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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-05 02:50:05 +01:00

Added a workaround to the fact that Minecraft no longer sends a block dig packet for bedrock.

Dieser Commit ist enthalten in:
sk89q 2011-02-24 17:14:03 -08:00
Ursprung 92e5d80c90
Commit 2ccbcacfc2

Datei anzeigen

@ -26,6 +26,9 @@ import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.event.player.PlayerItemEvent;
import org.bukkit.event.player.PlayerListener;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.blocks.BlockID;
/**
* Handles all events thrown in relation to a Player
@ -43,8 +46,18 @@ public class WorldEditPlayerListener extends PlayerListener {
*/
@Override
public void onPlayerAnimation(PlayerAnimationEvent event) {
LocalPlayer localPlayer = wrapPlayer(event.getPlayer());
if (event.getAnimationType() == PlayerAnimationType.ARM_SWING) {
plugin.controller.handleArmSwing(wrapPlayer(event.getPlayer()));
plugin.controller.handleArmSwing(localPlayer);
}
// As of Minecraft 1.3, a block dig packet is no longer sent for
// bedrock, so we have to do an (inaccurate) detection ourself
WorldVector pt = localPlayer.getBlockTrace(5);
if (pt != null && pt.getWorld().getBlockType(pt) == BlockID.BEDROCK) {
if (plugin.controller.handleBlockLeftClick(localPlayer, pt)) {
}
}
}