Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 02:20:07 +01:00
fix: introduce approx size to patterns and use in ScatterBrush (#2631)
* fix: introduce approx size to patterns and use in ScatterBrush - fixes #2610 * Do not use patternsize in blockvectorset offset
Dieser Commit ist enthalten in:
Ursprung
b60a0c532c
Commit
23bcdb0409
@ -5,6 +5,7 @@ import com.fastasyncworldedit.core.function.mask.RadiusMask;
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import com.fastasyncworldedit.core.function.mask.SurfaceMask;
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import com.fastasyncworldedit.core.math.BlockVectorSet;
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import com.fastasyncworldedit.core.math.LocalBlockVectorSet;
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import com.fastasyncworldedit.core.util.collection.BlockVector3Set;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.command.tool.brush.Brush;
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@ -64,8 +65,9 @@ public class ScatterBrush implements Brush {
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length = 1;
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visited.add(position);
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}
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LocalBlockVectorSet placed = new LocalBlockVectorSet();
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placed.setOffset(position.getX(), position.getZ());
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BlockVector3 patternSize = pattern.size();
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BlockVector3Set placed = BlockVector3Set.getAppropriateVectorSet(patternSize.add(distance, distance, distance));
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placed.setOffset(position.getX(), position.getY(), position.getZ());
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int maxFails = 1000;
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for (int i = 0; i < count; i++) {
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int index = ThreadLocalRandom.current().nextInt(length);
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@ -88,7 +90,20 @@ public class ScatterBrush implements Brush {
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finish(editSession, placed, position, pattern, size);
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}
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/**
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* @deprecated Use {@link ScatterBrush#finish(EditSession, BlockVector3Set, BlockVector3, Pattern, double)}
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*/
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@Deprecated(forRemoval = true, since = "TODO")
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public void finish(EditSession editSession, LocalBlockVectorSet placed, BlockVector3 pos, Pattern pattern, double size) {
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finish(editSession, (BlockVector3Set) placed, pos, pattern, size);
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}
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/**
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* Complete the scatter brush process.
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*
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* @since TODO
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*/
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public void finish(EditSession editSession, BlockVector3Set placed, BlockVector3 pos, Pattern pattern, double size) {
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}
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public boolean canApply(BlockVector3 pos) {
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@ -99,8 +114,23 @@ public class ScatterBrush implements Brush {
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return surface.direction(pt);
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}
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/**
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* @deprecated Use {@link ScatterBrush#apply(EditSession, BlockVector3Set, BlockVector3, Pattern, double)}
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*/
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@Deprecated(forRemoval = true, since = "TODO")
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public void apply(EditSession editSession, LocalBlockVectorSet placed, BlockVector3 pt, Pattern p, double size) throws
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MaxChangedBlocksException {
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apply(editSession, (BlockVector3Set) placed, pt, p, size);
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}
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/**
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* Apply the scatter brush to a given position
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*
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* @since TODO
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*/
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public void apply(EditSession editSession, BlockVector3Set placed, BlockVector3 pt, Pattern p, double size) throws
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MaxChangedBlocksException {
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editSession.setBlock(pt, p);
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}
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@ -3,6 +3,7 @@ package com.fastasyncworldedit.core.command.tool.brush;
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import com.fastasyncworldedit.core.function.mask.SurfaceMask;
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import com.fastasyncworldedit.core.math.LocalBlockVectorSet;
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import com.fastasyncworldedit.core.math.MutableBlockVector3;
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import com.fastasyncworldedit.core.util.collection.BlockVector3Set;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.function.mask.Mask;
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@ -24,7 +25,7 @@ public class ShatterBrush extends ScatterBrush {
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@Override
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public void apply(
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final EditSession editSession,
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final LocalBlockVectorSet placed,
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final BlockVector3Set placed,
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final BlockVector3 position,
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Pattern p,
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double size
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@ -34,7 +35,7 @@ public class ShatterBrush extends ScatterBrush {
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@Override
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public void finish(
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EditSession editSession,
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LocalBlockVectorSet placed,
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BlockVector3Set placed,
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final BlockVector3 position,
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Pattern pattern,
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double size
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@ -60,6 +60,13 @@ public class OffsetPattern extends AbstractPattern {
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return pattern.apply(extent, get, mutable);
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}
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@Override
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public BlockVector3 size() {
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// Not exactly the "size" but offset should be taken into consideration in most
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// places where the "size" matters
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return BlockVector3.at(dx, dy, dz);
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}
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@Override
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public Pattern fork() {
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return new OffsetPattern(this.pattern.fork(), this.dx, this.dy, this.dz, this.minY, this.maxY);
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@ -1,7 +1,9 @@
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package com.fastasyncworldedit.core.function.pattern;
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import com.fastasyncworldedit.core.math.MutableBlockVector3;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.function.pattern.AbstractPattern;
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import com.sk89q.worldedit.function.pattern.Pattern;
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@ -9,6 +11,8 @@ import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.transform.AffineTransform;
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import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.session.ClipboardHolder;
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import com.sk89q.worldedit.world.block.BaseBlock;
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@ -23,6 +27,7 @@ public class RandomFullClipboardPattern extends AbstractPattern {
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private final boolean randomRotate;
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private final boolean randomFlip;
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private final Vector3 flipVector = Vector3.at(1, 0, 0).multiply(-2).add(1, 1, 1);
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private final BlockVector3 size;
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/**
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* Create a new {@link Pattern} instance
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@ -34,6 +39,12 @@ public class RandomFullClipboardPattern extends AbstractPattern {
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public RandomFullClipboardPattern(List<ClipboardHolder> clipboards, boolean randomRotate, boolean randomFlip) {
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checkNotNull(clipboards);
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this.clipboards = clipboards;
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MutableBlockVector3 mut = new MutableBlockVector3();
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clipboards.stream().flatMap(c -> c.getClipboards().stream()).map(c -> {
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Region region = c.getRegion();
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return region.getMaximumPoint().subtract(c.getOrigin().getMinimum(region.getMinimumPoint()));
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}).forEach(mut::getMaximum);
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this.size = mut.toImmutable();
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this.randomRotate = randomRotate;
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this.randomFlip = randomFlip;
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}
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@ -66,4 +77,9 @@ public class RandomFullClipboardPattern extends AbstractPattern {
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throw new IllegalStateException("Incorrect use. This pattern can only be applied to an extent!");
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}
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@Override
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public BlockVector3 size() {
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return size;
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}
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}
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@ -72,6 +72,11 @@ public class RandomOffsetPattern extends AbstractPattern {
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return pattern.apply(extent, get, mutable);
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}
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@Override
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public BlockVector3 size() {
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return BlockVector3.at(dx2, dy2, dz2);
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}
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@Override
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public Pattern fork() {
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return new RandomOffsetPattern(this.pattern.fork(), this.dx, this.dy, this.dz, this.minY, this.maxY);
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@ -129,6 +129,11 @@ public class SurfaceRandomOffsetPattern extends AbstractPattern {
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return !block.getBlockType().getMaterial().isMovementBlocker();
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}
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@Override
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public BlockVector3 size() {
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return BlockVector3.at(moves, moves, moves);
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}
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@Override
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public Pattern fork() {
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return new SurfaceRandomOffsetPattern(this.pattern.fork(), this.moves, this.minY, this.maxY);
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@ -78,6 +78,49 @@ public class BlockVectorSet extends AbstractCollection<BlockVector3> implements
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return localMap != null && localMap.contains(x & 2047, ((y + 128) & 511) - 128, z & 2047);
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}
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@Override
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public void setOffset(final int x, final int z) {
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// Do nothing
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}
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@Override
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public void setOffset(final int x, final int y, final int z) {
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// Do nothing
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}
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@Override
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public boolean containsRadius(final int x, final int y, final int z, final int radius) {
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if (radius <= 0) {
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return contains(x, y, z);
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}
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// Quick corners check
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if (!contains(x - radius, y, z - radius)) {
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return false;
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}
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if (!contains(x + radius, y, z + radius)) {
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return false;
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}
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if (!contains(x - radius, y, z + radius)) {
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return false;
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}
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if (!contains(x + radius, y, z - radius)) {
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return false;
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}
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// Slow but if someone wants to think of an elegant way then feel free to add it
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for (int xx = -radius; xx <= radius; xx++) {
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int rx = x + xx;
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for (int yy = -radius; yy <= radius; yy++) {
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int ry = y + yy;
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for (int zz = -radius; zz <= radius; zz++) {
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if (contains(rx, ry, z + zz)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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@Override
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public boolean contains(Object o) {
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if (o instanceof BlockVector3 v) {
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@ -100,14 +100,7 @@ public class LocalBlockVectorSet implements BlockVector3Set {
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return new LocalBlockVectorSet(offsetX, offsetY, offsetZ, set.clone());
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}
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/**
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* If a radius is contained by the set
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*
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* @param x x radius center
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* @param y y radius center
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* @param z z radius center
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* @return if radius is contained by the set
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*/
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@Override
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public boolean containsRadius(int x, int y, int z, int radius) {
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if (radius <= 0) {
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return contains(x, y, z);
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@ -130,9 +123,11 @@ public class LocalBlockVectorSet implements BlockVector3Set {
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return false;
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}
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for (int xx = -radius; xx <= radius; xx++) {
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int rx = x + xx;
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for (int yy = -radius; yy <= radius; yy++) {
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int ry = y + yy;
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for (int zz = -radius; zz <= radius; zz++) {
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if (contains(x + xx, y + yy, z + zz)) {
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if (contains(rx, ry, z + zz)) {
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return true;
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}
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}
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@ -141,27 +136,13 @@ public class LocalBlockVectorSet implements BlockVector3Set {
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return false;
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}
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/**
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* Set the offset applied to values when storing and reading to keep the values within -1024 to 1023. Uses default y offset
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* of 128 to allow -64 -> 320 world height use.
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*
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* @param x x offset
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* @param z z offset
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*/
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@Override
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public void setOffset(int x, int z) {
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this.offsetX = x;
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this.offsetZ = z;
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}
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/**
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* Set the offset applied to values when storing and reading to keep the x and z values within -1024 to 1023. Y values
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* require keeping withing -256 and 255.
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*
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* @param x x offset
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* @param y y offset
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* @param z z offset
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* @since 2.2.0
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*/
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@Override
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public void setOffset(int x, int y, int z) {
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this.offsetX = x;
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this.offsetY = y;
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@ -61,6 +61,22 @@ public class MutableBlockVector3 extends BlockVector3 {
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return z;
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}
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@Override
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public BlockVector3 getMinimum(BlockVector3 v2) {
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this.x = Math.min(v2.getX(), x);
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this.y = Math.min(v2.getY(), y);
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this.z = Math.min(v2.getZ(), z);
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return this;
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}
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@Override
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public BlockVector3 getMaximum(BlockVector3 v2) {
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this.x = Math.max(v2.getX(), x);
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this.y = Math.max(v2.getY(), y);
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this.z = Math.max(v2.getZ(), z);
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return this;
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}
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@Override
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public MutableBlockVector3 mutX(double x) {
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this.x = (int) x;
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@ -9,29 +9,80 @@ import java.util.Set;
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public interface BlockVector3Set extends Set<BlockVector3> {
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/**
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* Get the appropriate {@link BlockVector3Set} implementation for the given region. Either {@link LocalBlockVectorSet} or
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* {@link BlockVectorSet}. Sets the offset if using {@link LocalBlockVectorSet}.
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*
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* @param region Region to get for
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* @return Appropriate {@link BlockVector3Set} implementation
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*/
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static BlockVector3Set getAppropriateVectorSet(Region region) {
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BlockVector3 max = region.getMaximumPoint();
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BlockVector3 min = region.getMinimumPoint();
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BlockVector3 size = region.getDimensions();
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BlockVector3Set set = getAppropriateVectorSet(region.getDimensions());
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// Set default offset as many operations utilising a region are likely to start in a corner, this initialising the
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// LocalBlockVectorSet poorly
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// This needs to be ceiling as LocalBlockVector extends 1 block further "negative"
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int offsetX = (int) Math.ceil((min.getX() + max.getX()) / 2d);
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int offsetZ = (int) Math.ceil((min.getZ() + max.getZ()) / 2d);
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int offsetY;
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if (region.getMinimumY() < -128 || region.getMaximumY() > 320) {
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offsetY = (min.getY() + max.getY()) / 2;
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} else {
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offsetY = 128;
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}
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set.setOffset(offsetX, offsetY, offsetZ);
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return set;
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}
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/**
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* Get the appropriate {@link BlockVector3Set} implementation for the given dimensions. Either {@link LocalBlockVectorSet} or
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* {@link BlockVectorSet}. The offset should be manually set.
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*
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* @param size Dimensions to get for
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* @return Appropriate {@link BlockVector3Set} implementation
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*/
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static BlockVector3Set getAppropriateVectorSet(BlockVector3 size) {
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if (size.getBlockX() > 2048 || size.getBlockZ() > 2048 || size.getBlockY() > 512) {
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return new BlockVectorSet();
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} else {
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// Set default offset as many operations utilising a region are likely to start in a corner, this initialising the
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// LocalBlockVectorSet poorly
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// This needs to be ceiling as LocalBlockVector extends 1 block further "negative"
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int offsetX = (int) Math.ceil((min.getX() + max.getX()) / 2d);
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int offsetZ = (int) Math.ceil((min.getZ() + max.getZ()) / 2d);
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int offsetY;
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if (region.getMinimumY() < -128 || region.getMaximumY() > 320) {
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offsetY = (min.getY() + max.getY()) / 2;
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} else {
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offsetY = 128;
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}
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return new LocalBlockVectorSet(offsetX, offsetY, offsetZ);
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return new LocalBlockVectorSet();
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}
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}
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boolean add(int x, int y, int z);
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boolean contains(int x, int y, int z);
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/**
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* Set the offset applied to values when storing and reading to keep the values within -1024 to 1023. Uses default y offset
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* of 128 to allow -64 -> 320 world height use.
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*
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* @param x x offset
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* @param z z offset
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* @since TODO
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*/
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void setOffset(int x, int z);
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/**
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* Set the offset applied to values when storing and reading to keep the x and z values within -1024 to 1023. Y values
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* require keeping withing -256 and 255.
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*
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* @param x x offset
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* @param y y offset
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* @param z z offset
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* @since TODO
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*/
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void setOffset(int x, int y, int z);
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/**
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* If a radius is contained by the set
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*
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* @param x x radius center
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* @param y y radius center
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* @param z z radius center
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* @return if radius is contained by the set
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* @since TODO
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*/
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boolean containsRadius(int x, int y, int z, int radius);
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}
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|
@ -25,6 +25,7 @@ import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.world.block.BaseBlock;
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/**
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@ -74,4 +75,14 @@ public interface Pattern extends Filter {
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*/
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BaseBlock applyBlock(BlockVector3 position);
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/**
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* Get the likely maximum size of the volume this pattern will affect
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*
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* @return Pattern size
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* @since TODO
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*/
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default BlockVector3 size() {
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return BlockVector3.ONE;
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}
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}
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