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0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-25 10:30:04 +01:00
Dieser Commit ist enthalten in:
dordsor21 2021-08-23 13:08:10 +01:00
Ursprung 2e0de7b197
Commit 1a0f7df3f4
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 1E53E88969FFCF0B

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@ -286,10 +286,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
if (chunk.chunkSet.getSkyLight() != null) {
int layer = y >> 4;
layer -= chunk.chunkSet.getMinSectionIndex();
if (chunk.chunkSet.getSkyLight()[layer] != null) {
int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
if (setLightValue < 16) {
return setLightValue;
if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
if (chunk.chunkSet.getSkyLight()[layer] != null) {
int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
if (setLightValue < 16) {
return setLightValue;
}
}
}
}
@ -301,10 +303,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
if (chunk.chunkSet.getLight() != null) {
int layer = y >> 4;
layer -= chunk.chunkSet.getMinSectionIndex();
if (chunk.chunkSet.getLight()[layer] != null) {
int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
if (setLightValue < 16) {
return setLightValue;
if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
if (chunk.chunkSet.getLight()[layer] != null) {
int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
if (setLightValue < 16) {
return setLightValue;
}
}
}
}
@ -598,10 +602,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
if (chunk.chunkSet.getSkyLight() != null) {
int layer = y >> 4;
layer -= chunk.chunkSet.getMinSectionIndex();
if (chunk.chunkSet.getSkyLight()[layer] != null) {
int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
if (setLightValue < 16) {
return setLightValue;
if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
if (chunk.chunkSet.getSkyLight()[layer] != null) {
int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
if (setLightValue < 16) {
return setLightValue;
}
}
}
}
@ -616,10 +622,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
if (chunk.chunkSet.getLight() != null) {
int layer = y >> 4;
layer -= chunk.chunkSet.getMinSectionIndex();
if (chunk.chunkSet.getLight()[layer] != null) {
int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
if (setLightValue < 16) {
return setLightValue;
if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
if (chunk.chunkSet.getLight()[layer] != null) {
int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
if (setLightValue < 16) {
return setLightValue;
}
}
}
}