Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-05 11:00:05 +01:00
Added flag to //smooth to only use "natural" blocks
Dieser Commit ist enthalten in:
Ursprung
c99d64cfa0
Commit
2b94ddf7ed
@ -2378,12 +2378,12 @@ public class EditSession {
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* maximal height
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* @return height of highest block found or 'minY'
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*/
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY, boolean naturalOnly) {
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for (int y = maxY; y >= minY; --y) {
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Vector pt = new Vector(x, y, z);
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int id = getBlockType(pt);
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if (!BlockType.canPassThrough(id) /*id == 1 // stone
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if (naturalOnly ?
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id == 1 // stone
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|| id == 2 // grass
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|| id == 3 // dirt
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|| id == 7 // bedrock
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@ -2400,8 +2400,8 @@ public class EditSession {
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|| id == 16 // gold ore
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|| id == 56 // diamond ore
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|| id == 73 // redstone ore
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|| id == 74 // redstone ore (active)*/
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) {
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|| id == 74 // redstone ore (active)
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: !BlockType.canPassThrough(id)) {
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return y;
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}
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}
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@ -44,7 +44,7 @@ public class HeightMap {
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* @param region
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*/
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public HeightMap(EditSession session, Region region) {
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public HeightMap(EditSession session, Region region, boolean naturalOnly) {
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this.session = session;
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this.region = region;
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@ -60,7 +60,7 @@ public class HeightMap {
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data = new int[width * height];
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for (int z = 0; z < height; ++z) {
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for (int x = 0; x < width; ++x) {
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data[z * width + x] = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY);
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data[z * width + x] = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, naturalOnly);
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}
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}
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}
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@ -171,6 +171,7 @@ public class BrushCommands {
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@Command(
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aliases = {"smooth"},
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usage = "[size] [iterations]",
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flags = "n",
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desc = "Choose the terrain softener brush",
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min = 0,
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max = 2
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@ -193,9 +194,9 @@ public class BrushCommands {
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BrushTool tool = session.getBrushTool(player.getItemInHand());
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tool.setSize(radius);
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tool.setBrush(new SmoothBrush(iterations), "worldedit.brush.smooth");
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tool.setBrush(new SmoothBrush(iterations, args.hasFlag('n')), "worldedit.brush.smooth");
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player.print(String.format("Smooth brush equipped (%.0f x %dx).",
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player.print(String.format("Smooth brush equipped (%.0f x %dx, using " + (args.hasFlag('n') ? "natural blocks only" : "any block") + ").",
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radius, iterations));
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}
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@ -186,6 +186,7 @@ public class RegionCommands {
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@Command(
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aliases = {"/smooth"},
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usage = "[iterations]",
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flags = "n",
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desc = "Smooth the elevation in the selection",
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min = 0,
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max = 1
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@ -201,7 +202,7 @@ public class RegionCommands {
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iterations = args.getInteger(0);
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}
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HeightMap heightMap = new HeightMap(editSession, session.getSelection(player.getWorld()));
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HeightMap heightMap = new HeightMap(editSession, session.getSelection(player.getWorld()), args.hasFlag('n'));
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HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
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int affected = heightMap.applyFilter(filter, iterations);
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player.print("Terrain's height map smoothed. " + affected + " block(s) changed.");
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@ -31,9 +31,11 @@ import com.sk89q.worldedit.regions.Region;
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public class SmoothBrush implements Brush {
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private int iterations;
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private boolean naturalOnly;
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public SmoothBrush(int iterations) {
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public SmoothBrush(int iterations, boolean naturalOnly) {
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this.iterations = iterations;
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this.naturalOnly = naturalOnly;
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}
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public void build(EditSession editSession, Vector pos, Pattern mat, double size)
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@ -42,7 +44,7 @@ public class SmoothBrush implements Brush {
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Vector min = pos.subtract(rad, rad, rad);
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Vector max = pos.add(rad, rad + 10, rad);
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Region region = new CuboidRegion(min, max);
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HeightMap heightMap = new HeightMap(editSession, region);
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HeightMap heightMap = new HeightMap(editSession, region, naturalOnly);
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HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
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heightMap.applyFilter(filter, iterations);
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}
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@ -96,8 +96,12 @@ commands:
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permissions: 'worldedit.generation.pumpkins'
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/pyramid:
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description: Generate a filled pyramid
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usage: /<command> <block> <range> <height> [inverted]
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permissions: 'worldedit.generation.sphere'
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usage: /<command> <block> <range>
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permissions: 'worldedit.generation.pyramid'
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/hpyramid:
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description: Generate a hollow pyramid
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usage: /<command> <block> <range>
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permissions: 'worldedit.generation.pyramid'
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/undo:
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description: Undoes the last action
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usage: /<command> [times]
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@ -165,13 +169,13 @@ commands:
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usage: /<command> <block>
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permissions: 'worldedit.region.walls'
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/faces:
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description: Build the walls, ceiling, and roof of a selection
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description: Build the walls, ceiling, and floor of a selection
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usage: /<command> <block>
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aliases: ['/outline']
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permissions: 'worldedit.region.faces'
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/smooth:
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description: Smooth the elevation in the selection
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usage: /<command> [iterations]
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usage: /<command> [-n] [iterations]
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permissions: 'worldedit.region.smooth'
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/move:
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description: Move the contents of the selection
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@ -201,25 +205,29 @@ commands:
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description: Shift the selection area
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usage: /<command> <amount> [direction]
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permissions: 'worldedit.selection.shift'
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/chunk:
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description: Set the selection to your current chunk
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usage: /<command>
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permissions: 'worldedit.selection.chunk'
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/expand:
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description: Expand the selection area
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usage: /<command> <amount> [reverse-amount] <direction>
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permissions: 'worldedit.selection.expand'
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/sel:
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description: Choose a region selector
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usage: /<command> [type]
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aliases: [',']
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/chunk:
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description: Set the selection to your current chunk. The -s flag extends your current selection to the encompassed chunks.
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usage: /<command> [-s]
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permissions: 'worldedit.selection.chunk'
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/contract:
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description: Contract the selection area
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usage: /<command> <amount> [reverse-amount] [direction]
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permissions: 'worldedit.selection.contract'
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/pos1:
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description: Set position 1
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usage: /<command>
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usage: /<command> [coordinates]
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permissions: 'worldedit.selection.pos'
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/pos2:
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description: Set position 2
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usage: /<command>
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usage: /<command> [coordinates]
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permissions: 'worldedit.selection.pos'
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/hpos1:
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description: Set position 1 to targeted block
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@ -249,10 +257,6 @@ commands:
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description: Get the distribution of blocks in the selection
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usage: /<command> [-c]
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permissions: 'worldedit.analysis.distr'
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/sel:
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description: Choose a region selector
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usage: /<command> [type]
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aliases: [',']
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snapshot:
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description: Snapshot commands
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usage: /<command>
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@ -270,9 +274,13 @@ commands:
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description: Set the brush mask
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usage: /<command> [mask]
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permissions: 'worldedit.brush.options.mask'
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range:
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description: Set the brush range
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usage: /<command> [pattern]
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permissions: 'worldedit.brush.options.range'
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/:
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description: Toggle the super pickaxe pickaxe function
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usage: /<command>
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usage: /<command> [on|off]
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aliases: [',']
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permissions: 'worldedit.superpickaxe'
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superpickaxe:
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@ -287,10 +295,6 @@ commands:
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usage: /<command> [pattern]
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aliases: ['material', 'fill']
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permissions: 'worldedit.brush.options.material'
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range:
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description: Set the brush range
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usage: /<command> [pattern]
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permissions: 'worldedit.brush.options.range'
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info:
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description: Block information tool
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usage: /<command>
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@ -323,6 +327,10 @@ commands:
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description: Floating tree remover tool
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usage: /<command>
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permissions: 'worldedit.tool.deltree'
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farwand:
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description: Wand at a distance tool
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usage: /<command>
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permissions: 'worldedit.tool.farwand'
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remove:
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description: Remove all entities of a type
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usage: /<command> <type> <radius>
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@ -372,6 +380,10 @@ commands:
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description: Thaws the area
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usage: /<command> [radius]
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permissions: 'worldedit.thaw'
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green:
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description: Greens the area
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usage: /<command> [radius]
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permissions: 'worldedit.green'
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ex:
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description: Extinguish nearby fire
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usage: /<command> [radius]
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