements IBrush {
/** /**
* Sets the Id of the block at the passed coordinate. * Sets the Id of the block at the passed coordinate.
* *
* @param z Z coordinate * @param z Z coordinate
* @param x X coordinate * @param x X coordinate
* @param y Y coordinate * @param y Y coordinate
* @param id The id the block will be set to * @param id The id the block will be set to
*/ */
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
@ -256,10 +256,10 @@ public abstract class Brush implements IBrush {
/** /**
* Sets the id and data value of the block at the passed coordinate. * Sets the id and data value of the block at the passed coordinate.
* *
* @param x X coordinate * @param x X coordinate
* @param y Y coordinate * @param y Y coordinate
* @param z Z coordinate * @param z Z coordinate
* @param id The id the block will be set to * @param id The id the block will be set to
* @param data The data value the block will be set to * @param data The data value the block will be set to
*/ */
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
@ -270,10 +270,10 @@ public abstract class Brush implements IBrush {
/** /**
* Sets the id and data value of the block at the passed coordinate. * Sets the id and data value of the block at the passed coordinate.
* *
* @param x X coordinate * @param x X coordinate
* @param y Y coordinate * @param y Y coordinate
* @param z Z coordinate * @param z Z coordinate
* @param id The id the block will be set to * @param id The id the block will be set to
* @param data The data value the block will be set to * @param data The data value the block will be set to
*/ */
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")

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@ -19,9 +19,6 @@ public class CanyonBrush extends Brush {
private static final int SHIFT_LEVEL_MAX = 60; private static final int SHIFT_LEVEL_MAX = 60;
private int yLevel = 10; private int yLevel = 10;
/**
*
*/
public CanyonBrush() { public CanyonBrush() {
this.setName("Canyon"); this.setName("Canyon");
} }

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@ -14,9 +14,6 @@ public class CanyonSelectionBrush extends CanyonBrush {
private int fx; private int fx;
private int fz; private int fz;
/**
*
*/
public CanyonSelectionBrush() { public CanyonSelectionBrush() {
this.setName("Canyon Selection"); this.setName("Canyon Selection");
} }

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@ -20,7 +20,7 @@ public class CheckerVoxelDiscBrush extends PerformBrush {
} }
/** /**
* @param v * @param v Snipe Data
* @param target * @param target
*/ */
private void applyBrush(final SnipeData v, final Block target) { private void applyBrush(final SnipeData v, final Block target) {

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@ -13,9 +13,6 @@ import org.bukkit.Material;
public class CleanSnowBrush extends Brush { public class CleanSnowBrush extends Brush {
private double trueCircle = 0; private double trueCircle = 0;
/**
*
*/
public CleanSnowBrush() { public CleanSnowBrush() {
this.setName("Clean Snow"); this.setName("Clean Snow");
} }

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@ -22,7 +22,7 @@ public class CloneStampBrush extends StampBrush {
* x y z -- initial center of the selection v.brushSize -- the radius of the cylinder v.voxelHeight -- the heigth of the cylinder c.cCen -- the offset on * x y z -- initial center of the selection v.brushSize -- the radius of the cylinder v.voxelHeight -- the heigth of the cylinder c.cCen -- the offset on
* the Y axis of the selection ( bottom of the cylinder ) as blockPositionY: Bottom_Y = targetBlock.y + v.cCen; * the Y axis of the selection ( bottom of the cylinder ) as blockPositionY: Bottom_Y = targetBlock.y + v.cCen;
* *
* @param v the caller * @param v Sniper Caller
*/ */
private void clone(final SnipeData v) { private void clone(final SnipeData v) {
final int brushSize = v.getBrushSize(); final int brushSize = v.getBrushSize();

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@ -16,9 +16,6 @@ import org.bukkit.util.Vector;
public class CometBrush extends Brush { public class CometBrush extends Brush {
private boolean useBigBalls = false; private boolean useBigBalls = false;
/**
*
*/
public CometBrush() { public CometBrush() {
this.setName("Comet"); this.setName("Comet");
} }

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@ -25,9 +25,6 @@ public class CopyPastaBrush extends Brush {
private int[] arraySize = new int[3]; private int[] arraySize = new int[3];
private int pivot = 0; // ccw degrees private int pivot = 0; // ccw degrees
/**
*
*/
public CopyPastaBrush() { public CopyPastaBrush() {
this.setName("CopyPasta"); this.setName("CopyPasta");
} }

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@ -12,9 +12,6 @@ import org.bukkit.block.Block;
public class CylinderBrush extends PerformBrush { public class CylinderBrush extends PerformBrush {
private double trueCircle = 0; private double trueCircle = 0;
/**
*
*/
public CylinderBrush() { public CylinderBrush() {
this.setName("Cylinder"); this.setName("Cylinder");
} }

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@ -23,7 +23,7 @@ public class DiscBrush extends PerformBrush {
/** /**
* Disc executor. * Disc executor.
* *
* @param v * @param v Snipe Data
*/ */
private void disc(final SnipeData v, final Block targetBlock) { private void disc(final SnipeData v, final Block targetBlock) {
final double radiusSquared = (v.getBrushSize() + this.trueCircle) * (v.getBrushSize() + this.trueCircle); final double radiusSquared = (v.getBrushSize() + this.trueCircle) * (v.getBrushSize() + this.trueCircle);

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@ -13,9 +13,6 @@ import org.bukkit.block.BlockFace;
public class DiscFaceBrush extends PerformBrush { public class DiscFaceBrush extends PerformBrush {
private double trueCircle = 0; private double trueCircle = 0;
/**
*
*/
public DiscFaceBrush() { public DiscFaceBrush() {
this.setName("Disc Face"); this.setName("Disc Face");
} }

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@ -16,9 +16,7 @@ import java.util.Set;
* @author MikeMatrix * @author MikeMatrix
*/ */
public class DomeBrush extends Brush { public class DomeBrush extends Brush {
/**
*
*/
public DomeBrush() { public DomeBrush() {
this.setName("Dome"); this.setName("Dome");
} }
@ -32,8 +30,8 @@ public class DomeBrush extends Brush {
} }
/** /**
* @param v * @param v Snipe Data
* @param targetBlock * @param targetBlock the targetBlock to set
*/ */
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
private void generateDome(final SnipeData v, final Block targetBlock) { private void generateDome(final SnipeData v, final Block targetBlock) {

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@ -14,9 +14,6 @@ public class DrainBrush extends Brush {
private double trueCircle = 0; private double trueCircle = 0;
private boolean disc = false; private boolean disc = false;
/**
*
*/
public DrainBrush() { public DrainBrush() {
this.setName("Drain"); this.setName("Drain");
} }

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@ -23,9 +23,6 @@ public class EllipseBrush extends PerformBrush {
private double stepSize; private double stepSize;
private boolean fill; private boolean fill;
/**
*
*/
public EllipseBrush() { public EllipseBrush() {
this.setName("Ellipse"); this.setName("Ellipse");
} }

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@ -12,9 +12,6 @@ public class EllipsoidBrush extends PerformBrush {
private double zRad; private double zRad;
private boolean istrue; private boolean istrue;
/**
*
*/
public EllipsoidBrush() { public EllipsoidBrush() {
this.setName("Ellipsoid"); this.setName("Ellipsoid");
} }

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@ -11,9 +11,6 @@ import org.bukkit.entity.EntityType;
public class EntityBrush extends Brush { public class EntityBrush extends Brush {
private EntityType entityType = EntityType.ZOMBIE; private EntityType entityType = EntityType.ZOMBIE;
/**
*
*/
public EntityBrush() { public EntityBrush() {
this.setName("Entity"); this.setName("Entity");
} }

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@ -11,15 +11,9 @@ import java.util.Iterator;
import java.util.List; import java.util.List;
import java.util.regex.PatternSyntaxException; import java.util.regex.PatternSyntaxException;
/**
*
*/
public class EntityRemovalBrush extends Brush { public class EntityRemovalBrush extends Brush {
private final List<String> exemptions = new ArrayList<>(3); private final List<String> exemptions = new ArrayList<>(3);
/**
*
*/
public EntityRemovalBrush() { public EntityRemovalBrush() {
this.setName("Entity Removal"); this.setName("Entity Removal");

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@ -20,9 +20,6 @@ public class EraserBrush extends Brush {
private static final Set<Material> EXCLUSIVE_LIQUIDS = EnumSet.of( private static final Set<Material> EXCLUSIVE_LIQUIDS = EnumSet.of(
Material.WATER, Material.WATER, Material.LAVA, Material.LAVA); Material.WATER, Material.WATER, Material.LAVA, Material.LAVA);
/**
*
*/
public EraserBrush() { public EraserBrush() {
this.setName("Eraser"); this.setName("Eraser");
} }

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@ -31,9 +31,6 @@ public class ErodeBrush extends Brush {
private final HelpJSAP parser = new HelpJSAP("/b e", "Brush for eroding landscape.", ChatPaginator.GUARANTEED_NO_WRAP_CHAT_PAGE_WIDTH); private final HelpJSAP parser = new HelpJSAP("/b e", "Brush for eroding landscape.", ChatPaginator.GUARANTEED_NO_WRAP_CHAT_PAGE_WIDTH);
private ErosionPreset currentPreset = new ErosionPreset(0, 1, 0, 1); private ErosionPreset currentPreset = new ErosionPreset(0, 1, 0, 1);
/**
*
*/
public ErodeBrush() { public ErodeBrush() {
this.setName("Erode"); this.setName("Erode");

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@ -13,9 +13,6 @@ import org.bukkit.block.BlockFace;
public class ExtrudeBrush extends Brush { public class ExtrudeBrush extends Brush {
private double trueCircle; private double trueCircle;
/**
*
*/
public ExtrudeBrush() { public ExtrudeBrush() {
this.setName("Extrude"); this.setName("Extrude");
} }

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@ -16,9 +16,6 @@ public class FillDownBrush extends PerformBrush {
private boolean fillLiquid = true; private boolean fillLiquid = true;
private boolean fromExisting = false; private boolean fromExisting = false;
/**
*
*/
public FillDownBrush() { public FillDownBrush() {
this.setName("Fill Down"); this.setName("Fill Down");
} }

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@ -15,9 +15,6 @@ public class FlatOceanBrush extends Brush {
private int waterLevel = DEFAULT_WATER_LEVEL; private int waterLevel = DEFAULT_WATER_LEVEL;
private int floorLevel = DEFAULT_FLOOR_LEVEL; private int floorLevel = DEFAULT_FLOOR_LEVEL;
/**
*
*/
public FlatOceanBrush() { public FlatOceanBrush() {
this.setName("FlatOcean"); this.setName("FlatOcean");
} }

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@ -19,7 +19,7 @@ public interface IBrush {
* Handles parameters passed to brushes. * Handles parameters passed to brushes.
* *
* @param par Array of string containing parameters * @param par Array of string containing parameters
* @param v Snipe Data * @param v Snipe Data
*/ */
void parameters(String[] par, SnipeData v); void parameters(String[] par, SnipeData v);

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@ -29,9 +29,6 @@ public class JaggedLineBrush extends PerformBrush {
private int recursion = RECURSION_DEFAULT; private int recursion = RECURSION_DEFAULT;
private int spread = SPREAD_DEFAULT; private int spread = SPREAD_DEFAULT;
/**
*
*/
public JaggedLineBrush() { public JaggedLineBrush() {
this.setName("Jagged Line"); this.setName("Jagged Line");
} }

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@ -21,9 +21,6 @@ public class JockeyBrush extends Brush {
private JockeyType jockeyType = JockeyType.NORMAL_ALL_ENTITIES; private JockeyType jockeyType = JockeyType.NORMAL_ALL_ENTITIES;
private Entity jockeyedEntity = null; private Entity jockeyedEntity = null;
/**
*
*/
public JockeyBrush() { public JockeyBrush() {
this.setName("Jockey"); this.setName("Jockey");
} }
@ -137,7 +134,6 @@ public class JockeyBrush extends Brush {
public final void info(final Message vm) { public final void info(final Message vm) {
vm.brushName(this.getName()); vm.brushName(this.getName());
vm.custom("Current jockey mode: " + ChatColor.GREEN + jockeyType.toString()); vm.custom("Current jockey mode: " + ChatColor.GREEN + jockeyType.toString());
vm.custom(ChatColor.GREEN + "Help: " + ChatColor.AQUA + "http://www.voxelwiki.com/minecraft/Voxelsniper#The_Jockey_Brush");
} }
@Override @Override

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@ -7,9 +7,7 @@ import com.thevoxelbox.voxelsniper.SnipeData;
* @author Gavjenks * @author Gavjenks
*/ */
public class LightningBrush extends Brush { public class LightningBrush extends Brush {
/**
*
*/
public LightningBrush() { public LightningBrush() {
this.setName("Lightning"); this.setName("Lightning");
} }

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@ -21,9 +21,6 @@ public class LineBrush extends PerformBrush {
private Vector targetCoords = new Vector(); private Vector targetCoords = new Vector();
private AsyncWorld targetWorld; private AsyncWorld targetWorld;
/**
*
*/
public LineBrush() { public LineBrush() {
this.setName("Line"); this.setName("Line");
} }

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@ -30,9 +30,6 @@ public class MoveBrush extends Brush {
*/ */
private Selection selection = null; private Selection selection = null;
/**
*
*/
public MoveBrush() { public MoveBrush() {
this.setName("Move"); this.setName("Move");
} }
@ -181,13 +178,7 @@ public class MoveBrush extends Brush {
* Calculated BlockStates of the selection. * Calculated BlockStates of the selection.
*/ */
private final ArrayList<AsyncBlockState> blockStates = new ArrayList<>(); private final ArrayList<AsyncBlockState> blockStates = new ArrayList<>();
/**
*
*/
private Location location1 = null; private Location location1 = null;
/**
*
*/
private Location location2 = null; private Location location2 = null;
/** /**
@ -206,7 +197,7 @@ public class MoveBrush extends Brush {
final int highY = Math.max(this.location1.getBlockY(), this.location2.getBlockY()); final int highY = Math.max(this.location1.getBlockY(), this.location2.getBlockY());
final int highZ = Math.max(this.location1.getBlockZ(), this.location2.getBlockZ()); final int highZ = Math.max(this.location1.getBlockZ(), this.location2.getBlockZ());
if (Math.abs(highX - lowX) * Math.abs(highZ - lowZ) * Math.abs(highY - lowY) > Selection.MAX_BLOCK_COUNT) { if (Math.abs(highX - lowX) * Math.abs(highZ - lowZ) * Math.abs(highY - lowY) > Selection.MAX_BLOCK_COUNT) {
throw new Exception(ChatColor.RED + "Selection size above hardcoded limit, please use a smaller selection."); throw new Exception(ChatColor.RED + "Selection size above hardcoded limit of 5000000, please use a smaller selection.");
} }
final AsyncWorld world = (AsyncWorld) this.location1.getWorld(); final AsyncWorld world = (AsyncWorld) this.location1.getWorld();
for (int y = lowY; y <= highY; y++) { for (int y = lowY; y <= highY; y++) {

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@ -20,9 +20,6 @@ public class OceanBrush extends Brush {
private int waterLevel = WATER_LEVEL_DEFAULT; private int waterLevel = WATER_LEVEL_DEFAULT;
private boolean coverFloor = false; private boolean coverFloor = false;
/**
*
*/
public OceanBrush() { public OceanBrush() {
this.setName("OCEANATOR 5000(tm)"); this.setName("OCEANATOR 5000(tm)");
} }

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@ -18,9 +18,6 @@ public class OverlayBrush extends PerformBrush {
private int depth = DEFAULT_DEPTH; private int depth = DEFAULT_DEPTH;
private boolean allBlocks = false; private boolean allBlocks = false;
/**
*
*/
public OverlayBrush() { public OverlayBrush() {
this.setName("Overlay (Topsoil Filling)"); this.setName("Overlay (Topsoil Filling)");
} }

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@ -9,9 +9,7 @@ import com.thevoxelbox.voxelsniper.SnipeData;
* @author Voxel * @author Voxel
*/ */
public class PaintingBrush extends Brush { public class PaintingBrush extends Brush {
/**
*
*/
public PaintingBrush() { public PaintingBrush() {
this.setName("Painting"); this.setName("Painting");
} }

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@ -24,9 +24,6 @@ public class RandomErodeBrush extends Brush {
private int fillRecursion = 1; private int fillRecursion = 1;
private Random generator = new Random(); private Random generator = new Random();
/**
*
*/
public RandomErodeBrush() { public RandomErodeBrush() {
this.setName("RandomErode"); this.setName("RandomErode");
} }

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@ -11,9 +11,7 @@ import org.bukkit.Chunk;
* @author Mick * @author Mick
*/ */
public class RegenerateChunkBrush extends Brush { public class RegenerateChunkBrush extends Brush {
/**
*
*/
public RegenerateChunkBrush() { public RegenerateChunkBrush() {
this.setName("Chunk Generator 40k"); this.setName("Chunk Generator 40k");
} }

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@ -13,9 +13,6 @@ public class RingBrush extends PerformBrush {
private double trueCircle = 0; private double trueCircle = 0;
private double innerSize = 0; private double innerSize = 0;
/**
*
*/
public RingBrush() { public RingBrush() {
this.setName("Ring"); this.setName("Ring");
} }

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@ -17,9 +17,6 @@ public class Rot2DBrush extends Brush {
private BlockWrapper[][][] snap; private BlockWrapper[][][] snap;
private double se; private double se;
/**
*
*/
public Rot2DBrush() { public Rot2DBrush() {
this.setName("2D Rotation"); this.setName("2D Rotation");
} }

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@ -20,9 +20,6 @@ public class Rot2DvertBrush extends Brush {
private BlockWrapper[][][] snap; private BlockWrapper[][][] snap;
private double se; private double se;
/**
*
*/
public Rot2DvertBrush() { public Rot2DvertBrush() {
this.setName("2D Rotation"); this.setName("2D Rotation");
} }

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@ -8,9 +8,6 @@ import com.thevoxelbox.voxelsniper.Undo;
import com.thevoxelbox.voxelsniper.util.BlockWrapper; import com.thevoxelbox.voxelsniper.util.BlockWrapper;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
/**
*
*/
public class Rot3DBrush extends Brush { public class Rot3DBrush extends Brush {
private final int mode = 0; private final int mode = 0;
private int bSize; private int bSize;
@ -20,9 +17,6 @@ public class Rot3DBrush extends Brush {
private double sePitch; private double sePitch;
private double seRoll; private double seRoll;
/**
*
*/
public Rot3DBrush() { public Rot3DBrush() {
this.setName("3D Rotation"); this.setName("3D Rotation");
} }

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@ -17,9 +17,6 @@ public class RulerBrush extends Brush {
private int yOff = 0; private int yOff = 0;
private int zOff = 0; private int zOff = 0;
/**
*
*/
public RulerBrush() { public RulerBrush() {
this.setName("Ruler"); this.setName("Ruler");
} }

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@ -19,9 +19,6 @@ public class ScannerBrush extends Brush {
private int depth = DEPTH_DEFAULT; private int depth = DEPTH_DEFAULT;
private Material checkFor = Material.AIR; private Material checkFor = Material.AIR;
/**
*
*/
public ScannerBrush() { public ScannerBrush() {
this.setName("Scanner"); this.setName("Scanner");
} }

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@ -13,9 +13,6 @@ public class SetBrush extends PerformBrush {
private static final int SELECTION_SIZE_MAX = 5000000; private static final int SELECTION_SIZE_MAX = 5000000;
private Block block = null; private Block block = null;
/**
*
*/
public SetBrush() { public SetBrush() {
this.setName("Set"); this.setName("Set");
} }
@ -38,7 +35,7 @@ public class SetBrush extends PerformBrush {
final int highZ = Math.max(this.block.getZ(), bl.getZ()); final int highZ = Math.max(this.block.getZ(), bl.getZ());
if (Math.abs(highX - lowX) * Math.abs(highZ - lowZ) * Math.abs(highY - lowY) > SELECTION_SIZE_MAX) { if (Math.abs(highX - lowX) * Math.abs(highZ - lowZ) * Math.abs(highY - lowY) > SELECTION_SIZE_MAX) {
v.sendMessage(ChatColor.RED + "Selection size above hardcoded limit, please use a smaller selection."); v.sendMessage(ChatColor.RED + "Selection size above hardcoded limit of 5000000, please use a smaller selection.");
} else { } else {
for (int y = lowY; y <= highY; y++) { for (int y = lowY; y <= highY; y++) {
for (int x = lowX; x <= highX; x++) { for (int x = lowX; x <= highX; x++) {

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@ -16,9 +16,6 @@ public class SetRedstoneFlipBrush extends Brush {
private Undo undo; private Undo undo;
private boolean northSouth = true; private boolean northSouth = true;
/**
*
*/
public SetRedstoneFlipBrush() { public SetRedstoneFlipBrush() {
this.setName("Set Redstone Flip"); this.setName("Set Redstone Flip");
} }

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@ -15,9 +15,6 @@ public class SetRedstoneRotateBrush extends Brush {
private Block block = null; private Block block = null;
private Undo undo; private Undo undo;
/**
*
*/
public SetRedstoneRotateBrush() { public SetRedstoneRotateBrush() {
this.setName("Set Redstone Rotate"); this.setName("Set Redstone Rotate");
} }

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@ -11,9 +11,7 @@ import org.bukkit.block.Block;
* @author Voxel * @author Voxel
*/ */
public class ShellBallBrush extends Brush { public class ShellBallBrush extends Brush {
/**
*
*/
public ShellBallBrush() { public ShellBallBrush() {
this.setName("Shell Ball"); this.setName("Shell Ball");
} }

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@ -16,9 +16,6 @@ public class ShellSetBrush extends Brush {
private static final int MAX_SIZE = 5000000; private static final int MAX_SIZE = 5000000;
private Block block = null; private Block block = null;
/**
*
*/
public ShellSetBrush() { public ShellSetBrush() {
this.setName("Shell Set"); this.setName("Shell Set");
} }
@ -44,7 +41,7 @@ public class ShellSetBrush extends Brush {
int selectionSize = Math.abs(highX - lowX) * Math.abs(highZ - lowZ) * Math.abs(highY - lowY); int selectionSize = Math.abs(highX - lowX) * Math.abs(highZ - lowZ) * Math.abs(highY - lowY);
if (selectionSize > MAX_SIZE) { if (selectionSize > MAX_SIZE) {
v.sendMessage(ChatColor.RED + "Selection size above hardcoded limit, please use a smaller selection."); v.sendMessage(ChatColor.RED + "Selection size above hardcoded limit of 5000000, please use a smaller selection.");
} else { } else {
final ArrayList<AsyncBlock> blocks = new ArrayList<>(selectionSize / 2); final ArrayList<AsyncBlock> blocks = new ArrayList<>(selectionSize / 2);
for (int y = lowY; y <= highY; y++) { for (int y = lowY; y <= highY; y++) {

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@ -11,9 +11,7 @@ import org.bukkit.block.Block;
* @author Voxel * @author Voxel
*/ */
public class ShellVoxelBrush extends Brush { public class ShellVoxelBrush extends Brush {
/**
*
*/
public ShellVoxelBrush() { public ShellVoxelBrush() {
this.setName("Shell Voxel"); this.setName("Shell Voxel");
} }

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@ -26,9 +26,6 @@ public class SignOverwriteBrush extends Brush {
private boolean[] signLinesEnabled = new boolean[NUM_SIGN_LINES]; private boolean[] signLinesEnabled = new boolean[NUM_SIGN_LINES];
private boolean rangedMode = false; private boolean rangedMode = false;
/**
*
*/
public SignOverwriteBrush() { public SignOverwriteBrush() {
this.setName("Sign Overwrite Brush"); this.setName("Sign Overwrite Brush");
@ -133,7 +130,7 @@ public class SignOverwriteBrush extends Brush {
try { try {
if (parameter.equalsIgnoreCase("info")) { if (parameter.equalsIgnoreCase("info")) {
v.sendMessage(ChatColor.AQUA + "Sign Overwrite Brush Powder/Arrow:"); v.sendMessage(ChatColor.AQUA + "Sign Overwrite Brush Powder/Arrow:");
v.sendMessage(ChatColor.BLUE + "The arrow writes the internal line buffer to the tearget sign."); v.sendMessage(ChatColor.BLUE + "The arrow writes the internal line buffer to the target sign.");
v.sendMessage(ChatColor.BLUE + "The powder reads the text of the target sign into the internal buffer."); v.sendMessage(ChatColor.BLUE + "The powder reads the text of the target sign into the internal buffer.");
v.sendMessage(ChatColor.AQUA + "Sign Overwrite Brush Parameters:"); v.sendMessage(ChatColor.AQUA + "Sign Overwrite Brush Parameters:");
v.sendMessage(ChatColor.GREEN + "-1[:(enabled|disabled)] ... " + ChatColor.BLUE + "-- Sets the text of the first sign line. (e.g. -1 Blah Blah)"); v.sendMessage(ChatColor.GREEN + "-1[:(enabled|disabled)] ... " + ChatColor.BLUE + "-- Sets the text of the first sign line. (e.g. -1 Blah Blah)");

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@ -8,9 +8,7 @@ import com.thevoxelbox.voxelsniper.brush.perform.PerformBrush;
* @author Voxel * @author Voxel
*/ */
public class SnipeBrush extends PerformBrush { public class SnipeBrush extends PerformBrush {
/**
*
*/
public SnipeBrush() { public SnipeBrush() {
this.setName("Snipe"); this.setName("Snipe");
} }

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@ -17,9 +17,6 @@ public class SpiralStaircaseBrush extends Brush {
private String sdirect = "c"; // "c" clockwise (default), "cc" counter-clockwise private String sdirect = "c"; // "c" clockwise (default), "cc" counter-clockwise
private String sopen = "n"; // "n" north (default), "e" east, "world" south, "world" west private String sopen = "n"; // "n" north (default), "e" east, "world" south, "world" west
/**
*
*/
public SpiralStaircaseBrush() { public SpiralStaircaseBrush() {
this.setName("Spiral Staircase"); this.setName("Spiral Staircase");
} }

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@ -26,9 +26,6 @@ public class SplatterBallBrush extends PerformBrush {
private int splatterRecursions; // How many times you grow the seeds private int splatterRecursions; // How many times you grow the seeds
private Random generator = new Random(); private Random generator = new Random();
/**
*
*/
public SplatterBallBrush() { public SplatterBallBrush() {
this.setName("Splatter Ball"); this.setName("Splatter Ball");
} }

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@ -26,9 +26,6 @@ public class SplatterDiscBrush extends PerformBrush {
private int splatterRecursions; // How many times you grow the seeds private int splatterRecursions; // How many times you grow the seeds
private Random generator = new Random(); private Random generator = new Random();
/**
*
*/
public SplatterDiscBrush() { public SplatterDiscBrush() {
this.setName("Splatter Disc"); this.setName("Splatter Disc");
} }

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@ -32,9 +32,6 @@ public class SplatterOverlayBrush extends PerformBrush {
private int depth = 3; private int depth = 3;
private boolean allBlocks = false; private boolean allBlocks = false;
/**
*
*/
public SplatterOverlayBrush() { public SplatterOverlayBrush() {
this.setName("Splatter Overlay"); this.setName("Splatter Overlay");
} }

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@ -26,9 +26,6 @@ public class SplatterVoxelBrush extends PerformBrush {
private int splatterRecursions; // How many times you grow the seeds private int splatterRecursions; // How many times you grow the seeds
private Random generator = new Random(); private Random generator = new Random();
/**
*
*/
public SplatterVoxelBrush() { public SplatterVoxelBrush() {
this.setName("Splatter Voxel"); this.setName("Splatter Voxel");
} }

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@ -26,9 +26,6 @@ public class SplatterVoxelDiscBrush extends PerformBrush {
private int splatterRecursions; // How many times you grow the seeds private int splatterRecursions; // How many times you grow the seeds
private Random generator = new Random(); private Random generator = new Random();
/**
*
*/
public SplatterVoxelDiscBrush() { public SplatterVoxelDiscBrush() {
this.setName("Splatter Voxel Disc"); this.setName("Splatter Voxel Disc");
} }

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@ -9,9 +9,6 @@ import org.bukkit.ChatColor;
import java.util.HashSet; import java.util.HashSet;
/**
*
*/
public class StampBrush extends Brush { public class StampBrush extends Brush {
protected HashSet<BlockWrapper> clone = new HashSet<>(); protected HashSet<BlockWrapper> clone = new HashSet<>();
protected HashSet<BlockWrapper> fall = new HashSet<>(); protected HashSet<BlockWrapper> fall = new HashSet<>();
@ -20,16 +17,12 @@ public class StampBrush extends Brush {
protected Undo undo; protected Undo undo;
protected boolean sorted = false; protected boolean sorted = false;
protected StampType stamp = StampType.DEFAULT; protected StampType stamp = StampType.DEFAULT;
/**
*
*/
public StampBrush() { public StampBrush() {
this.setName("Stamp"); this.setName("Stamp");
} }
/**
*
*/
public final void reSort() { public final void reSort() {
this.sorted = false; this.sorted = false;
} }

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@ -27,9 +27,6 @@ public class StencilListBrush extends Brush {
private byte pasteParam = 0; private byte pasteParam = 0;
private HashMap<Integer, String> stencilList = new HashMap<>(); private HashMap<Integer, String> stencilList = new HashMap<>();
/**
*
*/
public StencilListBrush() { public StencilListBrush() {
this.setName("StencilList"); this.setName("StencilList");
} }

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@ -19,9 +19,6 @@ import org.bukkit.block.BlockFace;
public class TreeSnipeBrush extends Brush { public class TreeSnipeBrush extends Brush {
private TreeType treeType = TreeType.TREE; private TreeType treeType = TreeType.TREE;
/**
*
*/
public TreeSnipeBrush() { public TreeSnipeBrush() {
this.setName("Tree Snipe"); this.setName("Tree Snipe");
} }

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@ -19,9 +19,6 @@ public class TriangleBrush extends PerformBrush {
private double[] vectorThree = new double[3]; // Point 2 to 3, for area calculations private double[] vectorThree = new double[3]; // Point 2 to 3, for area calculations
private double[] normalVector = new double[3]; private double[] normalVector = new double[3];
/**
*
*/
public TriangleBrush() { public TriangleBrush() {
this.setName("Triangle"); this.setName("Triangle");
} }

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@ -16,9 +16,6 @@ public class UnderlayBrush extends PerformBrush {
private int depth = DEFAULT_DEPTH; private int depth = DEFAULT_DEPTH;
private boolean allBlocks = false; private boolean allBlocks = false;
/**
*
*/
public UnderlayBrush() { public UnderlayBrush() {
this.setName("Underlay (Reverse Overlay)"); this.setName("Underlay (Reverse Overlay)");
} }

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@ -11,9 +11,7 @@ import org.bukkit.block.BlockFace;
* @author Gavjenks * @author Gavjenks
*/ */
public class VoltMeterBrush extends Brush { public class VoltMeterBrush extends Brush {
/**
*
*/
public VoltMeterBrush() { public VoltMeterBrush() {
this.setName("VoltMeter"); this.setName("VoltMeter");
} }

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@ -8,9 +8,7 @@ import com.thevoxelbox.voxelsniper.brush.perform.PerformBrush;
* @author Piotr * @author Piotr
*/ */
public class VoxelBrush extends PerformBrush { public class VoxelBrush extends PerformBrush {
/**
*
*/
public VoxelBrush() { public VoxelBrush() {
this.setName("Voxel"); this.setName("Voxel");
} }

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@ -9,9 +9,7 @@ import com.thevoxelbox.voxelsniper.brush.perform.PerformBrush;
* @author Voxel * @author Voxel
*/ */
public class VoxelDiscBrush extends PerformBrush { public class VoxelDiscBrush extends PerformBrush {
/**
*
*/
public VoxelDiscBrush() { public VoxelDiscBrush() {
this.setName("Voxel Disc"); this.setName("Voxel Disc");
} }

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@ -10,9 +10,7 @@ import org.bukkit.block.BlockFace;
* @author Voxel * @author Voxel
*/ */
public class VoxelDiscFaceBrush extends PerformBrush { public class VoxelDiscFaceBrush extends PerformBrush {
/**
*
*/
public VoxelDiscFaceBrush() { public VoxelDiscFaceBrush() {
this.setName("Voxel Disc Face"); this.setName("Voxel Disc Face");
} }

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@ -36,9 +36,7 @@ import org.bukkit.entity.Player;
* @author MikeMatrix * @author MikeMatrix
*/ */
public class WarpBrush extends Brush { public class WarpBrush extends Brush {
/**
*
*/
public WarpBrush() { public WarpBrush() {
this.setName("Warp"); this.setName("Warp");
} }

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@ -1,6 +1,5 @@
package com.thevoxelbox.voxelsniper.command; package com.thevoxelbox.voxelsniper.command;
import com.bekvon.bukkit.residence.commands.material;
import com.boydti.fawe.bukkit.wrapper.AsyncBlock; import com.boydti.fawe.bukkit.wrapper.AsyncBlock;
import com.sk89q.worldedit.world.block.BlockType; import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes; import com.sk89q.worldedit.world.block.BlockTypes;
@ -9,9 +8,6 @@ import com.thevoxelbox.voxelsniper.SnipeData;
import com.thevoxelbox.voxelsniper.Sniper; import com.thevoxelbox.voxelsniper.Sniper;
import com.thevoxelbox.voxelsniper.VoxelSniper; import com.thevoxelbox.voxelsniper.VoxelSniper;
import com.thevoxelbox.voxelsniper.api.command.VoxelCommand; import com.thevoxelbox.voxelsniper.api.command.VoxelCommand;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
public class VoxelReplaceCommand extends VoxelCommand public class VoxelReplaceCommand extends VoxelCommand

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@ -25,7 +25,6 @@
package com.thevoxelbox.voxelsniper.command; package com.thevoxelbox.voxelsniper.command;
import com.bekvon.bukkit.residence.commands.material;
import com.boydti.fawe.bukkit.favs.PatternUtil; import com.boydti.fawe.bukkit.favs.PatternUtil;
import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;

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@ -4,9 +4,6 @@ import com.thevoxelbox.voxelsniper.Sniper;
import org.bukkit.event.Event; import org.bukkit.event.Event;
import org.bukkit.event.HandlerList; import org.bukkit.event.HandlerList;
/**
*
*/
public class SniperBrushSizeChangedEvent extends Event { public class SniperBrushSizeChangedEvent extends Event {
private static final HandlerList handlers = new HandlerList(); private static final HandlerList handlers = new HandlerList();
private final Sniper sniper; private final Sniper sniper;

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@ -6,9 +6,6 @@ import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;
/**
*
*/
public class UndoDelegate implements BlockChangeDelegate { public class UndoDelegate implements BlockChangeDelegate {
private final World targetWorld; private final World targetWorld;
private Undo currentUndo; private Undo currentUndo;

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@ -1,18 +1,11 @@
package com.thevoxelbox.voxelsniper.util; package com.thevoxelbox.voxelsniper.util;
import com.google.common.collect.ImmutableList;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.extent.NullExtent; import com.sk89q.worldedit.extent.NullExtent;
import com.sk89q.worldedit.function.mask.BlockMask; import com.sk89q.worldedit.function.mask.BlockMask;
import com.sk89q.worldedit.function.mask.BlockMaskBuilder;
import com.sk89q.worldedit.world.block.BlockState; import com.sk89q.worldedit.world.block.BlockState;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
/** /**
* Container class for multiple ID/Datavalue pairs. * Container class for multiple ID/Datavalue pairs.
*/ */

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@ -1,3 +1,4 @@
litesniper-max-brush-size: 5 # Max. brush size for FAVS brushes
undo-cache-size: 20 litesniper-max-brush-size: 30
# Enable or disable the brush dump on login
message-on-login-enabled: true message-on-login-enabled: true