From 2a93baf15bb3a7ce698b1ea5851c111e44ffa35f Mon Sep 17 00:00:00 2001 From: sk89q Date: Fri, 19 Oct 2012 21:01:44 -0700 Subject: [PATCH] Modernized pom, readmes. --- LICENSE.txt | 636 +++++++++++++++++- LICENSE_LGPL.txt | 165 ----- README.html | 228 +++++-- README.md | 66 +- contrib/craftscripts/README.txt | 15 + .../craftscripts}/SUBMITTING.txt | 18 +- .../craftscripts}/draw.js | 0 .../craftscripts}/maze.js | 262 ++++---- .../craftscripts}/quickshot.js | 268 ++++---- .../craftscripts}/roof.js | 104 +-- craftscripts/README.txt | 5 - pom.xml | 70 +- src/main/assembly/default.xml | 2 +- 13 files changed, 1203 insertions(+), 636 deletions(-) delete mode 100644 LICENSE_LGPL.txt create mode 100644 contrib/craftscripts/README.txt rename {craftscripts => contrib/craftscripts}/SUBMITTING.txt (89%) rename {craftscripts => contrib/craftscripts}/draw.js (100%) rename {craftscripts => contrib/craftscripts}/maze.js (96%) rename {craftscripts => contrib/craftscripts}/quickshot.js (96%) rename {craftscripts => contrib/craftscripts}/roof.js (97%) delete mode 100644 craftscripts/README.txt diff --git a/LICENSE.txt b/LICENSE.txt index 332b14517..ca7fc7c14 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,5 +1,8 @@ -WorldEdit License ------------------ +-------------------- +Contribution License +-------------------- + +New contributions must be licensed under: GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007 @@ -168,6 +171,634 @@ permanent authorization for you to choose that version for the Library. +----------------- +WorldEdit License +----------------- + +WorldEdit as a whole is licensed under: + + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Conveying Modified Versions. - - If you modify a copy of the Library, and, in your modifications, a -facility refers to a function or data to be supplied by an Application -that uses the facility (other than as an argument passed when the -facility is invoked), then you may convey a copy of the modified -version: - - a) under this License, provided that you make a good faith effort to - ensure that, in the event an Application does not supply the - function or data, the facility still operates, and performs - whatever part of its purpose remains meaningful, or - - b) under the GNU GPL, with none of the additional permissions of - this License applicable to that copy. - - 3. Object Code Incorporating Material from Library Header Files. - - The object code form of an Application may incorporate material from -a header file that is part of the Library. You may convey such object -code under terms of your choice, provided that, if the incorporated -material is not limited to numerical parameters, data structure -layouts and accessors, or small macros, inline functions and templates -(ten or fewer lines in length), you do both of the following: - - a) Give prominent notice with each copy of the object code that the - Library is used in it and that the Library and its use are - covered by this License. - - b) Accompany the object code with a copy of the GNU GPL and this license - document. - - 4. Combined Works. - - You may convey a Combined Work under terms of your choice that, -taken together, effectively do not restrict modification of the -portions of the Library contained in the Combined Work and reverse -engineering for debugging such modifications, if you also do each of -the following: - - a) Give prominent notice with each copy of the Combined Work that - the Library is used in it and that the Library and its use are - covered by this License. - - b) Accompany the Combined Work with a copy of the GNU GPL and this license - document. - - c) For a Combined Work that displays copyright notices during - execution, include the copyright notice for the Library among - these notices, as well as a reference directing the user to the - copies of the GNU GPL and this license document. - - d) Do one of the following: - - 0) Convey the Minimal Corresponding Source under the terms of this - License, and the Corresponding Application Code in a form - suitable for, and under terms that permit, the user to - recombine or relink the Application with a modified version of - the Linked Version to produce a modified Combined Work, in the - manner specified by section 6 of the GNU GPL for conveying - Corresponding Source. - - 1) Use a suitable shared library mechanism for linking with the - Library. A suitable mechanism is one that (a) uses at run time - a copy of the Library already present on the user's computer - system, and (b) will operate properly with a modified version - of the Library that is interface-compatible with the Linked - Version. - - e) Provide Installation Information, but only if you would otherwise - be required to provide such information under section 6 of the - GNU GPL, and only to the extent that such information is - necessary to install and execute a modified version of the - Combined Work produced by recombining or relinking the - Application with a modified version of the Linked Version. (If - you use option 4d0, the Installation Information must accompany - the Minimal Corresponding Source and Corresponding Application - Code. If you use option 4d1, you must provide the Installation - Information in the manner specified by section 6 of the GNU GPL - for conveying Corresponding Source.) - - 5. Combined Libraries. - - You may place library facilities that are a work based on the -Library side by side in a single library together with other library -facilities that are not Applications and are not covered by this -License, and convey such a combined library under terms of your -choice, if you do both of the following: - - a) Accompany the combined library with a copy of the same work based - on the Library, uncombined with any other library facilities, - conveyed under the terms of this License. - - b) Give prominent notice with the combined library that part of it - is a work based on the Library, and explaining where to find the - accompanying uncombined form of the same work. - - 6. Revised Versions of the GNU Lesser General Public License. - - The Free Software Foundation may publish revised and/or new versions -of the GNU Lesser General Public License from time to time. Such new -versions will be similar in spirit to the present version, but may -differ in detail to address new problems or concerns. - - Each version is given a distinguishing version number. If the -Library as you received it specifies that a certain numbered version -of the GNU Lesser General Public License "or any later version" -applies to it, you have the option of following the terms and -conditions either of that published version or of any later version -published by the Free Software Foundation. If the Library as you -received it does not specify a version number of the GNU Lesser -General Public License, you may choose any version of the GNU Lesser -General Public License ever published by the Free Software Foundation. - - If the Library as you received it specifies that a proxy can decide -whether future versions of the GNU Lesser General Public License shall -apply, that proxy's public statement of acceptance of any version is -permanent authorization for you to choose that version for the -Library. \ No newline at end of file diff --git a/README.html b/README.html index 9d6dea895..5db999041 100644 --- a/README.html +++ b/README.html @@ -1,83 +1,197 @@ -WorldEdit ${version} +${project.name} ${version} +
- -

WorldEdit ${version}

-

Thanks for choosing WorldEdit! WorldEdit provides you with powerful in-game map editing tools and it is an indispensable tool for both creative and survival play.

-

Relevant links

-

You can find information on how to install, configure, and use WorldEdit on our wiki.

- -

Getting help

-

Need help? Check out our support information page.

-

There, you can learn how to:

-
    -
  • How to join IRC chat and ask questions
  • -
  • Where to report bugs and request features
  • -
-

Contributing

-

WorldEdit is entirely open source! You can download all of the plugin code to learn from it, modify it for your own self, or even contribute back!

- -

Maven information: ${groupId}/${artifactId}/${version}

+

${project.name} ${version}

+
+

Getting Started

+

+ Thanks for choosing ${project.name}! When you first install ${project.name}, + no one will be able to do anything until you give permissions (unless everyone is an op). + Because ${project.name} is largely command-driven, it has no effect until + someone uses its commands, you can install WorldEdit and deal with + configuration whenever you are ready. +

+ +

+ Need help? + See the ways that you can get assistance. +

+
+
+

Common Issues

+ +

I or others don't have permission to build.

+

+ This is not a problem caused by ${project.name}. + ${project.name} doesn't deny build permissions as it is merely + a world editing program. +

+ +

${project.name} doesn't seem to work.

+

+ A common mistake is making + a syntax error in one of ${project.name}'s configuration files (this is very + fatal unfortunately, and can be caused by a single character typed in the wrong place). Try + asking in IRC + to see whether anyone can help you. +

+ +

Can I use this with mod blocks?

+

+ Yes, depending on what you are using WorldEdit with + (Bukkit, Single Player Commands, MinecraftEdu, etc.). We don't guarantee + 100% compatibility with all known custom blocks, + but we have pretty + decent support. Please be aware that support for these mods is + considered 'experimental,' and will likely be for the far forseeable + future. +

+ +

How do I protect my spawn?

+

+ You'll have to install our accompanying WorldGuard plugin, which works + in conjunction with ${project.name} in order to protect areas. With it, + you can make a selection with WorldEdit and then 'define' a region + that prevents other from building in it. +

+ +

Can I use ${project.name}'s selections in my Bukkit plugin?

+

+ Absolutely! We haven't documented how to yet, but you can try + looking at the Javadocs + for the plugin's main class. You'll have to get a reference to WorldEdit + from Bukkit's plugin manager (don't try to create WorldEditPlugin), and then + call one of its selection methods. +

+ +

+ Still need help? + See the ways that you can get assistance. +

+
+
+

Contributing

+

+ Did you know that ${project.name} is open source? That means that you can + read the code and learn from it, as well as modify it and submit back + changes to help the community! +

+ +
\ No newline at end of file diff --git a/README.md b/README.md index 82402c9e3..c7c76ff0a 100644 --- a/README.md +++ b/README.md @@ -1,56 +1,36 @@ -WorldEdit +![WorldEdit](http://static.sk89q.com/readme/worldedit.png) ========= -WorldEdit is a voxel and block manipulation library for Minecraft. It is -primarily a library but bindings to Bukkit (included) and SPC (external) -are available. +WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both single +player and multiplayer, that lets you: +* Change thousands of blocks in an area at once by selecting regions. +* Use over 100 functions to modify the world or remove problems. +* Remove large chunks of land as you wish. +* Sculpt the world and build mountains with brushes. +* Fix annoyances such as broken water, missing snow, raging fires, and more. + +WorldEdit is open source and is available under the GNU General Public License v3. Compiling --------- -You need to have Maven installed (http://maven.apache.org). Once installed, -simply run: - - mvn clean install - -Maven will automatically download dependencies for you. Note: For that to work, -be sure to add Maven to your "PATH". - - -Compiling branches from pull requests -------------------------------------- -WARNING: This is not recommended if you dont understand the changes and/or - trust the sender of the pull request! - -You need to have Maven and Git installed. - -Run the following commands: - - git clone -b git://github.com//worldedit.git - cd - mvn clean package - -The is just a directory name you can pick at your leisure -The other placeholders should be filled in from the pull request's headline: - - wants someone to merge 1 commit into sk89q:master from : - - -Issue Tracker -------------- - -Please submit bug reports and feature requests here: -http://redmine.sk89q.com/projects/worldedit/issues +The project is written for Java 6 and our build process makes use of [Maven](http://maven.apache.org). Detailed compilation information [can be found on the wiki](http://wiki.sk89q.com/wiki/WorldEdit/Development#Compiling). +Dependencies are automatically handled by Maven. Contributing ------------ -We happily accept contributions. The best way to do this is to fork -WorldEdit on GitHub, add your changes, and then submit a pull request. We'll -look at it, make comments, and merge it into WorldEdit if everything -works out. +We happily accept contributions, especially through pull requests on GitHub. Submissions +must be licensed under the GNU Lesser General Public License v3. -All new submissions have to be licensed under the GNU Lesser General -Public License v3, which is outlined inside LICENSE_LGPL.txt. \ No newline at end of file +Please see [the wiki for further information about contributing](http://wiki.sk89q.com/wiki/WorldEdit/Development#Contributing). + +Links +----- + +* [IRC channel](http://skq.me/irc/irc.esper.net/sk89q/) (#sk89q on irc.esper.net) +* [Issue tracker](http://redmine.sk89q.com) +* [Continuous integration](http://build.sk89q.com) [![Build Status](https://secure.travis-ci.org/sk89q/worldedit.png)](http://travis-ci.org/sk89q/worldedit) +* [End-user documentation](http://wiki.sk89q.com/wiki/WorldEdit) \ No newline at end of file diff --git a/contrib/craftscripts/README.txt b/contrib/craftscripts/README.txt new file mode 100644 index 000000000..607196a4e --- /dev/null +++ b/contrib/craftscripts/README.txt @@ -0,0 +1,15 @@ +CraftScripts are script files for WorldEdit that let you write world +editing scripts with JavaScript easily. + +Example usage: +/cs maze.js lightstone 10 10 + +You may or may not install these scripts -- it is optional. If you are, however, +place the entire craftscripts/ folder into the respective directory for the platform +that you have installed WorldEdit for +(see http://wiki.sk89q.com/wiki/WorldEdit/Installation). + +In order to be able to use CraftScripts, you must install the Rhino JavaScript library. +The installation page linked above has information about that. More information +about scripts in general can be found at +http://wiki.sk89q.com/wiki/WorldEdit/Scripting \ No newline at end of file diff --git a/craftscripts/SUBMITTING.txt b/contrib/craftscripts/SUBMITTING.txt similarity index 89% rename from craftscripts/SUBMITTING.txt rename to contrib/craftscripts/SUBMITTING.txt index a41bb3fee..d39505cf5 100644 --- a/craftscripts/SUBMITTING.txt +++ b/contrib/craftscripts/SUBMITTING.txt @@ -1,10 +1,10 @@ -Write a cool script? Send it to sk89q (somehow) or you can submit a pull -request on https://github.com/sk89q/worldedit. He will consider your script -for inclusion in WorldEdit releases. Please license your script with a -permissive open source license such as GPLv2, MIT, BSD, WTFPL, etc. - -Note: Legally you should not release things to the public domain as not -all countries have the concept of public domain in their copyright law. - -You can also post your scripts here: +Write a cool script? Send it to sk89q (somehow) or you can submit a pull +request on https://github.com/sk89q/worldedit. He will consider your script +for inclusion in WorldEdit releases. Please license your script with a +permissive open source license such as GPLv2, MIT, BSD, WTFPL, etc. + +Note: Legally you should not release things to the public domain as not +all countries have the concept of public domain in their copyright law. + +You can also post your scripts here: http://forum.sk89q.com/forums/craftscripts.6/ \ No newline at end of file diff --git a/craftscripts/draw.js b/contrib/craftscripts/draw.js similarity index 100% rename from craftscripts/draw.js rename to contrib/craftscripts/draw.js diff --git a/craftscripts/maze.js b/contrib/craftscripts/maze.js similarity index 96% rename from craftscripts/maze.js rename to contrib/craftscripts/maze.js index 1957f3026..d76a9236e 100644 --- a/craftscripts/maze.js +++ b/contrib/craftscripts/maze.js @@ -1,132 +1,132 @@ -// $Id$ -/* - * Maze generator CraftScript for WorldEdit - * Copyright (C) 2010, 2011 sk89q - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . -*/ - -importPackage(Packages.com.sk89q.worldedit); -importPackage(Packages.com.sk89q.worldedit.blocks); - -context.checkArgs(1, -1, " [width] [length]"); - -var sess = context.remember(); - -// This may throw an exception that is caught by the script processor -var block = context.getBlock(argv[1]); -var w = argv.length > 2 ? parseInt(argv[2]) : 5; -var h = argv.length > 3 ? parseInt(argv[3]) : 5; - -function id(x, y) { - return y * (w + 1) + x; -} - -function $x(i) { - return i % (w + 1); -} - -function $y(i) { - return Math.floor(i / (w + 1)); -} - -function shuffle(arr) { - var i = arr.length; - if (i == 0) return false; - while (--i) { - var j = Math.floor(Math.random() * (i + 1)); - var tempi = arr[i]; - var tempj = arr[j]; - arr[i] = tempj; - arr[j] = tempi; - } -} - -var stack = []; -var visited = {}; -var noWallLeft = new Array(w * h); -var noWallAbove = new Array(w * h); -var current = 0; - -stack.push(id(0, 0)) - -while (stack.length > 0) { - var cell = stack.pop(); - var x = $x(cell), y = $y(cell); - visited[cell] = true; - - var neighbors = [] - - if (x > 0) neighbors.push(id(x - 1, y)); - if (x < w - 1) neighbors.push(id(x + 1, y)); - if (y > 0) neighbors.push(id(x, y - 1)); - if (y < h - 1) neighbors.push(id(x, y + 1)); - - shuffle(neighbors); - - while (neighbors.length > 0) { - var neighbor = neighbors.pop(); - var nx = $x(neighbor), ny = $y(neighbor); - - if (visited[neighbor] != true) { - stack.push(cell); - - if (y == ny) { - if (nx < x) { - noWallLeft[cell] = true; - } else { - noWallLeft[neighbor] = true; - } - } else { - if (ny < y) { - noWallAbove[cell] = true; - } else { - noWallAbove[neighbor] = true; - } - } - - stack.push(neighbor); - break; - } - } -} - -/*for (var y = -1; y < h; y++) { - var line = ""; - for (var x = 0; x <= w; x++) { - var cell = id(x, y) - var l = y >= 0 ? (noWallLeft[cell] ? "_" : "|") : "_"; - var b = x < w ? (noWallAbove[id(x, y + 1)] ? " " : "_") : ""; - line += l + b; - } - context.print(line); -}*/ - -var origin = player.getBlockIn(); - -for (var y = 0; y <= h; y++) { - for (var x = 0; x <= w; x++) { - var cell = id(x, y) - if (!noWallLeft[cell] && y < h) { - sess.setBlock(origin.add(x * 2 - 1, 0, y * 2), block); - sess.setBlock(origin.add(x * 2 - 1, 1, y * 2), block); - } - if (!noWallAbove[cell] && x < w) { - sess.setBlock(origin.add(x * 2, 0, y * 2 - 1), block); - sess.setBlock(origin.add(x * 2, 1, y * 2 - 1), block); - } - sess.setBlock(origin.add(x * 2 - 1, 0, y * 2 - 1), block); - sess.setBlock(origin.add(x * 2 - 1, 1, y * 2 - 1), block); - } +// $Id$ +/* + * Maze generator CraftScript for WorldEdit + * Copyright (C) 2010, 2011 sk89q + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . +*/ + +importPackage(Packages.com.sk89q.worldedit); +importPackage(Packages.com.sk89q.worldedit.blocks); + +context.checkArgs(1, -1, " [width] [length]"); + +var sess = context.remember(); + +// This may throw an exception that is caught by the script processor +var block = context.getBlock(argv[1]); +var w = argv.length > 2 ? parseInt(argv[2]) : 5; +var h = argv.length > 3 ? parseInt(argv[3]) : 5; + +function id(x, y) { + return y * (w + 1) + x; +} + +function $x(i) { + return i % (w + 1); +} + +function $y(i) { + return Math.floor(i / (w + 1)); +} + +function shuffle(arr) { + var i = arr.length; + if (i == 0) return false; + while (--i) { + var j = Math.floor(Math.random() * (i + 1)); + var tempi = arr[i]; + var tempj = arr[j]; + arr[i] = tempj; + arr[j] = tempi; + } +} + +var stack = []; +var visited = {}; +var noWallLeft = new Array(w * h); +var noWallAbove = new Array(w * h); +var current = 0; + +stack.push(id(0, 0)) + +while (stack.length > 0) { + var cell = stack.pop(); + var x = $x(cell), y = $y(cell); + visited[cell] = true; + + var neighbors = [] + + if (x > 0) neighbors.push(id(x - 1, y)); + if (x < w - 1) neighbors.push(id(x + 1, y)); + if (y > 0) neighbors.push(id(x, y - 1)); + if (y < h - 1) neighbors.push(id(x, y + 1)); + + shuffle(neighbors); + + while (neighbors.length > 0) { + var neighbor = neighbors.pop(); + var nx = $x(neighbor), ny = $y(neighbor); + + if (visited[neighbor] != true) { + stack.push(cell); + + if (y == ny) { + if (nx < x) { + noWallLeft[cell] = true; + } else { + noWallLeft[neighbor] = true; + } + } else { + if (ny < y) { + noWallAbove[cell] = true; + } else { + noWallAbove[neighbor] = true; + } + } + + stack.push(neighbor); + break; + } + } +} + +/*for (var y = -1; y < h; y++) { + var line = ""; + for (var x = 0; x <= w; x++) { + var cell = id(x, y) + var l = y >= 0 ? (noWallLeft[cell] ? "_" : "|") : "_"; + var b = x < w ? (noWallAbove[id(x, y + 1)] ? " " : "_") : ""; + line += l + b; + } + context.print(line); +}*/ + +var origin = player.getBlockIn(); + +for (var y = 0; y <= h; y++) { + for (var x = 0; x <= w; x++) { + var cell = id(x, y) + if (!noWallLeft[cell] && y < h) { + sess.setBlock(origin.add(x * 2 - 1, 0, y * 2), block); + sess.setBlock(origin.add(x * 2 - 1, 1, y * 2), block); + } + if (!noWallAbove[cell] && x < w) { + sess.setBlock(origin.add(x * 2, 0, y * 2 - 1), block); + sess.setBlock(origin.add(x * 2, 1, y * 2 - 1), block); + } + sess.setBlock(origin.add(x * 2 - 1, 0, y * 2 - 1), block); + sess.setBlock(origin.add(x * 2 - 1, 1, y * 2 - 1), block); + } } \ No newline at end of file diff --git a/craftscripts/quickshot.js b/contrib/craftscripts/quickshot.js similarity index 96% rename from craftscripts/quickshot.js rename to contrib/craftscripts/quickshot.js index f018937dd..e47820ea7 100644 --- a/craftscripts/quickshot.js +++ b/contrib/craftscripts/quickshot.js @@ -1,135 +1,135 @@ -// $Id$ -/* - * Quick shot music layout - * Copyright (C) 2011 sk89q - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . -*/ - -importPackage(Packages.com.sk89q.worldedit); -importPackage(Packages.com.sk89q.worldedit.blocks); - -var torchDirs = {} -torchDirs[PlayerDirection.NORTH] = [2, 4]; -torchDirs[PlayerDirection.SOUTH] = [1, 3]; -torchDirs[PlayerDirection.WEST] = [3, 2]; -torchDirs[PlayerDirection.EAST] = [4, 1]; - -var pitches = { - "f#": 0, - "gb": 0, - "g": 1, - "g#": 2, - "ab": 2, - "a": 3, - "a#": 4, - "bb": 4, - "b": 5, - "c": 6, - "c#": 7, - "db": 7, - "d": 8, - "d#": 9, - "eb": 9, - "e": 10, - "f": 11, - "f#": 12, - "gb": 12, -} - -function generate(dir, notes) { - var sess = context.remember(); - - var origin = player.getBlockOn(); - var vec = dir.vector(); - var right = dir.leftVector().multiply(-1); - var base = new BaseBlock(BlockID.DIRT); - var instrument = new BaseBlock(BlockID.DIRT); - var noteTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][1]); - var backTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][0]); - var wire = new BaseBlock(BlockID.REDSTONE_WIRE); - - var length = 4; - - for (var i = 0; i < notes.length; i++) { - var note = new NoteBlock(); - note.setNote(notes[i]); - - var offset = origin.add(vec.multiply(i * length)); - sess.setBlock(offset, base); - sess.setBlock(offset.add(0, 1, 0), wire); - - var forward1 = offset.add(vec.multiply(1)); - sess.setBlock(forward1.add(0, 1, 0), base); - sess.setBlock(forward1.add(right.multiply(1)).add(0, 0, 0), instrument); - sess.setBlock(forward1.add(right.multiply(1)).add(0, 1, 0), noteTorch); - sess.setBlock(forward1.add(right.multiply(1)).add(0, 2, 0), note); - sess.setBlock(forward1.add(right.multiply(2)), base); - sess.setBlock(forward1.add(right.multiply(2)).add(0, 1, 0), wire); - - var forward2 = offset.add(vec.multiply(2)); - sess.setBlock(forward2.add(0, 1, 0), base); - sess.setBlock(forward2.add(0, 2, 0), wire); - sess.setBlock(forward2.add(right.multiply(1)).add(0, 1, 0), base); - sess.setBlock(forward2.add(right.multiply(1)).add(0, 2, 0), wire); - sess.setBlock(forward2.add(right.multiply(2)).add(0, 1, 0), base); - sess.setBlock(forward2.add(right.multiply(2)).add(0, 2, 0), wire); - - var forward3 = offset.add(vec.multiply(3)); - sess.setBlock(forward3.add(0, 1, 0), backTorch); - } -} - -function main() { - context.checkArgs(1, -1, " [note2] [note...]"); - - var dir = player.getCardinalDirection(); - - if (!dir.isOrthogonal()) { - context.error("You need to be facing at a right angle to the world."); - return; - } - - var pattern = new RegExp("^([0-9])(.*)$"); - var notes = []; - - for (var i = 1; i < argv.length; i++) { - var m = pattern.exec(argv[i]) - if (m == null) { - context.error("Bad format (expected [octave][note]): " + argv[i]); - return; - } - - var octave = parseInt(m[1]); - var n = m[2].toLowerCase(); - - if (octave < 1 || octave > 2) { - context.error("Valid octaves: 1 2"); - return; - } - - if (!(n in pitches)) { - context.error("Unknown note: " + n); - return; - } - - notes.push((octave - 1) * 12 + pitches[n]); - } - - context.print(notes); - - generate(dir, notes); -} - +// $Id$ +/* + * Quick shot music layout + * Copyright (C) 2011 sk89q + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . +*/ + +importPackage(Packages.com.sk89q.worldedit); +importPackage(Packages.com.sk89q.worldedit.blocks); + +var torchDirs = {} +torchDirs[PlayerDirection.NORTH] = [2, 4]; +torchDirs[PlayerDirection.SOUTH] = [1, 3]; +torchDirs[PlayerDirection.WEST] = [3, 2]; +torchDirs[PlayerDirection.EAST] = [4, 1]; + +var pitches = { + "f#": 0, + "gb": 0, + "g": 1, + "g#": 2, + "ab": 2, + "a": 3, + "a#": 4, + "bb": 4, + "b": 5, + "c": 6, + "c#": 7, + "db": 7, + "d": 8, + "d#": 9, + "eb": 9, + "e": 10, + "f": 11, + "f#": 12, + "gb": 12, +} + +function generate(dir, notes) { + var sess = context.remember(); + + var origin = player.getBlockOn(); + var vec = dir.vector(); + var right = dir.leftVector().multiply(-1); + var base = new BaseBlock(BlockID.DIRT); + var instrument = new BaseBlock(BlockID.DIRT); + var noteTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][1]); + var backTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][0]); + var wire = new BaseBlock(BlockID.REDSTONE_WIRE); + + var length = 4; + + for (var i = 0; i < notes.length; i++) { + var note = new NoteBlock(); + note.setNote(notes[i]); + + var offset = origin.add(vec.multiply(i * length)); + sess.setBlock(offset, base); + sess.setBlock(offset.add(0, 1, 0), wire); + + var forward1 = offset.add(vec.multiply(1)); + sess.setBlock(forward1.add(0, 1, 0), base); + sess.setBlock(forward1.add(right.multiply(1)).add(0, 0, 0), instrument); + sess.setBlock(forward1.add(right.multiply(1)).add(0, 1, 0), noteTorch); + sess.setBlock(forward1.add(right.multiply(1)).add(0, 2, 0), note); + sess.setBlock(forward1.add(right.multiply(2)), base); + sess.setBlock(forward1.add(right.multiply(2)).add(0, 1, 0), wire); + + var forward2 = offset.add(vec.multiply(2)); + sess.setBlock(forward2.add(0, 1, 0), base); + sess.setBlock(forward2.add(0, 2, 0), wire); + sess.setBlock(forward2.add(right.multiply(1)).add(0, 1, 0), base); + sess.setBlock(forward2.add(right.multiply(1)).add(0, 2, 0), wire); + sess.setBlock(forward2.add(right.multiply(2)).add(0, 1, 0), base); + sess.setBlock(forward2.add(right.multiply(2)).add(0, 2, 0), wire); + + var forward3 = offset.add(vec.multiply(3)); + sess.setBlock(forward3.add(0, 1, 0), backTorch); + } +} + +function main() { + context.checkArgs(1, -1, " [note2] [note...]"); + + var dir = player.getCardinalDirection(); + + if (!dir.isOrthogonal()) { + context.error("You need to be facing at a right angle to the world."); + return; + } + + var pattern = new RegExp("^([0-9])(.*)$"); + var notes = []; + + for (var i = 1; i < argv.length; i++) { + var m = pattern.exec(argv[i]) + if (m == null) { + context.error("Bad format (expected [octave][note]): " + argv[i]); + return; + } + + var octave = parseInt(m[1]); + var n = m[2].toLowerCase(); + + if (octave < 1 || octave > 2) { + context.error("Valid octaves: 1 2"); + return; + } + + if (!(n in pitches)) { + context.error("Unknown note: " + n); + return; + } + + notes.push((octave - 1) * 12 + pitches[n]); + } + + context.print(notes); + + generate(dir, notes); +} + main(); \ No newline at end of file diff --git a/craftscripts/roof.js b/contrib/craftscripts/roof.js similarity index 97% rename from craftscripts/roof.js rename to contrib/craftscripts/roof.js index edc3e399a..35e03c244 100644 --- a/craftscripts/roof.js +++ b/contrib/craftscripts/roof.js @@ -1,53 +1,53 @@ -// $Id$ -/* - * Copyright (c) 2011 Bentech - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . -*/ - -importPackage(Packages.java.io); -importPackage(Packages.java.awt); -importPackage(Packages.com.sk89q.worldedit); -importPackage(Packages.com.sk89q.worldedit.blocks); - -var blocks = context.remember(); -var session = context.getSession(); -var region = session.getRegion(); - -context.checkArgs(1, 1, ""); - -var blocktype = context.getBlock(argv[1]); - -var cycles = region.getLength() - -if (region.getWidth() > cycles){ - cycles = region.getWidth(); -} - -cycles = cycles / 2; - -for (var c = 0; c < cycles; c++) { - for (var w = 0; w < region.getWidth() - (c * 2); w++) { - for (var l = 0; l < region.getLength() - (c * 2); l++) { - if (w == 0 || w == (region.getWidth() - (c * 2)) - 1 || l == 0 || l == (region.getLength() - (c * 2)) - 1) { - var vec = new Vector( - region.getMinimumPoint().getX() + (w + c), - region.getMaximumPoint().getY() + c, - region.getMinimumPoint().getZ() + (l + c)); - - blocks.setBlock(vec, blocktype); - } - } - } +// $Id$ +/* + * Copyright (c) 2011 Bentech + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . +*/ + +importPackage(Packages.java.io); +importPackage(Packages.java.awt); +importPackage(Packages.com.sk89q.worldedit); +importPackage(Packages.com.sk89q.worldedit.blocks); + +var blocks = context.remember(); +var session = context.getSession(); +var region = session.getRegion(); + +context.checkArgs(1, 1, ""); + +var blocktype = context.getBlock(argv[1]); + +var cycles = region.getLength() + +if (region.getWidth() > cycles){ + cycles = region.getWidth(); +} + +cycles = cycles / 2; + +for (var c = 0; c < cycles; c++) { + for (var w = 0; w < region.getWidth() - (c * 2); w++) { + for (var l = 0; l < region.getLength() - (c * 2); l++) { + if (w == 0 || w == (region.getWidth() - (c * 2)) - 1 || l == 0 || l == (region.getLength() - (c * 2)) - 1) { + var vec = new Vector( + region.getMinimumPoint().getX() + (w + c), + region.getMaximumPoint().getY() + c, + region.getMinimumPoint().getZ() + (l + c)); + + blocks.setBlock(vec, blocktype); + } + } + } } \ No newline at end of file diff --git a/craftscripts/README.txt b/craftscripts/README.txt deleted file mode 100644 index 95267ea2f..000000000 --- a/craftscripts/README.txt +++ /dev/null @@ -1,5 +0,0 @@ -CraftScripts are script files for WorldEdit that let you write world -editing scripts easily. - -Example usage: -/cs maze.js lightstone 10 10 \ No newline at end of file diff --git a/pom.xml b/pom.xml index 697d46431..e2d251793 100644 --- a/pom.xml +++ b/pom.xml @@ -1,4 +1,6 @@ - + 4.0.0 com.sk89q worldedit @@ -11,7 +13,7 @@ GNU General Public License 2.0 LICENSE.txt repo - License on all old contributions + License on WorldEdit GNU Lesser General Public License 3.0 @@ -50,44 +52,26 @@ com.sk89q dummypermscompat 1.6 + compile true - - - org.bukkit - bukkit - 1.3.1-R2.0 - true - - - org.bukkit - craftbukkit - 1.3.1-R2.0 - true - - - de.schlichtherle truezip 6.8.3 + compile - - rhino js 1.7R2 + compile - - com.sk89q - jchronic - 0.2.4a + jchronic + 0.2.4a jar compile @@ -98,7 +82,20 @@ test - + + org.bukkit + bukkit + 1.3.1-R2.0 + compile + true + + + org.bukkit + craftbukkit + 1.3.1-R2.0 + compile + true + org.spout spoutapi @@ -123,6 +120,7 @@ + install ${basedir}/src/main/java/ @@ -133,7 +131,6 @@ - . @@ -154,9 +151,7 @@ - - org.apache.maven.plugins maven-compiler-plugin @@ -167,7 +162,6 @@ - org.apache.maven.plugins maven-jar-plugin @@ -189,17 +183,23 @@ - maven-assembly-plugin 2.2-beta-2 ${basedir}/src/main/assembly/default.xml + + + release + package + + single + + + - - org.apache.maven.plugins maven-shade-plugin @@ -212,7 +212,6 @@ - com.sk89q:jchronic @@ -222,7 +221,6 @@ - org.apache.maven.plugins maven-release-plugin @@ -234,7 +232,6 @@ - org.apache.maven.plugins maven-surefire-plugin @@ -246,7 +243,6 @@ - org.apache.maven.plugins maven-site-plugin diff --git a/src/main/assembly/default.xml b/src/main/assembly/default.xml index 8d6571ceb..01b9c4fd0 100644 --- a/src/main/assembly/default.xml +++ b/src/main/assembly/default.xml @@ -28,7 +28,7 @@ LICENSE.txt CHANGELOG.txt NOTICE.txt - craftscripts/* + contrib/craftscripts/*