diff --git a/LICENSE.txt b/LICENSE.txt
index 332b14517..ca7fc7c14 100644
--- a/LICENSE.txt
+++ b/LICENSE.txt
@@ -1,5 +1,8 @@
-WorldEdit License
------------------
+--------------------
+Contribution License
+--------------------
+
+New contributions must be licensed under:
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
@@ -168,6 +171,634 @@ permanent authorization for you to choose that version for the
Library.
+-----------------
+WorldEdit License
+-----------------
+
+WorldEdit as a whole is licensed under:
+
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+
+------------
JNBT License
------------
@@ -201,6 +832,7 @@ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
+----------------
JChronic License
----------------
diff --git a/LICENSE_LGPL.txt b/LICENSE_LGPL.txt
deleted file mode 100644
index 02bbb60bc..000000000
--- a/LICENSE_LGPL.txt
+++ /dev/null
@@ -1,165 +0,0 @@
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-
- This version of the GNU Lesser General Public License incorporates
-the terms and conditions of version 3 of the GNU General Public
-License, supplemented by the additional permissions listed below.
-
- 0. Additional Definitions.
-
- As used herein, "this License" refers to version 3 of the GNU Lesser
-General Public License, and the "GNU GPL" refers to version 3 of the GNU
-General Public License.
-
- "The Library" refers to a covered work governed by this License,
-other than an Application or a Combined Work as defined below.
-
- An "Application" is any work that makes use of an interface provided
-by the Library, but which is not otherwise based on the Library.
-Defining a subclass of a class defined by the Library is deemed a mode
-of using an interface provided by the Library.
-
- A "Combined Work" is a work produced by combining or linking an
-Application with the Library. The particular version of the Library
-with which the Combined Work was made is also called the "Linked
-Version".
-
- The "Minimal Corresponding Source" for a Combined Work means the
-Corresponding Source for the Combined Work, excluding any source code
-for portions of the Combined Work that, considered in isolation, are
-based on the Application, and not on the Linked Version.
-
- The "Corresponding Application Code" for a Combined Work means the
-object code and/or source code for the Application, including any data
-and utility programs needed for reproducing the Combined Work from the
-Application, but excluding the System Libraries of the Combined Work.
-
- 1. Exception to Section 3 of the GNU GPL.
-
- You may convey a covered work under sections 3 and 4 of this License
-without being bound by section 3 of the GNU GPL.
-
- 2. Conveying Modified Versions.
-
- If you modify a copy of the Library, and, in your modifications, a
-facility refers to a function or data to be supplied by an Application
-that uses the facility (other than as an argument passed when the
-facility is invoked), then you may convey a copy of the modified
-version:
-
- a) under this License, provided that you make a good faith effort to
- ensure that, in the event an Application does not supply the
- function or data, the facility still operates, and performs
- whatever part of its purpose remains meaningful, or
-
- b) under the GNU GPL, with none of the additional permissions of
- this License applicable to that copy.
-
- 3. Object Code Incorporating Material from Library Header Files.
-
- The object code form of an Application may incorporate material from
-a header file that is part of the Library. You may convey such object
-code under terms of your choice, provided that, if the incorporated
-material is not limited to numerical parameters, data structure
-layouts and accessors, or small macros, inline functions and templates
-(ten or fewer lines in length), you do both of the following:
-
- a) Give prominent notice with each copy of the object code that the
- Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the object code with a copy of the GNU GPL and this license
- document.
-
- 4. Combined Works.
-
- You may convey a Combined Work under terms of your choice that,
-taken together, effectively do not restrict modification of the
-portions of the Library contained in the Combined Work and reverse
-engineering for debugging such modifications, if you also do each of
-the following:
-
- a) Give prominent notice with each copy of the Combined Work that
- the Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the Combined Work with a copy of the GNU GPL and this license
- document.
-
- c) For a Combined Work that displays copyright notices during
- execution, include the copyright notice for the Library among
- these notices, as well as a reference directing the user to the
- copies of the GNU GPL and this license document.
-
- d) Do one of the following:
-
- 0) Convey the Minimal Corresponding Source under the terms of this
- License, and the Corresponding Application Code in a form
- suitable for, and under terms that permit, the user to
- recombine or relink the Application with a modified version of
- the Linked Version to produce a modified Combined Work, in the
- manner specified by section 6 of the GNU GPL for conveying
- Corresponding Source.
-
- 1) Use a suitable shared library mechanism for linking with the
- Library. A suitable mechanism is one that (a) uses at run time
- a copy of the Library already present on the user's computer
- system, and (b) will operate properly with a modified version
- of the Library that is interface-compatible with the Linked
- Version.
-
- e) Provide Installation Information, but only if you would otherwise
- be required to provide such information under section 6 of the
- GNU GPL, and only to the extent that such information is
- necessary to install and execute a modified version of the
- Combined Work produced by recombining or relinking the
- Application with a modified version of the Linked Version. (If
- you use option 4d0, the Installation Information must accompany
- the Minimal Corresponding Source and Corresponding Application
- Code. If you use option 4d1, you must provide the Installation
- Information in the manner specified by section 6 of the GNU GPL
- for conveying Corresponding Source.)
-
- 5. Combined Libraries.
-
- You may place library facilities that are a work based on the
-Library side by side in a single library together with other library
-facilities that are not Applications and are not covered by this
-License, and convey such a combined library under terms of your
-choice, if you do both of the following:
-
- a) Accompany the combined library with a copy of the same work based
- on the Library, uncombined with any other library facilities,
- conveyed under the terms of this License.
-
- b) Give prominent notice with the combined library that part of it
- is a work based on the Library, and explaining where to find the
- accompanying uncombined form of the same work.
-
- 6. Revised Versions of the GNU Lesser General Public License.
-
- The Free Software Foundation may publish revised and/or new versions
-of the GNU Lesser General Public License from time to time. Such new
-versions will be similar in spirit to the present version, but may
-differ in detail to address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Library as you received it specifies that a certain numbered version
-of the GNU Lesser General Public License "or any later version"
-applies to it, you have the option of following the terms and
-conditions either of that published version or of any later version
-published by the Free Software Foundation. If the Library as you
-received it does not specify a version number of the GNU Lesser
-General Public License, you may choose any version of the GNU Lesser
-General Public License ever published by the Free Software Foundation.
-
- If the Library as you received it specifies that a proxy can decide
-whether future versions of the GNU Lesser General Public License shall
-apply, that proxy's public statement of acceptance of any version is
-permanent authorization for you to choose that version for the
-Library.
\ No newline at end of file
diff --git a/README.html b/README.html
index 9d6dea895..5db999041 100644
--- a/README.html
+++ b/README.html
@@ -1,83 +1,197 @@
Thanks for choosing WorldEdit! WorldEdit provides you with powerful in-game map editing tools and it is an indispensable tool for both creative and survival play.
-
Relevant links
-
You can find information on how to install, configure, and use WorldEdit on our wiki.
+ Thanks for choosing ${project.name}! When you first install ${project.name},
+ no one will be able to do anything until you give permissions (unless everyone is an op).
+ Because ${project.name} is largely command-driven, it has no effect until
+ someone uses its commands, you can install WorldEdit and deal with
+ configuration whenever you are ready.
+
+ This is not a problem caused by ${project.name}.
+ ${project.name} doesn't deny build permissions as it is merely
+ a world editing program.
+
+
+
${project.name} doesn't seem to work.
+
+ A common mistake is making
+ a syntax error in one of ${project.name}'s configuration files (this is very
+ fatal unfortunately, and can be caused by a single character typed in the wrong place). Try
+ asking in IRC
+ to see whether anyone can help you.
+
+
+
Can I use this with mod blocks?
+
+ Yes, depending on what you are using WorldEdit with
+ (Bukkit, Single Player Commands, MinecraftEdu, etc.). We don't guarantee
+ 100% compatibility with all known custom blocks,
+ but we have pretty
+ decent support. Please be aware that support for these mods is
+ considered 'experimental,' and will likely be for the far forseeable
+ future.
+
+
+
How do I protect my spawn?
+
+ You'll have to install our accompanying WorldGuard plugin, which works
+ in conjunction with ${project.name} in order to protect areas. With it,
+ you can make a selection with WorldEdit and then 'define' a region
+ that prevents other from building in it.
+
+
+
Can I use ${project.name}'s selections in my Bukkit plugin?
+
+ Absolutely! We haven't documented how to yet, but you can try
+ looking at the Javadocs
+ for the plugin's main class. You'll have to get a reference to WorldEdit
+ from Bukkit's plugin manager (don't try to create WorldEditPlugin), and then
+ call one of its selection methods.
+
+ Did you know that ${project.name} is open source? That means that you can
+ read the code and learn from it, as well as modify it and submit back
+ changes to help the community!
+
\ No newline at end of file
diff --git a/README.md b/README.md
index 82402c9e3..c7c76ff0a 100644
--- a/README.md
+++ b/README.md
@@ -1,56 +1,36 @@
-WorldEdit
+![WorldEdit](http://static.sk89q.com/readme/worldedit.png)
=========
-WorldEdit is a voxel and block manipulation library for Minecraft. It is
-primarily a library but bindings to Bukkit (included) and SPC (external)
-are available.
+WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both single
+player and multiplayer, that lets you:
+* Change thousands of blocks in an area at once by selecting regions.
+* Use over 100 functions to modify the world or remove problems.
+* Remove large chunks of land as you wish.
+* Sculpt the world and build mountains with brushes.
+* Fix annoyances such as broken water, missing snow, raging fires, and more.
+
+WorldEdit is open source and is available under the GNU General Public License v3.
Compiling
---------
-You need to have Maven installed (http://maven.apache.org). Once installed,
-simply run:
-
- mvn clean install
-
-Maven will automatically download dependencies for you. Note: For that to work,
-be sure to add Maven to your "PATH".
-
-
-Compiling branches from pull requests
--------------------------------------
-WARNING: This is not recommended if you dont understand the changes and/or
- trust the sender of the pull request!
-
-You need to have Maven and Git installed.
-
-Run the following commands:
-
- git clone -b git://github.com//worldedit.git
- cd
- mvn clean package
-
-The is just a directory name you can pick at your leisure
-The other placeholders should be filled in from the pull request's headline:
-
- wants someone to merge 1 commit into sk89q:master from :
-
-
-Issue Tracker
--------------
-
-Please submit bug reports and feature requests here:
-http://redmine.sk89q.com/projects/worldedit/issues
+The project is written for Java 6 and our build process makes use of [Maven](http://maven.apache.org). Detailed compilation information [can be found on the wiki](http://wiki.sk89q.com/wiki/WorldEdit/Development#Compiling).
+Dependencies are automatically handled by Maven.
Contributing
------------
-We happily accept contributions. The best way to do this is to fork
-WorldEdit on GitHub, add your changes, and then submit a pull request. We'll
-look at it, make comments, and merge it into WorldEdit if everything
-works out.
+We happily accept contributions, especially through pull requests on GitHub. Submissions
+must be licensed under the GNU Lesser General Public License v3.
-All new submissions have to be licensed under the GNU Lesser General
-Public License v3, which is outlined inside LICENSE_LGPL.txt.
\ No newline at end of file
+Please see [the wiki for further information about contributing](http://wiki.sk89q.com/wiki/WorldEdit/Development#Contributing).
+
+Links
+-----
+
+* [IRC channel](http://skq.me/irc/irc.esper.net/sk89q/) (#sk89q on irc.esper.net)
+* [Issue tracker](http://redmine.sk89q.com)
+* [Continuous integration](http://build.sk89q.com) [![Build Status](https://secure.travis-ci.org/sk89q/worldedit.png)](http://travis-ci.org/sk89q/worldedit)
+* [End-user documentation](http://wiki.sk89q.com/wiki/WorldEdit)
\ No newline at end of file
diff --git a/contrib/craftscripts/README.txt b/contrib/craftscripts/README.txt
new file mode 100644
index 000000000..607196a4e
--- /dev/null
+++ b/contrib/craftscripts/README.txt
@@ -0,0 +1,15 @@
+CraftScripts are script files for WorldEdit that let you write world
+editing scripts with JavaScript easily.
+
+Example usage:
+/cs maze.js lightstone 10 10
+
+You may or may not install these scripts -- it is optional. If you are, however,
+place the entire craftscripts/ folder into the respective directory for the platform
+that you have installed WorldEdit for
+(see http://wiki.sk89q.com/wiki/WorldEdit/Installation).
+
+In order to be able to use CraftScripts, you must install the Rhino JavaScript library.
+The installation page linked above has information about that. More information
+about scripts in general can be found at
+http://wiki.sk89q.com/wiki/WorldEdit/Scripting
\ No newline at end of file
diff --git a/craftscripts/SUBMITTING.txt b/contrib/craftscripts/SUBMITTING.txt
similarity index 89%
rename from craftscripts/SUBMITTING.txt
rename to contrib/craftscripts/SUBMITTING.txt
index a41bb3fee..d39505cf5 100644
--- a/craftscripts/SUBMITTING.txt
+++ b/contrib/craftscripts/SUBMITTING.txt
@@ -1,10 +1,10 @@
-Write a cool script? Send it to sk89q (somehow) or you can submit a pull
-request on https://github.com/sk89q/worldedit. He will consider your script
-for inclusion in WorldEdit releases. Please license your script with a
-permissive open source license such as GPLv2, MIT, BSD, WTFPL, etc.
-
-Note: Legally you should not release things to the public domain as not
-all countries have the concept of public domain in their copyright law.
-
-You can also post your scripts here:
+Write a cool script? Send it to sk89q (somehow) or you can submit a pull
+request on https://github.com/sk89q/worldedit. He will consider your script
+for inclusion in WorldEdit releases. Please license your script with a
+permissive open source license such as GPLv2, MIT, BSD, WTFPL, etc.
+
+Note: Legally you should not release things to the public domain as not
+all countries have the concept of public domain in their copyright law.
+
+You can also post your scripts here:
http://forum.sk89q.com/forums/craftscripts.6/
\ No newline at end of file
diff --git a/craftscripts/draw.js b/contrib/craftscripts/draw.js
similarity index 100%
rename from craftscripts/draw.js
rename to contrib/craftscripts/draw.js
diff --git a/craftscripts/maze.js b/contrib/craftscripts/maze.js
similarity index 96%
rename from craftscripts/maze.js
rename to contrib/craftscripts/maze.js
index 1957f3026..d76a9236e 100644
--- a/craftscripts/maze.js
+++ b/contrib/craftscripts/maze.js
@@ -1,132 +1,132 @@
-// $Id$
-/*
- * Maze generator CraftScript for WorldEdit
- * Copyright (C) 2010, 2011 sk89q
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
-*/
-
-importPackage(Packages.com.sk89q.worldedit);
-importPackage(Packages.com.sk89q.worldedit.blocks);
-
-context.checkArgs(1, -1, " [width] [length]");
-
-var sess = context.remember();
-
-// This may throw an exception that is caught by the script processor
-var block = context.getBlock(argv[1]);
-var w = argv.length > 2 ? parseInt(argv[2]) : 5;
-var h = argv.length > 3 ? parseInt(argv[3]) : 5;
-
-function id(x, y) {
- return y * (w + 1) + x;
-}
-
-function $x(i) {
- return i % (w + 1);
-}
-
-function $y(i) {
- return Math.floor(i / (w + 1));
-}
-
-function shuffle(arr) {
- var i = arr.length;
- if (i == 0) return false;
- while (--i) {
- var j = Math.floor(Math.random() * (i + 1));
- var tempi = arr[i];
- var tempj = arr[j];
- arr[i] = tempj;
- arr[j] = tempi;
- }
-}
-
-var stack = [];
-var visited = {};
-var noWallLeft = new Array(w * h);
-var noWallAbove = new Array(w * h);
-var current = 0;
-
-stack.push(id(0, 0))
-
-while (stack.length > 0) {
- var cell = stack.pop();
- var x = $x(cell), y = $y(cell);
- visited[cell] = true;
-
- var neighbors = []
-
- if (x > 0) neighbors.push(id(x - 1, y));
- if (x < w - 1) neighbors.push(id(x + 1, y));
- if (y > 0) neighbors.push(id(x, y - 1));
- if (y < h - 1) neighbors.push(id(x, y + 1));
-
- shuffle(neighbors);
-
- while (neighbors.length > 0) {
- var neighbor = neighbors.pop();
- var nx = $x(neighbor), ny = $y(neighbor);
-
- if (visited[neighbor] != true) {
- stack.push(cell);
-
- if (y == ny) {
- if (nx < x) {
- noWallLeft[cell] = true;
- } else {
- noWallLeft[neighbor] = true;
- }
- } else {
- if (ny < y) {
- noWallAbove[cell] = true;
- } else {
- noWallAbove[neighbor] = true;
- }
- }
-
- stack.push(neighbor);
- break;
- }
- }
-}
-
-/*for (var y = -1; y < h; y++) {
- var line = "";
- for (var x = 0; x <= w; x++) {
- var cell = id(x, y)
- var l = y >= 0 ? (noWallLeft[cell] ? "_" : "|") : "_";
- var b = x < w ? (noWallAbove[id(x, y + 1)] ? " " : "_") : "";
- line += l + b;
- }
- context.print(line);
-}*/
-
-var origin = player.getBlockIn();
-
-for (var y = 0; y <= h; y++) {
- for (var x = 0; x <= w; x++) {
- var cell = id(x, y)
- if (!noWallLeft[cell] && y < h) {
- sess.setBlock(origin.add(x * 2 - 1, 0, y * 2), block);
- sess.setBlock(origin.add(x * 2 - 1, 1, y * 2), block);
- }
- if (!noWallAbove[cell] && x < w) {
- sess.setBlock(origin.add(x * 2, 0, y * 2 - 1), block);
- sess.setBlock(origin.add(x * 2, 1, y * 2 - 1), block);
- }
- sess.setBlock(origin.add(x * 2 - 1, 0, y * 2 - 1), block);
- sess.setBlock(origin.add(x * 2 - 1, 1, y * 2 - 1), block);
- }
+// $Id$
+/*
+ * Maze generator CraftScript for WorldEdit
+ * Copyright (C) 2010, 2011 sk89q
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+*/
+
+importPackage(Packages.com.sk89q.worldedit);
+importPackage(Packages.com.sk89q.worldedit.blocks);
+
+context.checkArgs(1, -1, " [width] [length]");
+
+var sess = context.remember();
+
+// This may throw an exception that is caught by the script processor
+var block = context.getBlock(argv[1]);
+var w = argv.length > 2 ? parseInt(argv[2]) : 5;
+var h = argv.length > 3 ? parseInt(argv[3]) : 5;
+
+function id(x, y) {
+ return y * (w + 1) + x;
+}
+
+function $x(i) {
+ return i % (w + 1);
+}
+
+function $y(i) {
+ return Math.floor(i / (w + 1));
+}
+
+function shuffle(arr) {
+ var i = arr.length;
+ if (i == 0) return false;
+ while (--i) {
+ var j = Math.floor(Math.random() * (i + 1));
+ var tempi = arr[i];
+ var tempj = arr[j];
+ arr[i] = tempj;
+ arr[j] = tempi;
+ }
+}
+
+var stack = [];
+var visited = {};
+var noWallLeft = new Array(w * h);
+var noWallAbove = new Array(w * h);
+var current = 0;
+
+stack.push(id(0, 0))
+
+while (stack.length > 0) {
+ var cell = stack.pop();
+ var x = $x(cell), y = $y(cell);
+ visited[cell] = true;
+
+ var neighbors = []
+
+ if (x > 0) neighbors.push(id(x - 1, y));
+ if (x < w - 1) neighbors.push(id(x + 1, y));
+ if (y > 0) neighbors.push(id(x, y - 1));
+ if (y < h - 1) neighbors.push(id(x, y + 1));
+
+ shuffle(neighbors);
+
+ while (neighbors.length > 0) {
+ var neighbor = neighbors.pop();
+ var nx = $x(neighbor), ny = $y(neighbor);
+
+ if (visited[neighbor] != true) {
+ stack.push(cell);
+
+ if (y == ny) {
+ if (nx < x) {
+ noWallLeft[cell] = true;
+ } else {
+ noWallLeft[neighbor] = true;
+ }
+ } else {
+ if (ny < y) {
+ noWallAbove[cell] = true;
+ } else {
+ noWallAbove[neighbor] = true;
+ }
+ }
+
+ stack.push(neighbor);
+ break;
+ }
+ }
+}
+
+/*for (var y = -1; y < h; y++) {
+ var line = "";
+ for (var x = 0; x <= w; x++) {
+ var cell = id(x, y)
+ var l = y >= 0 ? (noWallLeft[cell] ? "_" : "|") : "_";
+ var b = x < w ? (noWallAbove[id(x, y + 1)] ? " " : "_") : "";
+ line += l + b;
+ }
+ context.print(line);
+}*/
+
+var origin = player.getBlockIn();
+
+for (var y = 0; y <= h; y++) {
+ for (var x = 0; x <= w; x++) {
+ var cell = id(x, y)
+ if (!noWallLeft[cell] && y < h) {
+ sess.setBlock(origin.add(x * 2 - 1, 0, y * 2), block);
+ sess.setBlock(origin.add(x * 2 - 1, 1, y * 2), block);
+ }
+ if (!noWallAbove[cell] && x < w) {
+ sess.setBlock(origin.add(x * 2, 0, y * 2 - 1), block);
+ sess.setBlock(origin.add(x * 2, 1, y * 2 - 1), block);
+ }
+ sess.setBlock(origin.add(x * 2 - 1, 0, y * 2 - 1), block);
+ sess.setBlock(origin.add(x * 2 - 1, 1, y * 2 - 1), block);
+ }
}
\ No newline at end of file
diff --git a/craftscripts/quickshot.js b/contrib/craftscripts/quickshot.js
similarity index 96%
rename from craftscripts/quickshot.js
rename to contrib/craftscripts/quickshot.js
index f018937dd..e47820ea7 100644
--- a/craftscripts/quickshot.js
+++ b/contrib/craftscripts/quickshot.js
@@ -1,135 +1,135 @@
-// $Id$
-/*
- * Quick shot music layout
- * Copyright (C) 2011 sk89q
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
-*/
-
-importPackage(Packages.com.sk89q.worldedit);
-importPackage(Packages.com.sk89q.worldedit.blocks);
-
-var torchDirs = {}
-torchDirs[PlayerDirection.NORTH] = [2, 4];
-torchDirs[PlayerDirection.SOUTH] = [1, 3];
-torchDirs[PlayerDirection.WEST] = [3, 2];
-torchDirs[PlayerDirection.EAST] = [4, 1];
-
-var pitches = {
- "f#": 0,
- "gb": 0,
- "g": 1,
- "g#": 2,
- "ab": 2,
- "a": 3,
- "a#": 4,
- "bb": 4,
- "b": 5,
- "c": 6,
- "c#": 7,
- "db": 7,
- "d": 8,
- "d#": 9,
- "eb": 9,
- "e": 10,
- "f": 11,
- "f#": 12,
- "gb": 12,
-}
-
-function generate(dir, notes) {
- var sess = context.remember();
-
- var origin = player.getBlockOn();
- var vec = dir.vector();
- var right = dir.leftVector().multiply(-1);
- var base = new BaseBlock(BlockID.DIRT);
- var instrument = new BaseBlock(BlockID.DIRT);
- var noteTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][1]);
- var backTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][0]);
- var wire = new BaseBlock(BlockID.REDSTONE_WIRE);
-
- var length = 4;
-
- for (var i = 0; i < notes.length; i++) {
- var note = new NoteBlock();
- note.setNote(notes[i]);
-
- var offset = origin.add(vec.multiply(i * length));
- sess.setBlock(offset, base);
- sess.setBlock(offset.add(0, 1, 0), wire);
-
- var forward1 = offset.add(vec.multiply(1));
- sess.setBlock(forward1.add(0, 1, 0), base);
- sess.setBlock(forward1.add(right.multiply(1)).add(0, 0, 0), instrument);
- sess.setBlock(forward1.add(right.multiply(1)).add(0, 1, 0), noteTorch);
- sess.setBlock(forward1.add(right.multiply(1)).add(0, 2, 0), note);
- sess.setBlock(forward1.add(right.multiply(2)), base);
- sess.setBlock(forward1.add(right.multiply(2)).add(0, 1, 0), wire);
-
- var forward2 = offset.add(vec.multiply(2));
- sess.setBlock(forward2.add(0, 1, 0), base);
- sess.setBlock(forward2.add(0, 2, 0), wire);
- sess.setBlock(forward2.add(right.multiply(1)).add(0, 1, 0), base);
- sess.setBlock(forward2.add(right.multiply(1)).add(0, 2, 0), wire);
- sess.setBlock(forward2.add(right.multiply(2)).add(0, 1, 0), base);
- sess.setBlock(forward2.add(right.multiply(2)).add(0, 2, 0), wire);
-
- var forward3 = offset.add(vec.multiply(3));
- sess.setBlock(forward3.add(0, 1, 0), backTorch);
- }
-}
-
-function main() {
- context.checkArgs(1, -1, " [note2] [note...]");
-
- var dir = player.getCardinalDirection();
-
- if (!dir.isOrthogonal()) {
- context.error("You need to be facing at a right angle to the world.");
- return;
- }
-
- var pattern = new RegExp("^([0-9])(.*)$");
- var notes = [];
-
- for (var i = 1; i < argv.length; i++) {
- var m = pattern.exec(argv[i])
- if (m == null) {
- context.error("Bad format (expected [octave][note]): " + argv[i]);
- return;
- }
-
- var octave = parseInt(m[1]);
- var n = m[2].toLowerCase();
-
- if (octave < 1 || octave > 2) {
- context.error("Valid octaves: 1 2");
- return;
- }
-
- if (!(n in pitches)) {
- context.error("Unknown note: " + n);
- return;
- }
-
- notes.push((octave - 1) * 12 + pitches[n]);
- }
-
- context.print(notes);
-
- generate(dir, notes);
-}
-
+// $Id$
+/*
+ * Quick shot music layout
+ * Copyright (C) 2011 sk89q
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+*/
+
+importPackage(Packages.com.sk89q.worldedit);
+importPackage(Packages.com.sk89q.worldedit.blocks);
+
+var torchDirs = {}
+torchDirs[PlayerDirection.NORTH] = [2, 4];
+torchDirs[PlayerDirection.SOUTH] = [1, 3];
+torchDirs[PlayerDirection.WEST] = [3, 2];
+torchDirs[PlayerDirection.EAST] = [4, 1];
+
+var pitches = {
+ "f#": 0,
+ "gb": 0,
+ "g": 1,
+ "g#": 2,
+ "ab": 2,
+ "a": 3,
+ "a#": 4,
+ "bb": 4,
+ "b": 5,
+ "c": 6,
+ "c#": 7,
+ "db": 7,
+ "d": 8,
+ "d#": 9,
+ "eb": 9,
+ "e": 10,
+ "f": 11,
+ "f#": 12,
+ "gb": 12,
+}
+
+function generate(dir, notes) {
+ var sess = context.remember();
+
+ var origin = player.getBlockOn();
+ var vec = dir.vector();
+ var right = dir.leftVector().multiply(-1);
+ var base = new BaseBlock(BlockID.DIRT);
+ var instrument = new BaseBlock(BlockID.DIRT);
+ var noteTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][1]);
+ var backTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][0]);
+ var wire = new BaseBlock(BlockID.REDSTONE_WIRE);
+
+ var length = 4;
+
+ for (var i = 0; i < notes.length; i++) {
+ var note = new NoteBlock();
+ note.setNote(notes[i]);
+
+ var offset = origin.add(vec.multiply(i * length));
+ sess.setBlock(offset, base);
+ sess.setBlock(offset.add(0, 1, 0), wire);
+
+ var forward1 = offset.add(vec.multiply(1));
+ sess.setBlock(forward1.add(0, 1, 0), base);
+ sess.setBlock(forward1.add(right.multiply(1)).add(0, 0, 0), instrument);
+ sess.setBlock(forward1.add(right.multiply(1)).add(0, 1, 0), noteTorch);
+ sess.setBlock(forward1.add(right.multiply(1)).add(0, 2, 0), note);
+ sess.setBlock(forward1.add(right.multiply(2)), base);
+ sess.setBlock(forward1.add(right.multiply(2)).add(0, 1, 0), wire);
+
+ var forward2 = offset.add(vec.multiply(2));
+ sess.setBlock(forward2.add(0, 1, 0), base);
+ sess.setBlock(forward2.add(0, 2, 0), wire);
+ sess.setBlock(forward2.add(right.multiply(1)).add(0, 1, 0), base);
+ sess.setBlock(forward2.add(right.multiply(1)).add(0, 2, 0), wire);
+ sess.setBlock(forward2.add(right.multiply(2)).add(0, 1, 0), base);
+ sess.setBlock(forward2.add(right.multiply(2)).add(0, 2, 0), wire);
+
+ var forward3 = offset.add(vec.multiply(3));
+ sess.setBlock(forward3.add(0, 1, 0), backTorch);
+ }
+}
+
+function main() {
+ context.checkArgs(1, -1, " [note2] [note...]");
+
+ var dir = player.getCardinalDirection();
+
+ if (!dir.isOrthogonal()) {
+ context.error("You need to be facing at a right angle to the world.");
+ return;
+ }
+
+ var pattern = new RegExp("^([0-9])(.*)$");
+ var notes = [];
+
+ for (var i = 1; i < argv.length; i++) {
+ var m = pattern.exec(argv[i])
+ if (m == null) {
+ context.error("Bad format (expected [octave][note]): " + argv[i]);
+ return;
+ }
+
+ var octave = parseInt(m[1]);
+ var n = m[2].toLowerCase();
+
+ if (octave < 1 || octave > 2) {
+ context.error("Valid octaves: 1 2");
+ return;
+ }
+
+ if (!(n in pitches)) {
+ context.error("Unknown note: " + n);
+ return;
+ }
+
+ notes.push((octave - 1) * 12 + pitches[n]);
+ }
+
+ context.print(notes);
+
+ generate(dir, notes);
+}
+
main();
\ No newline at end of file
diff --git a/craftscripts/roof.js b/contrib/craftscripts/roof.js
similarity index 97%
rename from craftscripts/roof.js
rename to contrib/craftscripts/roof.js
index edc3e399a..35e03c244 100644
--- a/craftscripts/roof.js
+++ b/contrib/craftscripts/roof.js
@@ -1,53 +1,53 @@
-// $Id$
-/*
- * Copyright (c) 2011 Bentech
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
-*/
-
-importPackage(Packages.java.io);
-importPackage(Packages.java.awt);
-importPackage(Packages.com.sk89q.worldedit);
-importPackage(Packages.com.sk89q.worldedit.blocks);
-
-var blocks = context.remember();
-var session = context.getSession();
-var region = session.getRegion();
-
-context.checkArgs(1, 1, "");
-
-var blocktype = context.getBlock(argv[1]);
-
-var cycles = region.getLength()
-
-if (region.getWidth() > cycles){
- cycles = region.getWidth();
-}
-
-cycles = cycles / 2;
-
-for (var c = 0; c < cycles; c++) {
- for (var w = 0; w < region.getWidth() - (c * 2); w++) {
- for (var l = 0; l < region.getLength() - (c * 2); l++) {
- if (w == 0 || w == (region.getWidth() - (c * 2)) - 1 || l == 0 || l == (region.getLength() - (c * 2)) - 1) {
- var vec = new Vector(
- region.getMinimumPoint().getX() + (w + c),
- region.getMaximumPoint().getY() + c,
- region.getMinimumPoint().getZ() + (l + c));
-
- blocks.setBlock(vec, blocktype);
- }
- }
- }
+// $Id$
+/*
+ * Copyright (c) 2011 Bentech
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+*/
+
+importPackage(Packages.java.io);
+importPackage(Packages.java.awt);
+importPackage(Packages.com.sk89q.worldedit);
+importPackage(Packages.com.sk89q.worldedit.blocks);
+
+var blocks = context.remember();
+var session = context.getSession();
+var region = session.getRegion();
+
+context.checkArgs(1, 1, "");
+
+var blocktype = context.getBlock(argv[1]);
+
+var cycles = region.getLength()
+
+if (region.getWidth() > cycles){
+ cycles = region.getWidth();
+}
+
+cycles = cycles / 2;
+
+for (var c = 0; c < cycles; c++) {
+ for (var w = 0; w < region.getWidth() - (c * 2); w++) {
+ for (var l = 0; l < region.getLength() - (c * 2); l++) {
+ if (w == 0 || w == (region.getWidth() - (c * 2)) - 1 || l == 0 || l == (region.getLength() - (c * 2)) - 1) {
+ var vec = new Vector(
+ region.getMinimumPoint().getX() + (w + c),
+ region.getMaximumPoint().getY() + c,
+ region.getMinimumPoint().getZ() + (l + c));
+
+ blocks.setBlock(vec, blocktype);
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/craftscripts/README.txt b/craftscripts/README.txt
deleted file mode 100644
index 95267ea2f..000000000
--- a/craftscripts/README.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-CraftScripts are script files for WorldEdit that let you write world
-editing scripts easily.
-
-Example usage:
-/cs maze.js lightstone 10 10
\ No newline at end of file
diff --git a/pom.xml b/pom.xml
index 697d46431..e2d251793 100644
--- a/pom.xml
+++ b/pom.xml
@@ -1,4 +1,6 @@
-
+4.0.0com.sk89qworldedit
@@ -11,7 +13,7 @@
GNU General Public License 2.0LICENSE.txtrepo
- License on all old contributions
+ License on WorldEditGNU Lesser General Public License 3.0
@@ -50,44 +52,26 @@
com.sk89qdummypermscompat1.6
+ compiletrue
-
-
- org.bukkit
- bukkit
- 1.3.1-R2.0
- true
-
-
- org.bukkit
- craftbukkit
- 1.3.1-R2.0
- true
-
-
-
de.schlichtherletruezip6.8.3
+ compile
-
-
rhinojs1.7R2
+ compile
-
-
com.sk89q
- jchronic
- 0.2.4a
+ jchronic
+ 0.2.4ajarcompile
@@ -98,7 +82,20 @@
test
-
+
+ org.bukkit
+ bukkit
+ 1.3.1-R2.0
+ compile
+ true
+
+
+ org.bukkit
+ craftbukkit
+ 1.3.1-R2.0
+ compile
+ true
+ org.spoutspoutapi
@@ -123,6 +120,7 @@
+ install${basedir}/src/main/java/
@@ -133,7 +131,6 @@
-
.
@@ -154,9 +151,7 @@
-
-
org.apache.maven.pluginsmaven-compiler-plugin
@@ -167,7 +162,6 @@
-
org.apache.maven.pluginsmaven-jar-plugin
@@ -189,17 +183,23 @@
-
maven-assembly-plugin2.2-beta-2${basedir}/src/main/assembly/default.xml
+
+
+ release
+ package
+
+ single
+
+
+
-
-
org.apache.maven.pluginsmaven-shade-plugin
@@ -212,7 +212,6 @@
-
com.sk89q:jchronic
@@ -222,7 +221,6 @@
-
org.apache.maven.pluginsmaven-release-plugin
@@ -234,7 +232,6 @@
-
org.apache.maven.pluginsmaven-surefire-plugin
@@ -246,7 +243,6 @@
-
org.apache.maven.pluginsmaven-site-plugin
diff --git a/src/main/assembly/default.xml b/src/main/assembly/default.xml
index 8d6571ceb..01b9c4fd0 100644
--- a/src/main/assembly/default.xml
+++ b/src/main/assembly/default.xml
@@ -28,7 +28,7 @@
LICENSE.txtCHANGELOG.txtNOTICE.txt
- craftscripts/*
+ contrib/craftscripts/*