Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-24 18:10:08 +01:00
Fix rotation of item frames
Dieser Commit ist enthalten in:
Ursprung
15d10bee30
Commit
1a3ae37b73
@ -131,6 +131,7 @@ public class ExtentEntityCopy implements EntityFunction {
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boolean hasTilePosition = tag.containsKey("TileX") && tag.containsKey("TileY") && tag.containsKey("TileZ");
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boolean hasTilePosition = tag.containsKey("TileX") && tag.containsKey("TileY") && tag.containsKey("TileZ");
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boolean hasDirection = tag.containsKey("Direction");
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boolean hasDirection = tag.containsKey("Direction");
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boolean hasLegacyDirection = tag.containsKey("Dir");
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boolean hasLegacyDirection = tag.containsKey("Dir");
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boolean hasFacing = tag.containsKey("Facing");
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if (hasTilePosition) {
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if (hasTilePosition) {
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Vector tilePosition = new Vector(tag.asInt("TileX"), tag.asInt("TileY"), tag.asInt("TileZ"));
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Vector tilePosition = new Vector(tag.asInt("TileX"), tag.asInt("TileY"), tag.asInt("TileZ"));
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@ -141,15 +142,25 @@ public class ExtentEntityCopy implements EntityFunction {
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.putInt("TileY", newTilePosition.getBlockY())
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.putInt("TileY", newTilePosition.getBlockY())
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.putInt("TileZ", newTilePosition.getBlockZ());
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.putInt("TileZ", newTilePosition.getBlockZ());
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if (hasDirection || hasLegacyDirection) {
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if (hasDirection || hasLegacyDirection || hasFacing) {
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int d = hasDirection ? tag.asInt("Direction") : MCDirections.fromLegacyHanging((byte) tag.asInt("Dir"));
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int d;
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if (hasDirection) {
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d = tag.asInt("Direction");
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} else if (hasLegacyDirection) {
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d = MCDirections.fromLegacyHanging((byte) tag.asInt("Dir"));
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} else {
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d = tag.asInt("Facing");
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}
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Direction direction = MCDirections.fromHanging(d);
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Direction direction = MCDirections.fromHanging(d);
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if (direction != null) {
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if (direction != null) {
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Vector vector = transform.apply(direction.toVector()).subtract(transform.apply(Vector.ZERO)).normalize();
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Vector vector = transform.apply(direction.toVector()).subtract(transform.apply(Vector.ZERO)).normalize();
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Direction newDirection = Direction.findClosest(vector, Flag.CARDINAL);
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Direction newDirection = Direction.findClosest(vector, Flag.CARDINAL);
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builder.putByte("Direction", (byte) MCDirections.toHanging(newDirection));
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byte hangingByte = (byte) MCDirections.toHanging(newDirection);
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builder.putByte("Direction", hangingByte);
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builder.putByte("Facing", hangingByte);
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builder.putByte("Dir", MCDirections.toLegacyHanging(MCDirections.toHanging(newDirection)));
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builder.putByte("Dir", MCDirections.toLegacyHanging(MCDirections.toHanging(newDirection)));
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}
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}
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}
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}
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