Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 02:20:07 +01:00
Finish removal of PlayerDirection, and partially added diagonal support back to commands.
Dieser Commit ist enthalten in:
Ursprung
bf98dcff09
Commit
24800a662a
@ -1,59 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Direction;
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/**
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* The player's direction.
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*
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* <p>In the future, this class will be replaced with {@link Direction}.</p>
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*/
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public enum PlayerDirection {
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NORTH(Vector3.at(0, 0, -1), true),
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NORTH_EAST((Vector3.at(1, 0, -1)).normalize(), false),
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EAST(Vector3.at(1, 0, 0), true),
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SOUTH_EAST((Vector3.at(1, 0, 1)).normalize(), false),
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SOUTH(Vector3.at(0, 0, 1), true),
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SOUTH_WEST((Vector3.at(-1, 0, 1)).normalize(), false),
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WEST(Vector3.at(-1, 0, 0), true),
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NORTH_WEST((Vector3.at(-1, 0, -1)).normalize(), false),
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UP(Vector3.at(0, 1, 0), true),
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DOWN(Vector3.at(0, -1, 0), true);
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private final Vector3 dir;
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private final boolean isOrthogonal;
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PlayerDirection(Vector3 vec, boolean isOrthogonal) {
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this.dir = vec;
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this.isOrthogonal = isOrthogonal;
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}
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public Vector3 vector() {
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return dir;
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}
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public boolean isOrthogonal() {
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return isOrthogonal;
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}
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}
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Datei-Diff unterdrückt, da er zu groß ist
Diff laden
@ -275,7 +275,7 @@ public class RegionCommands {
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public void move(Player player, EditSession editSession, LocalSession session,
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@Selection Region region,
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@Optional("1") @Range(min = 1) int count,
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@Optional(Direction.AIM) @Direction BlockVector3 direction,
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@Optional(Direction.AIM) @Direction(includeDiagonals = true) BlockVector3 direction,
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@Optional("air") BlockStateHolder replace,
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@Switch('s') boolean moveSelection) throws WorldEditException {
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@ -313,7 +313,7 @@ public class RegionCommands {
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public void stack(Player player, EditSession editSession, LocalSession session,
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@Selection Region region,
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@Optional("1") @Range(min = 1) int count,
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@Optional(Direction.AIM) @Direction BlockVector3 direction,
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@Optional(Direction.AIM) @Direction(includeDiagonals = true) BlockVector3 direction,
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@Switch('s') boolean moveSelection,
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@Switch('a') boolean ignoreAirBlocks) throws WorldEditException {
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int affected = editSession.stackCuboidRegion(region, direction, count, !ignoreAirBlocks);
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@ -19,13 +19,13 @@
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package com.sk89q.worldedit.entity;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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@ -60,7 +60,7 @@ public interface Player extends Entity, Actor {
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*
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* @return the direction
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*/
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PlayerDirection getCardinalDirection(int yawOffset);
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Direction getCardinalDirection(int yawOffset);
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/**
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* Get the item that the player is holding.
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@ -240,7 +240,7 @@ public interface Player extends Entity, Actor {
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*
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* @return the direction
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*/
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PlayerDirection getCardinalDirection();
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Direction getCardinalDirection();
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/**
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* Pass through the wall that you are looking at.
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@ -20,13 +20,13 @@
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.TargetBlock;
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@ -61,25 +61,25 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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* @param rot yaw
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* @return the direction
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*/
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private static PlayerDirection getDirection(double rot) {
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private static Direction getDirection(double rot) {
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if (0 <= rot && rot < 22.5) {
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return PlayerDirection.SOUTH;
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return Direction.SOUTH;
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} else if (22.5 <= rot && rot < 67.5) {
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return PlayerDirection.SOUTH_WEST;
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return Direction.SOUTHWEST;
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} else if (67.5 <= rot && rot < 112.5) {
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return PlayerDirection.WEST;
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return Direction.WEST;
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} else if (112.5 <= rot && rot < 157.5) {
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return PlayerDirection.NORTH_WEST;
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return Direction.NORTHWEST;
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} else if (157.5 <= rot && rot < 202.5) {
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return PlayerDirection.NORTH;
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return Direction.NORTH;
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} else if (202.5 <= rot && rot < 247.5) {
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return PlayerDirection.NORTH_EAST;
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return Direction.NORTHEAST;
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} else if (247.5 <= rot && rot < 292.5) {
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return PlayerDirection.EAST;
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return Direction.EAST;
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} else if (292.5 <= rot && rot < 337.5) {
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return PlayerDirection.SOUTH_EAST;
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return Direction.SOUTHEAST;
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} else if (337.5 <= rot && rot < 360.0) {
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return PlayerDirection.SOUTH;
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return Direction.SOUTH;
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} else {
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return null;
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}
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@ -345,17 +345,17 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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}
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@Override
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public PlayerDirection getCardinalDirection() {
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public Direction getCardinalDirection() {
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return getCardinalDirection(0);
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}
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@Override
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public PlayerDirection getCardinalDirection(int yawOffset) {
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public Direction getCardinalDirection(int yawOffset) {
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if (getLocation().getPitch() > 67.5) {
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return PlayerDirection.DOWN;
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return Direction.DOWN;
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}
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if (getLocation().getPitch() < -67.5) {
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return PlayerDirection.UP;
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return Direction.UP;
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}
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// From hey0's code
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@ -35,4 +35,5 @@ public @interface Direction {
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String AIM = "me";
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boolean includeDiagonals() default false;
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}
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@ -264,7 +264,11 @@ public class WorldEditBinding extends BindingHelper {
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public BlockVector3 getDirection(ArgumentStack context, Direction direction)
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throws ParameterException, UnknownDirectionException {
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Player sender = getPlayer(context);
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return worldEdit.getDirection(sender, context.next());
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if (direction.includeDiagonals()) {
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return worldEdit.getDiagonalDirection(sender, context.next());
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} else {
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return worldEdit.getDirection(sender, context.next());
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}
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}
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/**
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