Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-09 21:10:05 +01:00
Added pyramid generation with /pyramid & /hpyramid
Dieser Commit ist enthalten in:
Ursprung
2068189cf5
Commit
2342acfae2
@ -16,7 +16,6 @@
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package com.sk89q.worldedit;
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package com.sk89q.worldedit;
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import java.util.Map;
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import java.util.Map;
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@ -47,39 +46,38 @@ import com.sk89q.worldedit.patterns.*;
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* @author sk89q
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* @author sk89q
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*/
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*/
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public class EditSession {
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public class EditSession {
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/**
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/**
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* Random number generator.
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* Random number generator.
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*/
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*/
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private static Random prng = new Random();
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private static Random prng = new Random();
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/**
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/**
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* World.
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* World.
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*/
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*/
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protected LocalWorld world;
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protected LocalWorld world;
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/**
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/**
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* Stores the original blocks before modification.
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* Stores the original blocks before modification.
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*/
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*/
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private DoubleArrayList<BlockVector, BaseBlock> original =
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private DoubleArrayList<BlockVector, BaseBlock> original =
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new DoubleArrayList<BlockVector, BaseBlock>(
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new DoubleArrayList<BlockVector, BaseBlock>(
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true);
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true);
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/**
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/**
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* Stores the current blocks.
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* Stores the current blocks.
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*/
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*/
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private DoubleArrayList<BlockVector, BaseBlock> current =
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private DoubleArrayList<BlockVector, BaseBlock> current =
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new DoubleArrayList<BlockVector, BaseBlock>(
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new DoubleArrayList<BlockVector, BaseBlock>(
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false);
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false);
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/**
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/**
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* Blocks that should be placed before last.
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* Blocks that should be placed before last.
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*/
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*/
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private DoubleArrayList<BlockVector, BaseBlock> queueAfter =
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private DoubleArrayList<BlockVector, BaseBlock> queueAfter =
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new DoubleArrayList<BlockVector, BaseBlock>(
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new DoubleArrayList<BlockVector, BaseBlock>(
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false);
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false);
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/**
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/**
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* Blocks that should be placed last.
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* Blocks that should be placed last.
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*/
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*/
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private DoubleArrayList<BlockVector, BaseBlock> queueLast =
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private DoubleArrayList<BlockVector, BaseBlock> queueLast =
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new DoubleArrayList<BlockVector, BaseBlock>(
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new DoubleArrayList<BlockVector, BaseBlock>(
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false);
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false);
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/**
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/**
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@ -179,7 +177,7 @@ public class EditSession {
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// Clear the container block so that it doesn't drop items
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// Clear the container block so that it doesn't drop items
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if (BlockType.isContainerBlock(existing) && blockBag == null) {
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if (BlockType.isContainerBlock(existing) && blockBag == null) {
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world.clearContainerBlockContents(pt);
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world.clearContainerBlockContents(pt);
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// Ice turns until water so this has to be done first
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// Ice turns until water so this has to be done first
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} else if (existing == BlockID.ICE) {
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} else if (existing == BlockID.ICE) {
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world.setBlockType(pt, 0);
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world.setBlockType(pt, 0);
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}
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}
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@ -229,23 +227,23 @@ public class EditSession {
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if (block instanceof SignBlock) {
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if (block instanceof SignBlock) {
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SignBlock signBlock = (SignBlock) block;
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SignBlock signBlock = (SignBlock) block;
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world.copyToWorld(pt, signBlock);
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world.copyToWorld(pt, signBlock);
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// Chests
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// Chests
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} else if (block instanceof ChestBlock && blockBag == null) {
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} else if (block instanceof ChestBlock && blockBag == null) {
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ChestBlock chestBlock = (ChestBlock) block;
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ChestBlock chestBlock = (ChestBlock) block;
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world.copyToWorld(pt, chestBlock);
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world.copyToWorld(pt, chestBlock);
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// Furnaces
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// Furnaces
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} else if (block instanceof FurnaceBlock && blockBag == null) {
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} else if (block instanceof FurnaceBlock && blockBag == null) {
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FurnaceBlock furnaceBlock = (FurnaceBlock) block;
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FurnaceBlock furnaceBlock = (FurnaceBlock) block;
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world.copyToWorld(pt, furnaceBlock);
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world.copyToWorld(pt, furnaceBlock);
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// Dispenser
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// Dispenser
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} else if (block instanceof DispenserBlock && blockBag == null) {
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} else if (block instanceof DispenserBlock && blockBag == null) {
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DispenserBlock dispenserBlock = (DispenserBlock) block;
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DispenserBlock dispenserBlock = (DispenserBlock) block;
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world.copyToWorld(pt, dispenserBlock);
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world.copyToWorld(pt, dispenserBlock);
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// Mob spawners
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// Mob spawners
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} else if (block instanceof MobSpawnerBlock) {
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} else if (block instanceof MobSpawnerBlock) {
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MobSpawnerBlock mobSpawnerblock = (MobSpawnerBlock) block;
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MobSpawnerBlock mobSpawnerblock = (MobSpawnerBlock) block;
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world.copyToWorld(pt, mobSpawnerblock);
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world.copyToWorld(pt, mobSpawnerblock);
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// Note blocks
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// Note blocks
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} else if (block instanceof NoteBlock) {
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} else if (block instanceof NoteBlock) {
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NoteBlock noteBlock = (NoteBlock) block;
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NoteBlock noteBlock = (NoteBlock) block;
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world.copyToWorld(pt, noteBlock);
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world.copyToWorld(pt, noteBlock);
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@ -423,27 +421,27 @@ public class EditSession {
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SignBlock block = new SignBlock(type, data);
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SignBlock block = new SignBlock(type, data);
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world.copyFromWorld(pt, block);
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world.copyFromWorld(pt, block);
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return block;
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return block;
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// Chest
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// Chest
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} else if (type == BlockID.CHEST) {
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} else if (type == BlockID.CHEST) {
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ChestBlock block = new ChestBlock(data);
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ChestBlock block = new ChestBlock(data);
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world.copyFromWorld(pt, block);
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world.copyFromWorld(pt, block);
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return block;
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return block;
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// Furnace
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// Furnace
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} else if (type == BlockID.FURNACE || type == BlockID.BURNING_FURNACE) {
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} else if (type == BlockID.FURNACE || type == BlockID.BURNING_FURNACE) {
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FurnaceBlock block = new FurnaceBlock(type, data);
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FurnaceBlock block = new FurnaceBlock(type, data);
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world.copyFromWorld(pt, block);
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world.copyFromWorld(pt, block);
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return block;
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return block;
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// Dispenser
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// Dispenser
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} else if (type == BlockID.DISPENSER) {
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} else if (type == BlockID.DISPENSER) {
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DispenserBlock block = new DispenserBlock(data);
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DispenserBlock block = new DispenserBlock(data);
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world.copyFromWorld(pt, block);
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world.copyFromWorld(pt, block);
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return block;
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return block;
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// Mob spawner
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// Mob spawner
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} else if (type == BlockID.MOB_SPAWNER) {
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} else if (type == BlockID.MOB_SPAWNER) {
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MobSpawnerBlock block = new MobSpawnerBlock(data);
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MobSpawnerBlock block = new MobSpawnerBlock(data);
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world.copyFromWorld(pt, block);
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world.copyFromWorld(pt, block);
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return block;
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return block;
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// Note block
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// Note block
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} else if (type == BlockID.NOTE_BLOCK) {
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} else if (type == BlockID.NOTE_BLOCK) {
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NoteBlock block = new NoteBlock(data);
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NoteBlock block = new NoteBlock(data);
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world.copyFromWorld(pt, block);
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world.copyFromWorld(pt, block);
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@ -1851,6 +1849,49 @@ public class EditSession {
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return affected;
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return affected;
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}
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}
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/**
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* Makes a pyramid.
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*
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* @param pos
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* @param block
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* @param size
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* @param filled
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* @return number of blocks changed
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* @throws MaxChangedBlocksException
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*/
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public int makePyramid(Vector pos, Pattern block, int size,
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boolean filled) throws MaxChangedBlocksException {
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int affected = 0;
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int height = size;
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for (int y = 0; y <= height; ++y) {
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size--;
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for (int x = 0; x <= size; ++x) {
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for (int z = 0; z <= size; ++z) {
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if ((filled && z <= size && x <= size) || z == size || x == size) {
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if (setBlock(pos.add(x, y, z), block)) {
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++affected;
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}
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if (setBlock(pos.add(-x, y, z), block)) {
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++affected;
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}
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if (setBlock(pos.add(x, y, -z), block)) {
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++affected;
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}
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if (setBlock(pos.add(-x, y, -z), block)) {
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++affected;
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}
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}
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}
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}
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}
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return affected;
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}
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/**
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/**
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* Thaw.
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* Thaw.
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*
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*
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@ -1944,7 +1985,7 @@ public class EditSession {
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|| id == 55 // Redstone wire
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|| id == 55 // Redstone wire
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|| id == 59 // Crops
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|| id == 59 // Crops
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|| (id >= 63 && id <= 72) || id == 75 // Redstone
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|| (id >= 63 && id <= 72) || id == 75 // Redstone
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// torch
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// torch
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|| id == 76 // Redstone torch
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|| id == 76 // Redstone torch
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|| id == 77 // Stone button
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|| id == 77 // Stone button
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|| id == 78 // Snow
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|| id == 78 // Snow
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@ -2270,7 +2311,6 @@ public class EditSession {
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* maximal height
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* maximal height
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* @return height of highest block found or 'minY'
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* @return height of highest block found or 'minY'
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*/
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*/
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
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for (int y = maxY; y >= minY; --y) {
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for (int y = maxY; y >= minY; --y) {
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Vector pt = new Vector(x, y, z);
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Vector pt = new Vector(x, y, z);
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@ -178,4 +178,48 @@ public class GenerationCommands {
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int affected = editSession.makePumpkinPatches(player.getPosition(), size);
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int affected = editSession.makePumpkinPatches(player.getPosition(), size);
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player.print(affected + " pumpkin patches created.");
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player.print(affected + " pumpkin patches created.");
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}
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}
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@Command(
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aliases = {"/pyramid"},
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usage = "<block> <range>",
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desc = "Generate a filled pyramid",
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min = 2,
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max = 2
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)
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@CommandPermissions({"worldedit.generation.pyramid"})
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public static void pyramid(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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Pattern block = we.getBlockPattern(player, args.getString(0));
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int size = Math.max(1, args.getInteger(1));
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Vector pos = session.getPlacementPosition(player);
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int affected = editSession.makePyramid(pos, block, size, true);
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player.findFreePosition();
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player.print(affected + " block(s) have been created.");
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}
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@Command(
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aliases = {"/hpyramid"},
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usage = "<block> <range>",
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desc = "Generate a hollow pyramid",
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min = 2,
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max = 2
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)
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@CommandPermissions({"worldedit.generation.pyramid"})
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public static void hpyramid(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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Pattern block = we.getBlockPattern(player, args.getString(0));
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int size = Math.max(1, args.getInteger(1));
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Vector pos = session.getPlacementPosition(player);
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int affected = editSession.makePyramid(pos, block, size, false);
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player.findFreePosition();
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player.print(affected + " block(s) have been created.");
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}
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}
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}
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@ -50,10 +50,19 @@ commands:
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description: Modify block change limit
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description: Modify block change limit
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usage: /<command> <limit>
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usage: /<command> <limit>
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permissions: 'worldedit.limit'
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permissions: 'worldedit.limit'
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/gmask:
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description: Set the global mask
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usage: /<command> [mask]
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aliases: ['gmask']
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permissions: 'worldedit.global-mask'
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we:
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we:
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description: WorldEdit commands
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description: WorldEdit commands
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usage: /<command>
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usage: /<command>
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aliases: ['worldedit']
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aliases: ['worldedit']
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/fast:
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description: Toggle fast mode
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usage: /<command>
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permissions: 'worldedit.fast'
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toggleplace:
|
toggleplace:
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description:
|
description:
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usage: /<command>
|
usage: /<command>
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@ -85,6 +94,10 @@ commands:
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description: Generate pumpkin patches
|
description: Generate pumpkin patches
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usage: /<command> [size]
|
usage: /<command> [size]
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permissions: 'worldedit.generation.pumpkins'
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permissions: 'worldedit.generation.pumpkins'
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|
/pyramid:
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|
description: Generate a filled pyramid
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|
usage: /<command> <block> <range> <height> [inverted]
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|
permissions: 'worldedit.generation.sphere'
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/undo:
|
/undo:
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description: Undoes the last action
|
description: Undoes the last action
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usage: /<command> [times]
|
usage: /<command> [times]
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@ -105,11 +118,11 @@ commands:
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permissions: 'worldedit.navigation.unstuck'
|
permissions: 'worldedit.navigation.unstuck'
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ascend:
|
ascend:
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description: Go up a floor
|
description: Go up a floor
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usage: /<command>
|
usage: /<command> [# of levels]
|
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permissions: 'worldedit.navigation.ascend'
|
permissions: 'worldedit.navigation.ascend'
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descend:
|
descend:
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description: Go down a floor
|
description: Go down a floor
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usage: /<command>
|
usage: /<command> [# of floors]
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permissions: 'worldedit.navigation.descend'
|
permissions: 'worldedit.navigation.descend'
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ceil:
|
ceil:
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description: Go to the celing
|
description: Go to the celing
|
||||||
@ -143,6 +156,10 @@ commands:
|
|||||||
description: Set a block on top of blocks in the region
|
description: Set a block on top of blocks in the region
|
||||||
usage: /<command> <block>
|
usage: /<command> <block>
|
||||||
permissions: 'worldedit.region.overlay'
|
permissions: 'worldedit.region.overlay'
|
||||||
|
/naturalize:
|
||||||
|
description: 3 layers of dirt on top then rock below
|
||||||
|
usage: /<command>
|
||||||
|
permissions: 'worldedit.region.naturalize'
|
||||||
/walls:
|
/walls:
|
||||||
description: Build the four sides of the selection
|
description: Build the four sides of the selection
|
||||||
usage: /<command> <block>
|
usage: /<command> <block>
|
||||||
@ -270,6 +287,10 @@ commands:
|
|||||||
usage: /<command> [pattern]
|
usage: /<command> [pattern]
|
||||||
aliases: ['material', 'fill']
|
aliases: ['material', 'fill']
|
||||||
permissions: 'worldedit.brush.options.material'
|
permissions: 'worldedit.brush.options.material'
|
||||||
|
range:
|
||||||
|
description: Set the brush range
|
||||||
|
usage: /<command> [pattern]
|
||||||
|
permissions: 'worldedit.brush.options.range'
|
||||||
info:
|
info:
|
||||||
description: Block information tool
|
description: Block information tool
|
||||||
usage: /<command>
|
usage: /<command>
|
||||||
@ -289,6 +310,11 @@ commands:
|
|||||||
description: Block data cycler tool
|
description: Block data cycler tool
|
||||||
usage: /<command>
|
usage: /<command>
|
||||||
permissions: 'worldedit.tool.data-cycler'
|
permissions: 'worldedit.tool.data-cycler'
|
||||||
|
floodfill:
|
||||||
|
description: Flood fill tool
|
||||||
|
usage: /<command>
|
||||||
|
aliases: ['flood']
|
||||||
|
permissions: 'worldedit.tool.flood-fill'
|
||||||
brush:
|
brush:
|
||||||
description: Brush tool
|
description: Brush tool
|
||||||
usage: /<command>
|
usage: /<command>
|
||||||
|
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