3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-24 18:10:08 +01:00

Officially propagate GPL downwards to all files

(cherry picked from commit f2ce020da059718e34342c149172944dfd02b775)
Dieser Commit ist enthalten in:
Octavia Togami 2020-08-13 23:37:28 -04:00 committet von MattBDev
Ursprung 4771297add
Commit 28767d6e0f
35 geänderte Dateien mit 2437 neuen und 894 gelöschten Zeilen

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@ -2,15 +2,15 @@ WorldEdit, a Minecraft world manipulation toolkit
Copyright (C) sk89q <http://www.sk89q.com>
Copyright (C) WorldEdit team and contributors
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by the
Free Software Foundation, either version 3 of the License, or
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.

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@ -1,176 +1,3 @@
--------------------
Contribution License
--------------------
New contributions must be licensed under:
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
-----------------
WorldEdit License
-----------------
@ -857,3 +684,29 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
----------------------------
text and text-extras License
----------------------------
MIT License
Copyright (c) 2017-2020 KyoriPowered
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -19,6 +19,7 @@ fun Project.applyCommonConfiguration() {
artifact("/[organisation]/[revision]/artifact/[module].[ext]")
}}
}
configurations.all {
resolutionStrategy {
cacheChangingModulesFor(5, "MINUTES")

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@ -1,3 +1,22 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.internal.util
import com.sk89q.worldedit.util.formatting.WorldEditText

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@ -0,0 +1,145 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
import com.google.common.base.Preconditions;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.platform.Locatable;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.util.eventbus.EventBus;
import com.sk89q.worldedit.world.World;
import javax.annotation.Nullable;
/**
* A builder-style factory for {@link EditSession EditSessions}.
*/
public final class EditSessionBuilder {
private final EventBus eventBus;
private @Nullable World world;
private int maxBlocks = -1;
private @Nullable Actor actor;
private @Nullable BlockBag blockBag;
private boolean tracing;
EditSessionBuilder(EventBus eventBus) {
this.eventBus = eventBus;
}
public @Nullable World getWorld() {
return world;
}
/**
* Set the world for the {@link EditSession}.
*
* @param world the world
* @return this builder
*/
public EditSessionBuilder world(@Nullable World world) {
this.world = world;
return this;
}
public int getMaxBlocks() {
return maxBlocks;
}
/**
* Set the maximum blocks to change for the {@link EditSession}.
*
* @param maxBlocks the maximum blocks to change
* @return this builder
*/
public EditSessionBuilder maxBlocks(int maxBlocks) {
this.maxBlocks = maxBlocks;
return this;
}
public @Nullable Actor getActor() {
return actor;
}
/**
* Set the actor who owns the {@link EditSession}.
*
* @param actor the actor
* @return this builder
*/
public EditSessionBuilder actor(@Nullable Actor actor) {
this.actor = actor;
return this;
}
public @Nullable BlockBag getBlockBag() {
return blockBag;
}
/**
* Set the block bag for the {@link EditSession}.
*
* @param blockBag the block bag
* @return this builder
*/
public EditSessionBuilder blockBag(@Nullable BlockBag blockBag) {
this.blockBag = blockBag;
return this;
}
/**
* Check if tracing is enabled.
*
* <em>Internal use only.</em>
*/
public boolean isTracing() {
return tracing;
}
/**
* Set tracing enabled/disabled.
*
* <em>Internal use only.</em>
*/
public EditSessionBuilder tracing(boolean tracing) {
this.tracing = tracing;
return this;
}
// Extended methods
public <A extends Actor & Locatable> EditSessionBuilder locatableActor(A locatable) {
Extent extent = locatable.getExtent();
Preconditions.checkArgument(extent instanceof World, "%s is not located in a World", locatable);
return world(((World) extent)).actor(locatable);
}
/**
* Build the {@link EditSession} using properties described in this builder.
*
* @return the new EditSession
*/
public EditSession build() {
if (WorldEdit.getInstance().getConfiguration().traceUnflushedSessions) {
return new TracedEditSession(eventBus, world, maxBlocks, blockBag, actor, tracing);
}
return new EditSession(eventBus, world, maxBlocks, blockBag, actor, tracing);
}
}

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@ -25,9 +25,9 @@ import com.google.common.collect.ImmutableSet;
import com.sk89q.worldedit.UnknownDirectionException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.internal.annotation.Direction;
import com.sk89q.worldedit.internal.annotation.MultiDirection;
import com.sk89q.worldedit.internal.annotation.OptionalArg;
import com.sk89q.worldedit.util.formatting.text.Component;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import org.enginehub.piston.CommandManager;
@ -93,8 +93,8 @@ public abstract class AbstractDirectionConverter<D> implements ArgumentConverter
@Override
public ConversionResult<D> convert(String argument, InjectedValueAccess context) {
Player player = context.injectedValue(Key.of(Actor.class))
.filter(Player.class::isInstance).map(Player.class::cast).orElse(null);
Player player = context.injectedValue(Key.of(Player.class, OptionalArg.class))
.orElse(null);
try {
return SuccessfulConversion.fromSingle(convertDirection(argument, player, includeDiagonals));
} catch (Exception e) {

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@ -29,7 +29,7 @@ import javax.annotation.Nullable;
public final class DirectionVectorConverter extends AbstractDirectionConverter<BlockVector3> {
private DirectionVectorConverter(WorldEdit worldEdit, boolean includeDiagonals) {
public DirectionVectorConverter(WorldEdit worldEdit, boolean includeDiagonals) {
super(worldEdit, includeDiagonals);
}

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@ -0,0 +1,76 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.argument;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Iterables;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.internal.annotation.Offset;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.formatting.text.Component;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import org.enginehub.piston.CommandManager;
import org.enginehub.piston.converter.ArgumentConverter;
import org.enginehub.piston.converter.ConversionResult;
import org.enginehub.piston.inject.InjectedValueAccess;
import org.enginehub.piston.inject.Key;
import java.util.List;
public class OffsetConverter implements ArgumentConverter<BlockVector3> {
public static void register(WorldEdit worldEdit, CommandManager commandManager) {
commandManager.registerConverter(
Key.of(BlockVector3.class, Offset.class),
new OffsetConverter(worldEdit)
);
}
private final DirectionVectorConverter directionVectorConverter;
private final VectorConverter<Integer, BlockVector3> vectorConverter =
VectorConverter.BLOCK_VECTOR_3_CONVERTER;
private OffsetConverter(WorldEdit worldEdit) {
directionVectorConverter = new DirectionVectorConverter(worldEdit, true);
}
@Override
public Component describeAcceptableArguments() {
return TextComponent.builder()
.append(directionVectorConverter.describeAcceptableArguments())
.append(", or ")
.append(vectorConverter.describeAcceptableArguments())
.build();
}
@Override
public List<String> getSuggestions(String input, InjectedValueAccess context) {
return ImmutableList.copyOf(Iterables.concat(
directionVectorConverter.getSuggestions(input, context),
vectorConverter.getSuggestions(input, context)
));
}
@Override
public ConversionResult<BlockVector3> convert(String input, InjectedValueAccess context) {
return directionVectorConverter.convert(input, context)
.orElse(vectorConverter.convert(input, context));
}
}

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@ -40,12 +40,22 @@ import java.util.List;
import java.util.function.Function;
public class VectorConverter<C, T> implements ArgumentConverter<T> {
private static final CommaSeparatedValuesConverter<Integer> INT_CONVERTER =
CommaSeparatedValuesConverter.wrap(ArgumentConverters.get(TypeToken.of(int.class)));
public static final VectorConverter<Integer, BlockVector3> BLOCK_VECTOR_3_CONVERTER = new VectorConverter<>(
INT_CONVERTER,
3,
cmps -> BlockVector3.at(cmps.get(0), cmps.get(1), cmps.get(2)),
"block vector with x, y, and z"
);
public static void register(CommandManager commandManager) {
CommaSeparatedValuesConverter<Integer> intConverter = CommaSeparatedValuesConverter.wrap(ArgumentConverters.get(TypeToken.of(int.class)));
CommaSeparatedValuesConverter<Double> doubleConverter = CommaSeparatedValuesConverter.wrap(ArgumentConverters.get(TypeToken.of(double.class)));
commandManager.registerConverter(Key.of(BlockVector2.class),
new VectorConverter<>(
intConverter,
INT_CONVERTER,
2,
cmps -> BlockVector2.at(cmps.get(0), cmps.get(1)),
"block vector with x and z"
@ -57,13 +67,7 @@ public class VectorConverter<C, T> implements ArgumentConverter<T> {
cmps -> Vector2.at(cmps.get(0), cmps.get(1)),
"vector with x and z"
));
commandManager.registerConverter(Key.of(BlockVector3.class),
new VectorConverter<>(
intConverter,
3,
cmps -> BlockVector3.at(cmps.get(0), cmps.get(1), cmps.get(2)),
"block vector with x, y, and z"
));
commandManager.registerConverter(Key.of(BlockVector3.class), BLOCK_VECTOR_3_CONVERTER);
commandManager.registerConverter(Key.of(Vector3.class),
new VectorConverter<>(
doubleConverter,

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@ -0,0 +1,85 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.tool;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import javax.annotation.Nullable;
public class StackTool implements BlockTool {
private final int range;
private final Mask mask;
public StackTool(int range, Mask mask) {
this.range = range;
this.mask = mask;
}
@Override
public boolean actPrimary(Platform server, LocalConfiguration config, Player player, LocalSession session, Location clicked, @Nullable Direction face) {
if (face == null) {
return false;
}
BlockBag bag = session.getBlockBag(player);
try (EditSession editSession = session.createEditSession(player)) {
BlockStateHolder<?> block = editSession.getFullBlock(clicked.toVector().toBlockPoint());
try {
editSession.disableBuffering();
BlockVector3 position = clicked.toVector().toBlockPoint();
for (int i = 0; i < range; i++) {
position = position.add(face.toBlockVector());
if (!mask.test(position)) {
break;
}
editSession.setBlock(position, block);
}
} catch (MaxChangedBlocksException ignored) {
} finally {
session.remember(editSession);
}
} finally {
if (bag != null) {
bag.flushChanges();
}
}
return true;
}
@Override
public boolean canUse(Actor actor) {
return actor.hasPermission("worldedit.tool.stack");
}
}

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@ -0,0 +1,113 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent;
import com.google.common.collect.Multimaps;
import com.google.common.collect.SetMultimap;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.collection.BlockMap;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.Collections;
import java.util.EnumSet;
import java.util.Set;
import javax.annotation.Nullable;
/**
* An extent that can report back if an operation fails due to the extent(s) below it.
*
* <em>Internal use only.</em>
*/
public class TracingExtent extends AbstractDelegateExtent {
public enum Action {
SET_BLOCK,
SET_BIOME,
CREATE_ENTITY,
}
private final Set<BlockVector3> touchedLocations = Collections.newSetFromMap(BlockMap.create());
private final SetMultimap<BlockVector3, Action> failedActions = Multimaps.newSetMultimap(
BlockMap.create(), () -> EnumSet.noneOf(Action.class)
);
/**
* Create a new instance.
*
* @param extent the extent
*/
public TracingExtent(Extent extent) {
super(extent);
}
public boolean isActive() {
return !touchedLocations.isEmpty();
}
public Set<BlockVector3> getTouchedLocations() {
return Collections.unmodifiableSet(touchedLocations);
}
public SetMultimap<BlockVector3, Action> getFailedActions() {
return Multimaps.unmodifiableSetMultimap(failedActions);
}
@Override
public <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 location, T block) throws WorldEditException {
touchedLocations.add(location);
boolean result = super.setBlock(location, block);
if (!result) {
failedActions.put(location, Action.SET_BLOCK);
}
return result;
}
@Override
public boolean setBiome(BlockVector3 position, BiomeType biome) {
touchedLocations.add(position);
boolean result = super.setBiome(position, biome);
if (!result) {
failedActions.put(position, Action.SET_BIOME);
}
return result;
}
@Nullable
@Override
public Entity createEntity(Location location, BaseEntity entity) {
BlockVector3 blockVector3 = location.toVector().toBlockPoint();
touchedLocations.add(blockVector3);
Entity result = super.createEntity(location, entity);
if (result == null) {
failedActions.put(blockVector3, Action.CREATE_ENTITY);
}
return result;
}
@Override
public String toString() {
return "TracingExtent{delegate=" + getExtent() + "}";
}
}

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@ -0,0 +1,50 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent.world;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.biome.BiomeType;
/**
* Handles quirks when placing biomes.
*/
public class BiomeQuirkExtent extends AbstractDelegateExtent {
/**
* Create a new instance.
*
* @param extent the extent
*/
public BiomeQuirkExtent(Extent extent) {
super(extent);
}
@Override
public boolean setBiome(BlockVector3 position, BiomeType biome) {
boolean success = false;
if (!fullySupports3DBiomes()) {
// Also place at Y = 0 for proper handling
success = super.setBiome(position.withY(0), biome);
}
return super.setBiome(position, biome) || success;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.block;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockTypes;
public class SnowSimulator implements LayerFunction {
private final BlockState ice = BlockTypes.ICE.getDefaultState();
private final BlockState snow = BlockTypes.SNOW.getDefaultState();
private final BlockState snowBlock = BlockTypes.SNOW_BLOCK.getDefaultState();
private final Property<Integer> snowLayersProperty = BlockTypes.SNOW.getProperty("layers");
private final Property<Integer> waterLevelProperty = BlockTypes.WATER.getProperty("level");
private final Extent extent;
private final boolean stack;
private int affected;
public SnowSimulator(Extent extent, boolean stack) {
this.extent = extent;
this.stack = stack;
this.affected = 0;
}
public int getAffected() {
return this.affected;
}
@Override
public boolean isGround(BlockVector3 position) {
BlockState block = this.extent.getBlock(position);
// We're returning the first block we can place *on top of*
if (block.getBlockType().getMaterial().isAir() || (stack && block.getBlockType() == BlockTypes.SNOW)) {
return false;
}
// Unless it's water
if (block.getBlockType() == BlockTypes.WATER) {
return true;
}
// Can only place on full solid blocks
return block.getBlockType().getMaterial().isFullCube()
&& block.getBlockType().getMaterial().isSolid();
}
@Override
public boolean apply(BlockVector3 position, int depth) throws WorldEditException {
if (depth > 0) {
// We only care about the first layer.
return false;
}
BlockState block = this.extent.getBlock(position);
if (block.getBlockType() == BlockTypes.WATER) {
if (block.getState(waterLevelProperty) == 0) {
if (this.extent.setBlock(position, ice)) {
affected++;
}
}
return false;
}
// Can't put snow this far up
if (position.getBlockY() == this.extent.getMaximumPoint().getBlockY()) {
return false;
}
BlockVector3 abovePosition = position.add(0, 1, 0);
BlockState above = this.extent.getBlock(abovePosition);
// Can only replace air (or snow in stack mode)
if (!above.getBlockType().getMaterial().isAir() && (!stack || above.getBlockType() != BlockTypes.SNOW)) {
return false;
}
if (stack && above.getBlockType() == BlockTypes.SNOW) {
int currentHeight = above.getState(snowLayersProperty);
// We've hit the highest layer (If it doesn't contain current + 2 it means it's 1 away from full)
if (!snowLayersProperty.getValues().contains(currentHeight + 2)) {
if (this.extent.setBlock(abovePosition, snowBlock)) {
this.affected++;
}
} else {
if (this.extent.setBlock(abovePosition, above.with(snowLayersProperty, currentHeight + 1))) {
this.affected++;
}
}
return false;
}
if (this.extent.setBlock(abovePosition, snow)) {
this.affected++;
}
return false;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.factory;
import com.sk89q.worldedit.function.Contextual;
import com.sk89q.worldedit.function.EditContext;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.visitor.LayerVisitor;
import com.sk89q.worldedit.regions.FlatRegion;
import com.sk89q.worldedit.regions.NullRegion;
import com.sk89q.worldedit.regions.Regions;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.worldedit.util.GuavaUtil.firstNonNull;
public class ApplyLayer implements Contextual<Operation> {
private final FlatRegion region;
private final Contextual<? extends LayerFunction> function;
public ApplyLayer(Contextual<? extends LayerFunction> function) {
this(Regions.asFlatRegion(new NullRegion()), function);
}
public ApplyLayer(FlatRegion region, Contextual<? extends LayerFunction> function) {
checkNotNull(region, "region");
checkNotNull(function, "function");
this.region = region;
this.function = function;
}
@Override
public Operation createFromContext(EditContext context) {
FlatRegion localRegion = Regions.asFlatRegion(firstNonNull(context.getRegion(), region));
return new LayerVisitor(localRegion,
localRegion.getMinimumPoint().getY(),
localRegion.getMaximumPoint().getY(),
function.createFromContext(context));
}
@Override
public String toString() {
return "set " + function;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.factory;
import com.sk89q.worldedit.function.Contextual;
import com.sk89q.worldedit.function.EditContext;
import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.visitor.RegionVisitor;
import com.sk89q.worldedit.regions.NullRegion;
import com.sk89q.worldedit.regions.Region;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.worldedit.util.GuavaUtil.firstNonNull;
public class ApplyRegion implements Contextual<Operation> {
private final Region region;
private final Contextual<? extends RegionFunction> function;
public ApplyRegion(Contextual<? extends RegionFunction> function) {
this(new NullRegion(), function);
}
public ApplyRegion(Region region, Contextual<? extends RegionFunction> function) {
checkNotNull(region, "region");
checkNotNull(function, "function");
this.region = region;
this.function = function;
}
@Override
public Operation createFromContext(EditContext context) {
return new RegionVisitor(firstNonNull(context.getRegion(), region), function.createFromContext(context));
}
@Override
public String toString() {
return "set " + function;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.factory;
import com.sk89q.worldedit.function.Contextual;
import com.sk89q.worldedit.function.EditContext;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.function.block.SnowSimulator;
public class Snow implements Contextual<LayerFunction> {
private final boolean stack;
public Snow(boolean stack) {
this.stack = stack;
}
@Override
public LayerFunction createFromContext(EditContext context) {
return new SnowSimulator(context.getDestination(), this.stack);
}
@Override
public String toString() {
return "snow" + (this.stack ? " stacker" : "");
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.history.change;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.history.UndoContext;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.biome.BiomeType;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Represents a biome change that may be undone or replayed.
*
* <p>This biome change does not have an {@link Extent} assigned to it because
* one will be taken from the passed {@link UndoContext}. If the context
* does not have an extent (it is null), cryptic errors may occur.</p>
*/
public class BiomeChange3D implements Change {
private final BlockVector3 position;
private final BiomeType previous;
private final BiomeType current;
/**
* Create a new biome change.
*
* @param position the position
* @param previous the previous biome
* @param current the current biome
*/
public BiomeChange3D(BlockVector3 position, BiomeType previous, BiomeType current) {
checkNotNull(position);
checkNotNull(previous);
checkNotNull(current);
this.position = position;
this.previous = previous;
this.current = current;
}
/**
* Get the position.
*
* @return the position
*/
public BlockVector3 getPosition() {
return position;
}
/**
* Get the previous biome.
*
* @return the previous biome
*/
public BiomeType getPrevious() {
return previous;
}
/**
* Get the current biome.
*
* @return the current biome
*/
public BiomeType getCurrent() {
return current;
}
@Override
public void undo(UndoContext context) throws WorldEditException {
checkNotNull(context.getExtent()).setBiome(position, previous);
}
@Override
public void redo(UndoContext context) throws WorldEditException {
checkNotNull(context.getExtent()).setBiome(position, current);
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.internal.annotation;
import com.sk89q.worldedit.math.BlockVector3;
import org.enginehub.piston.inject.InjectAnnotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Annotates a {@link BlockVector3} parameter to inject an offset.
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.PARAMETER)
@InjectAnnotation
public @interface Offset {
String FORWARD = "forward";
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.internal.annotation;
import com.sk89q.worldedit.entity.Player;
import org.enginehub.piston.inject.InjectAnnotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Annotates a parameter to indicate it as optional. This is really a bit of a hack, used to
* get a {@link Player} or {@code null} instead of throwing.
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.PARAMETER)
@InjectAnnotation
public @interface OptionalArg {
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world;
import com.google.auto.value.AutoValue;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.regions.Region;
import java.util.OptionalLong;
import javax.annotation.Nullable;
/**
* Regeneration options for {@link World#regenerate(Region, EditSession, RegenOptions)}.
*/
@AutoValue
public abstract class RegenOptions {
/**
* Creates a new options builder.
*
* @return the builder
*/
public static Builder builder() {
return new AutoValue_RegenOptions.Builder().seed(OptionalLong.empty()).regenBiomes(false);
}
@AutoValue.Builder
public abstract static class Builder {
/**
* Sets the seed to regenerate with. Defaults to {@code null}.
*
* <p>
* Use {@code null} to use the world's current seed.
* </p>
*
* @param seed the seed to regenerate with
* @return this builder
*/
public final Builder seed(@Nullable Long seed) {
return seed(seed == null ? OptionalLong.empty() : OptionalLong.of(seed));
}
// AV doesn't like us using @Nullable Long for some reason
abstract Builder seed(OptionalLong seed);
/**
* Turn on or off applying the biomes from the regenerated chunk. Defaults to {@code false}.
*
* @param regenBiomes {@code true} to apply biomes
* @return this builder
*/
public abstract Builder regenBiomes(boolean regenBiomes);
/**
* Build the options object.
*
* @return the options object
*/
public abstract RegenOptions build();
}
RegenOptions() {
}
/**
* The seed to regenerate with.
*
* <p>
* {@link OptionalLong#empty()} if the world's original seed should be used.
* </p>
*/
public abstract OptionalLong getSeed();
abstract boolean isRegenBiomes();
/**
* Whether biomes should be regenerated.
*/
public final boolean shouldRegenBiomes() {
return isRegenBiomes();
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
/**
* Thrown if the world has been unloaded.
*/
public class WorldUnloadedException extends WorldEditException {
/**
* Create a new instance.
*/
public WorldUnloadedException() {
super(TranslatableComponent.of("worldedit.error.world-unloaded"));
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.chunk;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.world.DataException;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.storage.InvalidFormatException;
/**
* The chunk format for Minecraft 1.16 and newer
*/
public class AnvilChunk16 extends AnvilChunk13 {
/**
* Construct the chunk with a compound tag.
*
* @param tag the tag to read
* @throws DataException on a data error
*/
public AnvilChunk16(CompoundTag tag) throws DataException {
super(tag);
}
@Override
protected void readBlockStates(BlockState[] palette, long[] blockStatesSerialized, BlockState[] chunkSectionBlocks) throws InvalidFormatException {
PackedIntArrayReader reader = new PackedIntArrayReader(blockStatesSerialized);
for (int blockPos = 0; blockPos < chunkSectionBlocks.length; blockPos++) {
int index = reader.get(blockPos);
if (index >= palette.length) {
throw new InvalidFormatException("Invalid block state table entry: " + index);
}
chunkSectionBlocks[blockPos] = palette[index];
}
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.chunk;
import static com.google.common.base.Preconditions.checkElementIndex;
public class PackedIntArrayReader {
private static final int[] FACTORS = new int[64];
static {
FACTORS[0] = -1;
for (int i = 2; i <= 64; i++) {
FACTORS[i - 1] = (int) (Integer.toUnsignedLong(-1) / i);
}
}
private static final int SIZE = 4096;
private final long[] data;
private final int elementBits;
private final long maxValue;
private final int elementsPerLong;
private final int factor;
public PackedIntArrayReader(long[] data) {
this.data = data;
this.elementBits = data.length * 64 / 4096;
this.maxValue = (1L << elementBits) - 1L;
this.elementsPerLong = 64 / elementBits;
this.factor = FACTORS[elementsPerLong - 1];
int j = (SIZE + this.elementsPerLong - 1) / this.elementsPerLong;
if (j != data.length) {
throw new IllegalStateException("Invalid packed-int array provided, should be of length " + j);
}
}
public int get(int index) {
checkElementIndex(index, SIZE);
int i = this.adjustIndex(index);
long l = this.data[i];
int j = (index - i * this.elementsPerLong) * this.elementBits;
return (int) (l >> j & this.maxValue);
}
private int adjustIndex(int i) {
return (int) ((long) i * factor + factor >> 32);
}
}

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@ -3,18 +3,18 @@
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.item;

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.internal.util;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertThrows;
import static org.junit.jupiter.api.Assertions.assertTrue;
public class DeprecationUtilTest {
public interface ModifiedApi {
@Deprecated
default boolean oldApi() {
return newApi();
}
@NonAbstractForCompatibility(
delegateName = "oldApi",
delegateParams = {}
)
default boolean newApi() {
DeprecationUtil.checkDelegatingOverride(getClass());
return oldApi();
}
}
public static class OldImpl implements ModifiedApi {
@SuppressWarnings("deprecation")
@Override
public boolean oldApi() {
return false;
}
}
public static class NewImpl implements ModifiedApi {
@Override
public boolean newApi() {
return true;
}
}
public static class NewBadImpl implements ModifiedApi {
}
@Test
void oldImpl() {
assertFalse(new OldImpl().oldApi());
assertFalse(new OldImpl().newApi());
}
@Test
void newImpl() {
assertTrue(new NewImpl().oldApi());
assertTrue(new NewImpl().newApi());
}
@Test
void newBadImpl() {
// regardless of which method is called, the message is the same
Exception ex = assertThrows(IllegalStateException.class, new NewBadImpl()::oldApi);
assertTrue(ex.getMessage().contains("must override"));
assertTrue(ex.getMessage().contains("ModifiedApi.newApi()"));
ex = assertThrows(IllegalStateException.class, new NewBadImpl()::newApi);
assertTrue(ex.getMessage().contains("must override"));
assertTrue(ex.getMessage().contains("ModifiedApi.newApi()"));
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.fabric;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.source.BiomeArray;
/**
* Interface over a {@link BiomeArray} as a mutable object.
*/
public interface MutableBiomeArray {
/**
* Hook into the given biome array, to allow edits on it.
* @param biomeArray the biome array to edit
* @return the mutable interface to the biome array
*/
static MutableBiomeArray inject(BiomeArray biomeArray) {
// It's Mixin'd
return (MutableBiomeArray) biomeArray;
}
void setBiome(int x, int y, int z, Biome biome);
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.fabric;
import net.minecraft.server.WorldGenerationProgressListener;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.chunk.ChunkStatus;
import javax.annotation.Nullable;
// For now, this does nothing, but might be useful later for regen progress communication.
class WorldEditGenListener implements WorldGenerationProgressListener {
@Override
public void start(ChunkPos spawnPos) {
}
@Override
public void setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status) {
}
@Override
public void stop() {
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.fabric.internal;
import net.minecraft.resource.ServerResourceManager;
import net.minecraft.world.World;
import java.nio.file.Path;
public interface ExtendedMinecraftServer {
Path getStoragePath(World world);
ServerResourceManager getServerResourceManager();
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.fabric.internal;
public interface ExtendedPlayerEntity {
String getLanguage();
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.fabric.mixin;
import net.minecraft.network.packet.c2s.play.ClientSettingsC2SPacket;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(ClientSettingsC2SPacket.class)
public interface AccessorClientSettingsC2SPacket {
@Accessor
String getLanguage();
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.fabric.mixin;
import net.minecraft.world.SaveProperties;
import net.minecraft.world.gen.GeneratorOptions;
import net.minecraft.world.level.LevelProperties;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(LevelProperties.class)
public interface AccessorLevelProperties extends SaveProperties {
@Accessor
@Mutable
void setGeneratorOptions(GeneratorOptions options);
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.fabric.mixin;
import com.mojang.datafixers.util.Either;
import net.minecraft.server.world.ChunkHolder;
import net.minecraft.server.world.ServerChunkManager;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkStatus;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import org.spongepowered.asm.mixin.gen.Invoker;
import java.util.concurrent.CompletableFuture;
@Mixin(ServerChunkManager.class)
public interface AccessorServerChunkManager {
@Invoker
CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> callGetChunkFuture(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create);
@Accessor
ServerChunkManager.MainThreadExecutor getMainThreadExecutor();
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.fabric.mixin;
import com.sk89q.worldedit.fabric.MutableBiomeArray;
import com.sk89q.worldedit.internal.util.BiomeMath;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.source.BiomeArray;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(BiomeArray.class)
public abstract class MixinBiomeArray implements MutableBiomeArray {
@Shadow
private Biome[] data;
@Override
public void setBiome(int x, int y, int z, Biome biome) {
this.data[BiomeMath.computeBiomeIndex(x, y, z)] = biome;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.forge;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.util.io.WorldEditResourceLoader;
import java.io.IOException;
import java.net.URL;
public class ForgeResourceLoader extends WorldEditResourceLoader {
public ForgeResourceLoader(WorldEdit worldEdit) {
super(worldEdit);
}
private static URL getResourceForgeHack(String location) throws IOException {
try {
return new URL("modjar://worldedit/" + location);
} catch (Exception e) {
throw new IOException("Could not find " + location);
}
}
@Override
public URL getRootResource(String pathName) throws IOException {
URL url = super.getRootResource(pathName);
if (url == null) {
return getResourceForgeHack(pathName);
}
return url;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.forge;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.chunk.listener.IChunkStatusListener;
import javax.annotation.Nullable;
// For now, this does nothing, but might be useful later for regen progress communication.
class WorldEditGenListener implements IChunkStatusListener {
@Override
public void start(ChunkPos spawnPos) {
}
@Override
public void statusChanged(ChunkPos chunkPosition, @Nullable ChunkStatus newStatus) {
}
@Override
public void stop() {
}
}