From 162fd3148d7a6971abed0570a186446704803523 Mon Sep 17 00:00:00 2001 From: sk89q Date: Fri, 31 Dec 2010 15:01:45 -0800 Subject: [PATCH] Updated sample worldedit.properties. --- worldedit.properties | 47 ++++++++++++++++++++++++++++++++++++++------ 1 file changed, 41 insertions(+), 6 deletions(-) diff --git a/worldedit.properties b/worldedit.properties index e498302cb..05a9a8b7c 100644 --- a/worldedit.properties +++ b/worldedit.properties @@ -4,13 +4,23 @@ # be aware that it will also clear your history and selection. # -# Item to use for WorldEdit's "wand" that lets you select points. By default -# it is the wood axe but you can change it below. Using //wand will give -# you the wand item (if you have permission to use the command). +# The ID of the item to use for WorldEdit's "wand." The wand allows you to +# select points by left clicking or right clicking a block with it. The +# default wand object is a wooden axe. Those with permission to use the +# //wand command can also spawn this item for themselves. wand-item=271 -# Limit the maximum number of blocks that can be changed in one operation. -# Use -1 to disable. +# WorldEdit can limit the number of blocks that can be changed in one +# operation, failing the operation prematurely if the limit is hit. This +# limit can be controlled on the fly with the //limit command, but you +# can adjust the default limit that users start with. Use -1 to not +# set a default limit. +default-max-blocks-changed=-1 + +# Set an upper bound for the max block change limit that users can set with +# the //limit command. Note that the "default" max blocks changed limit +# cannot override this. To exempt certain users from this restriction, give +# them the /worldeditnomax permission. Use -1 to disable. max-blocks-changed=-1 # Limit the maximum radius for various commands that use a size or radius @@ -49,6 +59,31 @@ snapshots-dir= # Used for /delchunks. See documentation. shell-save-type= +# Get blocks from a player's inventory when a block is needed and also +# put blocks into a player's inventory with a block is replaced with air. +# When a block cannot be fetched (if, for example, the player has no more +# of that block), the operation will still continue but be unable to set +# any further blocks (at least of that type). Players will be given a list +# of missing block types at the end. If there are any missing blocks that +# do not require another block (such as a torch, which requires a wall or +# floor), the operation will abort before these dependent blocks are +# placed. In the case of failure, //undo and //redo can be utilized to +# repeat an operation. When a block is placed into a player's inventory +# as a result of a block being removed, it will be the mined block, or +# no block in some cases. Glass and bookshelf books are given. Water and +# lava blocks are not given and are not needed for setting. Note that +# chests will not copy correctly and instead drop their items when they +# are removed, preventing the copying and pasting of chests in order to +# duplicate items. Inventory usage is programmed into a very low level of +# WorldEdit, and so all operations will use it. +use-inventory=false + +# Enable the use of the /worldeditunlimited permission to have certain +# players be exempt from the inventory requirement (if it is enabled. +use-inventory-override=false + # Prints how long each command takes for completion. This is for debugging # and it is not particularly useful to most people. -debug-profile=false \ No newline at end of file +debug-profile=false + +#EOF \ No newline at end of file